Company of Heroes: Eastern Front

Author Topic: Changes for the next version!  (Read 54149 times)

Offline Dzierzan

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Re: Changes for the next version!
« Reply #105 on: June 29, 2014, 09:12:43 AM »
As the title says "Changes for the next version!", which means changes you saw/read in this announcement will be available in the next version of this mod.

Offline Kroener

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Re: Changes for the next version!
« Reply #106 on: June 29, 2014, 03:38:43 PM »
Ok thx for explications =)

Offline Hendrik 'DarcReaver' S.

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Re: Changes for the next version!
« Reply #107 on: June 29, 2014, 07:26:19 PM »
Excuse me, but i don't understand all, i just discover this mod and i really love it, i have the version 2.2.2.0 and is it the last version ? and the new changes u talk about here we can have it now or it's just an announcement for a next update ? ( I'm french i don't understand the whole english words, sorry ) =/
Yes. The current version is 2.2.2.0, and the update/changes refers to a future release (most likely 2.3.0.0).

Abuse is abuse and has to go.

Offline Grand Duke

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Re: Changes for the next version!
« Reply #108 on: July 12, 2014, 08:12:22 AM »
Could we discuss the upcoming changes to the factions' doctrines? I'll try to sum up what changes were hinted on by the devs so far.
1) SU Propaganda doctrine: replaced second ability of the right three (76mm and 122mm howitzers) with 57mm upgrade for the AT guns
2) OH Support doctrine: replaced the call-in group (Wespe+Sturmfus. or Pz38t+Sturmfus.) with Luchs+Panzerjager squad
3) OH Support doctrine: made the Wespe call-in the third ability (that used to be "Zu Gleigh!")
4) OH Fortress doctrine: I remember someone saying that you were going to revamp this doctrine, can you, please, tell us what is to be redone? Is Pak-36 concrete emplacement for the Fortress Doctrine still in the plans?
What are the other changes planned? Did I forget something that already has been revealed? Are the long-awaited reward doctrines going to make an appearance in the next patch?

Offline Campaigner

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Re: Changes for the next version!
« Reply #109 on: July 14, 2014, 01:19:46 AM »
Yeah, get some discussions going while people are still interested (I know one guy on my Steam friends list who has given up on this mod due to the patch taking forever to come out).

Would you say the OH has become more or less versatile?
Is OH defensive like Wehr, gay defensive like Brits or offensive as US and SU?

Offline jonarus_drakus

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Re: Changes for the next version!
« Reply #110 on: July 14, 2014, 01:37:25 AM »
Yeah... I get that you (the mod team) have day jobs and all that, I do... But as the previous poster mentioned, people are getting sick of waiting, and are outright giving up... I've stopped playing myself because whats the point? Why play an 'old' version when a 'new' version will be changing a bunch of stuff?

I think your gonna have to suck it up and compromise and give us SOMEthing, even if the 'updated models/textures/whatevers' that you want aren't ready yet. I'd normally be the last one to condone cutting corners, but unfortunately, your facing a scenario where that can't really be helped... C'mon guys, we've been patient, time for results!

~JD
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Offline Grand Duke

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Re: Changes for the next version!
« Reply #111 on: July 14, 2014, 06:19:43 AM »
Yeah, get some discussions going while people are still interested (I know one guy on my Steam friends list who has given up on this mod due to the patch taking forever to come out).

Would you say the OH has become more or less versatile?
Is OH defensive like Wehr, gay defensive like Brits or offensive as US and SU?
While I'm not entirely sure about OH's off/def alignment (I'd say they are pretty balanced, with a little more emphasis on offensive due to lack of early game AT - that AT rifles and the Doorknocker will hopefully take care of - and the lack of effective defensive emplacements - bugged Panzernest does not count), in my opinion OH' s main specialisation is elite infantry aided by tanks. As of this version, even their main builder unit is decent in combat, and their T1 infantry can be made into supermen with due upgrades. Throw in the Pzfusiliers, the doctrinal infantry (Jagers, Brandenburg, Pzjagers) and the fact that when vetted the infantrymen get not only combat bonuses, but also can be specialised into medics/scouts/repairmen, and voila - you got yourself your perfect infantry faction.

