Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: Weste on November 29, 2009, 09:12:46 PM

Title: New Ostheer-Feature: "Klappspaten frei"
Post by: Weste on November 29, 2009, 09:12:46 PM
Hello Guys

I got a new Idea for my Fanboy-Faction: Ostheer xD

It's called: "Klappspaten frei" (means like: "prepare folding spade").
And what is the sense of it?

It's a special ability for K98-Infantery that allows them, to use their folding spade for close combat.
This makes them much more effectiv in nearest range.

For using this ability there are these requirements:
U need to investigate this ability in the Ostheer-HQ, then u have to use 30 Munition for activating the ability.
It will last a 45 secs and gives the infantery a high effective close-combat weapon.
It has a Cooldown about 90 secs.


This is a new feature for CoH and makes in my opinion much sense to include it in EF (cause it was reality^^)

Maybe, if u don't like the Name of the ability, here is a secound one: "Sturmabwehrschießen".
This is the Order in the "Bundeswehr" today.
Means nearly the same^^


Hope u like my Idea and involve it^^

Greeting,
Weste
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on November 29, 2009, 09:51:03 PM
lol have you read about the Japenese mod for COH? This is what is causing it to die
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Weste on November 29, 2009, 09:54:32 PM
mmh, nope, i don't care about japanese
I want EF^^

And I want EF with this feature^^
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Voop_Bakon on November 29, 2009, 10:08:23 PM
So essentially melee combat? Nice idea, but I think i may have a better idea for the execution. It still needs an upgrade, but instead of spades, you can fix bayonets. This would take enough time that you cant just go back and forth for balance reasons

Equip Bayonets

Pros/Cons
+Increased damage at very close range

-Takes time to switch
-Reduces accuracy (weight of bayonet on end of rifle, think Band of Brothers)

Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on November 29, 2009, 10:57:42 PM
mmh, nope, i don't care about japanese
I want EF^^

And I want EF with this feature^^

your new to mods right? It's not that hard to see. Company of Heroes has probably the second hardest system to mod (from what I have seen)
now to implement your little "hand on hand" combat would take years of work and the chaps at the Japanese mod now this to well (unfortunately)
It would be a great thing but utterly impossible to implement in the Company of Heroes system. Now you may bring up Empire Total War or something like that, look up Empire and you will see that all those little infantry battles that all of us so love to zoom in on and put into slow motion guess what! they did that with actors wearing those little funny suits with the white balls on them!
different systems it is ALMOST impossible to implement into the company of heroes system
(god I feel like loup :D ;D ;D ;D ;D)
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Voop_Bakon on November 29, 2009, 11:54:40 PM
Its ok ford, its only temporary. Go home, make some soup, get some sleep, and youll be fine in the morning
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Weste on November 29, 2009, 11:55:16 PM
Its just an idea^^

Myself is not a modder, I have no idea about this.

I got this ability in my mind, when I remember my time in the army^^

And then I combined it with the fact, that in war is nearly allways a close combat happening.
So I thought: would be great in COH^^
Title: Re: New Ostheer-Feature: \"Klappspaten frei\"
Post by: ford_prefect on November 30, 2009, 12:46:40 AM
Its ok ford, its only temporary. Go home, make some soup, get some sleep, and youll be fine in the morning
yeah I already did and I'm fine now thanks doc ;D

Post Merge: November 30, 2009, 12:47:48 AM
Its just an idea^^

Myself is not a modder, I have no idea about this.

I got this ability in my mind, when I remember my time in the army^^

And then I combined it with the fact, that in war is nearly allways a close combat happening.
So I thought: would be great in COH^^
It would be great but.............sorry mate it would take years and years (well maybe months ;D) it's just one of those things that the Company of Heroes engine just can't handle 
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on November 30, 2009, 07:44:41 PM

 - Ford : WTF? Lol, what do you mean you feel like Loup?
 The foaming at the mouth and ranting, you mean? :)
 - I like the idea of melee, especially since it'd be different.
 BUT... the problem is 'how would other faction units react?'
 Mission of EF/Ostheer is to add to the game, without changing
 other faction behaviors. So that'S problem 1. As for the graphx
 well, the fighting isn't such a biggie. Just swinging about their
 spades is fine. BUT yea, would need animations done, which
 sis a completely different issue than merely changing stats,
 or making models.

 When the jap mod has it working, perhaps it'll be something
 to consider ;) If you really like it, though, make it work on
 your own, then we'll consider it more seriously ;)

 Pax diem ;)
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on November 30, 2009, 11:46:35 PM

 - Ford : WTF? Lol, what do you mean you feel like Loup?
 The foaming at the mouth and ranting, you mean? :)
 - I like the idea of melee, especially since it'd be different.
 BUT... the problem is 'how would other faction units react?'
 Mission of EF/Ostheer is to add to the game, without changing
 other faction behaviors. So that'S problem 1. As for the graphx
 well, the fighting isn't such a biggie. Just swinging about their
 spades is fine. BUT yea, would need animations done, which
 sis a completely different issue than merely changing stats,
 or making models.

