Company of Heroes: Eastern Front
Other discussions (Read-Only) => Off Topic => Topic started by: CosPetia on June 10, 2014, 02:46:57 PM
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Dear friends,
We would like to ask for your comments and opinion regarding a new strategy and war game project, called War Cabinet.
The game will put you in the army commander's role during a War that takes place in the late 80s – 90s of XX century. The game story is about 12 years old boy and a terrible and unforgettable civil war. He desperately have been seeking for shelter, hope and new life. Ha was scared and lonely when a man – a General found him and changed his life.… Read more at: warcabinet. net/ story/
War Cabinet will be played in two different modes: Single and Multiplayer Campaign or different battles scenarios. It will use pause-able real time planning system to offer full strategic and tactical flexibility.
So what do you think? If you want to read more please visit: warcabinet. net.
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War Cabinet Officer’s management interface design is ready. The purpose of this UI is to provide information about your officer’s Combat stats, Special Traits, Experience and Rewards. From here you would be able to sort and manage officers in easy and intuitive way with single click. This way you could choose best commanders for various units and missions for best results.
The interface has three main parts: The first one is located on the top. It gives you the information about the commander of the selected unit with his stats, experience, rewards and special abilities. It also shows the name and the rank of the current commanding officer.
The second one, located on the left side of the screen provides information about highlighted officer from the pool. Looking at the stats and skills you can decide what type of units would benefit most of his command. There would be five major types of land units: Infantry, Mechanized, Artillery, Armored and Anti-Air battalions. Same design will be used for Air Force, but it will utilize different categories and special abilities. Clicking on the awards icons with reveal more details what kind of medals he has and how they were earned.
The third one is located on the right side of the screen and shows the officers pool. This is the place where you can oversee overall officer’s availability, skills, decorations and seniority of the commanders.
We believe that War Cabinet interface design is created to be distinctive and user friendly in order to provide flawless game experience.
All your comments and further recommendation on that you are more than welcome.
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Crocodile is coming.. go hide your vehicles
Here it is: The flying beast Mi-24 Hind.
At first look you understand that the nickname “flying tank” is well deserved.
Despite it is introduced in service since 70s, even today Hind is considered dangerous foe and form the backbone of many countries’ helicopter force.
This is how we see it in the War Cabinet Game. What do you think? Share your thoughts and comments.
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are you making this? is this your game?
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are you making this? is this your game?
Yes, we are a small indie team and we develop War Cabinet Game.
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War Cabinet story continues 23 Days Later…
Part 3: Shadows from the past
There are numerous reports of intensifying firefights in Marutia. Most of the country is the hands of the armed insurgent groups. There is no electricity and serious food shortage in all major cities. Marutia’s government is on the edge of collapse. Two major rebel movements started to fight each other clearly supported by the neighboring countries. In this situation all diplomatic efforts to reduce the escalation of violence have failed.
Meanwhile weapons deliveries are increasing flowing into the whole region not without blessing of the superpowers.
In just one week military budged have been increased by 600%. Armed forces of both Girdia and Ortia are put on increased alert. Significant troop movement is observed along the borders.
War Cabinet is formed to deal with the crisis! All high ranking generals are gathered and full mobilization plan is drawn. Because of your experience and years of dedicated service, government appoints you commander-in-chief.
There is challenging time ahead. Many forgotten memories surfaced once again to remind you that the shadows from the past could not be buried deep enough…
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New content in War Cabinet Gallery Section. Please share your comments about the helmet.
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New Interface Screen for Faction Selection
This is the Interface screen for Faction selection.
The Interface screen where to select your playable county. Which one you will choose: the House of Green or the House of Orange.
Share your choice on the selected faction as well as your opinion on the Interface screen.
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New BTR-60PB
There is new addition of entry level mechanized infantry for the House of Orange.
BTR-60PB rigged and ready to be animated.
Share your thoughts and comments.
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Another screenshot of BTR-60PB side view
Share your comments.
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Hi guys,
We are happy to share with you the design of the Strategic Map.This is the place to get the overview of the war theater.
Here you plan and perform movements, deployment, reinforcements and air operations.You also get information and filter display of strategic objects like barracks, factories, supply depots, SAM sites, EWR stations, cities, villages, etc.
