Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: SavageWorld on November 06, 2009, 02:29:28 PM

Title: Mines
Post by: SavageWorld on November 06, 2009, 02:29:28 PM
How do you counter mines as Russia?
Title: Re: Mines
Post by: ford_prefect on November 06, 2009, 02:34:06 PM
How do you counter mines as Russia?
lol well just a statement but I think that is funny. How do you counter mines as panzer elite? They don't have minesweepers yet they manage to get by.
Title: Re: Mines
Post by: Aouch on November 06, 2009, 03:44:08 PM
How do you counter mines as Russia?
Conscripts?  ;D
Title: Re: Mines
Post by: Gew00n on November 06, 2009, 06:07:41 PM
How do you counter mines as Russia?
lol well just a statement but I think that is funny. How do you counter mines as panzer elite? They don't have minesweepers yet they manage to get by.

What do you think about a kettenkrad?
Title: Re: Mines
Post by: groundfire on November 06, 2009, 07:36:18 PM
I would honestly think you would run a cheap conscript into the mine to get rid of it.

The squad sizes are big enough to not get one shotted by a mine, and are probabily dirt cheap to reinforce so it seems like a logical solution to me.
Title: Re: Mines
Post by: xxredmaxx on November 06, 2009, 07:46:26 PM
now thats the russian way!
Title: Re: Mines
Post by: ford_prefect on November 06, 2009, 11:32:12 PM
I would honestly think you would run a cheap conscript into the mine to get rid of it.

The squad sizes are big enough to not get one shotted by a mine, and are probabily dirt cheap to reinforce so it seems like a logical solution to me.
we gotz a little Stalin! ;D
Title: Re: Mines
Post by: Michael Wittman on November 07, 2009, 05:34:07 AM
PE can detect mines if they get close enough w/ Field craft ability.

Russia will use their infantry legs to detects mines i think.
Title: Re: Mines
Post by: ford_prefect on November 07, 2009, 06:48:48 AM
PE can detect mines if they get close enough w/ Field craft ability.

Russia will use their infantry legs to detects mines i think.
ok I like the foot idea though XD much more "exciting"
Title: Re: Mines
Post by: XXXmaxpowerXXX on November 07, 2009, 07:11:57 AM
they have minesweepers cause otherwise tellermines would be wipe out half their armored force. lol they can one shot a M10 so they would certainly make anything smaller than a t-34 useless.
Title: Re: Mines
Post by: Voop_Bakon on November 07, 2009, 08:03:30 AM
Hmm teller mines propose an interesting problem. Maybe an upgrade for conscripts (magnetic boots?  :P) that sets off teller mines?

Ok, ok, bad idea was bad, i just want to see what teller mines do to infantry
Title: Re: Mines
Post by: userstupidname on November 07, 2009, 02:16:55 PM
search on it on youtube... in one video it blew up 3 rifles 2 ranger squads several support weapons and 2 atgs (one which set it off) and they were quite far apart.
Title: Re: Mines
Post by: Ju-87 on November 07, 2009, 03:44:44 PM
How about the sappers shouldent you be able to upgrade the with a mine detector like the British sappers?
Title: Re: Mines
Post by: WartyX on November 07, 2009, 04:14:14 PM
Ingenery have a mine detector upgrade.
Title: Re: Mines
Post by: ford_prefect on November 07, 2009, 05:48:17 PM
Ingenery have a mine detector upgrade.
Ok then
Title: Re: Mines
Post by: Voop_Bakon on November 07, 2009, 08:43:01 PM
Viola, problem solved
Title: Re: Mines
Post by: Loupblanc on November 08, 2009, 03:55:55 AM

 Actually, mortar/artillery saturation works well too :)
 I heard something about them costing 0 munitions?! :)
Title: Re: Mines
Post by: BurroDiablo on November 08, 2009, 04:03:51 AM
Artillery fire doesn't cost anything (from any source), just has a long cool down time. The M-30 howitzer is very inaccurate though, so using it to destroy mines would be a difficult task.
Title: Re: Mines
Post by: Loupblanc on November 08, 2009, 04:15:51 AM

 I'm the type of guy who HATES to lose his troops
 Even if playing russian. Only exception is zombie troops
 (Medic station Volks becoming grenadier), and even then.

