there are so MUCH german anti air vehicles and you guys chose for the most times oneof the untypical eastern front weapon systems...
Well. I think tier 3 doesnt mean automaticaly "heavy late war units" So i cant see any reason why a Flakpanzer 38 t Gepard couldnt appear in a tier 3 building.
But one point; when u had already a anti air gun at your concept why do u add a second weapon for this job?I mean where are the reason for build this unit and not the other one and the other way around?
OSTHEER IS DONE WHEN IT'S DONE!
I don't know if it was mentioned, but I wonder how do you imagine playing against Indirect Approach Strategy. I mean this ability, I can't remember name, for 300 mp giving player +50 mun and fuel in one minute time should be replaced or finish on the end of tree. It's too powerful for the first minutes of game.
1st tank:[...]Brit: 15+30+35+70 = 150 (Cromwell)[...]
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
should be: Brit: 15+30+35+65+70 = 215 (Cromwell)65 fuel for the armor command truckand first wehrmacht tank would be stugIVWehrmacht: 35+50+35+50 = 170 (StugIV)