We figured out the TEMP Folder Full Error.
See here (http://easternfront.org/forums/index.php?topic=1677.msg56631#msg56631) for more details.
Please include the following files:
*Documents/My Games/Company of Heroes/warnings.log
*Documents/My Games/Company of Heroes/LogFiles/scarlog.[Date-and-Time].txt
*Temp/RandomLettersAndNumbers.dmp (see below)
How to get the DUMP file
- Hold Windows Key and click R
- Enter "%Temp%" (without " " and with % %)
- Find the .dmp file that was created at the time of the crash
Additional Information
Please provide the following information as well.
*What map were you playing?
*Which factions were involved?
*What were you doing when the crash occurred? Try to be as accurate as possible!
*Do the crashes happen during every or almost every game?
Doing this helps us figure out the cause of the crashes easier, and fix them. Posts without any relevant information will be deleted.
Dear all,
I have the same issues... The game freeze especially when pioneer start building tent... I already trying almost all map with all available faction with the same result. Please be assure that my PC spec is more than enough to handle the graphic so I'm sure the problem is not in my PC spec. Yesterday when it crashes, It asked me to sent an error report. I already submit the report.
I think you guys done a really great job and I really loved it. I'll be great if someone could tell me what should I do to make the game work and not crashing anymore...
Thank's
You should at least post your warnings.log file and your dmp file right after the crash. Otherwise we cannot look at the issue.
12:40:03.56 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language Russian
20:42:53.04 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
RELICCOH started at 2011-09-22 19:01
OS NT 6.1 (sp1.0) x64, 8180MB Physical Memory, 5620 Physical Available, 3976 Virtual Available
RUN-OPTIONS -dev -mod Eastern_Front -nomovies -novsync -notriplebuffer
WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes
USER Sablicious
19:01:13.12 8 Logical Processors detected
19:01:13.12 Multithreading Enabled
19:01:13.12 THREAD: Hyper-Threading Technology Processors are not detected.
19:01:13.12 XTHREAD: Detected 8 core(s) with 8 hardware thread(s)
19:01:13.12 XTHREAD: Main thread now used as XThread 0
19:01:13.12 XTHREAD: Spawned thread on processor 1
19:01:13.12 XTHREAD: Spawned thread on processor 2
19:01:13.12 XTHREAD: Spawned thread on processor 3
19:01:13.12 XTHREAD: Spawned thread on processor 4
19:01:13.12 XTHREAD: Spawned thread on processor 5
19:01:13.12 XTHREAD: Spawned thread on processor 6
19:01:13.12 XTHREAD: Spawned thread on processor 7
19:01:13.12 MATHBOX -- Version=6, Cpu=Intel Core:f=6,m=14, Mode=SSE
19:01:13.12 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
19:01:13.13 MOD -- Mounting EF_DLC1, 1.0
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\Data\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\Movies\'
19:01:13.13 MOD -- Mounting EF_DLC2, 1.0
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\Data\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\Movies\'
19:01:13.13 MOD -- Mounting EF_DLC3, 1.0
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\Data\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\'
19:01:13.13 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\'
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\Movies\'
19:01:13.15 MOD -- Mounting EF_OPS, 1.0
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Ops\Data\'
19:01:13.15 MOD -- Mounting Eastern_Front, 1.0
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\RelicOnline\Data\'
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
19:01:13.15 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Data\'
19:01:13.17 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
19:01:13.17 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
19:01:13.17 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
19:01:13.17 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
19:01:13.17 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
19:01:13.17 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
19:01:13.17 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\'
19:01:13.17 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\'
19:01:13.17 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
19:01:13.17 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
19:01:13.20 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
19:01:13.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
19:01:13.20 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
19:01:13.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
19:01:13.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
19:01:13.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
19:01:13.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Engine\Movies\'
19:01:13.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\WW2\Movies\'
[Cope FactionFix] - DLL loaded
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x69918D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
19:01:13.27 GAME -- Resetting fp control word.
19:01:19.41 WW2Mod -- PropertyBagManager Loaded in 6.131000s
19:01:19.50 NetworkManager::Create - creating network manager
19:01:19.50 Read 639 bytes from network datastore login_cache.bin
19:01:19.50 Read 114562 bytes from network datastore global_cache.bin
19:01:19.50 Read 16210 bytes from network datastore ping_cache.bin
19:01:19.50 QuazalInitializer - static initializing Quazal library
19:01:19.50 PingCache - populating cache with 2 pings
19:01:19.53 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
19:01:19.53 WinTransport - CreateSocket exclusive broadcast socket was available.
19:01:19.53 WinTransport - CreateSocket listening for broadcasts on default port
19:01:19.53 WinTransport - Host Name: Sablicious_comp, aliases: , type=AF_INET, len=4
19:01:19.53 WinTransport - Host IP Address #0: 192.168.2.3
19:01:19.53 WinTransport - Host IP Address #1: 169.254.47.239
19:01:19.53 WinTransport - WARNING, MultipleNetwork adapters may cause problems
19:01:19.53 WinTransport - Interface #0: ip:192.168.2.3, broadcast:192.168.2.3, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
19:01:19.53 WinTransport - Interface #1: ip:169.254.47.239, broadcast:169.254.47.239, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
19:01:19.53 WinTransport - Interface #2: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
19:01:19.53 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:01:19.53 WinTransport - Quazal address string = udp:/address=192.168.2.3;port=6112
19:01:19.53 SessionManager - Peer Header Size = 16 bytes
19:01:19.53 SessionManager - Game Data overhead = 7 bytes
19:01:19.53 SessionManager - Proxy overhead = 7 bytes
19:01:19.53 MessageInternal::CreateChannel: Created channel 47535450
19:01:19.53 Session::Initialize - info, initializing session object, using threads.
19:01:19.53 SessionManager::RegisterSession - Registering new session 08d4cf80
19:01:19.53 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:01:19.53 AutomatchInternal: Instantiating
19:01:19.53 PartyInternal: Instantiating
19:01:19.53 MessageInternal::CreateChannel: Created channel 50525459
19:01:19.53 MessageInternal::CreateChannel: Created channel 51434b4d
19:01:19.53 Net::ThreadFunction - Entering network thread function...
