Company of Heroes: Eastern Front

Announcements (Read-Only) => Announcements => Topic started by: Rikard Blixt on July 06, 2013, 06:53:16 PM

Title: Ostheer Released
Post by: Rikard Blixt on July 06, 2013, 06:53:16 PM
(http://media.moddb.com/images/articles/1/123/122715/auto/ostheereflogo.png)
Hello comrades!

Today is a special day because our new second faction, that is the third axis faction in Eastern Front mod, is now released. It is named Ostheer and represents the German armies that fought on the East campaign. We have being working on this project almost five years, and built it from scratch so everyone on the team hopes that you like the result.

The Ostheer features a complete new faction with new Command Trees, units and abilities that is designed to fight against the Red Army, we have spent the last months in the beta tweaking and tuning stats, so we expect the balance in this release is suitable for good gameplay and tactics. Thanks to all the balancers and beta testers that helped us to reach this state, your help is really appreciated.

(http://media.moddb.com/images/mods/1/10/9675/upgunned_kubelwagen.jpg)

(http://media.moddb.com/images/mods/1/10/9675/beutepanzers.jpg)

(http://media.moddb.com/images/mods/1/10/9675/flammpanzeriii.jpg)

On the AI depratment, Ostheer has a basic AI coding, because our AI coder had an accident he could no longer continue to help us, so don't expect improvements yet because you will be disappointed. However, props to Robotnik for assisting us with the Ostheer AI.

(http://media.moddb.com/images/mods/1/10/9675/Army_Fortress.png)

(http://media.moddb.com/images/mods/1/10/9675/Army_Elite.png)

(http://media.moddb.com/images/mods/1/10/9675/Army_Support.png)

As usual, there are things that we would like to polish more before release, but there would be more time to do that in the coming months. For now the Soviets will use their usual vehicle and building assets, except for the ones you have seen in the screenshots we have shown and except for the machine gun nest, which uses a new asset more close to what we wanted to depict in the original version. Ostheer has many tweaks left to do, but we will do it in the coming months. You can expect from us that we continue to support the mod as usual so, if you see something inaccurate you can be sure we already have it in our TODO list ;)... however, feel free to report it, we never know when we could forget something.

About the foreign troops intended to be part of Ostheer, this are old news though, but they are no longer part of a call-in in the support tree. We will release them as a reward faction(or a new faction a bit similar to Ostheer, but that depends of the changes we want to apply) so do not despair comrades! We really have a good selection of weapons for them and they are ready, so you will see them use their weapons and only seldom use of German equipment. In example, we have the Panceltoro 44M that Hungarians will use against their enemies, it is about the same caliber than the US bazooka, but it shouldn't be underestimated ;).

(http://www.majhost.com/gallery/blackbishop/Temp/44m_panceltoro.jpg)

About the Soviet faction, most of the factions feels the same, however, there were some changes made to make the gameplay more dynamic and to give players more choice about what tactic to use, you will see what we are talking about when you play as Soviet. Now, for the upcoming soviet models, we have the new SU85, SU122, IS2, SU76 and the T34 variants(76 and 85) being worked on. As you can imagine it is a lot of work, that's why they aren't finished for 2.0 but we expect to have them in the coming months.

(http://media.moddb.com/images/mods/1/10/9675/Gaz_43.jpg)

(http://media.moddb.com/images/mods/1/10/9675/rgd33_frag_grenade.jpg)

(http://media.moddb.com/images/mods/1/10/9675/Soviet_Infantry_Teams.jpg)

We also have removed some units from the reward panel: IS3 and Royal Marine Commandos; IS3 model is not ours, but we are also discussing what we should do with it, because not everyone is happy with this unit. Also, not everyone was happy with RMC either, because it hadn't a place in Eastern Front mod because you know, it is about the Eastern Front and Brits have nothing to do with them... however our reason to remove them is that they are not balanced in their current state, and that could break the experience of players with this new release, which is what we want to avoid. We intend to add a poll soon about what we could do with RMC, internally Devs have discussed this and we got our feedback so we want to know what the Eastern Front players would like we do with them, so far we have three choices: 1) Remove them, 2) Keep them as it, 3) Make a new faction with them(because will be easier to balance then)... but we will talk more about this process later.

