Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: ford_prefect on October 13, 2009, 02:27:33 AM

Title: keeping the mod allive
Post by: ford_prefect on October 13, 2009, 02:27:33 AM
Now all mods do eventually die................. now some of us may say this "this mod is gonna be diffrent!"
I sugest that the moders to certan things to keep their mod going. cause I would personaly love to see this mod live a long life.
What I have seen before is mod developers using "fight nights" where people can always know that on a certian day of the weak the mod will always be active.
just a sugestion I have seen severl mods with only like 40 people keep it alive with fight night
example of a mod that has survived through a fight night: Marenournstrum mod for RO
Mods that I have seen die cause of no fight night: Cathripaincrosses
Title: Re: keeping the mod allive
Post by: Axis rock on October 13, 2009, 02:45:48 AM
I agree :D ;D
Title: Re: keeping the mod allive
Post by: Dominic 'Dragon' Cassidy on October 13, 2009, 02:47:44 AM
Don't worry we've got ideas to keep things alive ;)

Ostheer are a larger example.
Possible SP Campaign another large one.

And plenty of smaller things in between and after to keep things worth while ;)

Once the Open Beta is out, you should be able to find, hiding, one of our plans for longevity.


Sadly for you - very, very tip of the iceberg, is my style ;)




Fight nights, sound very cool though.
The closed Beta testers will be using xfire/getting an xfire group.
This can be opened up to the rest of you afterwards.
Shouldn't be too long till then ;)
Title: Re: keeping the mod allive
Post by: ford_prefect on October 13, 2009, 03:05:24 AM
Don't worry we've got ideas to keep things alive ;)

Ostheer are a larger example.
Possible SP Campaign another large one.

And plenty of smaller things in between and after to keep things worth while ;)

Once the Open Beta is out, you should be able to find, hiding, one of our plans for longevity.


Sadly for you - very, very tip of the iceberg, is my style ;)




Fight nights, sound very cool though.
The closed Beta testers will be using xfire/getting an xfire group.
This can be opened up to the rest of you afterwards.
Shouldn't be too long till then ;)
so............ ill be able to play the beta soon???????????? ;D
Title: Re: keeping the mod allive
Post by: ford_prefect on October 13, 2009, 03:10:57 AM
Hes getting Betta ???
hopefully all of us will soon
Title: Re: keeping the mod allive
Post by: akn102991 on October 13, 2009, 03:19:35 AM
fight nights actually sound like a great idea.  Something like a friday or saturday night is usually a good idea, you usually have high traffic those days anyways.

As for future plans, everything sounds LOVELY. :)
Title: Re: keeping the mod allive
Post by: ford_prefect on October 13, 2009, 04:12:20 AM
fight nights actually sound like a great idea.  Something like a Friday or Saturday night is usually a good idea, you usually have high traffic those days anyways.

As for future plans, everything sounds LOVELY. :)
yes I think we should have a set fight night (weekends are always best ;D) Oh and sence most of your players seem to be in the United States you may want to put in the time diffrences
Title: Re: keeping the mod allive
Post by: Axis rock on October 13, 2009, 04:17:31 AM
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) :P :P :P :P :P :P :P :P :P :P :P :P :P

7 o clock sounds good
Title: Re: keeping the mod allive
Post by: ford_prefect on October 13, 2009, 05:58:02 AM
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) :P :P :P :P :P :P :P :P :P :P :P :P :P

7 o clock sounds good
lol well all the people here are in diffrent time zones so................. that would be a problem cause 7 o'clock would be like noon for the chaps in England so making it a certain day would be better
Title: Re: keeping the mod allive
Post by: WartyX on October 13, 2009, 09:04:38 AM
Well, 95% of the devs are European, so it may be in Euro time.
Title: Re: keeping the mod allive
Post by: ford_prefect on October 13, 2009, 02:39:49 PM
Well, 95% of the devs are European, so it may be in Euro time.
ok but you guys also have to take into account where your players live
Title: Re: keeping the mod allive
Post by: WartyX on October 13, 2009, 04:40:54 PM
I believe most of the mod followers are European too, although we do have a significant amount of North Americans. We will see, it is a difficult decision.
Title: Re: keeping the mod allive
Post by: Michael Wittman on October 13, 2009, 07:26:43 PM
I believe most of the mod followers are European too, although we do have a significant amount of North Americans. We will see, it is a difficult decision.

You are my best friend (:!!!


make a video of the first play, then put it in youtube, so everyones happy (: using this song of course... or use it in your next vid, i think i will be great :D
 
Ernst Busch - Der heimliche Aufmarsch (http://www.youtube.com/watch?v=b61mJwLg2Us&feature=player_profilepage#normal)

Thanks for all the efforts!!!

we'll be friends forever (: - Cheers!
Title: Re: keeping the mod allive
Post by: vengefulnoob on October 13, 2009, 09:28:14 PM
I'm very confused: warty said there wouldn't be a beta but dragon says there will be...?!
Title: Re: keeping the mod allive
Post by: Dominic 'Dragon' Cassidy on October 13, 2009, 09:43:41 PM
Well, it's really a matter of naming.

I said Open Beta, because further work and upgrades to the mod/Russians will be done.

You could call this release 1.0, and not a beta - because things would be done as far as most people would be concerned.

But for the Devs, they'd still be a load to do in our opinions - upgrading models, adding extra additions etc. the finish touches.


Like if you were to make a sword.
You could use it, you could test it, you could sell it.
But the final and perfect creation, is after the buffering, polishing, sharpening ;)
Title: Re: keeping the mod allive
Post by: ford_prefect on October 14, 2009, 12:01:47 AM
how about 7 o clock on Saturday or Sunday? ;D
...
Title: Re: keeping the mod allive
Post by: Danko on October 14, 2009, 12:10:37 AM
hahaha Ivan Danko, that is the name of the new Major, w by causality  of the life, my name is Vasili Danko, and that is is cool, i cant wait for this mod, thax a lot, and is cool for me :P, and what happen with General Sukov?
Title: Re: keeping the mod allive
Post by: ford_prefect on October 14, 2009, 12:12:19 AM
hahaha Ivan Danko, that is the name of the new Major, w by causality  of the life, my name is Vasili Danko, and that is is cool, i cant wait for this mod, thax a lot, and is cool for me :P, and what happen with General Sukov?
were talking about the fight nights here you can start your on thread on that if you like


Post Merge: October 14, 2009, 01:08:58 AM
I believe most of the mod followers are European too, although we do have a significant amount of North Americans. We will see, it is a difficult decision.
a good way to check is to put a battle vido of your mod on youtube and in a moth come back and click on "stastics and data" it shows you where people are watching the vid and how old they are. It works for mods, the blitzgrieg mod was from germany and a HUGE showing of germans came up. its a good idea