Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: BartonPL on June 30, 2013, 12:55:30 AM

Title: Let us Create mod for CoH2!!
Post by: BartonPL on June 30, 2013, 12:55:30 AM
I don't know where to create this topic so i'm making this here.

My point is, CoH1 is or will be completely dead because of no support from Relic and EF mod currently plays very few people. CoH2 is a future.

What i really want is to create a mod that will be twice or even more better than CoH2 that we all know, sucks at the moment, and to make a mod that people would buy CoH2 only to play OUR greatest mod, for example like CS and DayZ.

If we make a mod, similar to EF mod that is based on CoH2 mechanic (ofc improved) we could overwhelm CoH2 in all aspects

First what should be done:
- Ostheer and Soviets army should be rebalanced completely, add new vehicles, new units
- then we should focus on veterancy system because i dislike things that gives your unit 50% reduced damage, it should give few minor buffs and one major buff for each veterancy
- fix the cover system and cover from buildings
- create new commanders system, ofc based on CoH2 but highly improved (for example i had an idea in which doctrine abilities would have lvl's unlocked on higher CP's, giving bigger buffs
- after that we should focus on mapmaking for this mod maybe? if worldbuilder will be released from Relic.

Right now i NEED your support for this project, i know many of us are disappointed cuz of current CoH2. If we won't make mod for CoH2 who would make it? You are probably the only team that could do that. What say you guys?
Title: Re: Let us Create mod for CoH2!!
Post by: Blackbishop on June 30, 2013, 01:03:24 AM
Right now CoH2 modding is dead as far as I know. Until Relic roll back the changes they did to turn off modding, I cannot see anyone creating good mods for it.

Besides, I'm not sure if all the team would like that. Personally, I wouldn't.
Title: Re: Let us Create mod for CoH2!!
Post by: Alexander 'ApeMen' J. on June 30, 2013, 01:20:18 AM
afaik relic disabled the possibility to run coh2 in dev mode which would be needed to start a mod
and tbh i dont think they will allows it because this is 100% against the DLC strategy they run

why should anybody buy a DLC if he/she can get the same stuff in a mod for free?
its pretty simple they want to make money and mods are a risk for that because they offer probably the same or better stuff for free

right now im 99% sure the best we will ever get from relic will be a world builder
nothing more
Title: Re: Let us Create mod for CoH2!!
Post by: Andreas 'DMz' Boyce on June 30, 2013, 01:24:49 AM
I personally am not willing to mod it, not until I see if they are going to patch in a file checker, which for them to protect theyre dlc will be the next step. The mere fact that another commander is purchased if you buy the more exspensive version, should tell you what is coming. COHO for coh2. Maps will end up being dlc pay per pack, skins and extra items will be the same. There is no way until I have an assurance that the game will not be locked out to modding that I will even consider it.
 
The other thing you have to consider, is that COH2 is East front mod. They stole your idea, your commanders and command trees and abilaties , they copied virtually every thing you have because they were too lazy and to broke to make theyre own. And now you want to consider modding something made by thieves who stole ideas and concepts from you in the first place.
Title: Re: Let us Create mod for CoH2!!
Post by: BurroDiablo on June 30, 2013, 03:07:01 AM
If CoH2 is opened up to modding this is something that will happen over time regardless if we help or not. I'd want to step away from WW2 and the Eastern Front if we ever starting modding CoH2 anyway, I've already had 5 years of it so the prospect of spending another 5 years making the same old crap would quite frankly bore the tits off me.
Title: Re: Let us Create mod for CoH2!!
Post by: Andreas 'DMz' Boyce on June 30, 2013, 03:48:51 AM
ROFL im agreed there lol. How about cold war scenario set between 1970 and 80
Title: Re: Let us Create mod for CoH2!!
Post by: Dreamerbg on June 30, 2013, 10:27:49 AM
1st off all the policy of this mod is to not change anything from the original game... so here your proposal died...
Title: Re: Let us Create mod for CoH2!!
Post by: Hendrik 'DarcReaver' S. on June 30, 2013, 10:39:08 AM
ROFL im agreed there lol. How about cold war scenario set between 1970 and 80
Same here. There are only 3 good games out there which have Cold War Scenario: World in Conflict, Operation Flashpoint and Cold War Crisis, which itself is a mod for C&C Generals :D
Title: Re: Let us Create mod for CoH2!!
Post by: Rikard Blixt on June 30, 2013, 11:20:02 AM
afaik relic disabled the possibility to run coh2 in dev mode which would be needed to start a mod

This is incorrect. Dev mode is not needed.

