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 Eastern Front

Third reward command tree: Hungarian Support

July 18, 2015, 12:10:30 PM by Enrique 'Blackbishop' E.


Hello comrades,

This weekend we have to show the reward tree that was supposed to come last week; this time is for the Ostheer faction and replaces the Army Elite Troops tree. The internal name we have for the tree is "Defenders of Budapest". Enjoy it!



LHS - Germany's Endgame



2CP - Burn them out!
Grant multiple Ostheer units access to incendiary ammunition. Panzerwerfer gains incendiary ammo, Sturmpios can throw brandflasche(molotov), LeIG 18s and mortars can fire incendiary rounds and the mortar as well.


2CP - Battle Hardened Crews
Allows your vehicles to gain veterancy at a faster rate.



5CP - Schwerer Panzergruppe detachment (1100 MP)
Call in a King Tiger accompanied by 2 ace veterancyt Surmpioniere squads able to repair under fire more efficiently.



LHS - Hungary's Finest


1CP - Fortify yourselves! (75 MU)
The moment you activate this ability, all units in cover or inside buildings won’t be able to move (or move at a slower pace), but won’t die to artillery or explosives, and take reduced damage from small arms fire. This ability is short, but should be able to protect you for a little while from your own artillery or enemy grenades and the like. Duration is around 8 to 12 seconds.



3CP - Hungarian Battlegroup (900 MP)
Request a Zrinyi II SPG and a Border Guard squad. The Zrinyi II has a 105 mm howitzer, and it is designed to fit the role of infantry support vehicle. The Border Guards are a 5-man squad that come equipped with two panceltoro rocket launchers and three M43 Danuvia smgs.


3CP - Siege Artillery  (175 MU)
Allows the commander to fire a barrage of incendiary shells over a designated area. The projectiles will burn the area for some time, denying the area for infantry forces in the process.



The initial concept for this tree has being finished some hours ago, thus we still need to prepare the units(code for abilities and units, textures), so we don't have too many screenshots to add. Also, the names of the abilities might change later. For now is all we have to show, if you have any comment or tip please let us know by writting a comment here.

See you next week!
Archaic Entertainment Team

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Fourth reward command tree: Urban Combat Doctrine

July 11, 2015, 09:40:54 AM by Enrique 'Blackbishop' E.


Hello comrades,

This weekend we have to show another reward tree, but this time is for the Wehrmacht faction and replaces the Blitzkrieg Doctrine tree.

We've planned to show the second reward tree for Ostheer, however, we couldn't have it ready for today and instead we present you this one. Enjoy it!




LHS - Urban Operations



1CP - Forward Command
Forward Headquarters are cheaper to create from neutral buildings when this upgrade is unlocked from the tree. A Wehrmacht player will surely use this feature wisely.



4CP - Sturmgrenadier Battlegroup (800 MP)
Mobilize reinforcements for the combat, the commander will receive a squad of Sturmgrenadiers(close combat elite infantry) and a Panzer IV/70 "Alket" (aka Jagdpanzer IV L/70(A)). They will enter the battlefield riding in the self-propelled unit. This Jagdpanzer comes with four different random textures. Model courtesy of DMz and Beefy.


1CP - Fanaticism (75 MU)
This targeted ability will make the infantry squads more resilant to enemy damage. The infantry units in a radius of 20m will get a 50% reduction for received damage, received accuracy and received suppression.



LHS - Urban Tactics



1CP - Blinding Devices
Volksgrenadiers, Grenadiers, Knight Cross Holders and Sturmgrenadiers receive the ability to throw Blendkorper 2H smoke grenades. These grenades stun the enemy armour for a small amount of time and then lower its accuracy for a few seconds.



2CP - Additional Support Assets
Unlocks the Flare ability(50 MU), which let you peek at non-allied territory for a short period of time and Pioneers can lay incendiary traps in buildings. The flare ability will help to target areas unreachable due to fog of war and if you combine it with your artillery units, they'll have better precision due to the lack of fog.



5CP - Sturmtiger  (850 MP)
Request the support of the unique Sturmpanzer VI, which fires 380mm rockets and it is based on the Tiger tank chassis. This unit needs to be locked down to fire, and due to the massive type of ammunition it uses, the vehicles needs two minutes to cooldown and prepare the next rocket to be launched. Due to how rare these units and it's ammunition are, only one can be used in the field at a given time and it cannot fire in the fog of war, so the flare ability might come handy. Model courtesy of Halftrack and Tankdestroyer.



We are still testing the tree, so there is a chance of stuff being moved or replaced. For now is all we have to show, if you have any comment or tip please let us know by writting a comment here.

