Company of Heroes: Eastern Front

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Messages - Hendrik 'DarcReaver' S.

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16
Bugs & Tech Support / Re: Can't log in to my profile in the game
« on: November 15, 2016, 08:59:40 PM »
In case you do not know what steam is:

www.steampowered.com

It's the official platform for games made by SEGA and VALVE. You can download and install it for free.

Some background information on why there is a "new steam version" of Company of Heroes:

http://steamcommunity.com/app/4560/discussions/0/828937979248682078/?l=german

17
Suggestions / Re: Red Army Promotion Centre
« on: November 12, 2016, 09:49:42 PM »
Oh. If its not possible. Then maybe those global upgrades are purchasable through manpower and fuel.
Then we have wehrmacht on allied side. Even though I intend soviets to be something like the "allied Wehrmacht" I dont want to make them a carbon copy.

18
Suggestions / Re: Red Army Promotion Centre
« on: November 12, 2016, 12:44:24 PM »
Well, the combination of a global fighting veterancy and applying it to a certain unit type is interesting by itself. Question is rather how it fits into the faction gameplaywise.

19
Thing is that nobody knows why the game crashes in 2.300.

On the other hand - if you're playing no popcap/annihilation mode the game frequently crashes because of hardware overload (aka too much stuff for the pc to handle).

20
General Discussion / Re: Ingame screenshots
« on: October 31, 2016, 07:41:59 AM »
Oh look!


21
General Discussion / Re: Quick question about the mod
« on: October 31, 2016, 07:35:25 AM »
On 2.300 we only add a couple of reward units and have some bugs fixed, like M10 misfire.

22
Suggestions / Re: Artillery warfare strategy
« on: October 26, 2016, 07:38:18 AM »
Yeah .. that's what soviets need. A doctrine revolving around artillery only...  ::)

23
Hi!

Just wanted to pop my head in and ask has the Romanian Doctrin been fully released yet? Or was it abandoned or still in production?
Let's say it's a mixture right now. It's not abandoned completely, but also no priority right now to work on. We'll re-add the doctrine after the steam release most likely.

Greetings

24
Tech Support / Re: 3ds max 2017
« on: October 18, 2016, 11:13:29 AM »
Go check out youtube. and look on the net.

25
Red Army Suggestions / Re: T90 upgrade for T70
« on: October 15, 2016, 07:42:47 PM »
What's the point to have a unit exclusively shoot down aircraft? Wehrmacht has no planes, PE has only Henschel planes, and Ostheer has 3 airplane abilities. So you'll use that unit only if you play agaisnt either luftwaffe doctrine ostheer. Not worth.

26
Red Army Suggestions / Re: T90 upgrade for T70
« on: October 15, 2016, 04:00:52 PM »
No point in doing that. T70 performs decent against infantry and tanks, adding an upgrade that is anti infantry only is pretty lackluster.

27
Tech Support / Re: Coh mod making
« on: October 14, 2016, 04:08:11 PM »
Maybe you should first try to check out the mechanics that are behind CoH with corsix mod tools, for example. Using 3d programs requires lots and lots of practise to get something that looks better than a bunch of boxes. But yea, gl hf.

28
Suggestions / Re: Vergeltungswaffen Doctrine
« on: October 13, 2016, 02:58:14 PM »
This doctrine concept actually looks pretty cool. Several interesting abilities and a nice layout.

29
Suggestions / Re: Red Air Force Doctrine
« on: October 10, 2016, 06:11:46 PM »
The overall idea of a Soviet Airforce doctrine is a sound idea, but the overall layout you suggest is pretty conservative. If you don't get what I mean, I'll just commnent it directly in the text (my text is purple):

i am suggesting a possibility for this reward doctrine idea :)

                                                                        RED AIR FORCE DOCTRINE
LEFT COMMAND PANEL - AIR OFFENSIVE SUPPORT

[2CP] - Air-landing Forces - a tupolev tb-3 will land a squad of highly trained soviet paratroopers anywhere in the map!

Air-landing Forces are a 5-man elite type of infantry who specialized in close quarters combat, armed w/ mosin nagant rifles. they can be upgraded (must be inside controlled territory) w/ either full Ppsh sub-machine guns or 2x PTRS-41 anti-tank rifles. they have f1 grenades as well, and satchel charges.
costs: 360 manpower, popcap: 5, cooldown tine: 1:25 copy of airborne rangers, eh? Fair enough, call in infantry is never a bad thing

[2CP] - Aerial Eyes - order an Ilyushin plane to make a reconaissance flight in an area
costs: 100 munitions, cooldown time: 1:00 recon run that late isn't that useful, but still ok.

[5CP] - Red Storm - a squadron of tupolev Tu-3 medium bombers will stir up devastating storms of bombs in it's designated area
costs: 350 munitions, cooldown time: 4:00 overpowered airstrike abilities? sure thing, I'll take it :D


RIGHT COMMAND PANEL - AIR DEFENSIVE SUPPORT

[2CP] - Strafing Decoy - dropping flares into an enemy held area so that an Ilyushin ground attack plane will pretend to strafe it! deceiving enemy commanders.
cost: 75 munitions, cooldown time: 1:00More air strikes I say! MOAR! MOOOOOOOOOOAR!!!

[3CP] - Aerial Overwatch - activate this ability to any of your threatened sectors, Ilyushin ground attack planes will strafe and bomb any visible enemies within that sector.
cost: 200 munitions, cooldown time: 3:00, duration time: 60 seconds Oh look, another air strike ability

[5CP] - KT-40 Gliding Tank - grants you a T60 light tank anywhere on the battlefield! be careful where you land though. the tank's health depends on how smooth or rough it's landings are.
cost: 100 munitions, 100 fuel, cooldown time: 3:50Hmm, other docs give you KV2, ISU 152, King Tigers, Tiger I, m26 Pershing etc. at that point.


STAY TUNED FOR MORE DOCTRINE IDEAS ;)

Overall, the concept isn't that bad, but it's not really original, and way too ammunition heavy. 5 out of 6 abilities require you to have plenty of ammo, else the doctrine abilities are pretty useless. Also, the layout is a bit strange. You would want to have a staggering system, where weaker abilities are followed up by stronger ones. I.e. first ability gives you recon run, 2nd ability something with damage, and 3rd ability gives you a bombing run. For example, your t60 light tank for 100f and 100ammo is just a waste of resources at that point (10cp), that's even later than a King Tiger is on the field (9 cp). Instead in the midgame for a decent price that makes a decent call in ability.

Of course, a well designed doctrine offers a balance between ammunition cost, fuel based unit replacements and some bonuses to infantry units.

You can surely go ahead and rework your layout to polish it a bit more, good luck with that.

Greetings
DarcReaver

30
Suggestions / Re: 160mm M1943 heavy mortar
« on: October 10, 2016, 06:00:28 PM »
Wasnt this the mortar present in CoH?

I like big guns, but I doubt it will bring a gameplay value to soviets, so it's most likely to turn it down. The 107mm mortar already is borderline in terms of range, firepower and cost, having another even larger super mortar might be over the top. I'd rather go with "real" arty pieces instead like a B-4 or 122mm Firebase etc.

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