Can we perhaps use them as a substitute faction for vBrits? I mean a complete overwrite
However, my decision pivots on one question: What did the Royal Marines really do?
Here's an idea (but I don't know if its a good idea), if the Ostheer is going to get a foreign faction, why not make the RMC a foreign faction for the Allies? Maybe they could have soldiers and vehicles from minor countries that helped the Allies during WW2 like maybe the Free French or something :P.
I don't really know what to vote for personally because I do not really see how the RMC fits in to the Eastern Front, but I kinda liked their playstyle and now even fewer people play the British faction. But I do think that the real focus should be on Soviets and Ostheer.
Here's an idea (but I don't know if its a good idea), if the Ostheer is going to get a foreign faction, why not make the RMC a foreign faction for the Allies? Maybe they could have soldiers and vehicles from minor countries that helped the Allies during WW2 like maybe the Free French or something :P.
I don't really know what to vote for personally because I do not really see how the RMC fits in to the Eastern Front, but I kinda liked their playstyle and now even fewer people play the British faction. But I do think that the real focus should be on Soviets and Ostheer.
Here's an idea (but I don't know if its a good idea), if the Ostheer is going to get a foreign faction, why not make the RMC a foreign faction for the Allies? Maybe they could have soldiers and vehicles from minor countries that helped the Allies during WW2 like maybe the Free French or something :P.
I don't really know what to vote for personally because I do not really see how the RMC fits in to the Eastern Front, but I kinda liked their playstyle and now even fewer people play the British faction. But I do think that the real focus should be on Soviets and Ostheer.
id like to see brits that are slightly changed from original relic design but not much. how this is achieved, depends, either introduce a faction like rmc or simply edit the brits
so i think the most annoying parts of brit faction are slow and expensive infantry, trenches and free ops. some other things could be better designed too yes, but the core of brit problems comes from these because they make infantry broken in many aspects.
so id do the following:
- reduce infantry section and sapper cost by 1/3, to 300 and 200 respecivly
- remove slow walk speed they have in enemy teritory
- give infantry normal walking speed retreating instead of running
- remove free ops completely, brit truck would still lockdown sectors but not provide op. secured resourcing upgrade would still be available on all 3 trucks
- make trenches to function more like sandbags or neutral house, meaning they provide far less cover and cant be deleted and therefore garrisoned by enemy
these changes combined would make brit able to field alot more infantry and also be more confortable to play, but at the same time, without free ops and nerfed trenches, they wouldnt be able to have the munitions or fuel to mass upgrade/tech or spam invincible trenches. they would function much more like other factions with more emphasis on infantry and less on gimmicks
now id leave lts and their vet for now, if you think it would promote blobbing i disagree, because less munitions means less brens/riflenades/healing. in that regard theyd be in line with things like mass bars with flamers, piospam, grenspam or pgren with group zeal. every faction blobs stuff up, but they can also split, something brits in current relic incarnation cant.
that said other stuff like doctrines and vehicles i wouldnt change aswell. in the end i think theyd play similar but without really annoying things. i guess there are some things thatd need change like recon, maybe full sprint speed. and i always hated how brit vickers takes pop but cant rotate, while vierbel can and has insane dmg aswell, but whatever.
well i hope u do something like this, because if you go for entire redesign of brits, id say pe need one too with their mass variety of hts, but no main battle tank, no good arty, weak ability to lay field defenses, etc
You have to remember that all british infantry are naturally tougher than all other in fantry. So you cant just change 1 thing about them without making 2000 more. Also we dont touch vCoH factions. If that was the case werh blitz shower would be re balanced. Nades that not only stun normal infantry, preretreat but even while retreating.
Keep the RMC.
However, I think we should combine some of the ideas in this thread. I think for doctrines, they could have RAF, Royal Navy support, and something like the Free French as choices. I also personally think that the foreign faction for the Axis should be its own faction instead of reward as well. I don't know how the devs'd feel about that but that's just my two pennies. Anyways for RMC they should have a dedicated sniper. It would be amazing. I also say they should get a command squad like the SU. Anyways I hope they stay. :)
I'll like to suggest an alternative solution to the Royal Marine Commando issue. Create a new faction modeled after 1st Canadian Army and make the Royal Marines one of their 3 optional supports. There are a number of advantages to this approach:
1) Historically 1st Canadian Army was responsible to clearing the North-West European coast (Northern France, West Belgium, Netherlands) and frequently fought with the support of the real Royal Marines (cf. Battle of the Scheldt on Wikipedia).
2) 1st Canadian Army used predominantly British equipment (which players want to use in a more aggressive manner), but were responsible for the creation of some interesting equipment of their own (eg Wasp IIC, Ram Kangaroo, Sexton) which could be highlighted in the Canadian Faction.
3) It doesn't involve modifying the existing British Army (which the mod creators have no interest in doing)
4) 1st Canadian Army included Canadian, British and Polish units (as well as American, Belgian, Dutch and Czech units at different times) giving it a multinational feel similar to the Ostheer faction
5) It avoids the issue of having a "Commando Faction" which would seem imbalanced compared to the other factions.
Ideas for Canadian units could include:
2-inch mortars (A common piece among British infantry: lighter and handier than other mortars, but with less range and less power)
Bren carrier with Wasp IIC upgrade (This flamethrower equiped Bren carrier had a fuel tank on the rear allowing the vehicle to still be used as a troop carrier)
Ram Kangaroo (Heavy infantry transport)
Humber Armoured Car (Humber II had a HMG and a LMG, upgrade to Humber IV for a 37mm gun)
Sherman V (Upgrade to Sherman IC [more commonly called the Firefly]
Archer (A defensive AT vehicle that featured a 17pdr firing over the rear of the vehicle)
Sexton (A SP 25pdr on a modified Ram tank chassis)
Royal Marines could function as a form of elite infantry for the Canadian base faction, with the option for more Royal Marine equipment if one chooses Royal Marine Support.
Obviously this would all be a ton of work, but I hope the idea of a Canadian Army might give some inspiration.
and frequently fought with the support of the real Royal Marines (cf. Battle of the Scheldt on Wikipedia)
Quoteand frequently fought with the support of the real Royal Marines (cf. Battle of the Scheldt on Wikipedia)
Were they responsible for fortifying the centre island with the high fuel and ammunition and then spamming 25 pounders to bombard the German positions?