See you next week!
Archaic Entertainment Team

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Second Reward Command Tree: Mechanized Warfare Strategy

July 04, 2015, 10:32:06 AM by Enrique 'Blackbishop' E.

Hello comrades!

This weekend we will disclose the second reward command tree and it will be for the Soviets, and it is about some former units that now will come as support, I was considering to just name the announcement "The Return of the Forgotten", but Rommel came with a good name for the tree. Hope you like it!



LHS - ARMOURED SUPPORT



1 CP: Mechanized Assault Tactics
Unlocks body armor for Ingenery squads and gives them the Advanced Repair ability. When one squad is upgraded, it gains more HP, armour, and four PPSH-41 submachine guns for close combat. They can no longer be ordered to build advanced structures but are still able to build defensive structures.


3 CP: Tank Riders (500 MP)
Deploys a BT-7 tank which comes with a squad of Sturmovies on it. The BT-7 will have the "Tank Rider" ability/perk just like the T-34 tanks or the SU-85/SU-100 self-propelled guns, but unlike them heavy concentrated machine gun fire on the rear of the BT-7 can damage this unit due to its armour. This tank can (tentatively) be upgraded by the player into a BT-7a. The squad provided will be the same than a Sturmovie-upgraded Ingenery squad.



This is just a placeholder picture

3 CP: KV-85 Command Tank (700 MP)
Equipped with the same gun as the T-34/85, this tank's role is to support other tanks and give them better stats when they are close (works similar to Command Squad vet Off/Def bonuses). Due to how rare these tanks were, it is limited to one at the same time. If possible, this unit would have a DShK upgrade for the cupola.



RHS - ARTILLERY SUPPORT



1 CP: Artillery flare (50 MU)
Debuffs enemy units in the area of effect. It is the one that used to be in Urban Combat Strategy command tree, but was replaced by the smoke barrage.


3 CP: SU-122 (600 MP)
The old SU-122 will return in this tree, but with the new model. So the commander will be able to be upgraded as well as cage armour (just like the SU-85 or the SU-100). However there’s only a limited amount that can be allocated to the battlefield at the same time.



3 CP: IL-2 Rocket Run (200 MU)
Allows the commander to request for an IL-2 Sturmovik to fire it's load at a given target. Unlike the US bombing run, the IL-2 will shoot 8 rockets in the target direction.




We haven't started to work with the BT-7 and the new KV-85 tanks, thus, their lack of screenshots. If you have any comment or tip please let us know.


See you next week!
Archaic Entertainment Team

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First Reward Command Tree: Romanian Support

June 27, 2015, 09:10:33 AM by Enrique 'Blackbishop' E.

Hello comrades!

This weekend we will disclose the first reward command tree for Ostheer, and it is about Romanian support. We talked about this for several days and it is ready to be presented as base to be added ingame.



LHS - OFFENSIVE SUPPORT



2 CP: Sapper Battalion(400 MP)
Request Romanian reinforcements! The players receives a Panzer 38(t) with a sapper squad; these Romanian sapper squads are specialists who can building any type of structure as long as you have the resources; they can build the same structures than Sturmpioneers but their perk is decreasing the construction time of buildings, field defenses and combat structures they build. They can also repair neutral buildings.



2 CP: JU-88 Bombardement (100 MU)
This bomber(Romanian textured plane in case you are wondering) will drop three bombs in the targeted area. Cannot be used in the HQ Areas.



3 CP: Auxiliar Panzer Group (1000 MP)
Foreign Panzer units are sent to support the Ostheer commander. These reinforcements are: Romanian Panzer III ausf. N(stubby, similar to PE stubby), tank destroyer TACAM T-60 or a StuG, and Vanatori de munte squads.



RHS - LOGISTIC SUPPORT


2 CP: Romanian Oil Fields
Assist the German commander with a better flow of fuel. Each time one strategic point is captured (manpower ones, not munitions nor fuel) you receive an additional unit of fuel. If the sectors are cutoff or become neutral/enemy, you stop receiving the fuel bonus from them.


2 CP: Romanian Manpower (100 MU)
Allocate all the resources available to fight! This munition-based timed ability allows you to increase your manpower flow by 50% for a full 1-2 minute(s). The munitions/fuel flow rate is decreased by 25% as long as the ability is active.



Click to watch the video.

4 CP: 88mm Flak 36 (400 MP, 90 FU, 12 POP)
Allows you to construct a 88mm Flak 36 gun which has the same longe range and penetrative power than the German counterparts, but is also more expensive to construct(you can't decrew it that easy). It has a munition based ability which allows it to fire like a howitzer. Hard to deal with by enemy tanks but can be dealt with by artillery and infantry in general. (Can be built by Sturmpios or Romanian Sappers).



