Company of Heroes: Eastern Front

Other discussions (Read-Only) => Off Topic => Topic started by: Celution on November 08, 2009, 06:12:32 PM

Title: [Question]Starting Unit for new race
Post by: Celution on November 08, 2009, 06:12:32 PM
Not sure where to put this on the forums, I thought this was the best location.

I got my own new race working with no problems. Starting Bunkers wors, new ebps/sbps etc. etc.

Now I cannot seem to get the starting unit to work. How is this done? I know the USSR has no starting unit, is this the reason that it has none (that you guys don't know it either)?

So how is this done?
Title: Re: [Question]Starting Unit for new race
Post by: ford_prefect on November 08, 2009, 06:33:02 PM
Not sure where to put this on the forums, I thought this was the best location.

I got my own new race working with no problems. Starting Bunkers wors, new ebps/sbps etc. etc.

Now I cannot seem to get the starting unit to work. How is this done? I know the USSR has no starting unit, is this the reason that it has none (that you guys don't know it either)?

So how is this done?
They said it in the guide that the Russians will not have a starting unit (they say it is because they were surprised by the German invasion)
Title: Re: [Question]Starting Unit for new race
Post by: Celution on November 08, 2009, 06:35:05 PM
I know that the Russians do not have a starting unit, but the guide is also full of sarcasm and jokes, but I was wondering if the reason they have no starting unit was that they also did not manage to get a starting unit working.

But back to topic now, how to make a new starting unit?
Title: Re: [Question]Starting Unit for new race
Post by: ford_prefect on November 08, 2009, 06:40:07 PM
I know that the Russians do not have a starting unit, but the guide is also full of sarcasm and jokes, but I was wondering if the reason they have no starting unit was that they also did not manage to get a starting unit working.

But back to topic now, how to make a new starting unit?
well you have a base. From there you can buy a commander unit (only one at a time) and Ingenery there like workers from which to build more base buildings and if you upgrade them to fight with your army
Title: Re: [Question]Starting Unit for new race
Post by: Celution on November 08, 2009, 06:45:35 PM
You are not helping me.
Title: Re: [Question]Starting Unit for new race
Post by: ford_prefect on November 08, 2009, 06:46:37 PM
You are not helping me.
you start off with a base that build units.
Title: Re: [Question]Starting Unit for new race
Post by: WartyX on November 08, 2009, 06:52:00 PM
He means the unit that has already been trained and is hanging outside the HQ when the game starts.

And yes, that is another technical hitch we couldn't find a way around.
Title: Re: [Question]Starting Unit for new race
Post by: ford_prefect on November 08, 2009, 06:54:35 PM
He means the unit that has already been trained and is hanging outside the HQ when the game starts.

And yes, that is another technical hitch we couldn't find a way around.
OK sorry I couldn't help man
Title: Re: [Question]Starting Unit for new race
Post by: Celution on November 09, 2009, 10:03:47 PM
Thanks WartyX for clearing that up. Unfortunaltly you guys don't have an answer aswell.
Title: Re: [Question]Starting Unit for new race
Post by: Loupblanc on November 10, 2009, 07:40:56 PM

 Yea, well, you could do the same thing :) Have no starter
 unit. It's a malus that can be compensated for otherwise.
 
 Perhaps make a unique squad that builds ultra fast.
 Call it the border guard, or something. Maybe it cannot
 be re-created once killed, maybe it is only-one at a time,
 but with 0 build time, it's a workaround, until a better
 solution is found.

 I was not certain if the soviet 0 starter unit was due
 to design, or an as-yet unsurmountable technical jinx.

 Now, I know :) Thank you WartyX :)
Title: Re: [Question]Starting Unit for new race
Post by: ford_prefect on November 11, 2009, 12:32:26 AM
I like that A LOT! maybe just two guys with noism nagats and give them like 5 rounds each in their rifles (if possible) that would solve any problem of Germans just falnking mg's and just taking the base and not letting the Russians build any thing
Title: Re: [Question]Starting Unit for new race
Post by: Loupblanc on November 11, 2009, 04:09:59 AM

 Yea! :)
 Call 'em border guards, or something. (They were sleeping,
 that's why they weren't already out, lol). Make 'em a call
 only once unit (Like King Tiger) and problem solved!

 GRIN! :)
Title: Re: [Question]Starting Unit for new race
Post by: ford_prefect on November 11, 2009, 02:14:16 PM

 Yea! :)
 Call 'em border guards, or something. (They were sleeping,
 that's why they weren't already out, lol). Make 'em a call
 only once unit (Like King Tiger) and problem solved!

