Company of Heroes: Eastern Front

Author Topic: [1.710] Game crashes/freezes - Post here  (Read 56229 times)

Offline angeljoanes

  • Ingenery
  • *
  • Posts: 12
    • View Profile
Re: [1.501] Game crashes/freezes - Post here
« Reply #15 on: September 07, 2011, 04:27:06 PM »
You should at least post your warnings.log file and your dmp file right after the crash. Otherwise we cannot look at the issue.

Alright... I attached my warning log and the dump file... Please share in here if you already have any solution for the problem. I already lower my graphic setting but it didn't help...
« Last Edit: September 07, 2011, 04:32:45 PM by angeljoanes »

Offline Virtune

  • Ingenery
  • *
  • Posts: 1
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #16 on: September 08, 2011, 10:55:57 AM »
Well here is a shorter Trouble me .. Engineers tried to build (USSR), barracks, and flew ... He tried to put the graphics on the lowest level does not help .. P.S Please forgive my poor English.

Computer Configuration, AMD Phenom X4 B60 3.3Ghz, 4GB RAM, HD 5700
« Last Edit: September 08, 2011, 10:58:52 AM by Virtune »

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12057
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #17 on: September 08, 2011, 05:21:33 PM »
@Virtune
Dude, the log says you are using the 2.601 version, EF 1.510 is only compatible with 2.602.
Code: [Select]
12:40:03.56   GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language Russian
@angeljoanes
Same for you.
Code: [Select]
20:42:53.04   GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline brandonn2008

  • Ingenery
  • *
  • Posts: 43
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #18 on: September 09, 2011, 05:47:07 AM »
First crash since the update. Playing as Russians with two Russian AI allies against 2 Wehrmacht and 1 PE AI enemies. Map was custom map Blazing Lowlands. Game seemed to be running fine and randomly crashed.

Computer setup changed a bit:

Windows 7 Pro x64
AMD Phenom II X4 925 @ 2.8GHz
8GB DDR3 RAM
2x Sapphire HD 6950 2GB video cards in Crossfire

Offline TakesOneBullet

  • Ingenery
  • *
  • Posts: 2
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #19 on: September 12, 2011, 09:31:32 AM »
Hey love the mod its awesome but i wish i could play for more than 30 minutes the game crashes after a while for no reason here are my specs


Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12057
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #20 on: September 12, 2011, 05:16:00 PM »
Try to lower your graphic settings from Ultra to High (if possible). Also, disable the scarring option in the graphic settings menu as well.

Can you upload the dmp file as specified in the first post of the topic?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline TakesOneBullet

  • Ingenery
  • *
  • Posts: 2
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #21 on: September 12, 2011, 11:03:21 PM »
Alright found the .dmp files one from last night and one today both using different maps and different factions

Offline Sablicious

  • Ingenery
  • *
  • Posts: 9
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #22 on: September 22, 2011, 11:21:25 AM »
Got the 1.501 mod and it automatically downloaded the patch upon the first start-up attempt.

I started a game on the Kiev(6) map, Soviets (me, position 6) versus Wehrmarcht (cpu, position 1), Normal difficulty, fixed positions, high resources, Annihilate (w/pop cap).

Purchased two engineers and began with capturing the closest ammo point.  But upon sending the second engineer unit to capture the closest strategic point, the game crashed to the Relic error reporter.

Any clues...?

[aeva][aeva]
Code: [Select] [nofollow]
RELICCOH started at 2011-09-22 19:01
OS NT 6.1 (sp1.0) x64, 8180MB Physical Memory, 5620 Physical Available, 3976 Virtual Available
RUN-OPTIONS -dev -mod Eastern_Front -nomovies -novsync -notriplebuffer
WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes
USER Sablicious