We are also working on the campaigns, you could say half of the active team members are working on Ostheer and the other half in the Campaigns... this doesn't mean there is a lot of people around though ;). You could count them with your fingers :). Still progress is being made.

So, here we expect everyone enjoy this release, and hope everyone looks forward for the future updates and announcements that involve the community :). Thanks to all the people involved in this release and thanks to the community for waiting us all this time for this moment!

Thanks for downloading and continue to enjoy,

Eastern Front Development Team


Mirror List:
MediaFire (Torrent) (http://www.mediafire.com/download/sutsm7gu4ygz2hu/EF_Setup(2.1.0.1)_Full.exe.torrent)
MediaFire (Normal) (http://www.mediafire.com/download/xcac7zm5lv60pio/EF_Setup(2.1.0.1)_Full.exe)
ModDB (Normal) (http://www.moddb.com/downloads/start/56575/all)
ModsAholic (Normal & Torrent) (http://www.modsaholic.com/forums/index.php/files/file/28-eastern-front/)
Title: Re: Ostheer Released
Post by: Miles Dixon on July 06, 2013, 07:02:43 PM
Glad it is finally released and thanks!
Title: Re: Ostheer Released
Post by: Dzierzan on July 06, 2013, 07:03:10 PM
Bravo folks :).
Title: Re: Ostheer Released
Post by: wothan on July 06, 2013, 07:11:00 PM
Great new  :P
Title: Re: Ostheer Released
Post by: Stuttgart30 on July 06, 2013, 07:32:09 PM
You guys are awsome. This mod is absolutely great! Eastern Front is much much much better than CoH2, which is - at least for me - a disappointment, unfortunately. With Ostheer EF is even better now! Thanks, fellas...
Title: Re: Ostheer Released
Post by: Sotahullu on July 06, 2013, 07:37:55 PM
Why is it Version 2.10? I thought it was 2.00?
Title: Re: Ostheer Released
Post by: Jackiebrown on July 06, 2013, 07:43:46 PM
Found three bugs with Brandenburger squad: squad spawns with no weapons and high explosive charges ability is greyed out and does not tell you what is required and camouflage ability does not activate when pressed. Still great faction though and great mod keep up the good work.
Title: Re: Ostheer Released
Post by: Felp0s on July 06, 2013, 08:48:52 PM
Just putting out an interesting idea I have for the foreign troops. Have you guys ever thought of placing them in both the Allies and Axis slots to show their change of sides during the second world war? Thanks!
Title: Re: Ostheer Released
Post by: wolf420 on July 06, 2013, 10:39:34 PM
awsome im updating now:)
Title: Re: Ostheer Released
Post by: panthertank67 on July 06, 2013, 11:30:21 PM
I have some bugs from PE the Jagtiger is a cube that sais missing RPm or something and the jagpanzer Iv guns don't move to shoot something the shots just curve. :P Loving ostheer though XD
Title: Re: Ostheer Released
Post by: Blackbishop on July 06, 2013, 11:36:10 PM
My bad... it should be fixed in the next patch.
Title: Re: Ostheer Released
Post by: SooSFan on July 07, 2013, 01:05:33 AM
Nice Finally but wheres the sturmtiger ? How can i build it ingame or did you removed it  ??? would be uncool if i mean theres no real reason to take ostherr without that Beast btw well the kv 2 is now more like a useless brick not a better beast and only one like tiger 1 :(
Title: Re: Ostheer Released
Post by: Blackbishop on July 07, 2013, 01:25:58 AM
@SooSFan
I can't take your feedback seriously if you are saying it is boring pick up Ostheer just because it doesn't have the Sturmtiger.
Title: Re: Ostheer Released
Post by: SooSFan on July 07, 2013, 01:41:39 AM
But it would be so cool.
Well i mean theres no real reason to take ostherr for me without the sturmtiger because most of the units are not so good and Panzer Elite was already good enough so the sturmtiger ist the only unit which could be as good as the jagdtiger and well If i wanna have a only one on the battelfield tank the tiger is good enough while i can use good units like the mg42 team or the nebelwerfer with wehrmacht   
Title: Re: Ostheer Released
Post by: Konigsberger34 on July 07, 2013, 03:35:28 AM
Do you need to have 2.7 on steam for it to work?  I am using it without steam and it keeps crashing : (
Title: Re: Ostheer Released
Post by: spook on July 07, 2013, 03:40:22 AM
will help seed torrent once finished.