 I'd rather mines destroy my incoming artillery shells,
 than lose troops :p

 I really take it to pride, when I've won with a huge lower
 death rate compared to my opponent :D

 hey, you said we could play soviets whicheverway we want.
 ML20/ML30 firebase it is for me, then. Unless I use mine
 detectors, but... ... er... Sturmovie... mine detectors...
  no way dude. :)



Post Merge: November 08, 2009, 04:19:55 AM

 ... or are you saying I can't use artillery to kill mines?
 (The question is not wether or not it's efficient. Only if
 I am allowed to do so to save the lives of my truppen) :)
 : BTW : PE Grenadier can ALL detect mines at some point.
 I forgot what is needed, vet1 or something, but they all
 can :) So, yea, PE has an anti minefield unit :)

 British recon unit can, too.
 Officers could, too, once upon a time. But I don't think
 they can anymore. They do have sapper/minedetectors
 (Only take those to mine bridges, personally).

 Heck, I'd even prefer to ram a tank into that mine with
 ready engineer to fix said tank, rather than lose troops.

 ... Exception...
 PE AT Mine... those are bitches :p
Title: Re: Mines
Post by: BurroDiablo on November 08, 2009, 04:26:02 AM
So... you're not going to have lots of Conscripts then. Conscripts excel at dying. ;D

You can use artillery to destroy mines, it just requires a direct hit, which (using Soviet Arty) is hard to get.
Title: Re: Mines
Post by: Loupblanc on November 08, 2009, 04:36:18 AM
 - Oh, yes. On that topic. I wrote somewhere else that
 conscripts should be, hm, normal health (likes volks?) just
 indecisive without a leader (like british truppen). With lack
 of rifle skill (as well as 1/2 rifle helping nurf)

 Or are they like 1hp each to volks's individual 20 life?
 (Exagerating, here. But you get what I mean) :)

 ... They ARE 0 pop after all.
 
 - Could I ask that all soviet tanks have shit optics?
 (Especially the ISU152. I can't imagine that tank having
 good situationnal awareness, lol). Would give conscripts
 something to do because of omniview. And would prevent
 the 'all tank rush into enemy territory) thing :)

 (God, I wish they'd thrown in random mechanical
 failures for the big tanks as a malus). I hate the Pz4/37
 swarm into my base tactic, grr



Post Merge: November 08, 2009, 04:51:43 AM

 :) I thought russians were not smart/educated enough
 to use mine detectors ;)
 
 (In reference to guide saying they can't pick up items, etc
 NOT in reference to actual russian people on forums, or
 actual 'then' soviet soldiers). Just poking fun at the in-
 game pixel soviets ;)
Title: Re: Mines
Post by: Voop_Bakon on November 08, 2009, 05:02:02 AM
Well they cant recrew equipment , however, you can force onto them items  :P
Title: Re: Mines
Post by: Loupblanc on November 08, 2009, 05:11:08 AM

 Shoving a minedetector kit down my engineer's throat
 doesn't mean he'll know how to use it. Eh. Do they even
 know how to use shovels? :) (NYET! THEY ARE GERMAN
 SHOVELS, we not use them). ... fine... but... this air
 was once breathed in by germans, once upon a time...
 (Soviets all turn blue, holding their breath)...
 ... annnnndd... you guys DO have some tiny bit of
 german genes within you, wouldn't that make you...
 (They all stare at me with eyes bugging out, concentrate
 really hard, and then blink/vanish out of existence) :)



Post Merge: November 08, 2009, 05:32:00 AM

 But... no :) I don't expect to have a lot of conscripts.
 Just to the same extent I would use some initial volks.

 I'm more of an HMG/Mortar/Sniper/Jeep :
 ARTY/ARTY/ARTY TANK/TANK/TANK kinda guy.
 Not into infantry blobs. Too easy to mess those up :D


Post Merge: November 08, 2009, 05:36:27 AM

 Sure, might be fun seeing a lot of them being blown up
 but... ...
 1) Those ARE human beings. don't die for your country,
 make other bastard die for his country his my motto.
 2) I'd be giving a mega ton of xp to my opponent...
 Do I want to do that? Noooo :)
 3) On topic of conscripts. 1xp is lowest, is same as
 rifleman. Thus if lower life than riflemen, they're
 basically free xp for the enemy :p

 Which is why I was asking for their life to be higher
 but to find other ways of nerfing them
 (British slowness until commisar), shit accuracy until they
 get commisar(On top of half rifles) etc.

 I don't see them being unthusiastic about going at it
 without the commisar. They got #@(*#@$ drafted.
 They're essentially volkstruppen.

Title: Re: Mines
Post by: ford_prefect on November 08, 2009, 06:39:13 AM

 Shoving a minedetector kit down my engineer's throat
 doesn't mean he'll know how to use it. Eh. Do they even
 know how to use shovels? :) (NYET! THEY ARE GERMAN
 SHOVELS, we not use them). ... fine... but... this air
 was once breathed in by germans, once upon a time...
 (Soviets all turn blue, holding their breath)...
 ... annnnndd... you guys DO have some tiny bit of
 german genes within you, wouldn't that make you...
 (They all stare at me with eyes bugging out, concentrate
 really hard, and then blink/vanish out of existence) :)



Post Merge: November 08, 2009, 05:32:00 AM

 But... no :) I don't expect to have a lot of conscripts.
 Just to the same extent I would use some initial volks.