19:01:13.12   8 Logical Processors detected
19:01:13.12   Multithreading Enabled
19:01:13.12   THREAD: Hyper-Threading Technology Processors are not detected.
19:01:13.12   XTHREAD: Detected 8 core(s) with 8 hardware thread(s)
19:01:13.12   XTHREAD: Main thread now used as XThread 0
19:01:13.12   XTHREAD: Spawned thread on processor 1
19:01:13.12   XTHREAD: Spawned thread on processor 2
19:01:13.12   XTHREAD: Spawned thread on processor 3
19:01:13.12   XTHREAD: Spawned thread on processor 4
19:01:13.12   XTHREAD: Spawned thread on processor 5
19:01:13.12   XTHREAD: Spawned thread on processor 6
19:01:13.12   XTHREAD: Spawned thread on processor 7
19:01:13.12   MATHBOX -- Version=6, Cpu=Intel Core:f=6,m=14, Mode=SSE
19:01:13.12   GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
19:01:13.13   MOD -- Mounting EF_DLC1, 1.0
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\Movies\'
19:01:13.13   MOD -- Mounting EF_DLC2, 1.0
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\Movies\'
19:01:13.13   MOD -- Mounting EF_DLC3, 1.0
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\Movies\'
19:01:13.15   MOD -- Mounting EF_OPS, 1.0
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Ops\Data\'
19:01:13.15   MOD -- Mounting Eastern_Front, 1.0
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\RelicOnline\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Data\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Engine\Movies\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\WW2\Movies\'
[Cope FactionFix] - DLL loaded
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x69918D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
19:01:13.27   GAME -- Resetting fp control word.
19:01:19.41   WW2Mod -- PropertyBagManager Loaded in 6.131000s
19:01:19.50   NetworkManager::Create - creating network manager
19:01:19.50   Read 639 bytes from network datastore login_cache.bin
19:01:19.50   Read 114562 bytes from network datastore global_cache.bin
19:01:19.50   Read 16210 bytes from network datastore ping_cache.bin
19:01:19.50   QuazalInitializer - static initializing Quazal library
19:01:19.50   PingCache - populating cache with 2 pings
19:01:19.53   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
19:01:19.53   WinTransport - CreateSocket exclusive broadcast socket was available.
19:01:19.53   WinTransport - CreateSocket listening for broadcasts on default port
19:01:19.53   WinTransport - Host Name: Sablicious_comp, aliases: , type=AF_INET, len=4
19:01:19.53   WinTransport - Host IP Address #0: 192.168.2.3
19:01:19.53   WinTransport - Host IP Address #1: 169.254.47.239
19:01:19.53   WinTransport - WARNING, MultipleNetwork adapters may cause problems
19:01:19.53   WinTransport - Interface #0: ip:192.168.2.3, broadcast:192.168.2.3, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
19:01:19.53   WinTransport - Interface #1: ip:169.254.47.239, broadcast:169.254.47.239, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
19:01:19.53   WinTransport - Interface #2: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
19:01:19.53   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:01:19.53   WinTransport - Quazal address string = udp:/address=192.168.2.3;port=6112
19:01:19.53   SessionManager - Peer Header Size = 16 bytes
19:01:19.53   SessionManager - Game Data overhead = 7 bytes
19:01:19.53   SessionManager - Proxy overhead = 7 bytes
19:01:19.53   MessageInternal::CreateChannel: Created channel 47535450
19:01:19.53   Session::Initialize - info, initializing session object, using threads.
19:01:19.53   SessionManager::RegisterSession - Registering new session 08d4cf80
19:01:19.53   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:01:19.53   AutomatchInternal: Instantiating
19:01:19.53   PartyInternal: Instantiating
19:01:19.53   MessageInternal::CreateChannel: Created channel 50525459
19:01:19.53   MessageInternal::CreateChannel: Created channel 51434b4d
19:01:19.53   Net::ThreadFunction - Entering network thread function...
19:01:19.53   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
19:01:19.53   MessageInternal::CreateChannel: Created channel 534d5347
19:01:19.53   MessageInternal::CreateChannel: Created channel 474d4343
19:01:19.53   MessageInternal::CreateChannel: Created channel 474f424a
19:01:19.53   MessageInternal::CreateChannel: Created channel 4d4f444d
19:01:19.53   MessageInternal::CreateChannel: Created channel 53594e43
19:01:19.53   MessageInternal::DestroyChannel: Destroyed channel 534d5347
19:01:19.53   MessageInternal::DestroyChannel: Destroyed channel 474d4343
19:01:19.53   MessageInternal::DestroyChannel: Destroyed channel 474f424a
19:01:19.53   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
19:01:19.53   MessageInternal::DestroyChannel: Destroyed channel 53594e43
19:01:19.53   GAME -- Available memory: 8180MB Physical RAM, 8178MB Pagefile, 4095 Virtual Address Space
19:01:19.56   Transport - Largest received is now 19
19:01:19.56   Transport::OpenInternal request to WINaddr:169.254.47.239:6112;
19:01:19.58   Transport - Largest sent is now 19
19:01:22.37   DLLDriverLinker -- Adding driver 'spDx10.dll'.
19:01:22.37   DLLDriverLinker -- Adding driver 'spDx9.dll'.
19:01:22.37   DLLDriverLinker -- 2 DLL drivers found.
19:01:22.42   SPDx10 -- Adapter [ATI Mobility Radeon HD 4670 ]: 1015MB dedicated video memory, 0MB dedicated system memory and 3067MB shared system memory.
19:01:24.15   DLLDriverLinker -- 2 DLL drivers found.