Download Speed: 58444 kbps (7305.5 KB/sec transfer rate)
Upload Speed: 13051 kbps (1631.4 KB/sec transfer rate)
Title: Re: Ostheer Released
Post by: Blackbishop on July 07, 2013, 03:57:33 AM
Yes, since we announced in the previous patch that from that day we will only support the Steam version.
Title: Re: Ostheer Released
Post by: wolf420 on July 07, 2013, 03:58:11 AM
the is-3 was ok even though i only used it once but the RMC i would say make a whole new faction with them as they are they you lose a lot of good units that i like to use alot like the HMG crew and the firefly tank and morter crew


fyi using a sniper as an advanced scout for your morter and arty crews is op for killing heavily defended choke points with no real flanking points
Title: Re: Ostheer Released
Post by: Dreamerbg on July 07, 2013, 09:32:29 AM
Comparing Sturmtiger with Tank or TankDestroyer is wrong.
Sturmtiger only shoots when you pay muni and its power is mainly AntyInfantry. Brumbar is doing the exact same thing but without muni cost.
Ofcourse the dmg is not that high but still it is more effective.
Title: Re: Ostheer Released
Post by: HomerSimpson on July 07, 2013, 11:52:37 AM
Thank you so much for this great piece of art/work. It is amazing that a mod-project was kept alive over such a long time and that you spent that much of your freetime on creating something a lot of people will enjoy. Keeping history alive is a difficult and important task and you managed to do it.  :)
Greetings from Germany.
Title: Re: Ostheer Released
Post by: G2money on July 07, 2013, 03:06:23 PM
Ostheer is AMAZING! Bumped into some small glitches and bugs, but that's to be expected. The upgrades and switching tactics really keep a game interesting, even when playing a two/three hour match.

Dare I say.. Even better than the soviets?  :-X


Title: Re: Ostheer Released
Post by: Sotahullu on July 07, 2013, 03:39:44 PM
Why there is mention of Mortar team in Ostheer Guide but there is no option to build it?
Title: Re: Ostheer Released
Post by: TheVole on July 07, 2013, 03:43:12 PM
Do you need to have 2.7 on steam for it to work?  I am using it without steam and it keeps crashing : (

Will only work with the new steam version
Title: Re: Ostheer Released
Post by: Gerrit 'Lord Rommel' G. on July 07, 2013, 04:14:14 PM
Why there is mention of Mortar team in Ostheer Guide but there is no option to build it?
The guide was based on the First Ostheer Beta. So this guide isn't up to date for the Ostheer release.
Title: Re: Ostheer Released
Post by: Alexander 'ApeMen' J. on July 07, 2013, 05:08:01 PM
Why there is mention of Mortar team in Ostheer Guide but there is no option to build it?

originaly we had the haldtrack in t3 and a mortar in t2
but we skiped this for gameplay and balance reasons and moved the halftrack into t2 which replaced now the old mortar
Title: Re: Ostheer Released
Post by: Hendrik 'DarcReaver' S. on July 07, 2013, 05:08:53 PM
Why there is mention of Mortar team in Ostheer Guide but there is no option to build it?

originaly we had the haldtrack in t3 and a mortar in t2
but we skiped this for gameplay and balance reasons and moved the halftrack into t2 which replaced now the old mortar
We should update the guide to avoid confusion.
Title: Re: Ostheer Released
Post by: plongstocking on July 07, 2013, 07:45:36 PM
When I try to launch EF I'm now getting a message "primarycache setting for [number] is set to non-existent cache [number]" and the game doesn't launch.

What can I do to fix this?
Title: Re: Ostheer Released
Post by: Rikard Blixt on July 07, 2013, 08:23:14 PM
When I try to launch EF I'm now getting a message "primarycache setting for [number] is set to non-existent cache [number]" and the game doesn't launch.

