Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Bugs & Tech Support => Topic started by: Pfuscher on November 10, 2013, 02:08:22 PM

Title: Small things
Post by: Pfuscher on November 10, 2013, 02:08:22 PM
The Panzerjäger gas mask guy needs his own texture for a face, his nose looks through the mask and needs to be eliminated with an alpha map.
His arm texture is not long enough at the ellbow, too much alpha there, because his arm is cut from his sleeves in some positions.
Also the arm to hand texture isn't seamless.

The Ki seems to be confused with defensive placed ostheer trucks on resource points. They walk towards the flag, can't cap it and keep standing there for a long time.




Keep up the good work.
Title: Re: Small things
Post by: Blackbishop on November 10, 2013, 07:19:22 PM
I see, the nose issue might be fixed, but not everything else. As far as I know that model doesn't use alpha on the missing parts, they are just hidden with OE which is the right thing to do when using model mixes.

What's a Ki?

Thanks for the feedback.
Title: Re: Small things
Post by: The Soldier on November 11, 2013, 12:09:26 AM
I think his Ki, he meant AI.
Title: Re: Small things
Post by: Walentin 'Walki' L. on November 11, 2013, 08:32:38 AM
I think his Ki, he meant AI.

KI = Künstlich Intelligenz -> So, yes basically AI.
Title: Re: Small things
Post by: Pfuscher on November 11, 2013, 12:43:16 PM
My fault, with ki I meant ai

That screen explains what I meant
I don't know the mesh, therefore I can't say if the sleeve has its ownt front. the Normal sleeve have them hidden in some colour "tinkle" nobody notices.
Making the arm longer could fix it maybe? It also shows the seam between hand and arm. It's your mod, just wanted to report it.

As far as I know widowmaker has a nice us engineer skin with short sleeves, maybe the solution to it can be seen there easily.
Just wanted to report it, no offense.
http://s14.directupload.net/images/131111/vxtqnz8u.jpg
Title: Re: Small things
Post by: Blackbishop on November 11, 2013, 06:29:54 PM
Thanks, I'll remember now that KI is the german word for AI :).

I do not take offense, don't worry comrarde :)... and I'll look at Widow's skin, it might work then.
Title: Re: Small things
Post by: Pfuscher on November 13, 2013, 11:09:00 AM
If the Panzerwerfer has a hedge in front of him his rockets get 1 meter out and then they move 8 meters parallel to their side and explode against the hedge.

Sorry if all my contributions are already known, I'm new here and in the middle of exams, so no time to read trough all threads.
Title: Re: Small things
Post by: Walentin 'Walki' L. on November 13, 2013, 12:05:38 PM
If the Panzerwerfer has a hedge in front of him his rockets get 1 meter out and then they move 8 meters parallel to their side and explode against the hedge.

Sorry if all my contributions are already known, I'm new here and in the middle of exams, so no time to read trough all threads.

That's an engine issue. Same happens to the Sherman Calliope. We could increase the fireangle to high however this would make it fire like a mortar.
Title: Re: Small things
Post by: Tom on November 13, 2013, 11:17:31 PM
If the Panzerwerfer has a hedge in front of him his rockets get 1 meter out and then they move 8 meters parallel to their side and explode against the hedge.

Sorry if all my contributions are already known, I'm new here and in the middle of exams, so no time to read trough all threads.

Yeah its happening so often, not to mention if you forgot your units near the obstacles you're screwed.  Calliopes could fire behind hedges no problem.

Once i built a 105 behind that OH concret autocanon, and it was clear that the barrel didn't touched the concret structure but it still demolished it in a couple of shots.