19:01:24.26   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
19:01:24.26   GAME -- Resolution set to 1920x1080 (fullscreen).
19:01:24.29   SPDx9 -- Driver Name = atiumdag.dll  Desc = ATI Mobility Radeon HD 4670
19:01:24.29   SPDx9 -- Driver Vendor = 0x1002  Device = 0x9488  SubSys = 0x02FE1028  Rev = 0x0000
19:01:24.29   SPDx9 -- Driver Version  Product = 0x0008  Version = 0x000E  SubVersion = 0x00  Build = 6.78
19:01:24.29   SPDx9 -- Driver GUID = {D7B71EE2-D7C8-11CF-3E71-F422A1C2C535}
19:01:24.71   SPDx9 -- 4055MB available Texture Memory
19:01:24.72   ShaderDatabase: using shader profile [ps30]
19:01:25.17   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
19:01:25.84   GameObjLoader 0f765d00 - resetting counters
19:01:25.84   GameObjLoader 0f765d00 - Created loader
19:01:25.84   GameObjLoader 0f765e60 - resetting counters
19:01:25.84   GameObjLoader 0f765e60 - Created loader
19:01:26.53   GAME -- Beginning FE
19:01:26.53   Sent message game CompanyOfHeroes started 4236 601 allowtraffic
19:01:26.53   RemoteDLManager - Connection Restored.
19:01:26.53   UIFrontEnd - Loading Front End
19:01:26.53   THREAD: Hyper-Threading Technology Processors are not detected.
19:01:26.70   SOUND -- Initializing ...
19:01:26.79   INNIMapDCA Key not found: sp_speechducker::time
19:01:27.30   SOUND -- Initialization completed!
19:01:27.31   UIFrontEnd - Initializing Forms
19:01:28.82   CampaignFilter::BindFilterSpecificWidgets()
19:01:28.88   Activating screen: AppLoadingForm
19:01:28.88   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
19:01:28.88   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
19:01:30.80   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
19:01:30.81   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
19:01:30.81   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
19:01:30.82   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
19:01:30.84   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
19:01:30.84   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
19:01:31.16   GAME -- Using player profile SABLICIOUS_COMP
19:01:34.09   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
19:01:34.92   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
19:01:37.23   QuazalLoginService - *** Connecting to server: localhost:30260
19:01:37.23   RendezvousManager: CreateSession - starting profile=Guest login
19:01:52.24   GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
19:01:52.24   RendezvousManager - unable to connect to the server as guest
19:01:52.24   OnConnect: connect failure
19:01:52.24   RendezvousManager::Shutdown - deleting instance
19:01:52.24   RendezvousManager - terminating all server calls in progress
19:01:52.24   CallManager - terminating all server calls in progress (1 in progress)
19:01:52.24   RendezvousManager - destroying chat handler
19:01:52.24   ~RendezvousManager - m_state = 7, no need for server disconnect
19:01:52.26   OnConnect: this wasnt a reconnect, no need for autologin
19:01:52.26   AccountStore -- Found matching account Sablicious, ignoring for now
19:01:52.26   installed_products = ( DLC1 DLC2 DLC3 COH CXP1 )
19:01:52.26   OnLogin: no previous login, auto selecting profile not required
19:01:52.26   Activating screen: MessageBoxPopup
19:01:53.95   Beginning media verification...
19:01:53.95   Validator type : validators\udro\udro.dll
19:01:53.96   Activating screen: MessageBoxPopup
19:01:53.98   SetupProductLoadingArt - choosing bgArt = 4 (gold=1)
19:01:53.99   CRC & Version Info : 00000259:076cce49:48d2c5df eastern_front:601:factionfix.dll 1
19:01:53.99   Activating screen: FEMovie
19:01:53.99   Activating screen: OnlineWidget
19:01:53.99   Activating screen: RelicOnlineProfileSelect
19:01:54.06   SetupProductLoadingArt - choosing bgArt = 4 (gold=1)
19:01:54.06   Activating screen: RelicOnlineWait
19:01:54.06   Activating screen: FEMovie
19:01:54.06   Activating screen: OnlineWidget
19:01:54.06   Activating screen: FE_mm_01
19:01:54.06   Activating screen: RelicOnlineWait
19:01:54.13   GAME -- Setting campaign state to 'coh'
19:01:54.13   GAME -- Closing state 'coh'
19:01:54.19   GAME -- Setting campaign state to 'cxp2'
19:01:54.19   GAME -- Closing state 'cxp2'
19:01:54.19   GAME -- Setting campaign state to 'cxp1'
19:01:54.19   GAME -- Closing state 'cxp1'
19:01:54.19   GAME -- Setting campaign state to 'dlc1'
19:01:54.19   GAME -- Closing state 'dlc1'
19:01:54.20   GAME -- Setting campaign state to 'dlc2'
19:01:54.20   GAME -- Closing state 'dlc2'
19:01:54.20   GAME -- Setting campaign state to 'dlc3'
19:01:54.20   GAME -- Closing state 'dlc3'
19:02:01.65   FEHelpers::DoScenarioSelection - Could not find current profile, using first scenario
19:02:01.65   Activating screen: MessageBoxPopup
19:02:01.65   Created Matchinfo
19:02:01.65   Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
19:02:01.65   starting LAN hosting
19:02:01.67   OnJoinAdvertisementSuccess - joined online match, server leave notification required
19:02:01.67   starting local hosting
19:02:01.67   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:02:01.67   Allocated route ID=0 for PeerID 1 at WINaddr:192.168.2.3:6112;
19:02:01.67   Transport::OpenInternal request to WINaddr:192.168.2.3:6112;
19:02:01.67   Session::Host sid = FB7B0FD56D7B9FBD, hostURL = , local addresses = WINaddr:192.168.2.3:6112;
19:02:01.67   ValidateCustomData: called with 249 bytes of custom data
