Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Bugs & Tech Support => Topic started by: Xenobane on July 10, 2014, 07:48:16 PM

Title: Bofors bug
Post by: Xenobane on July 10, 2014, 07:48:16 PM
Hi,

I've recently noticed when playing with AI brit that when they build bofors emplacement sometimes it swaps its model with... panzernest. Not always, but often. Also:

- sometimes when Concrete Emplacement is occupied with MG34 team (defensive) when using its ability to pin down units, medical upgrade is used.
- Ostheer sniper has no ability to move out of camouflage before vet 2, he has to shoot something to do that, although it might have been done on purpose.
Title: Re: Bofors bug
Post by: Blackbishop on July 11, 2014, 04:59:12 AM
The chance of having a panzernest inside a bofors pit happening under normal circumstances in our regular build should be zero. The Bofors pit files doesn't access in any way the Ostheer building, perhaps you or someone else modded your copy of the mod?

If the AI would be somehow screwed, then I'd accept that it could happen, but these things can't be done by using AI code alone, you would need the RGD files to make it work otherwise this cannot be achieved (and I really doubt Robotnik did something like this 8)).

About the concrete emplacement, that will be fixed for the next patch... not in the way you think though ;).

I guess the Marksman thingy is already fixed as well for the next version.
Title: Re: Bofors bug
Post by: Walentin 'Walki' L. on July 11, 2014, 02:06:05 PM
Did you have a PE player on your side which could have salvaged the wreck with a Bergetiger? -> Could be rebuild as a neutral building as the wreck is neutral and then could have been manned by Brits.

NVM I see it you even have one selected. I guess you salvaged the Panzernest wreck? The game then thinks that the Ostheer is British and gives it back to a british player. This seems to be a reference issue for the Panzernest. Solution: Make the Panzernest not salvageable or simple as that fix the reference.

Did you build a Panzernest at that location / or did the Ai build one there? (Probably got decrewed even though it can't -> I remember that we had the same problem with the brit mg nest didn't we? That AI was able to leave it resulting in a brit machine gun squad)

Thanks for your heads up!
We'll look into the issue. If it's getting fixed this thread will get closed.
Title: Re: Bofors bug
Post by: Walentin 'Walki' L. on July 11, 2014, 04:51:57 PM
Fixed.

#Closed