#RGD_DIC # Syntax: # First line (and the header) SHALL be '#RGD_DIC'. # The file name SHALL be "RGD_DIC.TXT". # Lines MAY be of any length. # hash ('#') MAY be used as a comment mark: it MAY be used in front or end of lines, whatever is behind it SHALL ignored until the next line. # The format of the data contained within SHALL be: # =, # where SHALL be the hexadecimal value within the RGD file prefixed using '0x' notation - the hexadecimal numbers including the '0x' notation SHALL be case insensitive, # while SHALL be the text token represented by the . # Whitespaces such as space and tab characters anywhere within the and/or SHALL be ignored. # Blank lines SHALL be ignored. # The entries within the file MAY be sorted, however it is NOT MANDATORY. # The file SHOULD NOT contain duplicate entries. # The file MAY terminate with a blank line, however it is NOT MANDATORY. # There SHALL be no copyrights claimed, anyone SHALL be able to obtain this file from any source, to freely modify according to personal needs. It SHALL be possible to freely distribute this file in its original or modified form. # x0000041B=elevation 0x000004A4=ui_weak_popcapreadout 0x00000557=rampage_offset_x 0x00000593=entity_flash_building_attack 0x00000606=neighbour14 0x0000094D=style_06 0x00059FDA=border_line_color_g 0x000DD15C=unknown_target_type 0x001ACB93=Marker115 0x001ACF7E=unit_type09 0x002CDA40=modifier_22 0x0030A67D=time_to_pay_attention_to_target 0x00326ED4=texture1_max_range 0x00374F54=text_20 0x00390F2E=parallel_placement 0x0039D973=anim_state_machine_name 0x003DEE99=command_point_28 0x004545C4=rate_14 0x00466A2C=stand_veryslow_to_crouch_stopped 0x005628D3=stand_slow_to_stand_veryslow 0x007844F0=replacement_squad_action 0x007845C4=casualty_search_radius 0x0079C695=cycle_primary_squad 0x008123A8=number_of_passes 0x00A21B4F=weapon_suppression_modifier 0x00A4F8BA=building_info 0x00A80B27=command_point_23 0x00A8CD8F=deform_type 0x00ADE72F=Marker102 0x00AF0D2D=type_cover 0x00B001B9=Panel218 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0xD03DAD7D=Panel185 0xD0414765=Building 0xD063FECA=min_completed 0xD0644D08=clone_colour_ally_one_b 0xD0686006=Panel102 0xD076EF31=in_combat_modifiers 0xD0771061=crouch_fast_to_crouch_medium 0xD07E2A6E=textcolour_blue 0xD0996140=charge_range 0xD0A11B3D=prone_slow 0xD0B570B3=vertical_aim_motion_variable_name 0xD0B99AC0=defeat_music 0xD0BB1E87=does_block_line_of_sight 0xD0BEA612=squad_melee_stance_ext 0xD0C754B3=recharge_min_fraction 0xD0C77B28=auto_fire_hardpoint_01 0xD0D97515=ability_event 0xD0DBFC1B=remain_time_strobe_on 0xD0DFEDF7=56 0xD0E9B476=required_12 0xD0F86118=crouch_medium_to_prone_veryfast 0xD1096DC4=event_24 0xD10E4846=fallback_squad_health_ratio 0xD114AD33=enable_minesweeper_modifier 0xD131D255=crouch_veryslow_to_crouch_fast 0xD13AB1F3=rampage 0xD149A039=slot_size 0xD14D02D5=go_up_down_time 0xD15E3E7B=prone_fast_to_prone_stopped 0xD1610C08=reinforce_time_player_modifier 0xD1678BBE=preferred_height_exit 0xD16B2318=property_10 0xD1708501=on_flame_death_actions 0xD17A1A14=upgrade_row10_col00 0xD1843C91=reveal_self_attacker_time 0xD18F0C80=end_target_actions 0xD191EE00=offhand_end_time 0xD1967ACC=ve_allies_thirdrank_bonus 0xD19E6372=captain_aura_decorator_widget_name 0xD1ACA5F6=fuel_resource_per_tick_modifier 0xD1ADD12A=ballistic 0xD1B32D81=critical_group 0xD1B51619=is_shoot_through 