19:02:01.67   Host accepted Peer 1 into the match at address list=WINaddr:192.168.2.3:6112;, routes=WINaddr:192.168.2.3:6112;
19:02:01.67   AdvertisementInternal::Process - EVENT_NEWPEER
19:02:01.67   Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
19:02:01.69   Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
19:02:01.69   hosting - Session is connected
19:02:01.69   Net::Session::SetVisible - session is set to VISIBLE.
19:02:01.70   hosting completed successfully
19:02:01.70   HostAsync - completed with HostResult = 0
19:02:01.70   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
19:02:01.70   Activating screen: OnlineGameSetup
19:02:01.70   MessageInternal::CreateChannel: Created channel 534d5347
19:02:01.70   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:01.70   MatchInternal::SetMatchType - new type 14 - updating server
19:02:01.71   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:192.168.2.3:6112; (ping=0ms) 100.00%, pending=0, dead=0
19:02:01.71   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
19:02:01.71   SetVisible called while !IsConnected
19:02:01.71   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:01.71   Activating screen: RelicOnlineChat
19:02:01.71   Activating screen: RelicOnlineNewsScreen
19:02:01.72   Transport - Largest received is now 515
19:02:01.74   Transport - Largest received is now 1052
19:02:01.75   Activating screen: RelicOnlineStatsScreen
19:02:01.75   Activating screen: Achievements
19:02:01.75   GAME -- Setting campaign state to 'coh'
19:02:01.75   GAME -- Closing state 'coh'
19:02:01.75   GAME -- Setting campaign state to 'cxp2'
19:02:01.75   GAME -- Closing state 'cxp2'
19:02:01.75   GAME -- Setting campaign state to 'cxp1'
19:02:01.75   GAME -- Closing state 'cxp1'
19:02:01.75   GAME -- Setting campaign state to 'dlc1'
19:02:01.75   GAME -- Closing state 'dlc1'
19:02:01.75   GAME -- Setting campaign state to 'dlc2'
19:02:01.75   GAME -- Closing state 'dlc2'
19:02:01.75   GAME -- Setting campaign state to 'dlc3'
19:02:01.75   GAME -- Closing state 'dlc3'
19:02:01.76   GAME -- Setting campaign state to 'dlc1'
19:02:01.76   GAME -- Closing state 'dlc1'
19:02:01.77   Activating screen: GameHistory
19:02:01.77   GAME -- Setting campaign state to 'coh'
19:02:01.77   GAME -- Closing state 'coh'
19:02:01.77   GAME -- Setting campaign state to 'cxp2'
19:02:01.77   GAME -- Closing state 'cxp2'
19:02:01.77   GAME -- Setting campaign state to 'cxp1'
19:02:01.77   GAME -- Closing state 'cxp1'
19:02:01.77   GAME -- Setting campaign state to 'dlc1'
19:02:01.77   GAME -- Closing state 'dlc1'
19:02:01.77   GAME -- Setting campaign state to 'dlc2'
19:02:01.77   GAME -- Closing state 'dlc2'
19:02:01.77   GAME -- Setting campaign state to 'dlc3'
19:02:01.77   GAME -- Closing state 'dlc3'
19:02:01.77   Activating screen: OnlineGameSetup
19:02:01.77   Activating screen: RelicOnlineTabs
19:02:01.77   AutomatchInternal::OnHostComplete - Completed Host with success=1
19:02:01.77   AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
19:02:01.77   QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
19:02:01.78   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:01.78   Net::Session::SetVisible - session is set to INVISIBLE.
19:02:01.78   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:01.82   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:01.82   GAME -- Setting campaign state to 'coh'
19:02:01.83   GAME -- Closing state 'coh'
19:02:01.83   GAME -- Setting campaign state to 'cxp2'
19:02:01.83   GAME -- Closing state 'cxp2'
19:02:01.83   GAME -- Setting campaign state to 'cxp1'
19:02:01.83   GAME -- Closing state 'cxp1'
19:02:01.83   GAME -- Setting campaign state to 'dlc1'
19:02:01.83   GAME -- Closing state 'dlc1'
19:02:01.83   GAME -- Setting campaign state to 'dlc2'
19:02:01.83   GAME -- Closing state 'dlc2'
19:02:01.83   GAME -- Setting campaign state to 'dlc3'
19:02:01.83   GAME -- Closing state 'dlc3'
19:02:01.88   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:11.80   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:11.80   Net::Session::SetVisible - session is set to INVISIBLE.
19:02:11.80   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:11.86   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:11.88   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:20.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.8/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:02:23.07   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:23.07   Net::Session::SetVisible - session is set to INVISIBLE.
19:02:23.07   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:23.07   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:23.09   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:25.94   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:25.94   Net::Session::SetVisible - session is set to INVISIBLE.
19:02:25.94   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:26.00   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:26.05   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:28.15   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:28.15   Net::Session::SetVisible - session is set to INVISIBLE.
19:02:28.15   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:28.15   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:28.17   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:31.25   Activating screen: RaceSelectionPopup