19:01:19.53 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
19:01:19.53 MessageInternal::CreateChannel: Created channel 534d5347
19:01:19.53 MessageInternal::CreateChannel: Created channel 474d4343
19:01:19.53 MessageInternal::CreateChannel: Created channel 474f424a
19:01:19.53 MessageInternal::CreateChannel: Created channel 4d4f444d
19:01:19.53 MessageInternal::CreateChannel: Created channel 53594e43
19:01:19.53 MessageInternal::DestroyChannel: Destroyed channel 534d5347
19:01:19.53 MessageInternal::DestroyChannel: Destroyed channel 474d4343
19:01:19.53 MessageInternal::DestroyChannel: Destroyed channel 474f424a
19:01:19.53 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
19:01:19.53 MessageInternal::DestroyChannel: Destroyed channel 53594e43
19:01:19.53 GAME -- Available memory: 8180MB Physical RAM, 8178MB Pagefile, 4095 Virtual Address Space
19:01:19.56 Transport - Largest received is now 19
19:01:19.56 Transport::OpenInternal request to WINaddr:169.254.47.239:6112;
19:01:19.58 Transport - Largest sent is now 19
19:01:22.37 DLLDriverLinker -- Adding driver 'spDx10.dll'.
19:01:22.37 DLLDriverLinker -- Adding driver 'spDx9.dll'.
19:01:22.37 DLLDriverLinker -- 2 DLL drivers found.
19:01:22.42 SPDx10 -- Adapter [ATI Mobility Radeon HD 4670 ]: 1015MB dedicated video memory, 0MB dedicated system memory and 3067MB shared system memory.
19:01:24.15 DLLDriverLinker -- 2 DLL drivers found.
19:01:24.26 SPOOGE - Driver[DirectX9 rendering device] version[4,36]
19:01:24.26 GAME -- Resolution set to 1920x1080 (fullscreen).
19:01:24.29 SPDx9 -- Driver Name = atiumdag.dll Desc = ATI Mobility Radeon HD 4670
19:01:24.29 SPDx9 -- Driver Vendor = 0x1002 Device = 0x9488 SubSys = 0x02FE1028 Rev = 0x0000
19:01:24.29 SPDx9 -- Driver Version Product = 0x0008 Version = 0x000E SubVersion = 0x00 Build = 6.78
19:01:24.29 SPDx9 -- Driver GUID = {D7B71EE2-D7C8-11CF-3E71-F422A1C2C535}
19:01:24.71 SPDx9 -- 4055MB available Texture Memory
19:01:24.72 ShaderDatabase: using shader profile [ps30]
19:01:25.17 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
19:01:25.84 GameObjLoader 0f765d00 - resetting counters
19:01:25.84 GameObjLoader 0f765d00 - Created loader
19:01:25.84 GameObjLoader 0f765e60 - resetting counters
19:01:25.84 GameObjLoader 0f765e60 - Created loader
19:01:26.53 GAME -- Beginning FE
19:01:26.53 Sent message game CompanyOfHeroes started 4236 601 allowtraffic
19:01:26.53 RemoteDLManager - Connection Restored.
19:01:26.53 UIFrontEnd - Loading Front End
19:01:26.53 THREAD: Hyper-Threading Technology Processors are not detected.
19:01:26.70 SOUND -- Initializing ...
19:01:26.79 INNIMapDCA Key not found: sp_speechducker::time
19:01:27.30 SOUND -- Initialization completed!
19:01:27.31 UIFrontEnd - Initializing Forms
19:01:28.82 CampaignFilter::BindFilterSpecificWidgets()
19:01:28.88 Activating screen: AppLoadingForm
19:01:28.88 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
19:01:28.88 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
19:01:30.80 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
19:01:30.81 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
19:01:30.81 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
19:01:30.82 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
19:01:30.84 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
19:01:30.84 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
19:01:31.16 GAME -- Using player profile SABLICIOUS_COMP
19:01:34.09 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
19:01:34.92 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
19:01:37.23 QuazalLoginService - *** Connecting to server: localhost:30260
19:01:37.23 RendezvousManager: CreateSession - starting profile=Guest login
19:01:52.24 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
19:01:52.24 RendezvousManager - unable to connect to the server as guest
19:01:52.24 OnConnect: connect failure
19:01:52.24 RendezvousManager::Shutdown - deleting instance
19:01:52.24 RendezvousManager - terminating all server calls in progress
19:01:52.24 CallManager - terminating all server calls in progress (1 in progress)
19:01:52.24 RendezvousManager - destroying chat handler
19:01:52.24 ~RendezvousManager - m_state = 7, no need for server disconnect
19:01:52.26 OnConnect: this wasnt a reconnect, no need for autologin
19:01:52.26 AccountStore -- Found matching account Sablicious, ignoring for now
19:01:52.26 installed_products = ( DLC1 DLC2 DLC3 COH CXP1 )
19:01:52.26 OnLogin: no previous login, auto selecting profile not required
19:01:52.26 Activating screen: MessageBoxPopup
19:01:53.95 Beginning media verification...
19:01:53.95 Validator type : validators\udro\udro.dll
19:01:53.96 Activating screen: MessageBoxPopup
19:01:53.98 SetupProductLoadingArt - choosing bgArt = 4 (gold=1)
19:01:53.99 CRC & Version Info : 00000259:076cce49:48d2c5df eastern_front:601:factionfix.dll 1
19:01:53.99 Activating screen: FEMovie
19:01:53.99 Activating screen: OnlineWidget
19:01:53.99 Activating screen: RelicOnlineProfileSelect
19:01:54.06 SetupProductLoadingArt - choosing bgArt = 4 (gold=1)
19:01:54.06 Activating screen: RelicOnlineWait
19:01:54.06 Activating screen: FEMovie
19:01:54.06 Activating screen: OnlineWidget
19:01:54.06 Activating screen: FE_mm_01
19:01:54.06 Activating screen: RelicOnlineWait
19:01:54.13 GAME -- Setting campaign state to 'coh'
19:01:54.13 GAME -- Closing state 'coh'
19:01:54.19 GAME -- Setting campaign state to 'cxp2'
19:01:54.19 GAME -- Closing state 'cxp2'
19:01:54.19 GAME -- Setting campaign state to 'cxp1'
19:01:54.19 GAME -- Closing state 'cxp1'
19:01:54.19 GAME -- Setting campaign state to 'dlc1'
19:01:54.19 GAME -- Closing state 'dlc1'
19:01:54.20 GAME -- Setting campaign state to 'dlc2'
19:01:54.20 GAME -- Closing state 'dlc2'
19:01:54.20 GAME -- Setting campaign state to 'dlc3'
19:01:54.20 GAME -- Closing state 'dlc3'
19:02:01.65 FEHelpers::DoScenarioSelection - Could not find current profile, using first scenario
19:02:01.65 Activating screen: MessageBoxPopup
19:02:01.65 Created Matchinfo
19:02:01.65 Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
19:02:01.65 starting LAN hosting
19:02:01.67 OnJoinAdvertisementSuccess - joined online match, server leave notification required
19:02:01.67 starting local hosting
19:02:01.67 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
19:02:01.67 Allocated route ID=0 for PeerID 1 at WINaddr:192.168.2.3:6112;
19:02:01.67 Transport::OpenInternal request to WINaddr:192.168.2.3:6112;
19:02:01.67 Session::Host sid = FB7B0FD56D7B9FBD, hostURL = , local addresses = WINaddr:192.168.2.3:6112;
19:02:01.67 ValidateCustomData: called with 249 bytes of custom data
19:02:01.67 Host accepted Peer 1 into the match at address list=WINaddr:192.168.2.3:6112;, routes=WINaddr:192.168.2.3:6112;
19:02:01.67 AdvertisementInternal::Process - EVENT_NEWPEER
19:02:01.67 Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
19:02:01.69 Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
19:02:01.69 hosting - Session is connected
19:02:01.69 Net::Session::SetVisible - session is set to VISIBLE.