 GRIN! :)

well dev's???? its a good solution
Title: Re: [Question]Starting Unit for new race
Post by: WartyX on November 11, 2009, 05:04:14 PM
A good solution, but so far there are no problems of base rushing. Ingenery get built quickly enough to defend any attack, and players like the choice between the instant combat advantage of the Command Squad or the long-term economical advantage of the Ingenery.
Title: Re: [Question]Starting Unit for new race
Post by: Loupblanc on November 18, 2009, 12:46:15 PM

 ford_Prefect... tsss...
 Even if my ideas are good, they are bad, if I've said them :)
 

 Yea, it's a nice workaround.
 But I like any maluses that give the soviets flavor, too :)
 
Title: Re: [Question]Starting Unit for new race
Post by: bastex on December 16, 2009, 07:38:04 PM
loup if you have good ideas tell em to me then they will not be bad :P
Title: Re: [Question]Starting Unit for new race
Post by: khorney on January 15, 2010, 01:11:53 AM
if you have the HQ entity have an action or ability that spawns a squad that should work fine and achieve the right effect....although i guess its a bit late to add that in?  :P
Title: Re: [Question]Starting Unit for new race
Post by: Loupblanc on January 15, 2010, 08:40:26 PM

 Well conscripts train really fast. So that's really a non-issue
 by now.
 
 As for Bastex, oh god. I got TONS of good ideas, but no one
 cares :(
Title: Re: [Question]Starting Unit for new race
Post by: ford_prefect on January 15, 2010, 08:45:24 PM

 Well conscripts train really fast. So that's really a non-issue
 by now.
 
 As for Bastex, oh god. I got TONS of good ideas, but no one
 cares :(
make a thread for them I want to hear them :)
Title: Re: [Question]Starting Unit for new race
Post by: Loupblanc on January 15, 2010, 10:22:37 PM

 I did!
 A variant on PE Panther BG call-ins for Russians
 (With T34s) To guarantee that IS2 don't upstage the T34
 in sheer numeric mass ;) With upgrade on the call-in
 through unlocks.
 
 T34 Leader Tank having a +1 Vet aura (As an upgrade)
 (Acquired through vet)(One at a time) encourages
 British style clumping of Tank army, but +vet isn't as
 strong. Russians tanks massed in armies, not independant
 all over the place.

 T34's get the cage upgrade :) Not the SU85 :)
 
 Perhaps nerf SU85 initially, reduce it's cost, and put
 a + HEAT shell global upgrade on it. None of that Cage
 stuff :)
 
 Infantry conscript (vet0) Stresky (vet1), Guards (vet3)
 are same truppen just diff vet? Fine! :) Make conscripts,
 stresky, Guards upgrade through veterancy. Unlock needs
 to be paid for, of course. But it would encourage people
 caring at least a little for their infantry, yes?

 Zis6/Bunker OP of Points. If Soviets are balanced on
 no-OPing of points, then US/Brit ally will rapidly make them
 OP. The shoutcast fight had +5 fuel points :p Soviet
 never had more than half the map, no OPing of points,
 and still came out with 2x IS2 fairly quick? Nooo :)
 Part of how Soviets can Zerg so fast is that they are
 spared the expense of having to unlock (IS2)(Like PE)
 or build OPs. I believe different game mechanics might
 be in order, here :p

 OstHeer Train station HQ : Why not ? :) Scruffs made
 model, and with HQ sitting next to a map edge, just make
 Railroad part of HQ building. Represents how units came a
 long way to get 'here'. Functions both with East and West
 (either way they travelled far). Doesn't need a lot of work
 and is nice to look at.

 - I want Stuka J87 ! :) (already in Iron Cross mod)
 - I want Wespe!!! (Pz38(t) variant?) More so!
 - I want KV2 and SU122 swapped. And KV2 1-call only
 (In 1943-1945... those were extinct) :)
 - I'd like KV1 :)
 - ISU152 is JagdPanther not KT ;) Or JagdPershing kinda.
 Give it StuH42/105 abilities as per Men of War/Historical.
 While keeping the AT abilities, of course. 152mm is...
 ouch.
 
 : Slow down firing rates of IS2 and ISU152 but up their
 punch :)
 
  : AT Dogs! :D
  : I can keep this up all day ;)

 ... Need to go to work :( I'll be back!
Title: Re: [Question]Starting Unit for new race
Post by: 3y Gvardeyskiy Mechanized on January 18, 2010, 05:23:11 PM
you could always just change the ISU 152 to the ISU 122. Looks very similar, but had same gun as IS 2 (good AT more than HE)