What can I do to fix this?

Steam issue, try the following steps; some guy said it worked for him.
https://support.steampowered.com/kb_article.php?ref=3134-TIAL-4638
Title: Re: Ostheer Released
Post by: RedMan on July 07, 2013, 10:57:09 PM
Что на счёт перевода нововведений на русский язык?
Title: Re: Ostheer Released
Post by: Rikard Blixt on July 07, 2013, 11:22:25 PM
Частично переведены и будет закончена вовремя.

Its partly translated and will be done soon.
Title: Re: Ostheer Released
Post by: SSonne on July 07, 2013, 11:54:33 PM
I`m really speechless
about the improvements from beta -> OSTHEER !
so I´ll suggest the whole MOD-Team for the Ritterkreuz at the OKW   ;)


Please keep on supporting this great MOD and have an open mind about the suggestions from the community-
for example @ those ones who decided to drop the mortar team.... wtf?!
I want my money mortar back!!!
please don`t leave the Ostheer without infantry indirect fire support...



best regards
SSonne

Title: Re: Ostheer Released
Post by: Hendrik 'DarcReaver' S. on July 08, 2013, 12:03:39 AM
Well, you still have the ISG support gun, which works as mortar. The 81mm mortar version didn't seem unique at all.
Title: Re: Ostheer Released
Post by: Monos on July 08, 2013, 12:16:46 AM
So many whinethreads because the mortar has changed it's apperence. The new support gun looks much cooler and seems more unique. It's projectile seems to land faster since it does not go as far straight up as normal mortar.

Whats not to like?
Title: Re: Ostheer Released
Post by: punisher on July 08, 2013, 12:19:35 AM
after installing this patch the game is not working .
it enters the game , i choose the race to play and press start . when prompted to press any key to play , the game crashes to desktop .
what is wrong because before this patch the eastern front worked perfect with the latest patch before this .
Title: Re: Ostheer Released
Post by: Blackbishop on July 08, 2013, 12:21:22 AM
@punisher
You should at least post your warnings.log if you want we follow your issue. But from your depiction of the problem, are you playing with the Retail or the old Steam verson instead of the New Steam version?
Title: Re: Ostheer Released
Post by: punisher on July 08, 2013, 12:24:45 AM
i only know that the game is not original and i don`t have any steam in my pc.
the game is cracked .
Title: Re: Ostheer Released
Post by: Rikard Blixt on July 08, 2013, 12:26:54 AM
after installing this patch the game is not working .
it enters the game , i choose the race to play and press start . when prompted to press any key to play , the game crashes to desktop .
what is wrong because before this patch the eastern front worked perfect with the latest patch before this .

You need Patch 2.700 of CoH.
http://community.companyofheroes.com/forums/community-news-feed/topics/How-to-switch-to-the-new-Steamworks-Company-of-Heroes for h ow to get it.
Title: Re: Ostheer Released
Post by: punisher on July 08, 2013, 12:36:09 AM
but the game is not original .
this will work ?
Title: Re: Ostheer Released
Post by: Blackbishop on July 08, 2013, 12:47:19 AM
If it is not original it won't work.
Title: Re: Ostheer Released
Post by: Sommarkatze on July 08, 2013, 01:16:52 AM
You did a really good job guys! The abilety to recover enemy tank wrecks made my day! Funniest thing ever! :D
If you guys ever hit Stockholm give me a call and the beer and man love is on me! :D ( Rizz <3)
Title: Re: Ostheer Released
Post by: SSonne on July 08, 2013, 01:43:49 AM
Well, you still have the ISG support gun, which works as mortar. The 81mm mortar version didn't seem unique at all.

So many whinethreads because the mortar has changed it's apperence. The new support gun looks much cooler and seems more unique. It's projectile seems to land faster since it does not go as far straight up as normal mortar.

Whats not to like?


