Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Topic started by: Max 'DonXavi' von B. on February 19, 2012, 11:17:27 PM

Title: [WIP] Prokhorovka (6)
Post by: Max 'DonXavi' von B. on February 19, 2012, 11:17:27 PM
Good evening, friends :D

Today, I will show you what I have been working on for months now, a new, fancy map for Eastern Front. I started work in late September but decided not to show anything to public until the map is halfway done. I did in that way because Narva was a big fail, so I didn't want to show off details of my new project too early this time.
It's not far from being finished, you'll probably see it coming alongside Ostheer if becomes a decent map.
I begun work on a six player map, because EF lacks maps of this type in my opinion. 4v4s almost never took place, especially when it comes to PVP games, but there are some 3v3 games from time to time. In that time, the most played 3v3 in Eastern Front was Red Ball Express, so I wanted to commit a unique, well balanced map of this type for the official EF map pool. I know, this map won't be able to compete with RBE, but at least, I hope it is played and you guys have fun playing it.

Maps name isn't final, still can be changed. Initially, I named it "Steppes of Stalingrad", but that of course is no official location where an important battle of WW2 took place.

Update #1

(http://img96.imageshack.us/img96/7570/relic00557.jpg)

(http://img692.imageshack.us/img692/1892/relic00556.jpg)

(http://img267.imageshack.us/img267/2573/relic00554.jpg)

(http://img835.imageshack.us/img835/5928/relic00552.jpg)

(http://img688.imageshack.us/img688/2713/relic00551.jpg)

(http://img33.imageshack.us/img33/2283/relic00550.jpg)

(http://img718.imageshack.us/img718/7851/relic00549.jpg)

(http://img593.imageshack.us/img593/6452/relic00547.jpg)

(http://img23.imageshack.us/img23/7263/relic00546.jpg)

(http://img16.imageshack.us/img16/4369/relic00542.jpg)

As always - stay tuned for future updates ;)

Best regards to everyone out there!
Maxi
Title: Re: [WIP] Maikop (6)
Post by: Pac-Fish on February 19, 2012, 11:28:00 PM
I disagree wth your statement that Red balls (lol) is the most popular map, at least as of now. Zhythomir (IDK how to spell it) seems to be much more popular now. Nevertheless GL on ur map Maxi :)

BTW what was Narva? Was that a map that was never finished ???. Just curious ;)
Title: Re: [WIP] Maikop (6)
Post by: stealthattack1 on February 19, 2012, 11:42:42 PM
nice. i knew that you were working on a new map, but this is great! keep up the good work, and im looking forward to the beta!
Title: Re: [WIP] Maikop (6)
Post by: Walentin 'Walki' L. on February 19, 2012, 11:44:44 PM
Amazing work even when being busy as a head mapper :D.
Title: Re: [WIP] Maikop (6)
Post by: SublimeSnugz on February 19, 2012, 11:58:10 PM
This looks awesome Maxi! Can't wait to try it  ;D
Title: Re: [WIP] Maikop (6)
Post by: HerrVoss on February 20, 2012, 12:01:53 AM
Great work, can't wait to man the trenches.
Title: Re: [WIP] Maikop (6)
Post by: cephalos on February 20, 2012, 12:22:35 AM
 :D
Title: Re: [WIP] Maikop (6)
Post by: Cranialwizard on February 20, 2012, 12:23:41 AM
 :o :o :o

^-^ ^-^ ^-^

 ;D ;D ;D
Title: Re: [WIP] Maikop (6)
Post by: Dzierzan on February 20, 2012, 09:27:20 AM
As always, good job O0.
Title: Re: [WIP] Maikop (6)
Post by: cephalos on February 20, 2012, 09:48:10 AM
the house to the left on the first pic.... it looks different...
Title: Re: [WIP] Maikop (6)
Post by: Walentin 'Walki' L. on February 20, 2012, 11:40:49 AM
the house to the left on the first pic.... it looks different...

