Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: Todstyak on July 06, 2013, 11:29:47 PM

Title: Ostheer: why switch pools
Post by: Todstyak on July 06, 2013, 11:29:47 PM
I like to think I know alot about why balance descisions are made but I don't get why the Ostheer need their units split up into two different pools that take time and munitions to switch after the first choice. Can somebody explain why this is necessary?
Title: Re: Ostheer: why switch pools
Post by: Tico1990 on July 06, 2013, 11:50:50 PM
I'm going with: uniqueness(sp?) of the faction.

Cheers
Title: Re: Ostheer: why switch pools
Post by: The Failicus on July 07, 2013, 12:23:12 AM
No clue mate, I think it could also work if they made both one time buys, like researches for a higher cost, but I haven't played enough to know.

So, I'll go with uniqueness.
Title: Re: Ostheer: why switch pools
Post by: Gerrit 'Lord Rommel' G. on July 07, 2013, 12:40:16 AM
You have to decide: You cant bring defense power without losing some offensive power.
You cant bring heavy anti tank without losing heavy anti infantry power.
Title: Re: Ostheer: why switch pools
Post by: anakond on July 07, 2013, 01:34:37 AM
It's done to break up your teching choices and introduce an element of a gamble. Good job on the faction, wish fucking relic would purchase your mod and release it as an official expansion pack.