Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: Bojevnik on October 04, 2009, 02:48:56 PM

Title: Balance for non-mod factions
Post by: Bojevnik on October 04, 2009, 02:48:56 PM
Are there gonna be any balance changes for non-mod factions? I think it would be really nice if you guys would fix a few things like kangaroos, 1 sec arty, red smoke for strafing runs...
Title: Re: Balance for non-mod factions
Post by: BurroDiablo on October 04, 2009, 03:21:12 PM
We are not touching the other factions.
Title: Re: Balance for non-mod factions
Post by: GreenApple on October 04, 2009, 03:45:48 PM
Are there gonna be any balance changes for non-mod factions? I think it would be really nice if you guys would fix a few things like kangaroos, 1 sec arty, red smoke for strafing runs...

typical of wm-fanboys
Title: Re: Balance for non-mod factions
Post by: Bojevnik on October 04, 2009, 04:00:23 PM
Are there gonna be any balance changes for non-mod factions? I think it would be really nice if you guys would fix a few things like kangaroos, 1 sec arty, red smoke for strafing runs...

typical of wm-fanboys

Are you saying everything is balanced like it should be?
Watch this replay: http://www.gamereplays.org/community/index.php?act=Attach&type=post&id=506747 (http://www.gamereplays.org/community/index.php?act=Attach&type=post&id=506747)
Title: Re: Balance for non-mod factions
Post by: ford_prefect on October 04, 2009, 06:35:37 PM
Are there gonna be any balance changes for non-mod factions? I think it would be really nice if you guys would fix a few things like kangaroos, 1 sec arty, red smoke for strafing runs...

typical of wm-fanboys

Are you saying everything is balanced like it should be?
Watch this replay: http://www.gamereplays.org/community/index.php?act=Attach&type=post&id=506747 (http://www.gamereplays.org/community/index.php?act=Attach&type=post&id=506747)
They have said it a MILLION times and are willing to say it again. You want to here it ok here it is.................................................................................................no
Title: Re: Balance for non-mod factions
Post by: vengefulnoob on October 05, 2009, 05:39:21 PM
Why can't people read an FAQ? IT'S NOT DIFFICULT!!!!!
Title: Re: Balance for non-mod factions
Post by: Dominic 'Dragon' Cassidy on October 08, 2009, 09:07:05 PM
There will be no balance changes to the original sides.

However, due to the extreme skill of our AI Coder, Sweeten, the AI of the game will be likely improved, to avoid Soviet domination.
Title: Re: Balance for non-mod factions
Post by: nbeerbower on October 08, 2009, 09:14:09 PM
There will be no balance changes to the original sides.

However, due to the extreme skill of our AI Coder, Sweeten, the AI of the game will be likely improved, to avoid Soviet domination.

Sounds good.
Title: Re: Balance for non-mod factions
Post by: sweeten2213 on October 11, 2009, 04:27:31 PM
Quote
However, due to the extreme skill of our AI Coder, Sweeten, the AI of the game will be likely improved, to avoid Soviet domination.

Oh boy - the pressures on  ;D
Title: Re: Balance for non-mod factions
Post by: akn102991 on October 11, 2009, 04:32:40 PM
Quote
However, due to the extreme skill of our AI Coder, Sweeten, the AI of the game will be likely improved, to avoid Soviet domination.

Oh boy - the pressures on  ;D

You talk a big game.... Mr. Sweeten.  Muahahha.

A question out of curiosity:  How did you get the conscripts without guns to work correctly?  As far as i know there isn't a unit in Coh that doesn't have a weapon (even the captain has a pistol), so this would stop any 'code borrowing' from there. 

Just curious.
Title: Re: Balance for non-mod factions
Post by: sweeten2213 on October 11, 2009, 04:43:29 PM
Fortunately they have been a "well behaved group".  Nothing really special had to be done to get their squad ai working correctly.  I was shocked they didn't try and charge into death, but they work fine.

As for talking a big game, I'm more of a work behind the scenes guy - especially here.  However, if others choose to talk the game for me, I guess I'll just have to step up  ;D
Title: Re: Balance for non-mod factions
Post by: akn102991 on October 11, 2009, 04:46:26 PM
Fortunately they have been a "well behaved group".  Nothing really special had to be done to get their squad ai working correctly.  I was shocked they didn't try and charge into death, but they work fine.

As for talking a big game, I'm more of a work behind the scenes guy - especially here.  However, if others choose to talk the game for me, I guess I'll just have to step up  ;D

I know, just giving you a hard time.

Keep on keeping on.  :)
Title: Re: Balance for non-mod factions
Post by: WartyX on October 11, 2009, 05:30:56 PM
Medics have no weapons, neither do Repair Bunker Pioniers. We just copied those animations.