0xD1B837F0=use_higher_firing_angle 0xD1C4821A=Panel219 0xD1CD0906=hold_infantry 0xD1CD88F6=upgrade_remove 0xD1DDDAAD=cooldown 0xD1E5BB8A=Panel002 0xD1E9F3C7=text_colour_a 0xD1F67E12=ui_decorator_action_01 0xD203051B=mine_clearer_ext 0xD2049D20=do_action_state_name 0xD206FA4A=move_back 0xD209469C=crew_name 0xD20D05D5=unit_min 0xD20EEEA5=assign_destination_spots_on_priority 0xD2137978=Location1 0xD21612CD=prone_fast_to_crouch_medium 0xD22400B9=deployed_modifiers 0xD22798B7=is_fire 0xD230C05E=die_with_creator 0xD239E2E2=upgrade_row01_col03 0xD23B194B=impass_ext 0xD240FD12=tp_garrison_cover 0xD24DEE40=in_combat_min_under_fire_time 0xD254D90B=event_name 0xD255C49A=chaos_flamer_hit_event 0xD2795535=medic_move_type 0xD2837876=visibility_name 0xD29275DC=ai_special_unit_sniper 0xD293A823=post_game_achievement_bag 0xD29C4DB9=tp_global 0xD29C6B26=cause_transformation 0xD29FD245=melee_leap_target_pos_offset 0xD2A76F61=tp_armour_ostheer_panzeriii 0xD2AB0B9D=crouch_veryfast_to_stand_stopped 0xD2AC17C1=Marker138 0xD2B486F9=ui_animator 0xD2B5178C=squad_can_defuse_charges_ext 0xD2BD2458=Panel072 0xD2C336FA=upgrade_row06_col03 0xD2DE37AD=required_entity_upgrade 0xD2EC5B6E=Panel197 0xD2F6F5A3=Marker096 0xD2FB0ED0=setup_time_weapon_modifier 0xD3095323=Marker009 0xD3117A36=cpu_manager 0xD31D875B=modal_unload_cancel 0xD3302062=weapon_22 0xD3339A8E=ability_ext 0xD33F0C0E=phase_04 0xD34C69EF=prone_veryslow_to_crouch_veryfast 0xD34E80AB=enemy_territory_entered 0xD37A182B=vehicle_tactic_retry_timeout_default 0xD38433B5=ignore_team_weapon 0xD38C58D9=upgrade_row01_col00 0xD3A523C3=ignore_original 0xD3B662C4=secure_fuel_mm_texture 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0xD68A2CE9=04_soldiers 0xD68C16B6=substance_43 0xD6A7FAFF=type_target_weapon_during_drop 0xD6BEB95A=tp_sp_m06_bunker_destructible 0xD6C135F0=default_medal_opportunity_icon 0xD6C72610=Panel070 0xD6C9D40E=enable_hardpoint_13 0xD6D18D5F=time_spent_at_casualty_total 0xD6D9AF33=x 0xD6E00218=modifier_21 0xD6E2328F=suggested_target 0xD6EC89B4=reanimate_blip_texture 0xD6EED516=Panel134 0xD7013221=distant 0xD7048226=event_entry_16 0xD7097E83=on_collided_actions 0xD712CBB6=less_than_or_equal_to 0xD71752C1=selection_entities 0xD71B8ECC=class_rating 0xD71CB829=sd_drawprecise 0xD72D9A06=event_25 0xD737A8DB=modifier_28 0xD7433D83=Panel193 0xD74FF714=ability_delay_time_modifier 0xD7516016=chance_to_fidget_on_cooldown 0xD75EAE4B=entity_flash_unit 0xD76E1C1B=4 0xD771AFD7=damage_frequency 0xD77CCD74=max_up 0xD783E75B=aiclass_vehicle_heavy 0xD789A454=construction_menu_entry_04 0xD78FB99D=time_limit 0xD7936179=start_self_actions 0xD7C70890=type_target_critical 0xD7D0A72D=substance_49 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0xDCFCE153=death_explosion_07 0xDCFDE95D=ter_sectors_seized_scalar 0xDD008F39=ui_strong_ccbranchbtn 0xDD0B0900=text_05 0xDD0B86E1=84 0xDD169674=starting_squad_offset_02 0xDD50741D=entity_attack_ranged_modal 0xDD607FE1=combat_reset_time 0xDD686F28=discharge_event_name_high 0xDD75ED75=ignore_building_stance 0xDD8B81E6=Panel224 0xDD985F39=withdraw_to_edge 0xDD9C4495=locomotion_crouch_stopped_alt 0xDDA49388=text_12 0xDDA5E4DC=hardpoint_19 0xDDA77BF6=101 0xDDA88CF2=can_set_facing 0xDDB26042=blip_interval_1 0xDDC1590D=deceleration_strength 0xDDC2129B=teleport 0xDDCAE9A3=base_personnel_cap 0xDDE1F0F8=prone_fast_to_crouch_veryslow 