Author Topic: Ostheer Released  (Read 66415 times)

Offline Rikard Blixt

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Ostheer Released
« on: July 06, 2013, 08:53:16 AM »
Hello comrades!

Today is a special day because our new second faction, that is the third axis faction in Eastern Front mod, is now released. It is named Ostheer and represents the German armies that fought on the East campaign. We have being working on this project almost five years, and built it from scratch so everyone on the team hopes that you like the result.

The Ostheer features a complete new faction with new Command Trees, units and abilities that is designed to fight against the Red Army, we have spent the last months in the beta tweaking and tuning stats, so we expect the balance in this release is suitable for good gameplay and tactics. Thanks to all the balancers and beta testers that helped us to reach this state, your help is really appreciated.






On the AI depratment, Ostheer has a basic AI coding, because our AI coder had an accident he could no longer continue to help us, so don't expect improvements yet because you will be disappointed. However, props to Robotnik for assisting us with the Ostheer AI.






As usual, there are things that we would like to polish more before release, but there would be more time to do that in the coming months. For now the Soviets will use their usual vehicle and building assets, except for the ones you have seen in the screenshots we have shown and except for the machine gun nest, which uses a new asset more close to what we wanted to depict in the original version. Ostheer has many tweaks left to do, but we will do it in the coming months. You can expect from us that we continue to support the mod as usual so, if you see something inaccurate you can be sure we already have it in our TODO list ;)... however, feel free to report it, we never know when we could forget something.

About the foreign troops intended to be part of Ostheer, this are old news though, but they are no longer part of a call-in in the support tree. We will release them as a reward faction(or a new faction a bit similar to Ostheer, but that depends of the changes we want to apply) so do not despair comrades! We really have a good selection of weapons for them and they are ready, so you will see them use their weapons and only seldom use of German equipment. In example, we have the Panceltoro 44M that Hungarians will use against their enemies, it is about the same caliber than the US bazooka, but it shouldn't be underestimated ;).


About the Soviet faction, most of the factions feels the same, however, there were some changes made to make the gameplay more dynamic and to give players more choice about what tactic to use, you will see what we are talking about when you play as Soviet. Now, for the upcoming soviet models, we have the new SU85, SU122, IS2, SU76 and the T34 variants(76 and 85) being worked on. As you can imagine it is a lot of work, that's why they aren't finished for 2.0 but we expect to have them in the coming months.






We also have removed some units from the reward panel: IS3 and Royal Marine Commandos; IS3 model is not ours, but we are also discussing what we should do with it, because not everyone is happy with this unit. Also, not everyone was happy with RMC either, because it hadn't a place in Eastern Front mod because you know, it is about the Eastern Front and Brits have nothing to do with them... however our reason to remove them is that they are not balanced in their current state, and that could break the experience of players with this new release, which is what we want to avoid. We intend to add a poll soon about what we could do with RMC, internally Devs have discussed this and we got our feedback so we want to know what the Eastern Front players would like we do with them, so far we have three choices: 1) Remove them, 2) Keep them as it, 3) Make a new faction with them(because will be easier to balance then)... but we will talk more about this process later.

We are also working on the campaigns, you could say half of the active team members are working on Ostheer and the other half in the Campaigns... this doesn't mean there is a lot of people around though ;). You could count them with your fingers :). Still progress is being made.

So, here we expect everyone enjoy this release, and hope everyone looks forward for the future updates and announcements that involve the community :). Thanks to all the people involved in this release and thanks to the community for waiting us all this time for this moment!

Thanks for downloading and continue to enjoy,

Eastern Front Development Team


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« Last Edit: July 16, 2013, 12:43:41 PM by Rikard Blixt »
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Miles Dixon

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Re: Ostheer Released
« Reply #1 on: July 06, 2013, 09:02:43 AM »
Glad it is finally released and thanks!

Offline TheDzierzanPL

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Re: Ostheer Released
« Reply #2 on: July 06, 2013, 09:03:10 AM »
Bravo folks :).

Offline Wothan

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Re: Ostheer Released
« Reply #3 on: July 06, 2013, 09:11:00 AM »
Great new  :P

Offline Stuttgart30

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Re: Ostheer Released
« Reply #4 on: July 06, 2013, 09:32:09 AM »
You guys are awsome. This mod is absolutely great! Eastern Front is much much much better than CoH2, which is - at least for me - a disappointment, unfortunately. With Ostheer EF is even better now! Thanks, fellas...

Offline Sotahullu

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Re: Ostheer Released
« Reply #5 on: July 06, 2013, 09:37:55 AM »
Why is it Version 2.10? I thought it was 2.00?

Offline Jackiebrown

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Re: Ostheer Released
« Reply #6 on: July 06, 2013, 09:43:46 AM »
Found three bugs with Brandenburger squad: squad spawns with no weapons and high explosive charges ability is greyed out and does not tell you what is required and camouflage ability does not activate when pressed. Still great faction though and great mod keep up the good work.

Offline Felp0s

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Re: Ostheer Released
« Reply #7 on: July 06, 2013, 10:48:52 AM »
Just putting out an interesting idea I have for the foreign troops. Have you guys ever thought of placing them in both the Allies and Axis slots to show their change of sides during the second world war? Thanks!
« Last Edit: July 06, 2013, 10:50:29 AM by Felp0s »

Offline wolf420

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Re: Ostheer Released
« Reply #8 on: July 06, 2013, 12:39:34 PM »
awsome im updating now:)

Offline panthertank67

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Re: Ostheer Released
« Reply #9 on: July 06, 2013, 01:30:21 PM »
I have some bugs from PE the Jagtiger is a cube that sais missing RPm or something and the jagpanzer Iv guns don't move to shoot something the shots just curve. :P Loving ostheer though XD
Tiger: Like a hot knife through butter................... T-34 destroyed.

Offline Enrique 'Blackbishop' E.

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Re: Ostheer Released
« Reply #10 on: July 06, 2013, 01:36:10 PM »
My bad... it should be fixed in the next patch.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline SooSFan

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Re: Ostheer Released
« Reply #11 on: July 06, 2013, 03:05:33 PM »
Nice Finally but wheres the sturmtiger ? How can i build it ingame or did you removed it  ??? would be uncool if i mean theres no real reason to take ostherr without that Beast btw well the kv 2 is now more like a useless brick not a better beast and only one like tiger 1 :(

Offline Enrique 'Blackbishop' E.

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Re: Ostheer Released
« Reply #12 on: July 06, 2013, 03:25:58 PM »
@SooSFan
I can't take your feedback seriously if you are saying it is boring pick up Ostheer just because it doesn't have the Sturmtiger.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline SooSFan

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Re: Ostheer Released
« Reply #13 on: July 06, 2013, 03:41:39 PM »
But it would be so cool.
Well i mean theres no real reason to take ostherr for me without the sturmtiger because most of the units are not so good and Panzer Elite was already good enough so the sturmtiger ist the only unit which could be as good as the jagdtiger and well If i wanna have a only one on the battelfield tank the tiger is good enough while i can use good units like the mg42 team or the nebelwerfer with wehrmacht   

Offline Konigsberger34

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Re: Ostheer Released
« Reply #14 on: July 06, 2013, 05:35:28 PM »
Do you need to have 2.7 on steam for it to work?  I am using it without steam and it keeps crashing : (