19:02:01.70 hosting completed successfully
19:02:01.70 HostAsync - completed with HostResult = 0
19:02:01.70 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
19:02:01.70 Activating screen: OnlineGameSetup
19:02:01.70 MessageInternal::CreateChannel: Created channel 534d5347
19:02:01.70 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:01.70 MatchInternal::SetMatchType - new type 14 - updating server
19:02:01.71 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.2.3:6112; (ping=0ms) 100.00%, pending=0, dead=0
19:02:01.71 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
19:02:01.71 SetVisible called while !IsConnected
19:02:01.71 GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples = 0.05 0.03 0.07 0.05 0.03
19:02:01.71 Activating screen: RelicOnlineChat
19:02:01.71 Activating screen: RelicOnlineNewsScreen
19:02:01.72 Transport - Largest received is now 515
19:02:01.74 Transport - Largest received is now 1052
19:02:01.75 Activating screen: RelicOnlineStatsScreen
19:02:01.75 Activating screen: Achievements
19:02:01.75 GAME -- Setting campaign state to 'coh'
19:02:01.75 GAME -- Closing state 'coh'
19:02:01.75 GAME -- Setting campaign state to 'cxp2'
19:02:01.75 GAME -- Closing state 'cxp2'
19:02:01.75 GAME -- Setting campaign state to 'cxp1'
19:02:01.75 GAME -- Closing state 'cxp1'
19:02:01.75 GAME -- Setting campaign state to 'dlc1'
19:02:01.75 GAME -- Closing state 'dlc1'
19:02:01.75 GAME -- Setting campaign state to 'dlc2'
19:02:01.75 GAME -- Closing state 'dlc2'
19:02:01.75 GAME -- Setting campaign state to 'dlc3'
19:02:01.75 GAME -- Closing state 'dlc3'
19:02:01.76 GAME -- Setting campaign state to 'dlc1'
19:02:01.76 GAME -- Closing state 'dlc1'
19:02:01.77 Activating screen: GameHistory
19:02:01.77 GAME -- Setting campaign state to 'coh'
19:02:01.77 GAME -- Closing state 'coh'
19:02:01.77 GAME -- Setting campaign state to 'cxp2'
19:02:01.77 GAME -- Closing state 'cxp2'
19:02:01.77 GAME -- Setting campaign state to 'cxp1'
19:02:01.77 GAME -- Closing state 'cxp1'
19:02:01.77 GAME -- Setting campaign state to 'dlc1'
19:02:01.77 GAME -- Closing state 'dlc1'
19:02:01.77 GAME -- Setting campaign state to 'dlc2'
19:02:01.77 GAME -- Closing state 'dlc2'
19:02:01.77 GAME -- Setting campaign state to 'dlc3'
19:02:01.77 GAME -- Closing state 'dlc3'
19:02:01.77 Activating screen: OnlineGameSetup
19:02:01.77 Activating screen: RelicOnlineTabs
19:02:01.77 AutomatchInternal::OnHostComplete - Completed Host with success=1
19:02:01.77 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
19:02:01.77 QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
19:02:01.78 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:01.78 Net::Session::SetVisible - session is set to INVISIBLE.
19:02:01.78 GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples = 0.05 0.03 0.07 0.05 0.03
19:02:01.82 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:01.82 GAME -- Setting campaign state to 'coh'
19:02:01.83 GAME -- Closing state 'coh'
19:02:01.83 GAME -- Setting campaign state to 'cxp2'
19:02:01.83 GAME -- Closing state 'cxp2'
19:02:01.83 GAME -- Setting campaign state to 'cxp1'
19:02:01.83 GAME -- Closing state 'cxp1'
19:02:01.83 GAME -- Setting campaign state to 'dlc1'
19:02:01.83 GAME -- Closing state 'dlc1'
19:02:01.83 GAME -- Setting campaign state to 'dlc2'
19:02:01.83 GAME -- Closing state 'dlc2'
19:02:01.83 GAME -- Setting campaign state to 'dlc3'
19:02:01.83 GAME -- Closing state 'dlc3'
19:02:01.88 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:11.80 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:11.80 Net::Session::SetVisible - session is set to INVISIBLE.
19:02:11.80 GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples = 0.05 0.03 0.07 0.05 0.03
19:02:11.86 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:11.88 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:20.01 Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.8/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:02:23.07 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:23.07 Net::Session::SetVisible - session is set to INVISIBLE.
19:02:23.07 GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples = 0.05 0.03 0.07 0.05 0.03
19:02:23.07 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:23.09 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:25.94 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:25.94 Net::Session::SetVisible - session is set to INVISIBLE.
19:02:25.94 GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples = 0.05 0.03 0.07 0.05 0.03
19:02:26.00 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:26.05 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:28.15 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:28.15 Net::Session::SetVisible - session is set to INVISIBLE.
19:02:28.15 GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples = 0.05 0.03 0.07 0.05 0.03
19:02:28.15 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:28.17 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:31.25 Activating screen: RaceSelectionPopup
19:02:33.06 Activating screen: RaceSelectionPopup
19:02:47.30 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:47.30 Net::Session::SetVisible - session is set to VISIBLE.
