Company of Heroes: Eastern Front

Author Topic: Ostheer Layout for 2.0.0.0  (Read 28204 times)

Offline Blackbishop

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Ostheer Layout for 2.0.0.0
« on: October 21, 2012, 08:44:22 AM »
Hello Eastern Front fans,

It's time we brought to you the new tech tree for Ostheer because, as you may be aware, it's changed a bit since the last time we released any news about it. Still, change shouldn't come as a surprise as we are still in the alpha phase and this stuff usually happens:


As it is too much information, we have divided it in two different parts, so for now we will start with the first three tiers.



HQ or Tier 0

Units available:
Sdkfz. 9 "Famo"
  • Description: Builder vehicle for Ostheer, no offensive capabilities.
  • Abilities: Supervise(Decreases the building time of every unit of a selected building), Rudimentary Repair, Advanced Repair(after Schutzen War Camp is built) and can construct all the tier buildings available for Ostheer.
  • Upgrades: None.

Opel Blitz
  • Description: Logistic vehicle, required to secure sectors and increases the income of resources. Besides being able to drop Goliaths for a sum of munition, it has no offensive capabilities.
  • Abilities: Drop Goliath, Lock down sector.
  • Upgrades: None.

Upgrades available:
  • Medic Station: Allows the HQ to deploy a healing aura.



Infanterie Gefecht Kommand or Tier 1

Units available:
Landsers
  • Description: Main infantry of Ostheer forces, these squads consist of five soldiers wielding Kar98k rifles and a squad leader who carries a Gewehr 41.
  • Abilities: Throw Stielhandgranate(require Advanced Ordinance), Throw Hafthohlladung(AT grenade - require Advanced Ordinance), Sprint.
  • Upgrades: Gewehr 41 rifles(requires Basic Modernisation).

Stormpioneers
  • Description: Support squad made of three soldiers armed with MP41 smgs.
  • Abilities: Wire cutters, Lay down S-mines, Repair and Demo charges(requires Advanced Ordinance).
  • Upgrades: Flammenwerfer 42(requires Basic Modernisation), Minesweeper.

Upgrades available:
  • Advanced Ordinance: Unlocks demo charges for Stormpioneers and grenade throwing abilities for Landsers.
  • Basic Modernisation: Unlocks flamethrowers for Stormpioneers and Gewehr 41 rifles for Landsers.



Infanterie Gruppen Post or Tier 2

Units available:
LMG Team
  • Description: Neutral unit of this building, these squads consist of four soldiers wielding a MG34 light machine gun and three MP41s submachine guns. They're intended to be an offensive squad so they have high mobility while lower suppression power. Their suppression power can be increased temporarily by using the "Hot Barrel" ability.
  • Abilities: Hot barrel.
  • Upgrades: None.

Assault Pool: Kübelwagen
  • Description: Support vehicle which carries an MG34 on it's rear, it helps to detect cloaked units and also to harass infantry squads. It can be upgraded with a second gunner
  • Abilities: Detect hidden units.
  • Upgrades: Passenger gunner(requires Support Crew Modernisation).

Assault Pool: Marksman
  • Description: A sharpshooter unit carrying the Walther variant of the Mkb42, the Marksman can either utilise single-shot mode to snipe units from afar, or burst-mode which deals more damage but cannot snipe infantry.
  • Abilities: Camouflage, Burst-Shot(requires Support Crew Modernisation).
  • Upgrades: None.

Support Pool: PaK 36
  • Description: Light anti-tank gun, it can be easily repositioned from place to place due to it's small size. It cannot cloak but it can fire Stielgranate ammo once a Schutzen War Camp is built. Requires Support Crew Modernisation to be unlocked.
  • Abilities: Stielgranate 41 shot.
  • Upgrades: None.

Support Pool: Infantry Support Gun
  • Description: Weapon team which uses the leIG18 infantry support gun to support your troops. It grants indirect fire support over any position within it's range. It can also use smoke shells to cover allied infantry.
  • Abilities: Barrage, Smoke barrage.
  • Upgrades: None.

Upgrades available:
  • Assault Pool: Unlocks Kübelwagen and Marksman. Disables Infantry Support Gun and PaK 36.
  • Support Pool: Unlocks Infantry Support Gun and PaK 36. Disables Kübelwagen and Marksman.
  • Support Crew Modernisation: Unlocks Burst-mode ability for Marksman, increases the suppression granted by Hot Barrel for LMG34 team, smoke rounds for the leIG18, the additional LMG upgrade for Kübelwagen and the PaK 36.



In the next days we will post the missing information ;).
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Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0
« Reply #1 on: October 21, 2012, 09:30:42 AM »
hmm, The team deserves a cookie.
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Offline Dzierzan

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Re: Ostheer Layout for 2.0.0.0
« Reply #2 on: October 21, 2012, 09:50:34 AM »
Nice changes since when i've played OH :).

Offline Dann88

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Re: Ostheer Layout for 2.0.0.0
« Reply #3 on: October 21, 2012, 11:14:34 AM »
Yay! ;D
« Last Edit: October 21, 2012, 11:30:12 AM by Dann88 »
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Offline PanzerWilly

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Re: Ostheer Layout for 2.0.0.0
« Reply #4 on: October 21, 2012, 12:37:21 PM »
Hey! Why the donor board was never announced with this T-T.........ToT

Why the Panzer III gone from basic to assault while the supposed Stug III tank destroyer gone from assault to support? Will Panzer III become slightly more powerful or the Stug III was nerf to accommodate its tech? Why is it so? Please explain! And......is the Flakpanzer Kugelblizt is actually in this game???? Why? Fans?

Offline MonolithicBacon

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Re: Ostheer Layout for 2.0.0.0
« Reply #5 on: October 21, 2012, 12:59:12 PM »
What's that? Map sneaks? You guys!

Offline Desert_Fox

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Re: Ostheer Layout for 2.0.0.0
« Reply #6 on: October 21, 2012, 01:35:57 PM »
Wow! Interesting concept!  :D

Offline Cranialwizard

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Re: Ostheer Layout for 2.0.0.0
« Reply #7 on: October 21, 2012, 02:40:27 PM »
*subject to change if we find flaws
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Offline Dreamerbg

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Re: Ostheer Layout for 2.0.0.0
« Reply #8 on: October 21, 2012, 03:05:17 PM »
So it wont be like PE - build T1  or T2 to get access to T3 and T4.
In OH you always need a T3 to build T4  ::)

Offline Cranialwizard

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Re: Ostheer Layout for 2.0.0.0
« Reply #9 on: October 21, 2012, 03:06:24 PM »
So it wont be like PE - build T1  or T2 to get access to T3 and T4.
In OH you always need a T3 to build T4  ::)

Yes. It acts like a Supply Yard-type unlock.

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Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0
« Reply #10 on: October 21, 2012, 03:52:44 PM »
Did anyone notice the Irony?


Also, what happens to the PaK 40?
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Re: Ostheer Layout for 2.0.0.0
« Reply #11 on: October 21, 2012, 04:03:35 PM »
Also, what happens to the PaK 40?

Which pak40?

Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0
« Reply #12 on: October 21, 2012, 04:06:34 PM »
The one that replaced the PaK 36 after modernisation?

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Re: Ostheer Layout for 2.0.0.0
« Reply #13 on: October 21, 2012, 04:10:05 PM »
The one that replaced the PaK 36 after modernisation?
veeeeeeery old concept :)

Offline ubermensche

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Re: Ostheer Layout for 2.0.0.0
« Reply #14 on: October 21, 2012, 04:19:23 PM »
I guess it became redundant when you got the Marder.
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