You are all right, but....

its all about my new mapping project and after visual problems in the beta (gladly solved!) now this

Okay, Ill shut up right now and
cheers to the crew :)

SSonne
Title: Re: Ostheer Released
Post by: Hendrik 'DarcReaver' S. on July 08, 2013, 01:49:08 AM
well, sorry for that in convenience then, but we think the halftrack is better instead and adds more character to t2 than a 1to1 Wehr mortar copy :)
Title: Re: Ostheer Released
Post by: Sotahullu on July 08, 2013, 06:43:39 AM
Wait second...

What happened to half-tracks 15mm guns?
Title: Re: Ostheer Released
Post by: Jeff 'Robotnik' W. on July 08, 2013, 06:50:42 AM
Wait second...

What happened to half-tracks 15mm guns?

or 20mm depending on which version :P

Hmm, im wondering theis too, i cant remember when it disappeared or why
Title: Re: Ostheer Released
Post by: Mad hatters in jeans on July 08, 2013, 06:30:52 PM
So I reinstalled CoH had a few battles and I like the Ostheer. The swapping between Assault and support is an interesting dynamic.

I don't see a huge number of upgrades necessary, which is good keeps the focus on the gameplay and with the swapping mechanic I imagine an upgrade building would be excess to requirements.
I want to play around with the Doctrines some more but I can say they're all very unique in their own rights.

The Marksman is pretty badass with some vet, the build-able fortifications is a curious take on bunkers. The foxhole upgrade for (is it in Fortress skill tree?) Landsers is another interesting take on the basic trench building thing.
Anyone tried the combat training for the engineer unit? I haven't yet because 75 munitions D:. Maybe I'll test that later.

Oh and I did try the Brandenburgers parachute unit the instant territory capture for 50 munitions is another interesting dynamic, I can see that being very handy for those maps with cut-off sections in them. I'll have to experiment with them more.
Who am I kidding I have to experiment with everything more.
Has the skin changed for the KV2? I noticed it looks much much better now

Two of the new 6 player maps have CTD for me while playing, one I suspect because it's so big. The other had the lightning weather (any way to change the weather on maps? I've totally forgotten).
But they all look very pretty and I had the time of my life while the game was operating XD. It might just be my pc, I'll give them another spin with lowered graphics settings and see if that doesn't help.

I can't really comment on much yet, it's been so long since i've even looked at CoH. Incidentally with the "New steam version" of the game do I need to have Opposing fronts installed at the same time?

Hats off to you guys I'm definitely going to tinker around with this some more, love all the new toys units you've introduced.

Title: Re: Ostheer Released
Post by: ruffy on July 09, 2013, 07:59:46 AM
disappointing, I've downloaded but can not play because it has not been updated patch 2.700
how to get a 2700 patch easily without CD key? :'(
Title: Re: Ostheer Released
Post by: Dreamerbg on July 09, 2013, 09:21:33 AM
You if have original CoH game there is a tool to recive your CD-key. (If you do not have your original Company of Heroes CD-Key you can use our Key Retrieval Tool located here: https://cohtool.sega.co.uk/.)
Title: Re: Ostheer Released
Post by: PoliorcetE on July 09, 2013, 11:46:39 AM
hi all

i don't find what units use tm35 mines   ???
it's not possible to make soviet firebase now without doctrine ?
there's no beuttepanzer skin for cromwell ?

love the elephant skin , very beautifull

A+
Title: Re: Ostheer Released
Post by: Blackbishop on July 09, 2013, 05:20:51 PM
Nope we don't have a new skin for the cromwell. Strelky uses at mines IIRC. Firebases can only be built with Propaganda IIRC.
Title: Re: Ostheer Released
Post by: Hendrik 'DarcReaver' S. on July 09, 2013, 05:48:06 PM
AT mines are not used at the moment but we're looking for ways to reintroduce them.
Title: Re: Ostheer Released
Post by: PoliorcetE on July 09, 2013, 06:38:44 PM
ok
thx for answers

A+
Title: Re: Ostheer Released
Post by: Monos on July 09, 2013, 07:41:33 PM
To the pirates here. You can get COH Gold on steam (vCOH and OF (All you need for all factions)) for only 14,99Euro.
Original COH alone for 7,99Euro. I played it pirated for three or some years and i don't regret the buy. Even though it's really old. It's just that great.
Title: Re: Ostheer Released
Post by: ruffy on July 10, 2013, 06:57:18 AM
You if have original CoH game there is a tool to recive your CD-key. (If you do not have your original Company of Heroes CD-Key you can use our Key Retrieval Tool located here: https://cohtool.sega.co.uk/.)