ROFL im agreed there lol. How about cold war scenario set between 1970 and 80
Same here. There are only 3 good games out there which have Cold War Scenario: World in Conflict, Operation Flashpoint and Cold War Crisis, which itself is a mod for C&C Generals :D

Wargame: European Escalation
and
Wargame: AirLand Batle
 as well.
Title: Re: Let us Create mod for CoH2!!
Post by: Alexander 'ApeMen' J. on June 30, 2013, 12:29:21 PM
ROFL im agreed there lol. How about cold war scenario set between 1970 and 80

totaly agree with dmz and burro
if we start a new project it should be the cold war :D
Quote
ROFL im agreed there lol. How about cold war scenario set between 1970 and 80
Same here. There are only 3 good games out there which have Cold War Scenario: World in Conflict, Operation Flashpoint and Cold War Crisis, which itself is a mod for C&C Generals :D

Wargame: European Escalation
and
Wargame: AirLand Batle
 as well.

he said good games rikard :P
Title: Re: Let us Create mod for CoH2!!
Post by: Andreas 'DMz' Boyce on June 30, 2013, 12:33:44 PM
It was a little joke with me & burro...

2nd of all, We are your only 2 modellers and if we fuck off, considering the work load and the way certain people try to treat others, the idea of a CoH 2 mod without models will die.

You will not find someone willing to do models, textures, uvmapping, animation, compiling & exporting for a game which has no supported tools any time soon so tip toe carefully...
 
PS as Ape likes the idea I'm now actually contemplating it seriously, so you protesters are shit out of luck :)
Title: Re: Let us Create mod for CoH2!!
Post by: BurroDiablo on June 30, 2013, 02:10:13 PM
A change of scenery would do me good. And I always did want to see Tanks smash through the Berlin wall (and not get removed with explosives like in WiC). Shit, Relic even made a Reichstag for us, how kind of them.
Title: Re: Let us Create mod for CoH2!!
Post by: TheVole on June 30, 2013, 04:39:51 PM
VCOH still has a very strong player base considering how long it's been out, I'm doubtful COH2 will be the same. While this may or may not happen, it's certainly something to take in to account. Who knows in three or more years their may be such a low player base that modding would be pointless. I'm not against any ideas as to if a their should be a mod for COH2, I just doubt that by the time mod tools come out (if they ever do) that the game won't be desirable to mod at that point.

A Cold war mod does sound like a fun change of pace, and something that has yet to have been done in the COH community.
Title: Re: Let us Create mod for CoH2!!
Post by: Andreas 'DMz' Boyce on July 01, 2013, 05:26:32 AM
At the end of the day as long as we enjoy creating things and as long as we are happy to continue, theres no reason we cannot carry on doing this or something different that's more novel.

In all reality I suspect when people start having to pay for dlcs and maps in coh2, I believe that we will get an immensely strong following. A lot stronger then the currant one. The advantage we have is that we add things as and when we want to spice things up and to balance things. Sega do not have that, because to add something, they have to guarantee a profit and good return. We don't, all we have to do is make sure it works reasonably well and is pleasing to the eye.

Also unless COH2 continues to role in shed loads of money for sega, the support will drop off rapidly. A game like that needs regular patches. Where as we do not as we are the patch makers, and if it isn't broke we generally don't fix it. If it is we fix it if we can, where as Sega will have to fix they're stuff, if not they will not make money.
 
This is tbh an opportunity to beat them at they're own game lol.
Title: Re: Let us Create mod for CoH2!!
Post by: Jäger on July 01, 2013, 09:20:29 AM
ROFL im agreed there lol. How about cold war scenario set between 1970 and 80

totaly agree with dmz and burro
if we start a new project it should be the cold war :D
Quote
ROFL im agreed there lol. How about cold war scenario set between 1970 and 80
Same here. There are only 3 good games out there which have Cold War Scenario: World in Conflict, Operation Flashpoint and Cold War Crisis, which itself is a mod for C&C Generals :D

Wargame: European Escalation
and
Wargame: AirLand Batle
 as well.

he said good games rikard :P

You're right, they're not good, they're great.
Title: Re: Let us Create mod for CoH2!!
Post by: Riggsman on July 01, 2013, 09:34:52 AM
They ( Relic ) don't rely on the game only but the community. They give tremendous support to the community, they promote every volunteered effort, appreciate it, praise it and share the success. They know very well that a living, proactive community will spread their franchise and keep it at the top. Because they're professionals, they know the dynamics of marketing which EF lacks at in every single aspect of this approach unfortunately.