Yes that's the only really soviet looking house. It can be found in: buildings>holland>buildings>plaster_3x1_rural_01 also make sure to check out: buildings>holland>buildings>wood_3x1_garage_01 (has the same look)
Title: Re: [WIP] Maikop (6)
Post by: Desert_Fox on February 20, 2012, 03:16:07 PM
As always, great work Maxi!  ;)
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on February 20, 2012, 04:39:26 PM
Thank you, everyone :D
Reading your comments always makes me smile ;)
Will probably be able to finish it in the next two weeks. One thing I forgot in the introduction - I was inspired by the World of Tanks map "Prokhorovka" as well as by Goobers map "Sicilia". Thanks to both :)

Zhythomir (IDK how to spell it) seems to be much more popular now.

Maybe, but when I started working on this map, Red Ball(s)  ;D was the most popular 3v3 map for sure.

BTW what was Narva? Was that a map that was never finished ???. Just curious ;)

Well, officially, it's still in the making. But as it is, the map doesn't deserve any more attention by me because it's crap. Its concept was nice, but I fucked it up. So no work on Narva, anymore. Two other maps were born yesterday, though. Let's see.. ;)

the house to the left on the first pic.... it looks different...

Yes that's the only really soviet looking house. It can be found in: buildings>holland>buildings>plaster_3x1_rural_01 also make sure to check out: buildings>holland>buildings>wood_3x1_garage_01 (has the same look)

And this is exactly what I intended. Rural Soviet buildings were wooden and often had white window frames. The only thing that doesn't fit is that Relic's Dutch houses feature thatched roofs, whereas the Soviet originals had wooden ones. Just a matter of detail, though.
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on March 06, 2012, 09:53:32 PM
Update #2 - 80% done

Some trenches that weren't able to be finished in time - so they had to improvize!
(http://img205.imageshack.us/img205/6946/relic00566.jpg)

Sneaky hidden trench in a wheat field. You won't find us until it's too late!
(http://img201.imageshack.us/img201/471/relic00567.jpg)

That view (ignoring the tank traps xD) makes you feel like having holidays - but appereances are deceiving!
(http://img571.imageshack.us/img571/4171/relic00568.jpg)

What rural life is like..
(http://img197.imageshack.us/img197/7914/relic00569.jpg)

Straight to the top, mf!
(http://img24.imageshack.us/img24/3813/relic00570.jpg)

Looks inviting, doesn't it? Guess everyone would like to have a picnic there - just beware of those pesky mines!
(http://img51.imageshack.us/img51/4110/relic00571.jpg)
Title: Re: [WIP] Maikop (6)
Post by: Lord van Dalen on March 06, 2012, 10:08:24 PM
Nice work!
Title: Re: [WIP] Maikop (6)
Post by: stealthattack1 on March 06, 2012, 10:13:29 PM
maxi, i enjoy your maps. looks amazing, just looking forward now to testing. keep up the good work!
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on March 07, 2012, 01:49:20 PM
Thanks man :D
I'll do my best to finish the map this month.

Edit: Didn't give up this one, it's just on hold because there are some other important projects for EF 1.7... ;)
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on May 26, 2012, 11:21:55 PM
Progress progress!
After some time of inactivity, being caused by real life issues and my computer bitching around, I was finally able to put some work into this project again. So here you are, lads:

Update #3 - 90% done

'Scout reporting: Erm.. farmhouse spotted?!'
(http://img513.imageshack.us/img513/4213/relic00645.jpg)

Yeach.. architecture does what it wants these days..
(http://img651.imageshack.us/img651/6153/relic00646.jpg)

That open field wasn't too much of an ideal place for a FlaK emplacement..
(http://img804.imageshack.us/img804/1980/relic00647.jpg)

The quiet before the storm..
(http://img856.imageshack.us/img856/8478/relic00648.jpg)

Finished starting positions! Our troups are ready to garrisone their headquarters!
(http://img835.imageshack.us/img835/8001/relic00649.jpg)

That sneaky bastard again..
(http://img23.imageshack.us/img23/111/relic00650.jpg)

