Company of Heroes: Eastern Front

Author Topic: Height Mapping Issue  (Read 3041 times)

Offline MonolithicBacon

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Height Mapping Issue
« on: October 11, 2013, 02:05:18 PM »
Hey guys!

It seems odd for me to be writing on here with a mapping issue (seeing as I have been doing this for about 5-6 years now) but something new has cropped up, and I'm really at a loss!

Every since a lovely little bluescreen, my worldbuilder has been acting up when it comes to using the heightmap editor.
Regardless of whether a map is new or old, full or empty, saved or unsaved, the system lags terribly when using the editor.

If I use course instead of smooth, it can handle more, but as soon as I increase the brush size to anything over 3 it lags horrifically, and anything over 8 freezes the entire thing. This comes across as strange, because before the crash, it could handle everything smoothly, even at size 64.

Any help would be greatly appreciated!

Offline beagletank

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Re: Height Mapping Issue
« Reply #1 on: October 11, 2013, 02:25:35 PM »
Yes, I am not the only one!  ;D
I have exactly the same problem with the height map editor.
Maybe it has something to do with the new patch?

Offline MonolithicBacon

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Re: Height Mapping Issue
« Reply #2 on: October 11, 2013, 02:28:11 PM »
I can't understand how though!

It was literally working this morning, and then suddenly cut out after I crashed. It's really strange.

Could it be that they're finally laying us to rest?

Offline beagletank

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Re: Height Mapping Issue
« Reply #3 on: October 16, 2013, 01:23:47 PM »

Offline Walentin 'Walki' L.

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Re: Height Mapping Issue
« Reply #4 on: October 16, 2013, 01:50:37 PM »
Now we are three.
That can´t be a good sign.


http://forums.relicnews.com/showthread.php?273907-Worldbuilder-Issue-(NSV-2-700-1)

I always worked with that problem. The only "solution" that I had was to use small brush sizes.
I identify as a four-eyed bird man. /s

Offline Max 'DonXavi' von B.

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Re: Height Mapping Issue
« Reply #5 on: October 16, 2013, 09:51:41 PM »
Did you try to use DX9 instead of DX10? The latter always makes the heightmapping tool slow as fuck.

Edit: My WB's working as it should even with the new patch. I'm on DX9 btw.
« Last Edit: October 16, 2013, 09:56:09 PM by Max »

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Offline MonolithicBacon

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Re: Height Mapping Issue
« Reply #6 on: October 16, 2013, 11:36:21 PM »
Did you try to use DX9 instead of DX10? The latter always makes the heightmapping tool slow as fuck.

Edit: My WB's working as it should even with the new patch. I'm on DX9 btw.

Unfortunately for me, I was running on DX10 before and it was fine. Now that the change has occurred, it seems to make no difference which one I use.

Offline MonolithicBacon

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Re: Height Mapping Issue
« Reply #7 on: October 20, 2013, 10:46:17 PM »
I've tried all of the fixes that I can find, and unfortunately I've come up empty.

Playing around with the SPdevices seems to make no difference, including swapping DX10 for DX9, and even removing either of the files from the directory does nothing, besides prevent WB from loading in the first place.

I'm sorry to say, but I would love anything that you can throw at me.