I use an unofficial game  :'(
Title: Re: Ostheer Released
Post by: BromZAR on July 10, 2013, 08:13:20 AM
Доброго времени суток. Подскажите какой юнит у Остхеера отвечает за удержани и прирост ресурсов точки. Спасибо и пардон за плохой английский.

Good day.Please tell my, what Ostheer unit in charge of holding and increase resources point. Thanks and sorry for bad english.
Title: Re: Ostheer Released
Post by: Rikard Blixt on July 10, 2013, 10:05:16 AM
The Opel Maultier (Build from HQ)
Title: Re: Ostheer Released
Post by: Waltari on July 10, 2013, 10:07:54 AM
Hi all,
Here is my mirror of patch

uptobox.com/h0zz8tlg59ff
uptobox.com/tbupi4i27w2a

if you need full speed of DLs use this site. unrestrict.li/

Enjoy !

(Sorry, you are not allowed to post external links. ) please add htttp to links.
Title: Re: Ostheer Released
Post by: BromZAR on July 10, 2013, 01:12:59 PM
Существует ли описание всех имеющихся юнитов Остхеера и когда возможна русификация?

Is there a description of all available units Ostheer and when possible Russification?
Title: Re: Ostheer Released
Post by: donthateme on July 10, 2013, 06:40:49 PM
Congratulations to the Ostheer-release!
Title: Re: Ostheer Released
Post by: Blackbishop on July 10, 2013, 07:13:20 PM
Thanks :D!
Title: Re: Ostheer Released
Post by: nacho on July 11, 2013, 07:03:24 PM
I think that you should keep the brits, and the peopole that want to take out them should not play with them because there are some peopole like me that want to have the most factions as possible, so dont remove them please, also make them better and create another factions like italians or japaneese because there are all germans in the game and pherhaps could be better to have  some other axis factions.
If you could do that I just say thank you very very much guys.
Title: Re: Ostheer Released
Post by: Dzierzan on July 11, 2013, 07:47:27 PM
More factions doesn't mean the game will be better. If I were devs, I'd remove totally RMC. They're unnecessary work. But like they wrote, they're gonna make a pool about it and I hope it will be ready soon.
Title: Re: Ostheer Released
Post by: Marshall on July 11, 2013, 10:23:27 PM
Hello guys,

I have to say, Eastern Front is probably the most advanced mod I've seen so far.
Thing is, I can't run it, and I have no idea what the reason might be. I installed the mod correctly. When I start the launcher and click 'Play' my Steam status changes to 'in-game' but except that nothing happens - the game doesn't start. When I try to click 'Play' button again Steam displays a message saying 'Application already running'. Besides, when I run Task Manager it displays RelicCOH as an active process, however, as I mentioned, nothing happens and all I can see is my desktop. What can I do to make it run correctly? Please help.
Title: Re: Ostheer Released
Post by: Hendrik 'DarcReaver' S. on July 11, 2013, 10:33:12 PM
It takes a while to start on some pcs. Just wait like 30 seconds and it willmost likely start. If it doesn't start within 1-2 minutes there's something wrong, though.
Title: Re: Ostheer Released
Post by: Marshall on July 12, 2013, 12:21:26 AM
Lol, you were right. It took my old PC more than 2 minutes to start COH: EF but it eventually did it. A little patience is all I needed. Thanks! :)
Title: Re: Ostheer Released
Post by: Michaelcycle13 on July 12, 2013, 07:07:38 AM
In answer to Marshall, I have that problem too and I'm running some great gaming comps here in my home. I found that pressing 'play' and then waiting some time, and then going to the start-bar and clicking the steam icon to go into 'library', that once library for steam is opened it'll snap to launch.
I'd like to add my thoughts to the mod, I was apart of the Beta and made some suggestions but I'd like to see some things fixed.
1. Marder II health, my Marder was getting ripped to pieces at range against a T-70, takes three shots from the russian tin-can to render the Marder useless.
2. Russian MG Bunker health, Apparently a Panzer IV and two panzerjager squads cannot silence a Russian bunker when it's being repaired by two damaged russian engineer squads. (When I say damaged I mean there are 1 or 2 people left in each squad). The Russian bunker repairs sooo quickly! Was repairing faster than my forces could damage.
3. Capturing Rate on Panzerjagers, too slow man... too slow...
4. The great Famo cannot revive enemy tanks, ran into the problem multiple times, couldn't get back T-34's.
5. Crumbled enemy T-34's now vanish from the battlefield, not ran over, not destroyed ruins, just vanish.
6. Panzerjagers are inefficient against enemy armor, several scenarios show lack of accuracy and health.
7. T-34's match Panzer VI? They seem to act equivalent in the mod, dealing similar damage. Not sure if that's intentional.
8. Panzerfusiliers match Command Squad? They seem to act equivalent in the mod, dealing similar damage. Not sure if that's intentional.