19:02:33.06   Activating screen: RaceSelectionPopup
19:02:47.30   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:47.30   Net::Session::SetVisible - session is set to VISIBLE.
19:02:47.30   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:02:47.33   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:47.35   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:50.56   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:50.56   Net::Session::SetVisible - session is set to VISIBLE.
19:02:50.56   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:02:50.58   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:50.61   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:55.63   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:55.63   Net::Session::SetVisible - session is set to VISIBLE.
19:02:55.63   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:02:55.67   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:55.69   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:58.15   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:58.15   Net::Session::SetVisible - session is set to VISIBLE.
19:02:58.15   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:02:58.18   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:58.20   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:02.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:192.168.2.3:6112; (ping=0ms) 100.00%, pending=0, dead=0
19:03:02.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=8/9, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=18/18, frag=0/0, Errors=0/0
19:03:15.31   Activating screen: RaceSelectionPopup
19:03:17.10   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:17.10   Net::Session::SetVisible - session is set to VISIBLE.
19:03:17.11   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:17.43   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:17.49   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:21.01   Transport - median kBPS [hi/cur] sent = 0.1/0.1, recvd = 2.0/0.3, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:03:28.14   Activating screen: DynamicPopupMenu
19:03:30.58   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:31.87   Activating screen: DynamicPopupMenu
19:03:32.95   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:32.95   Net::Session::SetVisible - session is set to VISIBLE.
19:03:32.95   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:32.95   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:32.97   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:33.67   Activating screen: DynamicPopupMenu
19:03:34.69   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:34.69   Net::Session::SetVisible - session is set to VISIBLE.
19:03:34.69   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:34.70   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:34.71   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:35.77   Activating screen: DynamicPopupMenu
19:03:36.61   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:36.61   Net::Session::SetVisible - session is set to VISIBLE.
19:03:36.61   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:36.62   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:36.63   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:37.25   Activating screen: DynamicPopupMenu
19:03:38.15   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:38.15   Net::Session::SetVisible - session is set to INVISIBLE.
19:03:38.15   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:38.15   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:38.16   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:47.42   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:47.42   Net::Session::SetVisible - session is set to INVISIBLE.
19:03:47.42   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:47.43   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:47.44   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:50.43   GameSetupForm - No win/loss reporting and only a single player, disconnecting
19:03:50.43   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:50.43   SetVisible called while !IsConnected
19:03:50.43   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:50.43   GameSetupForm - Starting game
19:03:50.43   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:50.43   PopulateGameInfo - random seed:[1316682230], guid:[{37cde9e0-a75e-40d6-9d31-d8d4ac82d6fb}], sync level:[2]
19:03:50.43   Error loading [DATA:levelingCurve.lua]
19:03:50.44   Error loading [DATA:levelingCurve.lua]
19:03:50.44   MOD - Setting player (0) race to: allies_soviets
19:03:50.44   MOD - Setting player (0) race to: 2
19:03:50.44   MOD - Setting player (1) race to: axis
19:03:50.44   MOD - Setting player (1) race to: 3
19:03:50.44   Activating screen: MessageBoxPopup
19:03:50.44   Session is marking the local peer PeerID 1 for death
19:03:50.44   Session::GetEvent DestroyPeer success Peer 1 removed
19:03:50.44   Session::DestroyPeer - deallocating peer 1
19:03:50.44   Session - Requested Disconnect for connectionID 2
19:03:50.44   Deallocated route ID=3 for PeerID 1 at WINaddr:192.168.2.3:6112;
19:03:50.44   Session - Requested Disconnect for connectionID 3
19:03:50.44   Closed route 3<>3 for PeerID 1 at WINaddr:192.168.2.3:6112;
19:03:50.44   AdvertisementInternal::Process - EVENT_DESTROYPEER
19:03:50.44   Destroyed Matchinfo
19:03:50.44   APP -- Game Start