Hopey y'all likey!
Maxi
Title: Re: [WIP] Maikop (6)
Post by: HerrVoss on May 26, 2012, 11:28:27 PM
I likey, glad to see some life in this section. This will be a fun map.
Title: Re: [WIP] Maikop (6)
Post by: BurroDiablo on May 26, 2012, 11:28:38 PM
Great stuff Maxi! ;D
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on May 26, 2012, 11:44:09 PM
Thanks fellas :D
Title: Re: [WIP] Maikop (6)
Post by: Dann88 on May 27, 2012, 12:10:41 AM
I thought it's a 2v2 map... nah It looks great anyway.
Title: Re: [WIP] Maikop (6)
Post by: stealthattack1 on May 27, 2012, 01:27:33 AM
looks great! lokking forward to the release. :)
Title: Re: [WIP] Maikop (6)
Post by: SublimeSnugz on May 27, 2012, 01:31:25 AM
Yet another Maxilicious map! Can't wait to play it  ;)
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on June 01, 2012, 12:28:15 AM
Update #4 - 100% done

Ladies (if there are any at this place I may adress) and gentlemen!
After 9 months of sleepless nights, hard work, pain, sweat, tears and blood, I can finally say - it's done! Maikop is finished and will be given to the balancers in order to be optimized concerning gameplay and balance. But not only balancers will get their hands on this map. Right after they finish their work, you will be granted access to Maikop and are free to experience epic tank battles on this large and epic map.
Enough the senseless words, here some eye candy for you:

(http://img692.imageshack.us/img692/42/relic00668.jpg)

(http://img27.imageshack.us/img27/4830/relic00669.jpg)

(http://img262.imageshack.us/img262/8299/relic00670.jpg)

(http://img717.imageshack.us/img717/7868/relic00671.jpg)

(http://img18.imageshack.us/img18/5528/relic00672.jpg)

(http://img411.imageshack.us/img411/671/relic00673.jpg)

Have a nice day!

Maxi.
Title: Re: [WIP] Maikop (6)
Post by: Pac-Fish on June 01, 2012, 12:37:01 AM
Cool :P. NIce pics

After 9 months of sleepless nights, hard work, pain, sweat, tears and blood

I didn't realize mapping was this taxing ;D. Good thing I stick to making simple noob maps XD
Title: Re: [WIP] Maikop (6)
Post by: stealthattack1 on June 01, 2012, 12:49:35 AM
i have long awaited the completion of this map, and as you may know i have been known to play comp games only to be able to press pause and explore maps made by who i believe to be one of (if not the) the greatest coh mappers of all time. thank you for creating an environment that can only be seen as an open world game due to the caliber of your maps. once again i thank you sir, and i belive i speak for all when i say, we salute you.

(http://assets0.ordienetworks.com/images/GifGuide/clapping/riker.gif)
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on June 01, 2012, 01:14:00 AM
Wow stealth, thanks for these moving words  :D
Title: Re: [WIP] Maikop (6)
Post by: Cranialwizard on June 01, 2012, 01:22:35 AM
Great Job Maxi!
Title: Re: [WIP] Maikop (6)
Post by: BurroDiablo on June 01, 2012, 04:44:53 AM
Whoop, you the man mang!
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on June 01, 2012, 03:56:22 PM
 8)
Title: Re: [WIP] Maikop (6)
Post by: HerrVoss on June 01, 2012, 04:46:20 PM
Epic stuff maxi, another great product.
Title: Re: [WIP] Maikop (6)
Post by: beagletank on June 01, 2012, 04:48:01 PM
Wow, it looks really great. Just one thing.
I would add some more variation to the destroyed trucks at picture 4.
Looks very symetric at the moment.

Otherwise: Keep on the good work.  ;)
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on June 02, 2012, 01:43:14 PM
Thanks. Updated the truck column so it doesn't look monotonous anymore :)
Title: Re: [FINAL] Maikop (6)
Post by: Max 'DonXavi' von B. on June 25, 2012, 06:22:40 PM
Maikop (6)



Soviet Union, August 1942. Hitlers Wehrmacht reaches for the Caucasian oil fields around Maikop and Grosny. In less than two weeks, the 17th German army made their way to the foothills of the Caucasus. However, the Soviet defenders did their best to refuse land and oil, some stubborn fights began. Mainly because the Germans overexpanded their supply lines, the offensive of Fall Blau grinded to a halt..