Title: Re: Let us Create mod for CoH2!!
Post by: Gerrit 'Lord Rommel' G. on July 01, 2013, 11:11:41 AM
ROFL im agreed there lol. How about cold war scenario set between 1970 and 80

totaly agree with dmz and burro
if we start a new project it should be the cold war :D
I cant agree. 1970 till 1980 is soo boring.
1950 till 1970-80 -> That is cool! With the last ww2 models and ideas (like M24 Chaffee, Foch tank destroyer, T-44, T-54, Centurion, Cherioteer ect.pp.) and the first new cold war vehilces like the Leo I, AMX 13, T-62, M46 Patton, ect.pp. xD
Title: Re: Let us Create mod for CoH2!!
Post by: Andreas 'DMz' Boyce on July 01, 2013, 02:35:35 PM
You just got my attention :)
Title: Re: Let us Create mod for CoH2!!
Post by: BurroDiablo on July 02, 2013, 03:36:13 AM
They ( Relic ) don't rely on the game only but the community. They give tremendous support to the community, they promote every volunteered effort, appreciate it, praise it and share the success. They know very well that a living, proactive community will spread their franchise and keep it at the top. Because they're professionals, they know the dynamics of marketing which EF lacks at in every single aspect of this approach unfortunately.

Of course we don't have the same experience, expertise or marketing budget Relic has, we're not a professional games company so to expect that level from us is utterly stupid. But considering what little we do have, I think we've done pretty fucking well.
Title: Re: Let us Create mod for CoH2!!
Post by: Riggsman on July 02, 2013, 10:18:57 AM
I evaluate the work not by budget but the intention to keep the community in good health and responding the feed backs with positive attitude. You don't need money for that but capacity of managing a community. Sure indeed that needs expertise which I already said, it lacks here.

I evaluate your performance acc to how many tournaments you held ( money prize is not a must ), how many times you announced the dedicated EF casters on your front page, how you handle the feedback from the competitive players, how you share the success of the Mod ( if there's any ) with the constructive players and praise their work. You don't need money for these too.

If COH2 sucks, it's not because of it lacks animations, models, lay out, engine, snow maps etc but the slow and bad game play design and balance. However they have a great community relation which grants them a continuous "hype" and tolerance. You can't beat that.

Ignorance and arrogance is the enemy of this mod  and even million dollars can't help it.
Title: Re: Let us Create mod for CoH2!!
Post by: BurroDiablo on July 02, 2013, 06:26:47 PM
Hah, well CoH2 has only been out a week, so having a healthy community should be a given, even the worst games still have a decent healthy community at this point in time (not that I personally think CoH2 is a bad game, I quite enjoyed the beta). Its all well and good to measure stuff arbitrarily, but it's the budget that keeps those things in place. Positive attitudes are simple PR practice, I've worked in PR and I know if you don't stay positive you may very well lose your job since you're essentially the face of the company. At the end of the day, either at Relic or here, the design and balance are still down to a select few people. However we're here because we enjoy what we do, we enjoy it so much we work for free, but we're not here to appease people and we're certainly not here to read spiteful messages from ex-balancers who can't seem to let go. So again, trying to compare a small mod team made up of a handful of people to a multi-million dollar AAA games company, is stupid. Although I suppose it's flattering you can even make that parallel in the first place. ;)

Oh, and a million dollars would certainly help, not the mod since there's only so much we can do with that given it is... you know... a mod. But we could build giant statues to ourselves in the see-no-evil, hear-no-evil, speak-no-evil poses since we're so ignorant and arrogant :D
Title: Re: Let us Create mod for CoH2!!
Post by: Blackbishop on July 02, 2013, 06:29:12 PM
Ignorance and arrogance are the enemy of the mod I suppose, but no one said the enemy was only at home right?

You are ignoring a small detail here, this is our FIRST project and it is our hobby, which means we have other things to do rather than focus only in the mod and we are not particularly experienced developers/team members at all. So, expecting something more from us is really foolish no matter from what angle you evaluate the work.

Although I can say we have grown too much while working in this project(at least the active staff), I do expect our next one to be better.

It seems the author of this thread is no longer interested on it, so I'll lock it down until he regains his will because the topic is just being derailed.

Stay out of trouble lads!