19:02:47.30 GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples = 0.04 0.05 0.02 0.04 0.05
19:02:47.33 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:47.35 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:50.56 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:50.56 Net::Session::SetVisible - session is set to VISIBLE.
19:02:50.56 GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples = 0.04 0.05 0.02 0.04 0.05
19:02:50.58 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:50.61 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:55.63 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:55.63 Net::Session::SetVisible - session is set to VISIBLE.
19:02:55.63 GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples = 0.04 0.05 0.02 0.04 0.05
19:02:55.67 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:55.69 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:58.15 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:58.15 Net::Session::SetVisible - session is set to VISIBLE.
19:02:58.15 GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples = 0.04 0.05 0.02 0.04 0.05
19:02:58.18 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:58.20 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:02.01 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.2.3:6112; (ping=0ms) 100.00%, pending=0, dead=0
19:03:02.01 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=8/9, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=18/18, frag=0/0, Errors=0/0
19:03:15.31 Activating screen: RaceSelectionPopup
19:03:17.10 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:17.10 Net::Session::SetVisible - session is set to VISIBLE.
19:03:17.11 GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples = 0.04 0.05 0.02 0.04 0.05
19:03:17.43 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:17.49 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:21.01 Transport - median kBPS [hi/cur] sent = 0.1/0.1, recvd = 2.0/0.3, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:03:28.14 Activating screen: DynamicPopupMenu
19:03:30.58 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:31.87 Activating screen: DynamicPopupMenu
19:03:32.95 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:32.95 Net::Session::SetVisible - session is set to VISIBLE.
19:03:32.95 GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples = 0.04 0.05 0.02 0.04 0.05
19:03:32.95 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:32.97 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:33.67 Activating screen: DynamicPopupMenu
19:03:34.69 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:34.69 Net::Session::SetVisible - session is set to VISIBLE.
19:03:34.69 GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples = 0.04 0.05 0.02 0.04 0.05
19:03:34.70 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:34.71 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:35.77 Activating screen: DynamicPopupMenu
19:03:36.61 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:36.61 Net::Session::SetVisible - session is set to VISIBLE.
19:03:36.61 GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples = 0.04 0.05 0.02 0.04 0.05
19:03:36.62 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:36.63 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:37.25 Activating screen: DynamicPopupMenu
19:03:38.15 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:38.15 Net::Session::SetVisible - session is set to INVISIBLE.
19:03:38.15 GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples = 0.04 0.05 0.02 0.04 0.05
19:03:38.15 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:38.16 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:47.42 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:47.42 Net::Session::SetVisible - session is set to INVISIBLE.
19:03:47.42 GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples = 0.04 0.05 0.02 0.04 0.05
19:03:47.43 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:47.44 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:50.43 GameSetupForm - No win/loss reporting and only a single player, disconnecting
19:03:50.43 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:50.43 SetVisible called while !IsConnected
19:03:50.43 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:50.43 GameSetupForm - Starting game
19:03:50.43 GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:50.43 PopulateGameInfo - random seed:[1316682230], guid:[{37cde9e0-a75e-40d6-9d31-d8d4ac82d6fb}], sync level:[2]
19:03:50.43 Error loading [DATA:levelingCurve.lua]
19:03:50.44 Error loading [DATA:levelingCurve.lua]
19:03:50.44 MOD - Setting player (0) race to: allies_soviets
19:03:50.44 MOD - Setting player (0) race to: 2
19:03:50.44 MOD - Setting player (1) race to: axis
19:03:50.44 MOD - Setting player (1) race to: 3
19:03:50.44 Activating screen: MessageBoxPopup
19:03:50.44 Session is marking the local peer PeerID 1 for death
19:03:50.44 Session::GetEvent DestroyPeer success Peer 1 removed
19:03:50.44 Session::DestroyPeer - deallocating peer 1
19:03:50.44 Session - Requested Disconnect for connectionID 2
19:03:50.44 Deallocated route ID=3 for PeerID 1 at WINaddr:192.168.2.3:6112;
19:03:50.44 Session - Requested Disconnect for connectionID 3
19:03:50.44 Closed route 3<>3 for PeerID 1 at WINaddr:192.168.2.3:6112;
19:03:50.44 AdvertisementInternal::Process - EVENT_DESTROYPEER
19:03:50.44 Destroyed Matchinfo
19:03:50.44 APP -- Game Start
19:03:50.44 Sent message game CompanyOfHeroes allowtraffic
19:03:50.44 GAME -- Setting campaign state to 'coh'
19:03:50.44 GAME -- Closing state 'coh'
19:03:50.44 GAME -- Setting campaign state to 'cxp2'
19:03:50.44 GAME -- Closing state 'cxp2'
19:03:50.44 GAME -- Setting campaign state to 'cxp1'
19:03:50.44 GAME -- Closing state 'cxp1'
19:03:50.45 GAME -- Setting campaign state to 'dlc1'
19:03:50.45 GAME -- Closing state 'dlc1'
19:03:50.45 GAME -- Setting campaign state to 'dlc2'
19:03:50.45 GAME -- Closing state 'dlc2'
19:03:50.45 GAME -- Setting campaign state to 'dlc3'
19:03:50.45 GAME -- Closing state 'dlc3'
19:03:50.45 MessageInternal::DestroyChannel: Destroyed channel 534d5347
19:03:50.46 GAME -- Ending FE
19:03:50.46 UIFrontEnd - Unloading Front End
19:03:50.47 SOUND -- Shutting down ...
19:03:50.56 SOUND -- Shutdown completed!
19:03:50.58
19:03:50.58 GAME -- *** Beginning mission 6p_leningrad (1 Humans, 1 Computers) ***
19:03:50.58
19:03:50.63 GAME -- Recording game
19:03:50.69 Activating screen: GameLoadScreen
19:03:50.69 ReportGameStartStats - no connection to server unable to report
19:03:50.69 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
19:03:50.69 PeerRemoveAll - flushing local session peer data
19:03:50.69 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
19:03:50.69 Got dlman msg [ack game CompanyOfHeroes allowtraffic]
19:03:50.84 THREAD: Hyper-Threading Technology Processors are not detected.
19:03:51.03 SOUND -- Initializing ...
19:03:51.58 SOUND -- Initialization completed!
19:03:51.61 PHYSICS: detected processor(s) capable of handling 8 threads.