Weathear report will guide you about combat operations in different atmospheric conditions.
What do you think about it? Share your comments.
If you want to see a full-size screenshot:http://www.warcabinet.net/gallery/pre-alpha-screenshots/
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Supply and logistics have been playing important role in every war since ancient times.
As a general rule if you want to win a war there should be couple of things present. One of them is strong supply and logistics. This involves huge volume of manpower, equipment, fuel, food infrastructure consideration and serious planning. Without it even mightiest army is becoming helpless mass of people and equipment.
They all had to be moved usually between great distances from the homeland into the campaigning theaters. The fighting front is where the links in the supply chains end.
In the end it doesn’t matter if it is a real war or just a strategy war game the rules remain the same. That is why we believe that any serious war strategy game should consider including this key element. We will.
In this regard we would like to share with you one piece of equipment suit for the task. This is the Ural fuel tanker 375D, which can be quickly and accurately allocated to supply the battle front. The Ural-375D is a general purpose 4.5 ton 6x6 truck, produced at the Ural Automotive Plant in the Russian SFSR since 1961. The ZIL-157 was the standard Soviet truck until it was replaced by the Ural-375D, which became the standard Soviet truck in 1979. The Ural-375D was soon replaced by the Ural-4320. The Soviets also found the trucks an ideal platform for the BM-21 Grad rocket launcher. Other modes for the Ural-375D included troop carrier, supply carrier, etc.
So please take a close look at it and tell us what you think.
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Dear friends,
War Cabinet game added its Game economy as part of the development process.
We believe that one of the main elements of the economy are the resources types, availability and specific purposes. We plan to have 7 main pillars of our war economy.
If you want to read more please visit News section of warcabinet. net
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War Cabinet frontline battle machines were added
We would like to present a game scene with House of Green equipment showing some of the frontline battle machines. Here you can see the T-72M tank, which is a Soviet second-generation main battle tank. It is one of the most widely produced post–World War II tanks. The T-72 was widely exported and saw service in 40 countries and in numerous conflicts. Due to its huge popularity we decided to make it part of War Cabinet frontline equipment.
Next to the T-72M tanks there is also a BTR-60PB, which for a long period of time was used to transport Soviet motorized infantry troops. It has also been exported to a number of countries. Despite it's age, the BTR-60PB is still in service with at least 30 operators worldwide and in game will form the bulk of the mechanized forces.
As we know that supply is a vital for the war efforts so we also added here the Ural fuel tanker, which will provide logistic support for the frontline.
Having such equipment on hand what would be your strategy? How you would use these frontline assets to win battles? Would you need any other equipment to enter combat?
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This Looks quite cool actually. Good work so far, and good luck with your Project :)
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This Looks quite cool actually. Good work so far, and good luck with your Project :)
Thank you for your kind words and encouragement. Stay tuned for more in the forthcoming week :)
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The BMP-2 was added to the War Cabinet military equipment.
The BMP-2 (Boyevaya Mashina Pekhoty,infantry combat vehicle) is a second-generation, amphibious infantry fighting vehicle introduced in the 1980s in the Soviet Union, following on from the BMP-1 of the 1960s.Full description here:http://www.warcabinet.net/the-bmp-2-was-added-at-gallery-section/#more-563
Share your thoughts and comments.
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M113 APC – New combat vehicle added to the House of Orange
Dear friends,
In order to win battles the modern battlefield commanders would need highly mobile manpower, which can turn the tide in the most crucial situations. Armor protected vehicles are preferred choice to do this while operating near the enemy.
That is why we added M113 – Armored Personnel Carrier to the War Cabinet military equipment to serve into the House of Orange forces. With this new addition to game’s Military Park we are confident that your soldiers will yield the benefits of the mechanized warfare.
More about M113 - APC can be found here:http://www.warcabinet.net/m113-apc-new-combat-vehicle-added-to-the-house-of-orange/#more-572
Please share your thoughts and opinion.
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Secure your troops with M163 Vulcan Air Defense System
How to protect troops and equipment from air attacks? The partial answer to this challenging task could be simple when we talk about low level strikes. You might want to consider including in your military formation M163Vulcan Air Defense System. It is already on the way to support the House of Orange commanders.