19:03:50.44   Sent message game CompanyOfHeroes allowtraffic
19:03:50.44   GAME -- Setting campaign state to 'coh'
19:03:50.44   GAME -- Closing state 'coh'
19:03:50.44   GAME -- Setting campaign state to 'cxp2'
19:03:50.44   GAME -- Closing state 'cxp2'
19:03:50.44   GAME -- Setting campaign state to 'cxp1'
19:03:50.44   GAME -- Closing state 'cxp1'
19:03:50.45   GAME -- Setting campaign state to 'dlc1'
19:03:50.45   GAME -- Closing state 'dlc1'
19:03:50.45   GAME -- Setting campaign state to 'dlc2'
19:03:50.45   GAME -- Closing state 'dlc2'
19:03:50.45   GAME -- Setting campaign state to 'dlc3'
19:03:50.45   GAME -- Closing state 'dlc3'
19:03:50.45   MessageInternal::DestroyChannel: Destroyed channel 534d5347
19:03:50.46   GAME -- Ending FE
19:03:50.46   UIFrontEnd - Unloading Front End
19:03:50.47   SOUND -- Shutting down ...
19:03:50.56   SOUND -- Shutdown completed!
19:03:50.58
19:03:50.58   GAME -- *** Beginning mission 6p_leningrad (1 Humans, 1 Computers) ***
19:03:50.58
19:03:50.63   GAME -- Recording game
19:03:50.69   Activating screen: GameLoadScreen
19:03:50.69   ReportGameStartStats - no connection to server unable to report
19:03:50.69   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
19:03:50.69   PeerRemoveAll - flushing local session peer data
19:03:50.69   Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
19:03:50.69   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
19:03:50.84   THREAD: Hyper-Threading Technology Processors are not detected.
19:03:51.03   SOUND -- Initializing ...
19:03:51.58   SOUND -- Initialization completed!
19:03:51.61   PHYSICS: detected processor(s) capable of handling 8 threads.
19:03:51.70   MOD -- Locating MOD for scenario 'DATA:scenarios\mp\6p_leningrad'
19:03:51.70   MOD -- Using Mod 'Eastern_Front'
19:03:51.71   Unable to load/parse precache file [DATA:scenarios\mp\6p_leningrad_precache.lua]
19:03:51.75   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'.  Expensive operation
19:03:51.75   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'.  Expensive operation
19:03:55.29   GameObjLoader - upgrading load_count from 0 to 1156
19:03:58.56   GameObjLoader - upgrading load_count from 1156 to 1891
19:03:58.71   PHYSICS -- Created node factory 'HVOK'
19:03:58.71   PHYSICS -- Created node factory 'DMMY'
19:04:14.13   GameObjLoader - upgrading load_count from 23 to 4392
19:04:21.55   GameObjLoader 0f765d00 - resetting counters
19:04:21.55   GameObjLoader 0f765d00 - LOAD_DONE
19:04:21.60   GAME - SessionSetup
19:04:21.89   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
19:04:21.89   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
19:04:21.89   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
19:04:22.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 2.0/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:04:24.27   GAME - CreateGEWorld in 2670 ms
19:04:24.29   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
19:04:24.63   GAME - SessionSetup finished in 3030 ms
19:04:24.68   GAME - WaterReflectionManagerSetup
19:04:24.68   GAME - WaterReflectionManagerSetup finished in 0 ms
19:04:25.33   MessageInternal::CreateChannel: Created channel 474d4343
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x07944868
[Cope FactionFix] - patched @0x63185491
[Cope FactionFix] - hooked @0x63185492
[Cope FactionFix] - patched @0x63184a07
[Cope FactionFix] - hooked @0x63184a07
[Cope FactionFix] - Hook installed
19:04:25.59   ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilate.scar] succeeded.
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:26.32   MessageInternal::CreateChannel: Created channel 4d4f444d
19:04:27.02   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
19:04:27.03   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
19:04:27.03   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
19:04:27.03   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
19:04:27.03   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
19:04:27.50   SPEECHMANAGER -- Loaded in 0.414858 seconds
19:04:29.94   SPDx9 -- 4003MB available Texture Memory
19:04:30.59   GameObjLoader - upgrading load_count from 0 to 400
19:04:31.76   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'.  Expensive operation
19:04:32.13   GameObjLoader 0f765e60 - resetting counters
19:04:32.13   GameObjLoader 0f765e60 - LOAD_DONE
19:04:33.06   PreloadResources took 870ms.
19:04:33.82   GAME -- Loading completed (43 seconds)
19:04:33.82   SIM -- Setting SyncErrorChecking level to None
19:04:35.40   Activating screen: GameScreen
19:04:35.40   Activating screen: Decorators_widescreen
19:04:35.40   Activating screen: Taskbar_widescreen
19:04:35.40   Activating screen: SubtitleScreen
19:04:35.40   Activating screen: TextOverlayScreen
19:04:35.57   PerformanceRecorder::StartRecording for game size 2
19:04:35.57   GAME -- Starting mission...
19:04:37.24   MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)
19:04:41.96   Warning: non auto-match upgrade not found in AE, tuning
19:05:02.02   Warning: binding repeat_0(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12]
19:05:12.85   Activating screen: pause_menu
19:05:12.87   GAME -- SimulationController::Pause 0
19:05:15.00   Activating screen: pause_options
19:05:23.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 2.0/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:05:24.67   GAME -- SimulationController::Pause 1
[/aeva][/aeva]