 I'm more of an HMG/Mortar/Sniper/Jeep :
 ARTY/ARTY/ARTY TANK/TANK/TANK kinda guy.
 Not into infantry blobs. Too easy to mess those up :D


Post Merge: November 08, 2009, 05:36:27 AM

 Sure, might be fun seeing a lot of them being blown up
 but... ...
 1) Those ARE human beings. don't die for your country,
 make other bastard die for his country his my motto.
 2) I'd be giving a mega ton of xp to my opponent...
 Do I want to do that? Noooo :)
 3) On topic of conscripts. 1xp is lowest, is same as
 rifleman. Thus if lower life than riflemen, they're
 basically free xp for the enemy :p

 Which is why I was asking for their life to be higher
 but to find other ways of nerfing them
 (British slowness until commisar), shit accuracy until they
 get commisar(On top of half rifles) etc.

 I don't see them being unthusiastic about going at it
 without the commisar. They got #@(*#@$ drafted.
 They're essentially volkstruppen.
just a question how long did it take you to write all these posts. I mean I last checked i'd say about 3 hours ago and I come back and you have wrote enough to write my college essay ;D
Title: Re: Mines
Post by: Loupblanc on November 08, 2009, 06:53:58 AM

 I type at 220wpm. Ive been working, eating, chatting
 on MSN/on the phone. I can type up a storm. It's a
 topic I feel strongly about, and I've been lurking for
 about 2+ years saying almost nothing...

 I'm also multilingual ;)

 Just in rant-mode, is all, lol :)
 My doctor says I have verbal diarrhea :p
Title: Re: Mines
Post by: ford_prefect on November 08, 2009, 06:58:50 AM

 I type at 220wpm. Ive been working, eating, chatting
 on MSN/on the phone. I can type up a storm. It's a
 topic I feel strongly about, and I've been lurking for
 about 2+ years saying almost nothing...

 I'm also multilingual ;)

 Just in rant-mode, is all, lol :)
 My doctor says I have verbal diarrhea :p
I would to if I was your doctor XD
Title: Re: Mines
Post by: Loupblanc on November 08, 2009, 07:06:34 AM

 Well, thankfully, you are not my doctor ;)
 
 And it is WRITTEN (essay) not wrote :)
Title: Re: Mines
Post by: Aouch on November 08, 2009, 11:47:40 AM
Conscripts need to be weak and easy to kill.
If not, they would be Strelkys.

Do not forget: Conscripts are an 8-man-squad, according to the last info about them cost only 200 mp, have no pop cap and can be "upgunned".
Imagine a massive blob of them.
If they weren't easy to kill, a german HMG would struggle hard with them.

No, by all means, they should be the weakest unit in CoH.
Thus even one sinlge engineer squad can kill them, if cover is used correctly.
Title: Re: Mines
Post by: Loupblanc on November 08, 2009, 05:18:01 PM

 Hmmm...
 sort of got a point here. But does it have to be in sheer
 terms of vulnerability, or in terms of inneffectualness?
 The thing is... if killing 1 of them gives 1 xp, then they
 give more xp then riflemen (1 per man). And they can
 hardly be 0xp per, can they?

 On the other hand, they had less military training than
 riflemen. Even less than volkstruppen in some cases
 (which had some WW1 veterans in their core).

 Could I get some numbers?. I know they wore no
 body armor.

Title: Re: Mines
Post by: Michael Wittman on November 08, 2009, 08:57:07 PM
PE can detect mines if they get close enough w/ Field craft ability.

Russia will use their infantry legs to detects mines i think.

as i say before.

(http://img5.imageshack.us/img5/586/fieldcraft.jpg)
Title: Re: Mines
Post by: Loupblanc on November 09, 2009, 01:48:29 AM

 ! Oh, hey. Thank you. My version of COH does not have that. (French) :p As well as fuel upgrades *USA* NOT saying that riflemen are getting XP bonuses (FUel upgrade 1, 2)
It's NICE to finally know how PE's get their mine detect :)
 : Hmm, Ford_Prefect... stop quoting whole pages, only
 adding a sentence or two at the bottom, you are doing
 way worse than I could ever do. You are merely doing cut/
 paste. Not adding original thought :p
 : Er... ... no... no, no, no. Engineers should not eat
 conscripts for lunch.
Title: Re: Mines
Post by: Michael Wittman on November 09, 2009, 03:21:49 AM
so... whats the deal?