19:03:51.70 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\6p_leningrad'
19:03:51.70 MOD -- Using Mod 'Eastern_Front'
19:03:51.71 Unable to load/parse precache file [DATA:scenarios\mp\6p_leningrad_precache.lua]
19:03:51.75 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'. Expensive operation
19:03:51.75 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'. Expensive operation
19:03:55.29 GameObjLoader - upgrading load_count from 0 to 1156
19:03:58.56 GameObjLoader - upgrading load_count from 1156 to 1891
19:03:58.71 PHYSICS -- Created node factory 'HVOK'
19:03:58.71 PHYSICS -- Created node factory 'DMMY'
19:04:14.13 GameObjLoader - upgrading load_count from 23 to 4392
19:04:21.55 GameObjLoader 0f765d00 - resetting counters
19:04:21.55 GameObjLoader 0f765d00 - LOAD_DONE
19:04:21.60 GAME - SessionSetup
19:04:21.89 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
19:04:21.89 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
19:04:21.89 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
19:04:22.01 Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 2.0/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:04:24.27 GAME - CreateGEWorld in 2670 ms
19:04:24.29 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
19:04:24.63 GAME - SessionSetup finished in 3030 ms
19:04:24.68 GAME - WaterReflectionManagerSetup
19:04:24.68 GAME - WaterReflectionManagerSetup finished in 0 ms
19:04:25.33 MessageInternal::CreateChannel: Created channel 474d4343
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x07944868
[Cope FactionFix] - patched @0x63185491
[Cope FactionFix] - hooked @0x63185492
[Cope FactionFix] - patched @0x63184a07
[Cope FactionFix] - hooked @0x63184a07
[Cope FactionFix] - Hook installed
19:04:25.59 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilate.scar] succeeded.
19:04:25.78 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:04:25.78 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:04:25.78 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:04:25.78 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:04:25.78 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:04:25.78 MOD -- Player (unused player) (frame 0) (KillPlayer)
19:04:26.32 MessageInternal::CreateChannel: Created channel 4d4f444d
19:04:27.02 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
19:04:27.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
19:04:27.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
19:04:27.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
19:04:27.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle'
19:04:27.50 SPEECHMANAGER -- Loaded in 0.414858 seconds
19:04:29.94 SPDx9 -- 4003MB available Texture Memory
19:04:30.59 GameObjLoader - upgrading load_count from 0 to 400
19:04:31.76 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'. Expensive operation
19:04:32.13 GameObjLoader 0f765e60 - resetting counters
19:04:32.13 GameObjLoader 0f765e60 - LOAD_DONE
19:04:33.06 PreloadResources took 870ms.
19:04:33.82 GAME -- Loading completed (43 seconds)
19:04:33.82 SIM -- Setting SyncErrorChecking level to None
19:04:35.40 Activating screen: GameScreen
19:04:35.40 Activating screen: Decorators_widescreen
19:04:35.40 Activating screen: Taskbar_widescreen
19:04:35.40 Activating screen: SubtitleScreen
19:04:35.40 Activating screen: TextOverlayScreen
19:04:35.57 PerformanceRecorder::StartRecording for game size 2
19:04:35.57 GAME -- Starting mission...
19:04:37.24 MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)
19:04:41.96 Warning: non auto-match upgrade not found in AE, tuning
19:05:02.02 Warning: binding repeat_0(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12]
19:05:12.85 Activating screen: pause_menu
19:05:12.87 GAME -- SimulationController::Pause 0
19:05:15.00 Activating screen: pause_options
19:05:23.01 Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 2.0/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:05:24.67 GAME -- SimulationController::Pause 1
[/aeva][/aeva]-- Log file for all error messages related to the Scar --
Starting SCAR...
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq. Using input position
765
[/aeva][/aeva]You could try to unininstall EF completely and make sure that there's no file of your installation left, maybe you have to delete some files manually. After you did that, reinstall EF and look if it works.hey, i had this problem a while ago and i completely uninstalled eastern front an then re installed it but it still didn't work. then i just played vcoh for a while until there was a thunderstorm where i live. my desktop was accidentally left on and apparently the popcaps popped on my motherboard and graphics card. a week, new motherboard, and new graphics card later, i had to reinstall coh and EF with all the patches. (and all my other programs too). now it all works great. im not complaining, i just thought you guys might want to know how many people are having this problem. on the bright side, i got a new graphics card. :D
@Sablicious
Do you think you can upload your dmp file too? That would be helpful.
October, 11
Windows 7 64 bits
ATI Mobility Radeon HD 4650
RAM 4 Go
Shaders : Ultra
Model: High
Anticrénelage: No
Texture: Ultra
Shadow: Medium
Reflection ? : High
Post traitement: Yes
Building: High
Physique: High
Tree: Medium
Ground: Medium
Effects: High
Rain: High
Damage: Yes
October, 12, morning
Using as high as possible in video option
- Crash, just before the explosion of my KV85
October, 12, afternoon
Play COH without eastern front and crash...
I'm not sure but there a more crash since 2.6 ?
[...]That made my day :P.
I've have been facing this "crash" or "back to main menu" issue myself when loading "Shitomir"-map, obviously a huge map.
[...]
[...]That made my day :P.
I've have been facing this "crash" or "back to main menu" issue myself when loading "Shitomir"-map, obviously a huge map.
[...]
Thanks for your support. We will try to improve that map ^^. It always have been quite problematic.
@ciorexYes, my mistake. This is everything I could find thats related to the crashes.
You need to post your warnings.log, otherwise we are not going to know what's going on.
EF always crashes on me when I try to load a saved game. In the past, this would not happen, but with 1.6 I am unable to load saves in EF, because they always prompt a crash.
The latest crash file I have from a loaded save:
We figured out the TEMP Folder Full Error.
See here (http://easternfront.org/forums/index.php?topic=1677.msg56631#msg56631) for more details.
Please include the following files:
*Documents/My Games/Company of Heroes/warnings.log
*Documents/My Games/Company of Heroes/LogFiles/scarlog.[Date-and-Time].txt
*Temp/RandomLettersAndNumbers.dmp (see below)
How to get the DUMP file
- Hold Windows Key and click R
- Enter "%Temp%" (without " " and with % %)
- Find the .dmp file that was created at the time of the crash
Additional Information
Please provide the following information as well.
*What map were you playing?
*Which factions were involved?
*What were you doing when the crash occurred? Try to be as accurate as possible!
*Do the crashes happen during every or almost every game?
Doing this helps us figure out the cause of the crashes easier, and fix them. Posts without any relevant information will be deleted.