Offline Campaigner

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Re: Changes for the next version!
« Reply #112 on: July 14, 2014, 01:46:05 PM »
While I'm not entirely sure about OH's off/def alignment (I'd say they are pretty balanced, with a little more emphasis on offensive due to lack of early game AT - that AT rifles and the Doorknocker will hopefully take care of - and the lack of effective defensive emplacements - bugged Panzernest does not count), in my opinion OH' s main specialisation is elite infantry aided by tanks. As of this version, even their main builder unit is decent in combat, and their T1 infantry can be made into supermen with due upgrades. Throw in the Pzfusiliers, the doctrinal infantry (Jagers, Brandenburg, Pzjagers) and the fact that when vetted the infantrymen get not only combat bonuses, but also can be specialised into medics/scouts/repairmen, and voila - you got yourself your perfect infantry faction.

I mean the new version :P

Offline Grand Duke

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Re: Changes for the next version!
« Reply #113 on: July 14, 2014, 07:52:33 PM »
I mean the new version :P
Ahh, silly me and my reading comprehension :-[. Well, we cannot say definitely, because we don't really know whether PaK36 emplacement is going to be introduced at all and what sort of treatment will Concrete Emplacement get, but it looks like OH is becoming more mobile and offensive/mobile defensive (new mobile artillery, new Zwilling FlaMG upgrade for the half-track), at the expense of some marginal early-game AT.

Offline Allanon

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Re: Changes for the next version!
« Reply #114 on: August 13, 2014, 04:21:49 PM »
I just wanted to say again that me and a couple of friends are really looking forward to see a new version of this mod! We are great fans!

Offline Hellc@t

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Re: Changes for the next version!
« Reply #115 on: September 02, 2014, 03:18:15 PM »
So, the next patch will be released on 32 this month? (I mean NEVER)? this mod is fucking dead, dont you see guys? i dont care what you do after this post of mine (delete, ban, or have some strong replies that makes me regret posting this) but this is the last time i visit this forum... adios fuckers, slackers.... thx for making us wait instead of just quit.....
Ready to go on the hunt... :D

Offline Gerrit 'Lord Rommel' G.

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Re: Changes for the next version!
« Reply #116 on: September 02, 2014, 04:56:23 PM »
Still the old story ;) The team is preparing everything for the steam release. Models are difficult to build, animate and add ingame. Balance is always an issue u have to test. Coding AI and general gameelement could cause problems. And CoH patches can add more and more problems to this list. So the team is working on the list.
Perhaps Bish can and will give u more details (i dont want to spoil at the moment :P).

And keep in mind: You can help us. When u can animate, code scar or data files, create skins and skin masks and stuff like this feel free to send an application.
Mod isnt dead. We have a target. EF wants to bring you the Steam version via Steam Greenlight and the mod will make it.
I can understand that you have the feeling that this is dead but when u are really interested in the mod there is always a way to help ;)
Thanks.
May the force be with you.

Offline BurroDiablo

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Re: Changes for the next version!
« Reply #117 on: September 02, 2014, 05:52:32 PM »
The entitlement is strong in this one

Offline Goupil

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Re: Changes for the next version!
« Reply #118 on: September 03, 2014, 08:25:11 PM »
As a fellow lurker, I follow this mod for some time. I created an account to remember this :
Most of the people interested in this mod aren't douchebags like one of the guy above. We appreciate your work and had ton of fun with EF already and are looking forward for the new stuff.

So please, keep up the good work !  ;D

Offline BurroDiablo

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Re: Changes for the next version!
« Reply #119 on: September 03, 2014, 10:00:57 PM »
We know, we appreciate you guys being patient with us :)

We can understand the frustration too, but remember we actively work in private, even if there's no patches or announcements for months on end it doesn't mean we've just stopped working.