Every single Faction can detect mines, or blow it w/ Attack Ground Command.

not need to use Arty or sacrifice Anyone
Title: Re: Mines
Post by: ford_prefect on November 09, 2009, 03:24:40 AM

 ! Oh, hey. Thank you. My version of COH does not have that. (French) :p As well as fuel upgrades *USA* NOT saying that riflemen are getting XP bonuses (FUel upgrade 1, 2)
It's NICE to finally know how PE's get their mine detect :)
 : Hmm, Ford_Prefect... stop quoting whole pages, only
 adding a sentence or two at the bottom, you are doing
 way worse than I could ever do. You are merely doing cut/
 paste. Not adding original thought :p
 : Er... ... no... no, no, no. Engineers should not eat
 conscripts for lunch.
WOW GOOD JOB DUDE YOU GOT 50 POSTS IN 2 DAYS ;D
Title: Re: Mines
Post by: Loupblanc on November 09, 2009, 06:32:55 AM

 Well, the deal is that mines aren't so powerful, really, if
 you plan accordingly. They kill you if you try to rush things,
 and yea, they can really ruin your day if they are run into
 at the wrong moment ;)

 At worse, everyone needs a vulnerability.
 And, hmm, yea, it would certainly be a decent use of
 conscripts, I suppose, if you enjoy seeing your own troops
 die more than the opponent's :) I bow to that, really,
 it's distinctive. Anything different from what has been
 done before is a good thing :)

 Ford Prefect : dude, you wrote 91% of the posts on
 these forums :) You're the master of millions of tiny 1-2
 word posts with huge quotes ;) I'm just catching up to
 2 year's worth of holding my silence, give me a break here :)

 Not looking to replace you, though :) I can promise you that.
Title: Re: Mines
Post by: ford_prefect on November 09, 2009, 06:42:58 AM
"Ford Prefect : dude, you wrote 91% of the posts on
 these forums  You're the master of millions of tiny 1-2
 word posts with huge quotes  I'm just catching up to
 2 year's worth of holding my silence, give me a break here"

A. I do not write 91% of the posts here But trust me one day you will ;D
 
B. my posts are not (millions of tiny 1-2
 word posts with huge quotes)

C. You should rely check facts before using precentages (were not politicans lol ;D)

and D. My posts would be A LOT smaller if I could quote what you are saying so thus you are rely mocking yourself  ;D
Title: Re: Mines
Post by: Loupblanc on November 09, 2009, 06:47:36 AM

 : A) No, I won't. Hopefully, the mod will release soon,
 then I'll be busy blowing stuff up. I can't wait :D
 : B) From what I've seen so far, yea :) Although,
 certain's that not the whole story. Rest assured. Look,
 we're both outspoken, passionnate people who care
 about what this mod becomes. Care to chat on MSN
 so we can toss some ideas around?

 We're auto-replyers. So let's spare everyone shall we? ;)
Title: Re: Mines
Post by: ford_prefect on November 09, 2009, 06:49:22 AM

 : A) No, I won't. Hopefully, the mod will release soon,
 then I'll be busy blowing stuff up. I can't wait :D
 : B) From what I've seen so far, yea :) Although,
 certain's that not the whole story. Rest assured. Look,
 we're both outspoken, passionnate people who care
 about what this mod becomes. Care to chat on MSN
 so we can toss some ideas around?

 We're auto-replyers. So let's spare everyone shall we? ;)
I dont have msn but i would be more than happy to stop fluding the fourms we could just use the "personal message"

Post Merge: November 08, 2009, 11:02:56 PM
(From what I've seen so far, yea)

I did some research for you here are some major posters

1.) TheAllMihtyone-239 posts
2.) wartyX-972 posts
3.) Burro Diablo-825 posts
4.) Willian-618 posts
5.) Nicoamone- 117 posts
6.) vengefulnoob-445 posts
7.) Apex-1202 posts
8.) Dragon93-983 posts
9.) UeArtemin-480 posts
10.) Halftrack-152 posts
11.)lu777-134 posts (we had a good LONG chat about Finland)

sorry if i spelt any of your names wrong and if I messed a couple of ya.

so I dont think im (91%) of the posts nice try though.
Title: Re: Mines
Post by: Loupblanc on November 09, 2009, 07:44:22 AM
 Well, then GET MSN! Or else, I got Yahoo Messenger, AOL-IM, ICQ. I have IRC Chatting client as well. your pick. At worse, there's Xfire. Or, just had a flash idea. Lol, there's
the RELIC in-game chatting channels. How about we settle this like men and fight it out? ;)

 Meh 'personnal messages'... like cell phone texts, evil :)
 