RELICCOH started at 2012-04-16 21:49
OS NT 6.1, 0MB Physical Memory, 0 Physical Available, 4004 Virtual Available
RUN-OPTIONS
WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes
USER Home
21:49:24.66 4 Logical Processors detected
21:49:24.66 Multithreading Enabled
21:49:24.66 THREAD: Hyper-Threading Technology Processors are not detected.
21:49:24.66 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
21:49:24.66 XTHREAD: Main thread now used as XThread 0
21:49:24.66 XTHREAD: Spawned thread on processor 1
21:49:24.66 XTHREAD: Spawned thread on processor 2
21:49:24.66 XTHREAD: Spawned thread on processor 3
21:49:24.66 MATHBOX -- Version=6, Cpu=unknown:f=6,m=14, Mode=SSE
21:49:24.67 FILESYSTEM -- filepath failure, path does not exist 'DataPreview\'
21:49:24.67 GAME -- Company Of Heroes, 1.0, Build 10332
21:49:24.67 GAME -- Available memory: 8158MB RAM, 8156MB Pagefile
21:49:26.03 SPOOGE - Driver[DirectX9 rendering device] version[4,36]
21:49:26.04 SPDx9 -- Driver Name = aticfx32.dll Desc = ATI Radeon HD 4600 Series
21:49:26.04 SPDx9 -- Driver Vendor = 0x1002 Device = 0x9490 SubSys = 0x20091787 Rev = 0x0000
21:49:26.04 SPDx9 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x000A Build = 0x0423 (1059)
21:49:26.04 SPDx9 -- Driver GUID = {D7B71EE2-D7D0-11CF-1470-0300BEC2C535}
21:49:26.42 SPDx9 -- 4068MB available Texture Memory
21:49:26.42 ShaderDatabase: using shader profile [ps30]
21:49:26.48 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
21:49:26.58 GAME -- Beginning FE
21:49:26.58 UIFrontEnd - Loading Front End
21:49:26.65 SOUND -- Initializing ...
21:49:26.65 SOUND -- Initialization completed!
21:49:26.65 UIFrontEnd - Initializing Forms
21:49:26.93 MOVIE -- Opening movie 'movies:ThqIntro.lua'
21:49:26.95 Activating screen: MovieScreen
21:49:34.44 MOVIE -- Closing movie 'movies:ThqIntro.lua'
21:49:34.44 MOVIE -- Opening movie 'movies:RelicIntro.lua'
21:49:40.62 MOVIE -- Closing movie 'movies:RelicIntro.lua'
21:49:40.62 MOVIE -- Opening movie 'movies:NvidiaIntro.lua'
21:49:45.06 MOVIE -- Closing movie 'movies:NvidiaIntro.lua'
21:49:45.06 MOVIE -- Opening movie 'movies:DivxIntro.lua'
21:49:45.06 MOV - playing movie without sound
21:49:51.04 Activating screen: AppLoadingForm
21:49:51.05 MOD -- (mod manager) RelicCOH, 1.0
21:49:51.08 DATA -- Mapped in archive WW2\Archives\WW2Locale-English.sga
21:49:51.09 DATA -- Mapped in archive WW2\Archives\WW2SoundSpeechEnglish.sga
21:49:51.09 DATA -- Mapped in archive WW2\Archives\WW2AlliesSpeechEnglish.sga
21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2AxisSpeechEnglish.sga
21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2SoundNISEnglish.sga
21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2SoundHigh.sga
21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2ArtHigh.sga
21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2Data.sga
21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2Art.sga
21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2Sound.sga
21:49:51.11 DATA -- Mapped in archive WW2\Archives\WW2ArtAmbient.sga
21:49:51.11 DATA -- Mapped in archive WW2\Archives\AttribArchive.sga
21:49:51.11 DATA -- Mapped in folder WW2\Movies
21:49:51.97 WW2Mod -- PropertyBagManager Loaded in 0.860000s
21:49:51.99 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions
21:49:52.03 GAME -- Using player profile HOME-PC
21:49:53.18 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
21:49:53.42 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
21:49:53.60 Activating screen: FEMovie
21:49:53.60 Activating screen: FE_mm_01
21:49:53.60 MOVIE -- Opening movie 'movies:FEMovie.lua'
21:49:53.64 GAME -- Setting campaign state to 'coh'
21:49:53.64 GAME -- Closing state 'coh'
21:50:02.55 Activating screen: skirmish
21:50:48.73 APP -- Game Start
21:50:48.74 GAME -- Ending FE
21:50:48.74 UIFrontEnd - Unloading Front End
21:50:48.74 MOVIE -- Closing movie 'movies:DivxIntro.lua'
21:50:48.74 MOVIE -- Closing movie 'movies:FEMovie.lua'
21:50:48.74 SOUND -- Shutting down ...
21:50:48.84 SOUND -- Shutdown completed!
21:50:48.85
21:50:48.85 GAME -- *** Beginning mission 2p_sturzdorf (1 Humans, 1 Computers) ***
21:50:48.85
21:50:49.01 GAME -- Recording game
21:50:49.04 Activating screen: GameLoadScreen
21:50:49.04 PerformanceRecorder::StartRecording for game size 2
21:50:49.29 SOUND -- Initializing ...
21:50:49.29 SOUND -- Initialization completed!
21:50:49.31 PHYSICS: detected processor(s) capable of handling 4 threads.
21:50:49.33 GAME -- Loading Animators
21:50:49.33 GAME -- Precaching Action
21:50:52.25 PHYSICS -- Created node factory 'HVOK'
21:50:52.25 PHYSICS -- Created node factory 'DMMY'
21:50:58.85 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
21:50:58.85 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
21:50:58.85 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
21:51:02.69 Regenerating ImpassMap data...
21:51:02.69 Impass Data was already valid, but regenerating...
21:51:02.76 Generating CanBuild Map. THIS SHOULD ONLY HAPPEN IN WORLDBUILDER! IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
21:51:02.76 Regenerating CanBuildMap data...
21:51:02.76 Generating CanShoot Map.
21:51:02.76 Pathfinder::Regenerate()...
21:51:02.78 Generating PathSectorMap...
21:51:02.92 Pathfinder::Regenerate() Done.
21:51:04.82 SPEECHMANAGER -- Loaded in 1.124991 seconds
21:51:06.16 GAME -- Loading completed (17 seconds)
21:51:06.16 SIM -- Setting SyncErrorChecking level to None
21:51:07.16 Activating screen: GameScreen
21:51:07.16 Activating screen: Decorators
21:51:07.16 Activating screen: Taskbar
21:51:07.16 Activating screen: SubtitleScreen
21:51:07.16 Activating screen: TextOverlayScreen
21:51:07.65 PreloadResources took 460ms.
