Author Topic: [Finished] Freedom Square (2)  (Read 4005 times)

Offline MonolithicBacon

  • Mapper
  • Commissar
  • *
  • Posts: 267
  • When in doubt, crush.
    • View Profile
[Finished] Freedom Square (2)
« on: November 07, 2012, 12:03:53 PM »
Again, as already explained in Kharkov (2), I had plenty of opportunity to let flow my creative juices (that sounded better in my head). So, here is the plan for the second map I have in mind for Kharkov, Freedom Square.

Please forget the label "Victory Square"! I had no resources with me and mistook it for a square in Moscow.

Anyways!



So as usual, anything to add?
« Last Edit: November 10, 2012, 11:32:01 AM by MonolithicBacon »

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3405
  • Eastern Front forever!
    • View Profile
Re: [Plan] Freedom Square (2)
« Reply #1 on: November 07, 2012, 12:07:20 PM »
I'd prefer this one to the other draft!

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3271
  • Unknown Soldier
    • View Profile
Re: [Plan] Freedom Square (2)
« Reply #2 on: November 07, 2012, 12:11:35 PM »
Again, excellent looking plan! I like the VP placement here better.
"Balancers are 10 a penny"

Killar

  • Guest
Re: [Plan] Freedom Square (2)
« Reply #3 on: November 07, 2012, 12:19:34 PM »
Looks like its based on historical photos or something. Did you use some? Otherwise looks great.

Offline MonolithicBacon

  • Mapper
  • Commissar
  • *
  • Posts: 267
  • When in doubt, crush.
    • View Profile
Re: [Plan] Freedom Square (2)
« Reply #4 on: November 07, 2012, 12:29:17 PM »
Looks like its based on historical photos or something. Did you use some? Otherwise looks great.

Yeah, it's based on the original square, or what parts of it I could recall from memory. There are a good few photo's of soviets in the square, actually... I'll have to find them again.

Offline Tehcumseh

  • Strelky
  • **
  • Posts: 82
  • I have extreme nationalism.
    • View Profile
Re: [Plan] Freedom Square (2)
« Reply #5 on: November 07, 2012, 12:34:46 PM »
This map looks awesome! I can't wait to play it(Hopefully if you make it) If you ever need a beta tester(like we did on prague) Just let me know

"I am a crack shot!"
"Heart or head either way Jerry's dead!"
"Don't worry, we're basically bulletproof!!!"

Offline MonolithicBacon

  • Mapper
  • Commissar
  • *
  • Posts: 267
  • When in doubt, crush.
    • View Profile
Re: [Plan] Freedom Square (2)
« Reply #6 on: November 07, 2012, 12:36:12 PM »
Oh, it'll definitely get made! For those who know where else Kharkov is appearing *wink wink* will see an ulterior motive to my making this map.

Good job I have a working stamp tool!

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3405
  • Eastern Front forever!
    • View Profile
Re: [Plan] Freedom Square (2)
« Reply #7 on: November 07, 2012, 12:45:15 PM »
*Cough* campaign *cough* ;D

Offline MonolithicBacon

  • Mapper
  • Commissar
  • *
  • Posts: 267
  • When in doubt, crush.
    • View Profile
Re: [WIP] Freedom Square (2)
« Reply #8 on: November 08, 2012, 03:00:22 AM »
So,  planning is over and development has begun!

For reference, here is the map I've used.



Keep your eyes peeled for further updates!

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: [WIP] Freedom Square (2)
« Reply #9 on: November 08, 2012, 03:03:37 AM »
You sure are a fast and might I say ambitious mapper :P

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline MonolithicBacon

  • Mapper
  • Commissar
  • *
  • Posts: 267
  • When in doubt, crush.
    • View Profile
Re: [WIP] Freedom Square (2)
« Reply #10 on: November 08, 2012, 03:31:04 AM »
You sure are a fast and might I say ambitious mapper :P

I just wish I'd made an appearance earlier! I could have helped out years ago!

Offline MonolithicBacon

  • Mapper
  • Commissar
  • *
  • Posts: 267
  • When in doubt, crush.
    • View Profile
Re: [WIP] Freedom Square (2)
« Reply #11 on: November 08, 2012, 10:11:49 AM »
So here we are, after a good 8 hours of planning and building, we have the first, emerging stages of Kharkov's Freedom Square.



To state from the off, there is considerable difference in the buildings at the "crown" of the square to reality, but after a wee talk with Maxi we, thought it better to have functioning, strategically viable buildings rather than real-to-life vis-only buildings.
And besides that, I now have to think of something interesting to break up the massive carpet of negative terrain down the centre of the map!

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3405
  • Eastern Front forever!
    • View Profile
Re: [WIP] Freedom Square (2)
« Reply #12 on: November 08, 2012, 10:19:19 AM »
I now have to think of something interesting to break up the massive carpet of negative terrain down the centre of the map!

Craters, barricades, emplaments, wrecks (!), a market, walls, trenches, other debris.. there's a lot ;)

Offline MonolithicBacon

  • Mapper
  • Commissar
  • *
  • Posts: 267
  • When in doubt, crush.
    • View Profile
Re: [WIP] Freedom Square (2)
« Reply #13 on: November 08, 2012, 10:24:22 AM »
Oh don't worry about that! Although looking through some of the old pictures (which battle for the city they were taking during however eludes me) the square is eerily empty. There's barely a thing on it, as if it were just abandoned. Still, in terms of gameplay, this just won't do!

Quote
(!)
And pardon my language, but too fucking right. Bloody wrecks...

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3405
  • Eastern Front forever!
    • View Profile
Re: [WIP] Freedom Square (2)
« Reply #14 on: November 08, 2012, 10:31:43 AM »
Correct. The map you create displays the third battle of Kharkov, maybe that helps you.
Don't worry about the square itself, fill it with whatever you think is appropriate! Because: Gameplay > historical correctness

Quote
(!)
And pardon my language, but too fucking right. Bloody wrecks...
Actually this didn't refer to Kummersdorf, but to the medal objective of the campaign map.. :P