0xDDE3FA62=jump_time_max 0xDDEB6928=Panel041 0xDDF00130=catchup 0xDDF5B9AB=Marker029 0xDDF82C85=first_strike_actions 0xDE0AC032=player_1 0xDE1033F6=description 0xDE142C97=recharge_timer_id 0xDE3409CE=cover 0xDE394021=critical_list 0xDE41753E=death_explosion_04 0xDE494019=decay_enabled 0xDE50FC8D=query_upgrade_actions_for_range_ui 0xDE58FD26=kicker_message 0xDE64502B=spot_00 0xDE6462CC=fx_use_building_panel_normal 0xDE6B89BF=right_of_way_slowdown_for_crushers 0xDE727340=m_resources 0xDE8F7CCF=51 0xDE9EA8AA=leader 0xDE9F64A2=death_explosion_ext 0xDE9FED5F=death_reaction_10 0xDEA1AB8A=stand_stopped_to_prone_slow 0xDEA8FF0F=Panel038 0xDEC0BD56=permanent 0xDEC8EBED=sd_drawsimbox 0xDECF58E4=23 0xDED825BD=weapon_slave_group_master 0xDEE325CA=Panel170 0xDEE5070B=turn_plan_01 0xDEEDDA2D=keep_abandoned_team_weapon 0xDEF55100=upgrade_row04_col04 0xDEF84CC5=set 0xDEFC15DC=chance_to_use 0xDEFF674B=tp_sturmovie 0xDF00A5BB=default_vp 0xDF157B89=inc_morale_rate 0xDF30645C=upgrade_cost_command_modifier 0xDF324200=damage_accessory 0xDF33E9F0=neutral_r 0xDF3979A1=pinned_or_suppressed 0xDF3C523E=veterancy_rank_08 0xDF556633=prone_slow_to_crouch_slow 0xDF93A4EC=terrain 0xDF9A8C82=pre_return_health_min_fraction 0xDFABA71E=ui_weak_unitportraitarea 0xDFBF2962=death_reaction_06 0xDFC3A17D=upgrade_desc 0xDFCB7F40=Panel188 0xDFCBA169=default_to_melee 0xDFCF11C3=33 0xDFD30FB4=command_point_31 0xDFF092A5=soul_destruction_ext 0xDFFD13B8=track_horizontal_speed 0xE00316CC=random_fire_ignition_range 0xE00CE6DE=Panel015 0xE01803A9=underground_icon 0xE02514C5=ui_weak_commanderbtn 0xE0265D84=addon_10 0xE02F0F83=discharge_duration 0xE0365795=Marker018 0xE03E027E=hard_max_defend_targets 0xE0441ED4=46 0xE049A313=dummy_structure_pathfind_size 0xE05621A1=weapon_34 0xE0603542=playback_pause 0xE0727BEE=aura 0xE08846C8=entry13 0xE0908E81=can_camouflage 0xE09406E0=health_multiplier_hard 0xE09668E7=minimap_color_g 0xE0A3268E=bonus_health_decay_threshold 0xE0A42CFE=commander_upgrade 0xE0A7904C=impassable_edges 0xE0A99E71=Panel020 0xE0C160E1=anim_07 0xE0C2C9D0=upgrade_row05_col04 0xE0D2C386=role_09 0xE0D358C5=trooper_16 0xE0E2D1F8=damage_02 0xE0E9BC22=on_abandon_action 0xE0EEF09B=building_13 0xE0FB9226=player_3 0xE1068C5A=tp_squad_entity 0xE10DA34F=Panel026 0xE11F6F7E=selector_playback 0xE122DE04=lieutenant_aura_decorator_2 0xE12349AE=squad_grand_illusion_ext 0xE12FE16D=squad_pinned 0xE130202F=wstring 0xE135E356=hardpoint_name 0xE14921F2=dance_duration 0xE169140D=keen_sense 0xE171BAB7=addon_08 0xE17283EE=res_renew_bonus_insane 0xE177A105=class_list 0xE19A271C=pickup_radius 0xE1A612D6=rank_01 0xE1B298DF=modal_repair 0xE1B5BDDB=94 0xE1C29579=aiclass_light_vehicle 0xE1CAFA88=stand_slow_to_prone_slow 0xE1CD6C44=text_14 0xE1DA5D61=fow_visibility_duration 0xE1DB471A=accuracy_moving_reduction_weapon_modifier 0xE1DDDD3A=message_colour_g 0xE1ECB569=upgrade_row04_col06 0xE1F0A279=substance_18 0xE1FA7165=upgrade_row04_col02 0xE205A6E6=armour_piercing_value 0xE205B1DA=accuracy 0xE2066869=Panel172 0xE20E3D04=spot_13 0xE2149EEF=taskbar_y_coord_min 0xE21FF82E=fuel_donation_inc 0xE22A3F66=backfire_action_name 0xE2321647=is_secured 0xE233D73D=single_selection_unit_type_label 0xE2425706=time_array 0xE2434671=locomotion_prone_fast 0xE24B2406=loiter_circling_actions 0xE266600C=killer_squad_type 0xE26C2E64=sd_clearsectors 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