 !! Erm, impossible! You don't even appear in the top runners?!! At the rate YOU post? I sense something is wrong in the force... *Eyes you suspiciously*

 Hey, Long chat about Finland? I would *REALLY* like if Finnish/Hungarians could get their time in the spotlight. There are already 2 pure German factions out there.
 Making a third one is eeeh. I understand the Eastern Front had unique units and is where the Panther/Tigers were born, thus the HUGE importance of Eastern Front :)... But...
 Americans have 1 faction only, Soviets 1, British 1... I liked when the British had  scottish/Canadian mentions. Wish they had call-in units (Commonwealth). There won'T be a
 stand-alone finnish/hungarian faction. Ostheer is last chance, and yea, it would feel right:)
 Yes, DEV have last word. But... I'm pleading, yknow?
 (And I am not even finnish, imagine!)
Title: Re: Mines
Post by: Voop_Bakon on November 09, 2009, 08:23:58 AM
Dont worry ill take care of this.

No Fins, Hungarian, Slav, Romanian, Greek, Presbyterian and so on and so forth. Ostheer will be German and only German
Title: Re: Mines
Post by: ford_prefect on November 09, 2009, 08:37:14 AM
(Long chat about Finland? I would *REALLY* like if Finnish/Hungarians)

sorry has been discoused about a hunderd times the devs wont give in

Post Merge: November 09, 2009, 08:39:31 AM
(Erm, impossible! You don't even appear in the top runners?!! At the rate YOU post? I sense something is wrong in the force... *Eyes you suspiciously*)

lol I was trying to be modest.


Post Merge: November 09, 2009, 08:41:20 AM
(Well, then GET MSN! Or else, I got Yahoo Messenger, AOL-IM, ICQ. I have IRC Chatting client as well. your pick. At worse, there's Xfire. Or, just had a flash idea. Lol, there's
the RELIC in-game chatting channels. How about we settle this like men and fight it out?)

My cp has been randomly crashing in game (fixing it when the mod comes out) also what is Xfire???? I have been tolled to get this before.... Also what is your "COH" name?
Title: Re: Mines
Post by: Voop_Bakon on November 09, 2009, 08:45:33 AM
Xfire is great, its a chat program, but catered to gamers. Shows what games my friends are playing and allows me to join their servers etc.
Title: Re: Mines
Post by: luz777 on November 09, 2009, 03:24:24 PM
Just for the record it was Flippis who you had the long chat about Finland with. I think I just wondered into the scuffle and told you both to increase the love haha  :P

Also, about the last page of this should be done by PM methinks

Cheers
Title: Re: Mines
Post by: Aouch on November 09, 2009, 03:25:56 PM
@Loupblanc and @ford_prefect:
Please, get both msn, icq, x-fire, whatever. But to discuss what you are going to use, please use PM instead of posting constantly in threads from the General Discussions and Suggestions sections.

It's really annoying to scroll through two entire sites of a thread to find out that there's no single post related to the main topic.

Also, I would appreciate a Mod or Admin moving all the non-topic-relating posts (including this one) into the General section of this forum. I know it's a lot of work, but if somebody has some free-time to spend....  ;D
Title: Re: Mines
Post by: Michael Wittman on November 09, 2009, 08:13:55 PM
you guys should get a room, talk too much but no action, i can't imagine you guys trying to flirt whit a woman.

Just Say you love Each Other and at the end of the day, everyone is happy
Title: Re: Mines
Post by: SavageWorld on November 09, 2009, 10:56:14 PM
First of all I will say that it is good that Russia has the opportunity to get mine minesweepers, oterwise they would have a hard time against telle mines and mine spam. To all the sadistically Stalin wannabes, you can still run your men into the mines.  ;)
As for the questions about russian troops giving to many XP to the opponent because of the large squad number, well this is not a problem, this is how the XP system works.

You will gain experiences (xp) points when you build structures, kill or lose units during the game. Research, building regular units will not give you xp.

Build Multiplier: 0.083
Kill Multiplier: 0.055
Loss Multiplier: 0.0275

For example, a sniper cost 340 manpower, when he is killed.
340x0.055=18.7xp 19xp is gained by your opponent.
340x0.02754=9.3636xp 9xp is gained by you.

Just to clarify, the raw xp value is rewarded, only the onscreen text is rounded to the whole number.
Title: Re: Mines
Post by: ford_prefect on November 10, 2009, 01:21:43 AM
Just for the record it was Flippis who you had the long chat about Finland with. I think I just wondered into the scuffle and told you both to increase the love haha  :P

Also, about the last page of this should be done by PM methinks

Cheers
yeah there were alot of people at that debate (you all ganged up on me!!!!!!!!)