21:51:07.65 GAME -- Starting mission...
21:51:33.35 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
21:52:24.02 Activating screen: Command_Tree
21:59:58.39 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.
21:59:58.39 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.
21:59:58.39 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action.
22:00:02.41 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.
22:00:02.41 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.
22:00:02.41 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action.
22:00:06.48 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.
22:00:06.48 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.
22:00:06.48 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action.
22:00:10.45 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action.
22:00:10.45 Muting spew of bind updater. Fix art and re-test.
22:01:55.75 Activating screen: Command_Tree
22:02:22.67 Activating screen: Command_Branch
22:03:45.99 Activating screen: Command_Branch
22:04:19.19 Activating screen: pause_menu
22:04:19.19 GAME -- SimulationController::Pause 0
22:04:20.51 Activating screen: prompt_generic
22:04:21.14 MOD -- Game Over at frame 6331
22:04:21.14 Activating screen: GameOverDialog
22:04:21.14 GAME -- SimulationController::Pause 1
22:04:22.03 Activating screen: ViewStats
22:04:27.70 Activating screen: pause_menu
22:04:27.70 GAME -- SimulationController::Pause 0
22:04:29.16 Activating screen: prompt_generic
22:04:29.98 Activating screen: postgame_stats_skirm
22:04:29.98 GAME -- SimulationController::Pause 1
22:04:31.82 Activating screen: AppRestartingForm
22:04:31.83 APP -- Game Stop
22:04:31.83 GameApp::TransitionGameStop
22:04:31.83 GameApp::TransitionQuitCommon
22:04:31.83 GameObj::ShutdownGameObj
22:04:31.83 GAME -- Ending mission (Abort)
22:04:31.98 SOUND -- Shutting down ...
22:04:32.05 SOUND -- Shutdown completed!
22:04:32.05 PerformanceRecorder::EndRecording - game size 2: max average from this game is 0.028662
22:04:32.05 GAME -- Beginning FE
22:04:32.05 UIFrontEnd - Loading Front End
22:04:32.16 SOUND -- Initializing ...
22:04:32.16 SOUND -- Initialization completed!
22:04:32.16 UIFrontEnd - Initializing Forms
22:04:32.59 Activating screen: AppRestartingForm
22:04:32.76 Activating screen: FEMovie
22:04:32.76 Activating screen: skirmish
22:04:32.76 MOVIE -- Opening movie 'movies:FEMovie.lua'
22:04:58.49 APP -- Game Start
22:04:58.51 GAME -- Ending FE
22:04:58.51 UIFrontEnd - Unloading Front End
22:04:58.51 MOVIE -- Closing movie 'movies:FEMovie.lua'
22:04:58.52 SOUND -- Shutting down ...
22:04:58.61 SOUND -- Shutdown completed!
22:04:58.62
22:04:58.62 GAME -- *** Beginning mission 2p_lyon (1 Humans, 1 Computers) ***
22:04:58.62
22:04:58.90 GAME -- Recording game
22:04:58.93 Activating screen: GameLoadScreen
22:04:58.93 PerformanceRecorder::StartRecording for game size 2
22:04:59.21 SOUND -- Initializing ...
22:04:59.21 SOUND -- Initialization completed!
22:04:59.23 PHYSICS: detected processor(s) capable of handling 4 threads.
22:04:59.23 GAME -- Loading Animators
22:04:59.23 GAME -- Precaching Action
22:05:09.71 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
22:05:09.71 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
22:05:09.71 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
22:05:20.19 SPEECHMANAGER -- Loaded in 1.193490 seconds
22:05:22.08 GAME -- Loading completed (23 seconds)
22:05:22.08 SIM -- Setting SyncErrorChecking level to None
22:05:22.96 Activating screen: GameScreen
22:05:22.96 Activating screen: Decorators
22:05:22.96 Activating screen: Taskbar
22:05:22.96 Activating screen: SubtitleScreen
22:05:22.96 Activating screen: TextOverlayScreen
22:05:23.55 PreloadResources took 570ms.
22:05:23.55 GAME -- Starting mission...
22:05:58.37 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
22:13:47.99 Activating screen: Command_Tree
22:13:51.75 Activating screen: Command_Branch
22:14:28.02 Activating screen: NewObjective
22:14:44.36 Activating screen: Command_Branch
22:20:42.25 Activating screen: Command_Branch
22:23:23.73 Activating screen: Command_Branch
22:29:51.51 Activating screen: Command_Branch
22:30:29.50 Activating screen: Command_Branch
22:34:04.60 Activating screen: pause_menu
22:34:04.60 GAME -- SimulationController::Pause 0
22:34:05.79 Activating screen: prompt_generic
22:34:06.45 MOD -- Game Over at frame 13766
22:34:06.45 Activating screen: GameOverDialog
22:34:06.45 GAME -- SimulationController::Pause 1
22:34:08.44 Activating screen: postgame_stats_skirm
22:34:10.44 Activating screen: AppRestartingForm
22:34:10.45 APP -- Game Stop
22:34:10.45 GameApp::TransitionGameStop
22:34:10.45 GameApp::TransitionQuitCommon
22:34:10.45 GameObj::ShutdownGameObj
22:34:10.45 GAME -- Ending mission (Abort)
22:34:10.69 SOUND -- Shutting down ...
22:34:10.78 SOUND -- Shutdown completed!
22:34:10.78 PerformanceRecorder::EndRecording - game size 2: max average from this game is 0.041919
22:34:10.78 GAME -- Beginning FE
22:34:10.78 UIFrontEnd - Loading Front End
22:34:10.87 SOUND -- Initializing ...
22:34:10.87 SOUND -- Initialization completed!
22:34:10.88 UIFrontEnd - Initializing Forms
22:34:11.33 Activating screen: AppRestartingForm
22:34:11.51 Activating screen: FEMovie
22:34:11.51 Activating screen: skirmish
22:34:11.51 MOVIE -- Opening movie 'movies:FEMovie.lua'
22:34:23.23 APP -- Game Start
22:34:23.25 GAME -- Ending FE
22:34:23.25 UIFrontEnd - Unloading Front End
22:34:23.25 MOVIE -- Closing movie 'movies:FEMovie.lua'
22:34:23.26 SOUND -- Shutting down ...