[aeva][aeva]
Code: [Select] [nofollow]
-- Log file for all error messages related to the Scar --

Starting SCAR...
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
765
[/aeva][/aeva]

System info:
Win 7 Ultimate
i7, 8GB RAM 1.7~3GHz
ATI Radeon HD 4670 (1Gb)
« Last Edit: September 22, 2011, 11:37:43 AM by Sablicious »

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12057
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #23 on: September 22, 2011, 04:56:50 PM »
@Sablicious
Do you think you can upload your dmp file too? That would be helpful.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline stealthattack1

  • Axis Commander
  • Major
  • *
  • Posts: 713
  • there is no losing, only delayed winning.
    • View Profile
Re: [1.501] Game crashes/freezes - Post here
« Reply #24 on: September 23, 2011, 12:22:23 AM »
You could try to unininstall EF completely and make sure that there's no file of your installation left, maybe you have to delete some files manually. After you did that, reinstall EF and look if it works.
hey, i had this problem a while ago and i completely uninstalled eastern front an then re installed it but it still didn't work. then i just played vcoh for a while until there was a thunderstorm where i live. my desktop was accidentally left on and apparently the popcaps popped on my motherboard and graphics card. a week, new motherboard, and new graphics card later, i had to reinstall coh and EF with all the patches. (and all my other programs too). now it all works great.  im not complaining, i just thought you guys might want to know how many people are having this problem. on the bright side, i got a new graphics card. :D