Post Merge: November 10, 2009, 01:24:59 AM
(To all the sadistically Stalin wannabes, you can still run your men into the mines. :))

great thanks! ;D
I can't wait to throw 50 conscripts into a minfield to make way for the t-34's
Title: Re: Mines
Post by: Loupblanc on November 10, 2009, 08:18:25 AM

 The sad thing is, that's pretty much exactly what did happen.
 Men were considered a lot more disposable than tanks...
 The Soviets responded that it was warranted considering the
 need for wartime expediency and the typically low battlefield     
 life of their tanks. They were right, but... god damn!


Post Merge: November 10, 2009, 08:27:49 AM

 Voop_Bakon : But... ... the Presbyterians need to be in :p Wouldn't be eastern front without them being in-game. We must do something! :p
 
 Ford_Prefect : Finns/Hungarians. TOTALLY a shame. Germans being pure in the West, I understand.  Italians were busy down south. But the EAST? The east was truly a joint action.

 The two principal belligerent powers were Nazi Germany and the Soviet Union. The Soviet-Finnish Continuation War may be considered the northern flank of the Eastern Front. In addition, the joint German-Finnish operations across the northernmost Finnish-Soviet border and in the Murmansk
 region are also considered part of the Eastern Front.

 At least, I am not asking for the finns to have their own faction :)

 Call-ins would be perfect in this case.
 Yes, there's nothing I like more than beating a dead horse. They don't fight back :p

 Just kidding.

 !!! Fix your game! So I can blow you up repeatedly for my amusement!! :)

 SavageWorld:
 XP Mechanics. Actually, I was worried about the gigatons of soviet conscripts giving out too
 many XP to the opposing axis. Thank you much for the explanation, it is much appreciated :)
Title: Re: Mines
Post by: ford_prefect on November 10, 2009, 02:33:36 PM
(Ford_Prefect : Finns/Hungarians. TOTALLY a shame. Germans being pure in the West, I understand.  Italians were busy down south. But the EAST? The east was truly a joint action.)

hey I wanted Romanians so don't blame me I'm not a dev. If you want to learn more about that whole "other axis country" thing look down the forum. I think it may be on pg.1 or 2 or even 3.
Don't blame me and don't start another of these debates (these can go up to 50 posts or more)


Post Merge: November 10, 2009, 02:35:30 PM
Its on pg.2 of eastern front mod general discussion
Title: Re: Mines
Post by: Loupblanc on November 11, 2009, 09:37:40 PM
 Logic is then that is what the DEVs wanted all along ;)
 Another pure German faction :) That's why they made
 the soviets. Not out of interest, but so they would have
 an excuse to put more germans.

 Which is why they're against more finnish/hungarians.
 It goes against that whole idea.

 Logical, yes?

 Note that quite a few of the DEVs are german :)
 
 It is odd, though. Hmm, The west was mostly german
 with a tiny bit of Italian help, Africa, the same. German
 core, with a lot more (innefectual) italians. Italian campaign
 also has italians of course, with the Germans being the
 core.

 But in the East... you had a LOT more countries helping out
http://en.wikipedia.org/wiki/Eastern_Front_%28World_War_II%29 (http://en.wikipedia.org/wiki/Eastern_Front_%28World_War_II%29)

 Rumania, Bulgaria, Finland, the Czhech republic, Italy, Hungaria, Slovakia (and perhaps more) Norway ! :D were
 a part of the conflict. Enough pure german factions
 already. USA has only 1, isn't it time to allow other
 factions a peek? Although, yes. Germans should definitively
 be the core of the East Front. Don't see finnish, etc
 having their own faction :) But call-ins would be quite
 suitable :)

 Someone made a Ostheer suggestion where Army group
 north would have Finnish call-ins and Army group south
 would have Hungarian call-ins, for example. What is wrong
 with that?

 Otherwise, it gives the impression that it was the whole
 world against germany, and germany alone.

 Please?


Title: Re: Mines
Post by: ford_prefect on November 12, 2009, 12:03:18 AM
I don't have any power in making this and I think the reason the devs are not responding is that it has been said 50 million times want to hear it "no" (that is a quote from a dev)
Title: Re: Mines
Post by: BurroDiablo on November 12, 2009, 12:56:17 AM
Its up to us as a group, so far we haven't discussed adding in an Allied-country call in but that's because we've barely even discussed the Ostheer. I'm in favour of a Finnish/Hungarian/Romanian etc call in (I mean, the Brits call in Canadian units), but not an entire Faction.
Title: Re: Mines
Post by: ford_prefect on November 12, 2009, 03:32:14 AM
Its up to us as a group, so far we haven't discussed adding in an Allied-country call in but that's because we've barely even discussed the Ostheer. I'm in favour of a Finnish/Hungarian/Romanian etc call in (I mean, the Brits call in Canadian units), but not an entire Faction.
realy great!!!!! so would that mean a army group north would have finish support

army group center would have slovakians, Italians, hungarians

and army group shouth would have Romania???
Title: Re: Mines
Post by: Loupblanc on November 12, 2009, 05:58:11 AM