Read more at:http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598
Would you use M163 Vulcan Air Defense System as part of your equipment?
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War cabinet story part 4: 48 Hours Later - The price of Victory
You haven’t slept much in the last days.
Many unsettled questions are within your head…
How can I best serve my country?
You should not only be excellent military commander, but also you are expected to take the burden to spend scare resources of your country to wage war… instead of these been used for the people and their wellbeing. How this could be balanced? What is really necessary in this dark time?
Read the whole story at:http: //www . warcabinet.net /story/
Share your thoughts and opinion.
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Economy system within strategy war games
Guys,
We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.
First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?
If there is a game economy in place it should be:
1. As simple as possible with very few type of resources with minimum amount of user management.
2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.
Any other thoughts and questions on this topic are mostly welcome.
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What's the most enjoyable part of a game to you?
Guys,
When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?
Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.
How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?
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As long as the learning process isn't a pain, I don't mind trying new features earned in a game... unless they are useless.
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As long as the learning process isn't a pain, I don't mind trying new features earned in a game... unless they are useless.
You have a good point here. Thanks for your reply :)
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Warmest greetings of the Season Happiness in the New Year with Christmas Blessings!
Mindheart team
(http://www.warcabinet.net/wp-content/uploads/2014/12/Christmas-card_21.jpg)
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Repair your valuable assets
Hi guys,
What do you think about the option War Cabinet to allow the presence of engineering function? Would you like your vehicles, buildings, routes and etc. to be repaired as this would cost you some resources?
In most games I`m tired of having assets available but can't repair them, when they get damaged.
Would you consider it effective and useful? Would you spend your valuable game resources for different repairs?
For me it would be a great option even if it costs much, because the repair of valuable assets would give me additional flexibility and speed in all combats. It will also change my entire strategy and planning.
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Hi fellow gamers,
I thought you might be interested to see early gameplay of War Cabinet
Video at: https://www.youtube.com/watch?v=FCDkx4NOEgg (better on Full HD and headphones)
Generals are rising at www.warcabinet.net check out newest character design.
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More long range firepower is included at War Cabinet game.
M109 is mobile howitzer that is available for play with House of Orange faction.
We are confident that this will bring more challenge, tactics options and fun in the battles.
Various war vehicles could be seen at game's galley section
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That looks very good :D!
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Hey CosPetia!
First thing I noticed in the early gameplay is the hilariously small particle effect that you used when the tank got destroyed. I would personally make the explosions bigger, so the disappearance of the vehicle isn't that obvious. You should also think about fog of war? So units do not randomly pop up.
Other things I liked though was the tactic map in the beginning and the transition to the game. Really looked professional.
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Thank you for your comments guys.
About the particle, yep it's a joke small for whole unit destuction. At this early stage we decided to invest more time on the gameplay elements and units modeling.
The small explosions will be used for the projectiles impact and units' deaths will have spectacular effects.
Night combat movie with more from the strategic layer coming very soon.
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Which engine do you use? Unity?
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Yeah, you should add fog of war, those trees are popping up out of nowhere
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Yes, Unity engine.
About the fog of war we are seriously debating for the same.
However, there are not only positives of doing so.
Instead at this stage we decided to use detection ranges for the units.
Grey out the map is not always very neat approach. Anyway thanks for the recommendation.
+1 for FOW
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Yet more weapons available to go to War. Assault rifles for the infantry formation and new birds for the air force’s. Check it out at: http:// www. warcabinet.net/gallery/early-alpha-screenshots/
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Couple of major features made in into the game in the last month.
World Weapons Market
Air combat with destructible aircrafts
Inventory Stockpile
Revamped land units navigation
More camera controls with the mouse,
Etc.
Fresh screenshots from air combat with destructable aircraft models.
(http://www.warcabinet.net/wp-content/uploads/2014/04/AirCombat.png)
(http://www.warcabinet.net/wp-content/uploads/2014/04/Mig-21Bis.png)
(http://www.warcabinet.net/wp-content/uploads/2014/04/FightersDestroyed.png)