Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: Herostratos on November 09, 2009, 03:04:23 PM

Title: Ostheer veterancy proposal
Post by: Herostratos on November 09, 2009, 03:04:23 PM
Hi there. Looking at the forum, you seem to have no shortage of people trying to design the entire ostheer for you, so perhaps you will appreciate this more limited proposal from me.

My suggestion is for the veterancy mechanic of the Ostheer. What I imagine is that when an Ostheer unit gets a veterancy level, the player gets the opportunity to choose a specialization for one of it's squadmembers.

For example: The Ostheer grenadier equivalent, assuming it has one, gains a level, and when he does the player gets to choose between two upgrades, much like the panzer elite. However, instead of choosing between the generic offensive or defensive upgrade they get to choose between either a) turn one of the squad members into a medic, which gives him a new skin, increases health regen drastically and gives them the ability to administer medpacks (much like the wehr option only targetable) or b) turn one of the soldiers into a marksman, which gives him a new weapon with drastically increased accuracy on long ranges and the "deploy marksman" ability.

I could imagine that the choices for specialization differed from level to level though; for example, a level 2 vet gren gets to choose between a heavy weapons expert with an mg or a veteran sergeant (high-hp soldier which increases suppression resistance), and the level 3 grenadier is so elite that it gets to choose between two relatively high-ranking officers, the german equivalent to second lieutenant which gives squad fire-up ability or lieutenant which increases accuracy and reload. Likewise the pioneer unit on levelup gets to choose from an expert repairer or an expert on fortifications (faster minelaying, barbwire, sandbags, tanktraps...), the mortar unit gets to choose between master aimer (accuracy) or experienced officer (set-up time and speed reduced significantly)

If possible it could also be really cool to give the player three options for upgrade, where one of the options were dependent on tech or doctrine choice. Could imagine that would be hard though.

The advantages of the system mentioned above is that
1) it is different from the other veterancy systems, not just a copypasta.
2) It makes each squad unique not only in the sense of stats, but since this kind of veterancy changes the skins on the units they will also *look* unique.
3)This encourages unit preservation, unlike the current wehr and soviet systems.
4) It gives more flavour, just compare those two ways of thinking: "Wohoo, my grenadiers got vet2, now they have a 25% less incoming accuracy modifier and health regen" or "wohoo, my grens got vet2, now their squad has an expert marksman and a medic in it"

That was my suggestion. Hope you like it.
Title: Re: Ostheer veterancy proposal
Post by: Ghost on November 09, 2009, 04:27:05 PM
very unique idea, i like it a lot.
if its possible than its probably the best vet idea
Title: Re: Ostheer veterancy proposal
Post by: Voop_Bakon on November 09, 2009, 07:53:24 PM
I love the idea. Only problem is you have to think of 6 upgrades per unit. Nothing bad, just a bit of brainstorming, which it seems this team is very proficient at already.
Title: Re: Ostheer veterancy proposal
Post by: Michael Wittman on November 09, 2009, 08:48:13 PM
cool proposal, but who knows if is hard to do.
Title: Re: Ostheer veterancy proposal
Post by: Loupblanc on November 10, 2009, 08:33:41 PM

 Oh, hey. Yes, by far the best vet proposal I have heard !!
 DEVs! Get cracking! Lol

 Seriously, though, it would be very sweet.
 Any system which gets you to love your squads is good.
Title: Re: Ostheer veterancy proposal
Post by: Herostratos on November 10, 2009, 09:25:05 PM
Thank you all for the kind words.

I was thinking some more about this proposal and yes, I agree having 6 different upgrades per unit could be a large task. This could perhaps be solved by letting one specialization be fairly common - for example, having the "veteran sergeant" upgrade could feel right as a lvl 2 upgrade in many different squads. Another way of solving it would be to let one level of vet give generic off/def upgrades but the other ones give fairly unique choices.

Also remember that this kind of work is very easy to outsource to the masses - just make a thread on a high-traffic forum (gamereplays?) where people post their suggestions for specializations, and 100's of suggestions will probably be made. 95 % will be shit, but this still leaves us with perhaps 10-15 genuinely good ones. It's the monkeys with typewriters approach.

Another factor in this is that I think it would work best for frontline infantry in 5-man squads. This is because a 4-man squad with 3 specialized soldiers would lose their special people too quick.
Title: Re: Ostheer veterancy proposal
Post by: Aouch on November 10, 2009, 11:26:43 PM
Why ask other communities for help?
Think only a little bit about it and you'll have in no time more than enough veterancy-upgrades.


You can also do it with tanks.



And these are just a few ideas.
The list goes on and on and is truely unfinite...  :)

Oh, I assume none of them is "shit".  ;D
Title: Re: Ostheer veterancy proposal
Post by: luz777 on November 11, 2009, 01:54:37 AM
Haha no worries Aouch they all sound pretty good to me.
Yeah I agree this is the best vetting idea that I've seen proposed. And as long as the (not shit) ideas keep rolling in it should be easy.

It might take a little longer than the average vetting system to implement but would definately be worth it.

Nice one  :)
Title: Re: Ostheer veterancy proposal
Post by: Loupblanc on November 11, 2009, 09:25:14 PM

 Just had a flash. It's similar to the system in Dawn of War1,2.
 Optimization of your squads :)

 I'm totally for it, though. Anything that adds character
 and personnality to a unit, I'm for. As long as both options
 are balanced and are HARD to choose from :)
 (Lots of nailbiting) :)
Title: Re: Ostheer veterancy proposal
Post by: Gerrit 'Lord Rommel' G. on November 11, 2009, 09:29:02 PM
Here again my Ostheer veterancy-idea ( inspired by real eastern front history ;) ).

Veterancy:
Veterancy will be gained by productiontime. A units which is build up for a longer time had more time to get training with their weaponsystem. So units with long production times had a high veterancy.
You can decide at your HQ ( 4 buttons ):

Units without Vet or with Vet I or Vet II will need a long time and a lot of kills to get a better veterancy.
Veterency will impact healthpoint, weapondemage and accuracy of the units.

Horrdio ;)
Title: Re: Ostheer veterancy proposal
Post by: Loupblanc on November 12, 2009, 05:30:10 AM

 Well, while we're at it, why not fudge both methods together?
 :)
Title: Re: Ostheer veterancy proposal
Post by: Aouch on November 12, 2009, 11:48:56 PM
Well, while we're at it, why not fudge both methods together?
Because it would complicate things too much, according to my opinion at least.  ;)
Title: Re: Ostheer veterancy proposal
Post by: Voop_Bakon on November 13, 2009, 01:55:41 AM
I agree, I like Herostratos idea better personally.

Sorry Rommel  :P
Title: Re: Ostheer veterancy proposal
Post by: Loupblanc on November 15, 2009, 06:41:23 AM

 Same.
 Although I don't see why couldn't get xtra veterancy by
 doubling or tripling the build time? Or something to that
 effect :)