 BurroDiablo : ! That's exactly what I said :)
 I don't see Finnish, etc having a whole faction to themselves, but I feel the OstHeer should be heavily multinational. Call-ins  would be pretty sweet. Even perhaps, Finnish tanks But that would be limited to, say, 2. And
would be sorta equal to StuG/Hetzel, or StuH42/105.
Nothing overpowered. Just a little flavor thrown in, yknow?
 
 Shush! He said no a whole faction, but perhaps call-ins!!!
 
 Whoo-hoo ! :D

 Ostheer says it all, though, no? Eastern Army :)


 
Title: Re: Mines
Post by: Voop_Bakon on November 12, 2009, 11:18:44 AM
Put in Slavs and ill give you an e-cookie, and maybe even a generous donation  ;)

I, along with my family, was born Yugoslavia, so having the balkans represented in any way would be amazing  ;D
Title: Re: Mines
Post by: Loupblanc on November 12, 2009, 12:15:00 PM

 I'm game for that :)
 Although, hmm... did Yougoslavia fight against the
 soviets??? If it's historical, I'm all for it. I seem to recall
 the Yougoslavs were pretty much #1 Partisans :)
 (Although they were hugging 4-way civil war for awhile)

 - I am thoroughly amazed they didn't completely wipe
 one another out, seriously. Tito and that... other dude...
 (The croatian one was really something, though).

 If anything, make the partisans Yugoslavs :)
Title: Re: Mines
Post by: Voop_Bakon on November 12, 2009, 11:00:48 PM
Yah, it was bad but its gotten better, sort of.

http://en.wikipedia.org/wiki/Yugoslav_Front_%28World_War_II%29 (http://en.wikipedia.org/wiki/Yugoslav_Front_%28World_War_II%29)

Shameless wiki post. Though notice how it says Yugoslav partisans and the soviet involvement, right at '44-'45

Just and idea  ;D
Title: Re: Mines
Post by: Aouch on November 13, 2009, 12:10:56 AM
Mhhh, seems like at least one DEV changed his mind.
Around 2 months ago, if you only said Finns, you were literally spammed with answers like "NOES!!!11 NEVAR EVAR!11!!!"  :P

I could see them as Doctrin-Units (however, not every doctrin should have one foreign-call-in-unit) or as part of the reward-system.
Implementing those non-German-units into the Reward Unit system is IMO even the best way.
So noone who wants to play a pure German Ostheer is forced to have Yugoslavian/Hungarian/Romanian units.

But I'm against any kind of Partisans on the Ostheer-side. Sorry, but the Red Army already has them, so I see no need in giving it to the Ostheer, too. They have to be regular fighting forces. Maybe Chetniks (http://en.wikipedia.org/wiki/Chetniks) count as regulars, maybe they don't...

So as far as I'm concerned, I think Finns and a Hungarian/Yugoslavic regular infantry unit are enough. Maybe a tank, Toldi (http://en.wikipedia.org/wiki/Toldi_%28tank%29) as replacement for PzKpfW. II, TACAM T-60 (http://en.wikipedia.org/wiki/TACAM_T-60) for Marder II, 41M TurĂ¡n II (http://en.wikipedia.org/wiki/40M_Tur%C3%A1n_I) (for PzKpfW. IV) or LT vzor 38 (http://en.wikipedia.org/wiki/Panzer_38%28t%29) (model WIP (http://forums.relicnews.com/showthread.php?t=233281)).

Look at my Ostheer proposal (http://easternfront.org/forums/index.php?topic=1218.0), I think I've found a nice compromise.  :)

BUT: This doesn't belong into this thread and also most of the foreign-countries-supporting-Ostheer-stuff was already mentioned!
Title: Re: Mines
Post by: Loupblanc on November 14, 2009, 04:48:30 AM

 Thread, uh?
 I think Ostheer should have finnish, hungarian call-ins.
 (Even if they are alternate rewards) if only to soak up
 mines so that the true-blood germans don't need to
 soil their hands with such matters ;)

 How's THAT ? :D
Title: Re: Mines
Post by: ford_prefect on November 14, 2009, 05:30:06 AM