Anyways, those are the issues I've uncovered so far, some might be intentional but I'd like to voice my opinion. Besides that...
FANTASTIC WORK! Ostheer is amazing and it more developed and structured since it's Beta phase, excellent work guys. I'm going to go on and play right now actually.
Title: Re: Ostheer Released
Post by: Michaelcycle13 on July 12, 2013, 08:58:56 AM
Okay just played another game. Got some more to add
1. T-34, is wayyy too good, too good at running men over and deals out too much damage. Armor is too thick, not historical and not realistic.
2. In-balance with a two bar vet mortar and jagers. A squad of Jagers was point blank against the mortar and the single mortar riflemen annihilated the entire squad.
3. Cocktails, I threw two cocktails at a damaged sturmpanzer, and it died. ??? Whaaattt?
Anyways that's my piece of advise.
Title: Re: Ostheer Released
Post by: Mad hatters in jeans on July 12, 2013, 01:02:49 PM

2. In-balance with a two bar vet mortar and jagers. A squad of Jagers was point blank against the mortar and the single mortar riflemen annihilated the entire squad.
Looks like those Jagers messed with the wrong mortar crewman. XD

3. Cocktails, I threw two cocktails at a damaged sturmpanzer, and it died. ??? Whaaattt?
Anyways that's my piece of advise.
I haven't really tried the molotovs vs vehicles much, maybe they're reverted them to being good vs vehicles?
Title: Re: Ostheer Released
Post by: AdmV0rl0n on July 12, 2013, 02:37:39 PM
Congratulations to the whole EF team. I am aware that you have put in enormous work on this, and you have added personally to my enjoyment of the game to a huge degree and I want to thank you here, and now for all your efforts.

As an aside, I'm personally sad to see you remove RMC. I really think thats something you guys should have discussed more widely before making your choice. The RMC were frankly better than the normal brits, at least not as unhinged. You've put so much work in to make them and now throw that away? I don't understand. Surely the team of people who put all that work in must not be happy to see it die? You made a better brit faction, with IMHO better balance in terms of the game than relic did.. and you reove it?

Although you are right, your focus was the Eastern Front, Stalin asked the Brits repeatedly for a second front. So I appeal to your whole team here and now, provide the front in game as you did and put the RMC back :) To quote history ! 'second front now!' :)

Balance can be worked on, but honestly, I like Eastern Front because you guys add content into the game. Its almost always been as solid as a production release, and you guys should be rightly proud. But please be aware, your value is in adding in the units, not in removing chunks. Its now a less rich, less interesting, less fun add on.

For now, while I appreciate the Osteer, I can't change my version. I prefer the RMC. This obviously means I can only play with friends on the same version, but what can I do.