22:34:23.36 SOUND -- Shutdown completed!
22:34:23.37
22:34:23.37 GAME -- *** Beginning mission 2p_lyon (1 Humans, 1 Computers) ***
22:34:23.37
22:34:23.54 GAME -- Recording game
22:34:23.56 Activating screen: GameLoadScreen
22:34:23.56 PerformanceRecorder::StartRecording for game size 2
22:34:23.78 SOUND -- Initializing ...
22:34:23.78 SOUND -- Initialization completed!
22:34:23.78 PHYSICS: detected processor(s) capable of handling 4 threads.
22:34:23.79 GAME -- Loading Animators
22:34:23.79 GAME -- Precaching Action
22:34:34.26 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
22:34:34.26 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
22:34:34.26 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
22:34:40.52 SPEECHMANAGER -- Loaded in 1.311357 seconds
22:34:42.18 GAME -- Loading completed (19 seconds)
22:34:42.18 SIM -- Setting SyncErrorChecking level to None
22:34:43.58 Activating screen: GameScreen
22:34:43.58 Activating screen: Decorators
22:34:43.58 Activating screen: Taskbar
22:34:43.58 Activating screen: SubtitleScreen
22:34:43.58 Activating screen: TextOverlayScreen
22:34:44.20 PreloadResources took 600ms.
22:34:44.20 GAME -- Starting mission...
22:36:59.75 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
22:37:22.01 Activating screen: pause_menu
22:37:22.01 GAME -- SimulationController::Pause 0
22:37:23.26 Activating screen: prompt_generic
22:37:23.90 GAME -- SimulationController::Pause 1
22:37:23.93 Activating screen: AppRestartingForm
22:37:23.93 GameApp::ShutFrontEnd
22:37:23.93 GameObj::ShutdownGameObj
22:37:23.93 GAME -- Ending mission (Game In Progress)
22:37:24.13 SOUND -- Shutting down ...
22:37:24.47 SOUND -- Shutdown completed!
22:37:24.47 MOD -- (mod manager) shutting down
22:37:24.49 NetworkStatHandler -- 0 rendezvous calls made in this session.
22:37:24.49 NetworkStatHandler -- average number of rendezvous calls made per minute: 0
22:37:24.99 ActionDatabase : [1681] global actions, [75] dummy actions.
22:37:25.01 FILESYSTEM -- filepath failed to remove alias, missing alias 'preview'
Application closed without errors
ailog.####.####.txt
Located on Documents\My Games\Company of Heroes\LogFiles. For AI related errors. Replace the "#" for the current date and time.
I have the problems with game CoH, In i play this game in camp Campaign in mission on Sottevast on mission 7 i have "Scar Fatal Error,Exucution Paused"I have had this experience also. At first I thought it was related to some testing I am doing with JoJo Rabbit in EF. But When I reloaded CoH and Patches it occurred in CoH play.
and see this Log/Picture
###### Eastern Front Launcher Log ######
###### http://www.easternfront.org/ ######
Created : 2012-07-18 19:57:55
OS Build : Microsoft Windows NT 6.0.6002 Service Pack 2
Launcher Version: 3.2.0.0
2012-07-18 19:57:55 : MESSAGE : Retriving Eastern Front Mod version from registry...
Eastern Front Version: 1.6.0.1
##############################################################
2012-07-18 19:57:55 : MESSAGE : Creating a new instance of Eastern Front Launcher...
2012-07-18 19:57:55 : MESSAGE : Initializing...
2012-07-18 19:57:55 : MESSAGE : Checking language file version...
2012-07-18 19:57:55 : MESSAGE : Language file check passed.
2012-07-18 19:57:55 : MESSAGE : Creating tooltips...
2012-07-18 19:57:55 : MESSAGE : Tooltips created.
2012-07-18 19:57:56 : MESSAGE : Initialized Succesfully.
2012-07-18 19:58:05 : MESSAGE : Calling settings window...
2012-07-18 19:58:05 : MESSAGE : Initializing settings window...
2012-07-18 19:58:06 : MESSAGE : Loading settings from config file...
2012-07-18 19:58:06 : MESSAGE : Settings loaded succesfully.
2012-07-18 19:58:06 : MESSAGE : Retriving Company of Heroes directory from registry...
2012-07-18 19:58:06 : MESSAGE : Creating tooltips...
2012-07-18 19:58:06 : MESSAGE : Tooltips created.
2012-07-18 19:58:06 : MESSAGE : Initialized Succesfully.
2012-07-18 19:58:09 : MESSAGE : Exiting launcher...
@mser123
You should read this: http://easternfront.org/forums/index.php?topic=1677.msg56631#msg56631
I already saw the solutions on this and none worked.
You don't need a new processor to run the 64 bits of any window version your current one is fine, but you might need at least 4GB of ram.Yeah 1v1 single-player works with all settings on maximum just fine but the problem is when I load larger maps and multiplayer.
I'm not sure how it will run with 2GB, but I'm sure if you don't play MP it probably will run fine or if you play maybe 1v1 would be ideal.
Also, we'll work in the new soviet models soon, and once they are out I'm sure they won't tax so high any PC any longer... although Ostheer stuff comes as well so maybe the resource consumption ends being the same XD.
@mser123
You should read this: http://easternfront.org/forums/index.php?topic=1677.msg56631#msg56631
@fotactix
What do you mean with "DX10"?
If you are using ultra settings on shaders(aka DX10), it will crash(nothing new) and we don't give support about it(as happens with any mod). Lower the settings to high at most.
Do you use the steam version? Maybe some files are corrupted, in that case you would need to check the game cache integrity.No steam; physical copy - Gold edition (I think), whichever has CoH + OF & ToV. I've had no issues playing EF when I was on Vista; then I migrated over to Win7. But then again, I only just got back into EF (or attempted to lol); last time I played EF on Vista was ... fall 2011 - so that was back in the earlier patches too - not sure if that makes a difference.
Also, so far, have you been getting issues with your PC lately or just CoH?
- Download installer from ModDB.
- Install Eastern Front mod
- Update Eastern Front mod
- Play Eastern Front mod
Loupblanc:
Re: AI freeze error after 1.7.2 (earlier was fine)
« Reply #45 on: February 16, 2013, 06:48:08 PM »
- Just played basic game.
Me Wehr. Vs AI Soviet. Game crashed at 20 seconds. AI Freeze error.
"Fatal AI Error - Execution Pauses"