We have planned if possible to include the TACAM using the T-60 as base, but we can't promise we will finish it on time so, the StuG would be used instead. To make Romanian soldiers we will reuse some units with new textures, but so far we haven't started with this yet. If you have any comment or tip please let us know.

We don't have a name for this tree yet, so if you have a suggestion it is welcome.

See you next week!
Archaic Entertainment Team

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Eastern Front Mod status for the Steam version

June 22, 2015, 10:10:44 AM by Enrique 'Blackbishop' E.


Hello Comrades,

We have been a bit busy with the beta and real life commitments, and here is a small announcement aimed to give some insight information about what is happening with the Steam version of Eastern Front.

First of all, there are two things we need to accomplish before releasing Eastern Front on Steam:


1. Asset Replacement
The public version of Eastern Front uses some models which have high poly counts and cause some lag and crashes. We are aiming to replace such models before releasing on Steam and that has high priority for the Developers involved. Right now there are only three.

We know there are several units needed to be replaced, and these will be done in it's due time, but at the moment what has priority is than the mod can run at better FPS. We are also trying to save some resources from the vanilla SGA Art files, which have some vanilla models we don't use and they only make EF load slower (like the Sdkfz. 250 HT or the King Tiger or the Marder III).


2. Model Ownership
Some of the models we use have dubious ownership, so, in order to avoid conflicts once we release the mod in Steam, we are getting rid of those first and so far there is only one left.


What has been done?
Our 3D/2D artists(Beefy, Burro and DMz) have been working as well on different models, here are some screenshots of them:




SU-76: This is our new SU-76, and now the cannon has the right animation when firing a barrage.




T-34/76: Has the right parts for it's flamethrower upgrade and also can have cage armour like the SU-85 and SU-100. It also is featured with the mine roller upgrade(it comes  with the Breaktrhough Assault tree though) and just like the current one, it can be upgunned by paying a cost if the correct upgrade is researched.




T-34/85: The upgraded version of the T-34/76, and has all the same defensive upgrades posibilities than it's predecesor. And it gets also a Soviet commander in the cupola.




SU-85 / SU-122 /SU-100: We have replaced the SU-85 and the SU-100 with their proper models, they still can earn cage armour and the SU-100 gets also a Soviet commander on it's cupola.




PT Mine Roller: Here is the mine roller mentioned above. It was made to fit in the T-34 series chassis, so, it can be used in the SU-85 as well, if the player requires it.




BM-13 Katyusha: This is the new model that will replace our old one.





ZiS-44 Field Ambulance: Soviets will now have a proper ambulance, and it is completely animated.




Upgraded Infantry Gruppen Post: Uses less resources from the game and also has some states.




Sdkfz. 250/20: Nicknamed "Uhu" (Eagle Owl), so far this unit is an addition for the campaigns.





ZiS-5 and ZiS-6 Trucks: This is another model variant that will be used as campaign asset, it has some variants, like supply truck, with a quad M1932 Maxim mount(AAA gun), with searchlight for night operations and troop transport(canvas).




Maxim AAA: This is the Maxim AAA gun, and it will be used in emplacements in some missions.




75mm leIG 18: This is the render of the new model, it still needs animations.




Panzer III: This is the render of the new low-poly version of Panzer III. It will have variant textures of dunkelgrau/gelb and disruptive camo [WIP].





What about the campaigns?
Robotnik is working on the code of the campaigns, and Max and Rommel are working on their maps in their spare time, so we have some progress on that front. But that's for another announcement.


What about the Foreign stuff?
We have announced in the past the creation of one Foreign-themed Command Tree used as reward unit for one of the existant trees, however, after some discussions, we realized it was too many units to add for just one tree, so we are thinking of having three command trees focused on this instead of one:
  • The other one will feature Romanian support.
  • One will feature Hungarian support.
  • Tentatively, the last tree would be about Italian support.

We will talk more about these ideas in future announcements.

What about the reward doctrines?
Most of our players know than we were making a reward tree for Ostheer than would feature the Sturmtiger. After some discussions, we think this tree would fit better for the vanilla Wehrmacht rather than for Ostheer, so we are testing this tree using it as reward for Blitzkrieg Assault and it seems that works better this way. The players that play the beta can confirm this change.

We also decided to make one reward tree for the other vanilla factions as well. We haven't discussed about what they would be about, but if you have an interesting idea, please share it with us ;).


So, when this will be released on Steam?
We don't really know how much time will require to replace the four models we have left, but hopefully it won't take too much time. At the moment we are updating the beta version of the mod frequently, so if you are a beta tester and find a bug, please let us know in the right section. Also, if you found new bugs in the release version, please let us know as well so we can fix them!


That's all for the moment, but stay tunned for more news in the coming weeks!


Thanks for your support,

Archaic Entertainment Team

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