However this pans out, thanks for your efforts, You guys have added immesurable fun to my CoH install for a long time







Title: Re: Ostheer Released
Post by: Kavkazets74 on July 14, 2013, 05:41:15 PM
Friends help please! I CoH is true pirate. I downloaded the Eastern Front and tried to install, choose the directory but running a regular where there is no Soviet Union in the fight :(. What am I doing wrong? :( :-[ ??? ???
Title: Re: Ostheer Released
Post by: Dreamerbg on July 14, 2013, 06:09:36 PM
Friends help please! I CoH is true pirate. I downloaded the Eastern Front and tried to install, choose the directory but running a regular where there is no Soviet Union in the fight :(. What am I doing wrong? :( :-[ ??? ???
Using pirate CoH which is not the latest CoH version (2.700)
Title: Re: Ostheer Released
Post by: Alexander 'ApeMen' J. on July 15, 2013, 12:27:20 AM
Friends help please! I CoH is true pirate. I downloaded the Eastern Front and tried to install, choose the directory but running a regular where there is no Soviet Union in the fight :(. What am I doing wrong? :( :-[ ??? ???
Using pirate CoH which is not the latest CoH version (2.700)

and we always said we wont support illigal versions of CoH
Title: Re: Ostheer Released
Post by: Spieel on July 16, 2013, 10:48:12 AM
I can't wait to try this, sadly still hasn't downloaded the 2.700  version as I'm still stuck in the stone ages with a 3gb cap... But mad props to you guys for releasing it. I'm definitely making a plan to get it now.
Title: Re: Ostheer Released
Post by: DarkXess on July 16, 2013, 06:19:21 PM

Hey guys, mind updating our link please? You have it directly to the download link and that would mess our download statistics up etc...

Also we spend a lot of time writing and putting up your download page. So if you dont mind, link to this one http://www.modsaholic.com/forums/index.php/files/file/28-eastern-front/ please, thanks :)
Title: Re: Ostheer Released
Post by: Alexander 'ApeMen' J. on July 18, 2013, 09:05:01 PM
which was my front section?

(http://www7.pic-upload.de/18.07.13/fijrvli7oo55.png)

klaus i think we are wrong here...
Title: Re: Ostheer Released
Post by: Max 'DonXavi' von B. on July 18, 2013, 09:36:33 PM
which was my front section?

(http://www7.pic-upload.de/18.07.13/fijrvli7oo55.png)

klaus i think we are wrong here...

(http://imageshack.us/a/img801/3003/9mrl.png)
Title: Re: Ostheer Released
Post by: Dreamerbg on July 18, 2013, 09:46:02 PM
I told you **german name** that we need to go left on the last crossroad  ;D
Title: Re: Ostheer Released
Post by: aaardvark_11 on July 26, 2013, 02:29:38 AM
I've just downloaded the new EF Ostheer update and fully updated EF using the launcher. I'm now using the Steam version, and the game works, but if I play at anything other than the 2nd lowest screen resolution, the game crashes as soon as I press "accept" in the options menu. I used to be able to use a much higher resolution with no problems at all, and still can with other versions of CoH. What's the problem? Can anyone help? It really isn't as good in the lower resolution, and I'm considering returning to the old version. Can I do this?
Title: Re: Ostheer Released
Post by: JuhwannX on July 26, 2013, 03:03:43 AM
I've just downloaded the new EF Ostheer update and fully updated EF using the launcher. I'm now using the Steam version, and the game works, but if I play at anything other than the 2nd lowest screen resolution, the game crashes as soon as I press "accept" in the options menu. I used to be able to use a much higher resolution with no problems at all, and still can with other versions of CoH. What's the problem? Can anyone help? It really isn't as good in the lower resolution, and I'm considering returning to the old version. Can I do this?

No. You can't.
Title: Re: Ostheer Released
Post by: Blackbishop on July 26, 2013, 03:45:17 AM
You can return to the old version whenever you want, but so far Ostheer can only be played in the Steam version. So, it is up to you which version you play, but you will miss all the updates.
Title: Re: Ostheer Released
Post by: aaardvark_11 on July 26, 2013, 09:07:04 AM
But is there any way I can play Ostheer in higher resolutions, or will it only work at low res?
Title: Re: Ostheer Released
Post by: Rikard Blixt on July 26, 2013, 11:32:02 AM
But is there any way I can play Ostheer in higher resolutions, or will it only work at low res?

If you start up "Company of Heroes (New Steam Version)" from your Steam Library, do you still have resolution problems? I haven't heard of anything not being able to play in high res (myself I play in 1920x1080) before.