Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Bugs & Tech Support => Topic started by: chaosval3 on September 29, 2013, 04:00:09 PM
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So far I only stumbled on two: The Guards Mosin Nagant does not have any shooting fx.
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The soviet vet 3 sniper team does not have its reinforcement cost noted. It doesn't say how much it costs and popcap etc...
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Oh and it seems that the Zis-2 sets of a teller mine, is this intentional?
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Oh and it seems that the Zis-2 sets of a teller mine, is this intentional?
I think other AT guns do so as well
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ostheer t3 tip on modernization still says: allows panzerwerfer 42 which was moved to t4
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And the lack tracers on the g43 and the scout car. i'm not saying this is EF devs fault but it would be nice to have them in a future patch.
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Noticed tonite that the Famo could not rebuild panthers anymore. NM just saw that in 2.2 it was moved to the fortress doctrine.
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Ok, I'll check the G43 tracers and which Gaz tracers? Because it uses both, dp28 and maxim.
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this is what happened after loading a save game, on random spot when the mortar or howitzer hit anywhere on the ground
(http://i.imgur.com/W4iba7e.jpg)
and this one is on a loading screen while exiting a won/lost game against AI
(http://i.imgur.com/fTf8HjJ.jpg)
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Landseer healing ability doesn't affect MG42 Squads from defensive doctrine.
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Ok, I'll check the G43 tracers and which Gaz tracers? Because it uses both, dp28 and maxim.
Not gaz, the PE scout car. And the t90 lack of tracers you should check.
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Okay guys I think I found a few more bugs:
1. The OH Marksman cannot correctly uncloak like the Soviet Sniper can which is annoying for him to constantly walk at a snail's pace..
2. The Sturmpanzer IV only seems to cost 4 pop cap 0.o?! Also when deployed the limit indicator says: 'Blank'
3. The Panzer 38 projectile travels underground which looks weird.. Is this easily fixable?
That is all for now again :)
Kind Regards,
A devoted fan,
warhammerchaosgod
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Ok, I'll check the G43 tracers and which Gaz tracers? Because it uses both, dp28 and maxim.
Not gaz, the PE scout car. And the t90 lack of tracers you should check.
PE Scout car was never modified AFAIK, so it has the original tracers.
Also, G43 does have traces. You probably looked at the wrong place ;).
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Landseer healing ability doesn't affect MG42 Squads from defensive doctrine.
What doctrine is that? Ostheer has these trees: Army Fortress Troops, Army Elite Troops and Army Support Troops and AFAIK there is not a MG42 call-in/unit unlock in any of them.
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[...]
1. The OH Marksman cannot correctly uncloak like the Soviet Sniper can which is annoying for him to constantly walk at a snail's pace..
[...]
Replay or didn't happen ;).
[...]
2. The Sturmpanzer IV only seems to cost 4 pop cap 0.o?! Also when deployed the limit indicator says: 'Blank'
[...]
Have you looked how much costs to call a StuH42 ? :).
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this is what happened after loading a save game, on random spot when the mortar or howitzer hit anywhere on the ground
(http://i.imgur.com/W4iba7e.jpg)
and this one is on a loading screen while exiting a won/lost game against AI
(http://i.imgur.com/fTf8HjJ.jpg)
Most likely these issues are not from EF, but from CoH. So we cannot do anything to fix it atm.
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Fixed:
* Marksman missing uncloak button.
* Sturmpanzer IV limit text.
* Kar98k tracers on PGrens.
* Sdkfz. 221 tracers (aka SC).
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Ok, I'll check the G43 tracers and which Gaz tracers? Because it uses both, dp28 and maxim.
Not gaz, the PE scout car. And the t90 lack of tracers you should check.
I actually went through the trouble of giving the T90 tracers and new FX for next patch :)
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Fixed:
* Marksman missing uncloak button.
* Sturmpanzer IV limit text.
* Kar98k tracers on PGrens.
* Sdkfz. 221 tracers (aka SC).
I think the kar98k was ok, the g43 lacked the tracers since they day it was implemented in this game.
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Nope, they got them in the last patch.
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Landseer healing ability doesn't affect MG42 Squads from defensive doctrine.
What doctrine is that? Ostheer has these trees: Army Fortress Troops, Army Elite Troops and Army Support Troops and AFAIK there is not a MG42 call-in/unit unlock in any of them.
My bad, I meant MG34 squads from t2.
It seems that Ostheer AT guns dont do any damage to buildings (those on map, that can be garrisoned). I put a group of Strelky into one on angoville and saw it being shot for 5 minutes without destroying it.