 Thread, uh?
 I think Ostheer should have finnish, Hungarian call-ins.
 (Even if they are alternate rewards) if only to soak up
 mines so that the true-blood germans don't need to
 soil their hands with such matters ;)

 How's THAT ? :D
Romanians took on a larger role than Hungry, and also Italy (some people think that Romanina did more in ww2 than the Italians because of the large amount of petroleum that they gave to German tanks)
Title: Re: Mines
Post by: Loupblanc on November 16, 2009, 06:45:33 AM

 I heard rumanians also gave syphillis to a lot of Soviets, lol.
 When soviets rolled in, they captured germans with tons of
 prophylactics (spel?) in their pockets. Laughed at germans
 for being such horndogs. Within two months, tons of
 venerial casualties. Ugh. Too, in those days, it wasn't the
 lame VD we got now. I'm talking life-threatening here.
Title: Re: Mines
Post by: luz777 on November 16, 2009, 02:05:26 PM

 I heard rumanians also gave syphillis to a lot of Soviets, lol.
 When soviets rolled in, they captured germans with tons of
 prophylactics (spel?) in their pockets. Laughed at germans
 for being such horndogs. Within two months, tons of
 venerial casualties. Ugh. Too, in those days, it wasn't the
 lame VD we got now. I'm talking life-threatening here.

...so how would this translate in terms of gameplay?

 :o
Title: Re: Mines
Post by: ford_prefect on November 17, 2009, 12:30:18 AM

 I heard rumanians also gave syphillis to a lot of Soviets, lol.
 When soviets rolled in, they captured germans with tons of
 prophylactics (spel?) in their pockets. Laughed at germans
 for being such horndogs. Within two months, tons of
 venerial casualties. Ugh. Too, in those days, it wasn't the
 lame VD we got now. I'm talking life-threatening here.

Im sorry was there any reason for this what so ever????? If there was please tell me
Title: Re: Mines
Post by: Loupblanc on November 17, 2009, 08:03:00 PM

 - Er, in terms of gameplay not at all. Because by the time
 this happenned, Rumania was completely knocked out of
 the war. It happenned around 2-3 months after the fall of
 the capital.
 - Any reason for say? Not per se. Just got too many books
 on the period. One being a Time collection on WW2, and
 there was a long detailed section on the topic. It's not
 combat related in any way.

 Just a historical anecdote related to Rumanians, Russians
 and WW2. Don't know much about their battle prowess, but
 I do know they were eager to share the spoils of war with
 the Germans in their drive to the East.

Title: Re: Mines
Post by: ford_prefect on November 18, 2009, 12:32:43 AM
They have not stated what years the mod was going to take the place
Title: Re: Mines
Post by: Loupblanc on November 18, 2009, 06:58:50 AM

 1943-1944. That's the T34/76-T34/85 transition period.
 IS-2 is circa 1943+ (Made by Kirov industries!)

 Tiger is 1942+ / Panther is 1943+
Title: Re: Mines
Post by: BurroDiablo on November 18, 2009, 05:14:25 PM
Its all over the place really, I think the earliest (buildable)Tank we have is the T-70 which was 1942. The KV-2 is 1939.
The T-34/75 76 (stupid fingers) is the 1943 version; for the current Skirmish mode the 43 version is fine, but if we were going to set missions in our campaign before then we'd probably have to make a new turret (probably the 1941 version).
The IS-2 is the 1944 version with the sloped front (earlier versions have a stepped front)
Title: Re: Mines
Post by: Loupblanc on November 18, 2009, 09:13:56 PM

 Kirov industries made the IS2. It showed aplenty in earlier
 versions :)

 It's the T34/76mm BTW :)

 And, yessss... :) Please, please make a Barbarossa campaign
 with Pz-3, Pz-2 and T34/76/40 :)
Title: Re: Mines
Post by: BurroDiablo on November 19, 2009, 01:55:29 AM
The 40 version was less common, about 1000 were made, compared to the 1941 version which topped out at about 9000. It would be a slightly less powerful foe though, The L-11 gun was average at best and I think it had less armour, certainly around the turret.
Title: Re: Mines
Post by: Loupblanc on November 19, 2009, 06:57:01 AM
 Not much difference armor wise, etc.
 The big shit about the /40 was the turret's cramped
 spacing. It's reloading was abyssal. No radio, and NO
 CROSSHAIRS!!!! Armor and gun were decent, though.

 Sure, it was crap vs Tigers, etc. But no tigers in 1940.
 Plenty of Pz2 and Pz3 and Pz4D's though BWAHAHAHA ;)
 The T34 was a Panther compared to the oldie German tanks.
 THANK GOD for germans there were only 1000s out :)

 Sure 1941 turret is fine, then.  I don't have an issue
 with that.