Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => General Discussion => Topic started by: Voop_Bakon on December 03, 2009, 01:58:52 AM
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A question dawned on me today. Every faction so far has a unit that caps faster then the rest (Riflemen, Grenadiers, Recon squad, kettengrad) and I was wondering who that is going to be with the Soviets?
Personally I am hoping this role will be filled with the Strelky
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Quick capture. I heard it would be the elite guards.
Tank riders. So it's logical, kinda. Plus, it's in the same vein
as they being 'latecomers' (ie : No starting units).
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I think I know what statement your referring to and i don't belive you read it correctly. I think Burro (or Warty) meant their mobility was good for capping.
As for late comers, all the other factions quick captures come in mid-game latest, those being the Gernadiers. I can see how that would align with the Soviet style, but I don't think the best infantry unit should have the best capture rate. No other faction does this
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PE is bike.
Americans get rifleman (first unit out just about)
British sniper (First unit out)
Wehr is middle.
soviet is latest. Can a dev confirm that tank riders will be
able to capture (T34 capturing a flag) like the British Bren
carrying infantry?
That certainly would fit very nicely. Thanks.
And it's not a question of wether other factions do or not,
every faction is supposed to be different, having a flavor.
That is part of soviet 'flavor'.
(Sucky at first, awesome later)
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Interesting point. Within the game, most of the capturing is done by Ingenery and Conscripts.
However, about who has the fastest capture? I have no idea. Would be best for Apex or a programmer to answer this question for you.
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Tank Riders can cap in the current version, however about the speed, idk...
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I was just wanting to know, since I prioritize caps based on this fact. Ex. I have a volks and a gernadier squad just clear a point, I have the volks set up sandbags and gernadier squad capture it. I want to know who it is for the soviets so I can get the most out of them
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- VoopBakon : Hey, awesome Voop :) You can do this with
2x sets of grens, too. I usually do this with Rifles/engineers
(US), never thought of doing it with Wehr. Sad PE can't
(Luftengineers/PEGren could, though) Awesome idea, I like!
- Wartyx : I vote you give +cap speed upgrade to Flag
Strelky (Upgraded) and upgraded Guards/Tank Riders.
Awesome that Tank Riders can cap (you mean T34's
infested with infantry, though, yes?). Would be in line
with slow early russians, but then rabidly catch up end-game
;)
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So no one had any idea? I tried messaging Apex to no avail. I just want to know if a higher capture rate has been implemented and with which unit
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Ingenery, Conscripts, Strelky and Guards all have a cap rate of 1.5.
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!!! Ooh, that's important info, though.
Very good to know
Doesn't sound like soviets are a slow start race after all :)
They're more like PE!
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:o Holy crap, that should be interesting
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We've lowered the build times significantly on infantry units too... how that will affect balance we're yet to discover... but now its even quicker to amass an army of conscripts. ;D
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Yea, it should be interesting :)
Conscripts now have a use !!
- Lowered build time on infantry units... Ah, make it a call-in
instead? / Look at my Ural Mountain suggestion? Slow in beginning then gets more interesting as it is developped :)
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They got Tanks from the Urals, not infantry :P
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Sigh. No, they got the infantry from SIBERIA. It was the
Eastern Army, protecting from Japanese :)
At some point, when he knew japanese were fighting else
where, Stalin brought the Siberians to the West (east) front
pronto ;) Rude shock for Germans :D
- So, BurroDiablo, how about making a separate train/call-in
for units than from buildings ? :)
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Ingenery, Conscripts, Strelky and Guards all have a cap rate of 1.5.
Wow now I know what the beta testers mean when they say that you have to beat the russians early they have a very slow cap rate.
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1.5 is the capture rate of American rifleman and Grenadiers. Don't believe me? Look here (http://coh-stats.com/Infantry:Riflemen) and here (http://coh-stats.com/w/index.php?title=Infantry:Grenadiers).
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Sorry, my bad got my facts wrong.
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? Riflemen is 2nd unit to come out, if US wants.
Grenadier come a bit longer to come out. I thought Russians
didn't have a fast cap unit, but if ALL their infantry are fast
cappers, then... er... They're not a 'slow' race at all.
WTF?
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Yah, it should be interesting to have all units, including Ingenery to cap at 1.5. Though you dont start with any units, so PE (start with their fast capper) have a huge edge. Then it just kinda balances with wehr... not really.... idk, im going to have to trust the devs on whether this is balanced until it comes out for me to find out
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Sigh. No, they got the infantry from SIBERIA. It was the
Eastern Army, protecting from Japanese :)
At some point, when he knew japanese were fighting else
where, Stalin brought the Siberians to the West (east) front
pronto ;) Rude shock for Germans :D
- So, BurroDiablo, how about making a separate train/call-in
for units than from buildings ? :)
A. That doesn't mean tanks didn't come from the Urals. Which they did.
B. Yes, infantry came from Siberia, that's a well-known fact. But they weren't "held in reserve" just in case the Japanese attacked - in fact, Siberia is a big place, and points in the middle of it are equidistant from Vladivostok and Moscow. They were conscripted out of their homes and sent to the west at the first sign of trouble (well third sign of trouble really seeing as how Stalin was slow to react to Hitler's betrayal).
C. Not a factor in real-time tacticals. Your suggestion would be appropriate for a large-scale RTS or a game like Hearts of Iron II.
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The Soviets really had an anti-jap army in Siberia.
That's a fact.
As for Ural Tanks, well, yea, I know that. A lot about that,
even :) They were also for the most part western factories
moved east of the Ural mountains by railtrack. Amazing feat,
btw. And those factories were mostly toiled in by women ;)
As for strategic movement, well, soviets usually couldn't
copy with Germans on a local level. They 'cheated' by
bringing in more troops from elsewhere, whereas the
germans 'cheated' by better armor, training, veterancy,
and optics, etc, etc A lot of call-ins just fits really nicely.
It gives soviets a flavor no one else has. Except 2x Panther
PE, perhaps. But well made, it would help soviets bounce
back. And this without making their 'factories' construct
super fast. It's just that they had a LOT of them working
like nuts, and they brought them in from all over the place.
they overwhelmed the germans is how they won.
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Who gets the last laugh gets the best laugh ;)
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The Soviets really had an anti-jap army in Siberia.
That's a fact.
As for Ural Tanks, well, yea, I know that. A lot about that,
even :) They were also for the most part western factories
moved east of the Ural mountains by railtrack. Amazing feat,
btw. And those factories were mostly toiled in by women ;)
As for strategic movement, well, soviets usually couldn't
copy with Germans on a local level. They 'cheated' by
bringing in more troops from elsewhere, whereas the
germans 'cheated' by better armor, training, veterancy,
and optics, etc, etc A lot of call-ins just fits really nicely.
It gives soviets a flavor no one else has. Except 2x Panther
PE, perhaps. But well made, it would help soviets bounce
back. And this without making their 'factories' construct
super fast. It's just that they had a LOT of them working
like nuts, and they brought them in from all over the place.
they overwhelmed the germans is how they won.
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Who gets the last laugh gets the best laugh ;)
I can find no references to a large garrison in preparation for the Japs but I can assure you that what forces did exist were not notable, and certainly no detraction from their ranks would compose a significant amount of the conscripts brought in from the East.
Yes, I remember reading about the moving factories too. Quite fascinating really.
Your proposition that the Soviets cheated with greater manpower only applies to call-ins if their logistics could provide for it. But Soviet logistics were terrible, even deeply in their own territory, until the Soviet offensive hit a fever pitch and it was rendered redundant. So "call-ins" isn't an appropriate way to demonstrate their massive manpower reserves.