Maikop in numbers

Size (playable area)
512 x 352

Ressources
- 5 x 10 munition + 4 x 5 munition = 70 munition
- 6 x 5 fuel + 1 x 10 fuel = 40 fuel
- 8 strategical points

(Less) interesting facts
- 4093 Objects
- 1247 Splines
- 4973 Splats
- 34 Action markers
- 283 Days since start of construction



Loading screen
Minimap
(http://img12.imageshack.us/img12/2993/6pmaikop.jpg)
(http://img842.imageshack.us/img842/766/6pmaikoptactical.png)
Screenshots
(http://img39.imageshack.us/img39/955/relic00695.jpg)
(http://img442.imageshack.us/img442/2083/relic00696.jpg)
(http://img14.imageshack.us/img14/4238/relic00697.jpg)
(http://img833.imageshack.us/img833/893/relic00698.jpg)
(http://img20.imageshack.us/img20/9490/relic00699.jpg)
(http://img21.imageshack.us/img21/7933/relic00700.jpg)



In order to play, place the file in "C:\Users\%username%\Documents\My Games\Company of Heroes\WW2\Scenarios".
As always, I wish for constructive criticism.
Have fun,
MaxiKing6



(http://img812.imageshack.us/img812/6623/downloadov.png) (http://www.mediafire.com/download.php?80p922696r119ql)
German version (http://www.mediafire.com/download.php?s56ajdoamqpm2ah)
Title: Re: [WIP] Maikop (6)
Post by: stealthattack1 on June 25, 2012, 08:22:39 PM
YESSSSS!!!!!!!!!!!!!!!(repeating)
Title: Re: [WIP] Maikop (6)
Post by: Cranialwizard on June 25, 2012, 08:42:10 PM
 :D
Title: Re: [WIP] Maikop (6)
Post by: bangalor44 on June 25, 2012, 11:13:53 PM
Great news maxi made my day :)
Title: Re: [WIP] Maikop (6)
Post by: Dann88 on June 26, 2012, 01:41:16 PM
What is german version?
Title: Re: [WIP] Maikop (6)
Post by: Walentin 'Walki' L. on June 26, 2012, 01:46:07 PM
What is german version?

I guess it just uses the German description
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on June 26, 2012, 06:18:03 PM
What is german version?

I guess it just uses the German description

No, it has swastikas and Hitler on the map. Additionally, there is a scar-scripted UFO landing 15 minutes into the game.

Just kidding, Walki is right.

@other guys: Thank you :)
Title: Re: [WIP] Maikop (6)
Post by: Steffa1994 on June 30, 2012, 03:57:43 PM
The destroyed Flak somewhere in the left corner of the map is recrewable...  :-\
Don't know if there are are more destroyed recrewable guns
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on June 30, 2012, 04:23:44 PM
Should be the only one. Thank you for reporting this, I will fix it for the final version.
Title: Re: [WIP] Maikop (6)
Post by: Sommarkatze on June 30, 2012, 05:48:31 PM
Nice one Maxi! Looks beutiful!
Btw is that a Pak43 on the first pic ? ;D
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on June 30, 2012, 06:10:34 PM
Thanks :)
Actually it's a 105mm lFH 18 ;)
Title: Re: [WIP] Maikop (6)
Post by: Sommarkatze on June 30, 2012, 07:41:53 PM
It is? The muzzle reminded me of the pak43.. Somehow XD
Title: Re: [WIP] Maikop (6)
Post by: Max 'DonXavi' von B. on June 30, 2012, 07:49:25 PM
Since when are anti tank guns used as artillery pieces? ;)
Title: Re: [WIP] Maikop (6)
Post by: Sommarkatze on June 30, 2012, 09:47:00 PM
.. Flak 88 ? XD
Title: Re: [WIP] Maikop (6)
Post by: Walentin 'Walki' L. on June 30, 2012, 09:50:58 PM
.. Flak 88 ? XD

Flak = Fliegerabwehrkanone = Anti Aircraft Gun. You failed :P.
Title: Re: [WIP] Maikop (6)
Post by: Sommarkatze on June 30, 2012, 10:18:02 PM
But they used it as a artillery piece too, right? Right? XD
YOU GUYS <3