 When the jap mod has it working, perhaps it'll be something
 to consider ;) If you really like it, though, make it work on
 your own, then we'll consider it more seriously ;)

 Pax diem ;)

LOL your acting as if you caught me sleeping with your girlfriend  ;D!!!!!!!!
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on December 01, 2009, 11:50:15 AM

 She's russian, too ;)
 Perhaps I can prove it, very soon, too! :D
 (She's on my facebook, though) ;)
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on December 01, 2009, 02:26:19 PM

 She's russian, too ;)
 Perhaps I can prove it, very soon, too! :D
 (She's on my facebook, though) ;)
right...............I'm sorry for starting to take this topic WAY off course but I think the subject of debate is over sense it would take WAY to long for them to implement hand on hand combat into the mod. Plus like the other guy said "how will other factions deal with it [they can't do that it wouldn't be fair]"
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on December 01, 2009, 09:27:35 PM

 - It's already in the game, kinda. Sherman/Churchill tank
 flail insta-splat mechanics would make it work. Although...
 ... Yea, I'm the guy who said it wouldn't be fair as we'd
 have to program other faction's unit response to it.
 Everyone would need to be capable of melee not just
 tank splat power. Goes beyond this mod's mandate, sowwy!
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on December 01, 2009, 11:46:45 PM

 - It's already in the game, kinda. Sherman/Churchill tank
 flail insta-splat mechanics would make it work. Although...
 ... Yea, I'm the guy who said it wouldn't be fair as we'd
 have to program other faction's unit response to it.
 Everyone would need to be capable of melee not just
 tank splat power. Goes beyond this mod's mandate, sowwy!
ok yes exactly so I mean it will be
1.) unfair to the other factions because all the other factions can not use hand to hand combat.
2.) if all the other factions can't use hand to hand combat whats the point sense there is no way of the other factions to fight them back  ;D
and 3.) it would take FAR to long
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on December 02, 2009, 04:09:02 AM

 - Well, I'm for it, IF you can give 'em enough minuses to
 compensate, yknow?
 But the animations is still a problem :) Making models is
 something, animating is entirely different , though.

 - Far too long? Modeling/skinning/animating T34's takes
 far too long, yknow, like... 2 years! I vote we cast them
 out of EF, then ;) *runs away laughing maniacally*
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on December 02, 2009, 04:21:57 AM
(*runs away laughing maniacally*) that's a big institution loup
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on December 02, 2009, 10:32:56 PM

 Nah, it's not big. Come visit me someday, you'd fit in nicely ;)
Title: Re: New Ostheer-Feature: \"Klappspaten frei\"
Post by: ford_prefect on December 03, 2009, 12:05:11 AM

 Nah, it's not big. Come visit me someday, you'd fit in nicely ;)

 ??? :o ;D :-X :-\

Post Merge: December 03, 2009, 12:52:23 AM

 She's russian, too ;)
 Perhaps I can prove it, very soon, too! :D
 (She's on my facebook, though) ;)
lol I just have to ask? Ready?? OK do you talk more than her ;D?
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on December 03, 2009, 04:49:53 AM

 Actually, no. She's a motormouth. She loves when I help
 her with her french, though. But, otherwise, I get no words in.
 That's why I come here. To be able to FINALLY express myself.
 

 Ahhhh... soothing ;)
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on December 04, 2009, 12:37:37 AM

 She's the soft spoken quiet type? :)
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on December 06, 2009, 10:32:54 PM
well I was just looking at the zombie mod and some how they were able to get a working chainsaw in it some this idea just might work
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on December 08, 2009, 01:07:34 AM

   Oh, hey. I guess another myth out of window ;)
 But only works with chainsaws. So we're out of luck.
 No coding exists for bayonets ;)
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on December 08, 2009, 01:15:56 AM

   Oh, hey. I guess another myth out of window ;)
 But only works with chainsaws. So we're out of luck.
 No coding exists for bayonets ;)
ah yeah but we can give them some sort of knife or his spade that he was talking about
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on December 08, 2009, 02:15:43 AM

 No, can only give them chainsaws :)
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on December 08, 2009, 02:37:47 AM

 No, can only give them chainsaws :)
I AM ALL FOR THAT ;D ;D ;D ;D
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on December 08, 2009, 02:51:22 AM

 Me too!!! :D

 At least chainsaw animations are fine and done and working.
 Nobody did spades/knives/bayonets yet. So as far as I know,
 that's still impossible ;)

 Chainsaws it is, then ;)
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Sommergewitter on January 02, 2010, 05:45:06 PM
What about an ability that makes the grenadiers have pistols, you can trigger it for somewhat 25Muni, then the every Grenadier will shoot out his Pistol Mag doing high damage at short range for an short ammount of time.
Ability Name: Pistol Assault
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on January 02, 2010, 07:19:07 PM
how will  that be good
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on January 03, 2010, 04:13:53 AM

 It would require new animations... ?
 Although, perhaps, can use british captain animation.
 Its an idea, but dont see what itd bring to the game...
 
 Plus, most soldiers had a larger gun. Sidearms were for officers.
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on January 03, 2010, 04:52:48 AM
"It would require new animations"

no
1 English Captian
2 german officer
3 german AT man
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Loupblanc on January 03, 2010, 06:43:02 AM

 German AT man uses pistol?
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on January 03, 2010, 06:56:08 AM

 German AT man uses pistol?
yup you shot me with one
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Sommergewitter on January 03, 2010, 10:43:48 AM
Nebelwerfer guy to
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: Aouch on January 03, 2010, 05:33:29 PM
Sidearms were for officers.
Why are you still discussing it? The idea was dead the moment it was mentioned.
Title: Re: New Ostheer-Feature: "Klappspaten frei"
Post by: ford_prefect on January 03, 2010, 08:32:32 PM
Sidearms were for officers.
Why are you still discussing it? The idea was dead the moment it was mentioned.
oh this is aouch hi