Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Applications => Dev => Topic started by: ajzdfd on September 12, 2007, 03:11:33 AM

Title: Application for a gun modeler
Post by: ajzdfd on September 12, 2007, 03:11:33 AM
Name:Kevin
Age:15
Ill give an email address later
What you think you can contribute to our mod: I can make accurate models of guns as long as I have sufficient pictures of the gun.
How active you think you can be: 1 hour a day on weekdays. about 5/6 hours on Saturday. None Sunday.
Previous work: Haven't worked on any official projects just practiced easy modeling until I got better.
Examples of your work: I have a svt-40 (name could be wrong) Its one of the guns on the list of weapons in this mod. Took me at most 1 hour.
(http://i212.photobucket.com/albums/cc210/ajzdfd/svt-40model.jpg)
The best texturing I can do is what you see in the picture. Its the basic coloring in 3ds max.
Title: Re: Application for a gun modeler
Post by: Dominic 'Dragon' Cassidy on September 12, 2007, 05:27:30 PM
Sweet model, don't know if your really needed but i hope you are.
Title: Re: Application for a gun modeler
Post by: ajzdfd on September 13, 2007, 12:13:43 AM
yeah i thought that would be the case. But since this is about the only thing I know how do to help I gave it a shot.
Title: Re: Application for a gun modeler
Post by: William on September 13, 2007, 03:10:09 PM
How many polys is that? Right now most of the bear basic weapons have been completed, there are still some like the SVT-40 and other machine guns that need to be done. Also, CoH has a very, very low poly count on there weapons...
Title: Re: Application for a gun modeler
Post by: ajzdfd on September 13, 2007, 03:52:18 PM
Do you know what the average is for a gun?
Title: Re: Application for a gun modeler
Post by: William on September 13, 2007, 04:09:31 PM
Something like the Garand is around 200, so we have been staying close to that.
Title: Re: Application for a gun modeler
Post by: ajzdfd on September 13, 2007, 04:51:51 PM
wow. that sucks. Mines like over 2000. I've never had to make a model with a certain number of polys. If there is anything else I could do to help, I'll be glad to do it if I can.
Title: Re: Application for a gun modeler
Post by: Dominic 'Dragon' Cassidy on September 13, 2007, 08:22:15 PM
Could you make that model again, but with less polys? Then we can see how good you are with CoH.
Title: Re: Application for a gun modeler
Post by: ajzdfd on September 13, 2007, 10:02:03 PM
ok. Ill try.
Title: Re: Application for a gun modeler
Post by: ajzdfd on September 14, 2007, 12:01:38 AM
This ones 295 polys and it doesn't have a scope. (Didn't know if you guys wanted it with a scope) I could add a scope with the addition of about 30-40 polys.
(http://i212.photobucket.com/albums/cc210/ajzdfd/svt-40model2.jpg)
Title: Re: Application for a gun modeler
Post by: William on September 14, 2007, 04:24:21 AM
Can you make nice Russian style buildings, that would be helpful.
Title: Re: Application for a gun modeler
Post by: Dominic 'Dragon' Cassidy on September 14, 2007, 05:07:26 PM
Cool, looks mostly the same without all the extra polygons. The butt ain't right though, too round, original was better. Im sure you can fix that without adding any polygons.
Title: Re: Application for a gun modeler
Post by: ajzdfd on September 15, 2007, 04:35:27 AM
Can you make nice Russian style buildings, that would be helpful.
I've never tried making building before but I'm sure I could get it. Do you have any reference pictures of what you are looking for?
Title: Re: Application for a gun modeler
Post by: dark1991 on September 15, 2007, 12:06:05 PM
Can you make nice Russian style buildings, that would be helpful.
I've never tried making building before but I'm sure I could get it. Do you have any reference pictures of what you are looking for?

Look this

http://www.easternfront.org/forums/index.php?topic=9.0
Title: Re: Application for a gun modeler
Post by: ajzdfd on September 16, 2007, 02:10:11 AM
Are you looking for the base structures or environment structures? Also how many polys does one a normal building in the game have?
Title: Re: Application for a gun modeler
Post by: William on September 16, 2007, 02:49:53 AM
Just general structures from Russia. I would say a tipical building is between 2000-4000 polys, but I don't know exactly. I would say stick to around 3000.
Title: Re: Application for a gun modeler
Post by: ajzdfd on September 16, 2007, 05:39:55 AM
heres an untextured log cabin. The way it looks now is over 5000 poly but with a small change (which doesn't make it look much worse when textured) I can make it under 1000.
(http://i212.photobucket.com/albums/cc210/ajzdfd/logcabingray.jpg)
Title: Re: Application for a gun modeler
Post by: Kamikaza22 on October 30, 2007, 12:36:41 PM
Can I know what tools are you using for making guns. Sorry if my english is bad I am from Croatia.
Title: Re: Application for a gun modeler
Post by: William on October 30, 2007, 10:05:12 PM
Your English sounds fine  ;)

I use 3ds max

www.autodesk.com
Title: Re: Application for a gun modeler
Post by: Kamikaza22 on October 31, 2007, 07:43:35 PM
Thanks :)