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline Sablicious

  • Ingenery
  • *
  • Posts: 9
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #25 on: September 23, 2011, 11:56:50 AM »
@Sablicious
Do you think you can upload your dmp file too? That would be helpful.

Planned to but couldn't find it (in the Temps folder, I know, but wasn't there).  What does this file typically look like?  What's it normally called?

Aside from that, I tried the game on a different map with different teams and the game crashed again upon building a engineer.  I think there might be more wrong than just the first example I cited.

I have different mods installed, but they run off their own executables.  Could this still be a problem; do I need a fresh install for this mod to work?  (*All other mods seem like they coexist).
« Last Edit: September 23, 2011, 12:00:06 PM by Sablicious »

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12057
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #26 on: September 23, 2011, 05:09:30 PM »
Well, the log says that you have CoH v2.601. If you want to play EF you will need to update it to 2.602.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline CommissarLampshade

  • Ingenery
  • *
  • Posts: 12
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #27 on: October 09, 2011, 11:09:01 AM »
Hello, it's my first post here and I just want to thank you for the great mod before I start whining.  ;D

I just updated to the latest version and Fortress Mode keeps crashing for me as soon as actual combat begins. A German Wehrmacht AFV will show up and start exchanging fire with my (Soviet) infantry or 85mm guns and then the game will crash. I've done my best to upload the information you wanted. If I'm missing anything just tell me and I'll be able to replicate the crash.

Offline ludovski

  • Ingenery
  • *
  • Posts: 3
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #28 on: October 10, 2011, 10:35:04 PM »
Hi, I play with the last version of Eastern font, but every time = crash =(  It's difficult to say when. But the two last time :
- I Used artillerie from the russian major (I don't tried again)
- The ennemi Puma shot my Su85

Sorry for my poor english. Thanks a lot for your mod beacause i love Russia =D

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: [1.510] Game crashes/freezes - Post here
« Reply #29 on: October 10, 2011, 10:43:17 PM »
what graphic you have? Ultra, high, medium or low?