Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: Chancellor on December 04, 2009, 03:49:48 AM

Title: Tank Riders...
Post by: Chancellor on December 04, 2009, 03:49:48 AM
Hi I saw in the Armor video Soviet soldiers riding the tanks.  Will the guys riding the tanks still take damage if German soldiers are shooting at them with small arms fire?  Please dont tell me this is going to be another kangaroo clusterfxck...except these "kangaroo" units have tank cannons too...
Title: Re: Tank Riders...
Post by: ford_prefect on December 04, 2009, 04:32:03 AM
Hi I saw in the Armor video Soviet soldiers riding the tanks.  Will the guys riding the tanks still take damage if German soldiers are shooting at them with small arms fire?  Please dont tell me this is going to be another kangaroo clusterfxck...except these "kangaroo" units have tank cannons too...
if you looked at the video they don't shoot while they are riding their tanks
Title: Re: Tank Riders...
Post by: Voop_Bakon on December 04, 2009, 05:16:34 AM
Look again (2:50)
Title: Re: Tank Riders...
Post by: Michael Wittman on December 04, 2009, 06:19:32 AM
they shoot at 2:50

if the tank explode i hope they totally die, and take easy dmg from everything, flame, shots, APC rounds, etc.

they are just like sitting duck
Title: Re: Tank Riders...
Post by: Chancellor on December 04, 2009, 08:03:43 AM
Not only this...I read the Munis guide...the universal upgrades are not expensive at all...200 munis can be recieved even faster than BARs and vet2 grens perhaps...and thats just considering 1v1 and dont forget the fact that when they use those abilities, they dont consume ammo...imagine 2v2+ with this sort of upgrades...2-4 USSR players would just be OP.
Title: Re: Tank Riders...
Post by: ford_prefect on December 04, 2009, 08:37:49 PM
Not only this...I read the Munis guide...the universal upgrades are not expensive at all...200 munis can be recieved even faster than BARs and vet2 grens perhaps...and thats just considering 1v1 and dont forget the fact that when they use those abilities, they dont consume ammo...imagine 2v2+ with this sort of upgrades...2-4 USSR players would just be OP.
wow have any of you guys noticed that it's always the people with 50 and under posts that make these sorts of comments :) I have noticed that and think its strange. Maybe its because they like to jump to conclusions and also pick the WORST possible spot to make that comment. Dude just go ask a dev in a personal letter and they answer  :o yeah its great try that I have done it at least six or seven times you don't have to post it here for no reason at all
P.S. wow I didn't notice that YIKES! well it is a command tree thing so we won't see lots of it
Title: Re: Tank Riders...
Post by: Michael Wittman on December 04, 2009, 09:07:33 PM
i have less than 50 post...

i wish to be like wolf (loup) for one single day.
Title: Re: Tank Riders...
Post by: BurroDiablo on December 04, 2009, 10:22:54 PM
Quote
Will the guys riding the tanks still take damage if German soldiers are shooting at them with small arms fire?

Well, this happened during one of the alpha versions on the back of an IS2... regardez:

(http://www.easternfront.org/uploads/Hartkeks/relic00032.jpg)

That doesn't look like Small Arms fire though, does it...  ;D
I'm not sure, i'll have to test it more first (been hella busy lately, no time for testing)
Title: Re: Tank Riders...
Post by: nico97one on December 04, 2009, 10:36:52 PM
regardez ? Tu sais parler français ?

XD

[translation]
regardez ? You can speak french ?
XD

[/translation]
Title: Re: Tank Riders...
Post by: BurroDiablo on December 04, 2009, 10:41:49 PM
Not very well... I do what we call "Franglais"...  ;D
Title: Re: Tank Riders...
Post by: ford_prefect on December 04, 2009, 10:42:11 PM
Quote
Will the guys riding the tanks still take damage if German soldiers are shooting at them with small arms fire?

Well, this happened during one of the alpha versions on the back of an IS2... regardez:

(http://www.easternfront.org/uploads/Hartkeks/relic00032.jpg)

That doesn't look like Small Arms fire though, does it...  ;D
I'm not sure, i'll have to test it more first (been hella busy lately, no time for testing)
those troops look rather look like...................Italians don't they?
Title: Re: Tank Riders...
Post by: BurroDiablo on December 04, 2009, 10:43:04 PM
Early skin too, I think. They may be darker now, but I ain't played in a while so I can't be entirely sure.
Title: Re: Tank Riders...
Post by: ford_prefect on December 04, 2009, 10:43:33 PM
Not very well... I do what we call "Franglais"...  ;D
I speak what Americans call Spanglish   ;D 

Post Merge: December 04, 2009, 10:45:18 PM
Early skin too, I think. They may be darker now, but I ain't played in a while so I can't be entirely sure.
Yeah we have all seen the new pics on moddb
http://www.moddb.com/mods/coheastern-front/images/quiet-before-the-storm#imagebox (http://www.moddb.com/mods/coheastern-front/images/quiet-before-the-storm#imagebox)

also question can I have guys waving flags?
http://www.moddb.com/mods/coheastern-front/images/the-red-army#imagebox (http://www.moddb.com/mods/coheastern-front/images/the-red-army#imagebox)
Title: Re: Tank Riders...
Post by: Ju-87 on December 05, 2009, 12:05:50 AM
The tank rider option is only used for quick transport of troops around the battlefield, right?
Title: Re: Tank Riders...
Post by: BurroDiablo on December 05, 2009, 12:16:34 AM
also question can I have guys waving flags?

Remember this?

Quote
Stelky can be upgraded to have Ppshs, DP-28s and another special something (I won't say what)

Flag Bearers was what I meant ;)
Title: Re: Tank Riders...
Post by: ford_prefect on December 05, 2009, 01:11:53 AM
also question can I have guys waving flags?

Remember this?

Quote
Stelky can be upgraded to have Ppshs, DP-28s and another special something (I won't say what)

Flag Bearers was what I meant ;)
WOOT!!!!!! That is sick does it like give moral support to the troops or something? Also does that guy shoot or just wave a flag?
Title: Re: Tank Riders...
Post by: Voop_Bakon on December 05, 2009, 02:15:08 AM
Quote
They receive a Standard Bearer, carrying the Red Flag, giving the ability to sprint

From update.
Title: Re: Tank Riders...
Post by: ford_prefect on December 05, 2009, 02:24:39 AM
Quote
They receive a Standard Bearer, carrying the Red Flag, giving the ability to sprint

From update.
ok sorry I didn't read that "noob" move of me ;D
Title: Re: Tank Riders...
Post by: Loupblanc on December 05, 2009, 04:41:09 AM

 Well Kangaroos, Bren, PE IHT and T34's are similar yet
 different. Bren/IHT (Especially PE IHT) they tend to receive
 decent damage. Kangaroo is a tank COVERING them, thus
 VERY nice protection. Being atop a tank is something different
 altogether. At least we know it is possible to have different
 'layers' of protection in-game :)

 I fully agree, Tank riders should blowup like kittens in microwaves, no protection (less than bren/IHT). Used for
 transport only, not fighting. ALTHOUGH it should be possible
 for them to fight from the tank's back, it should be quite
 suicidal to do so.
 So far, that's pretty much it :)

 ... Can Tankriders go atop IS2 as well as T34s?
 I think they ought to ride anything of T34 (SU, T34) vintage
 and up. IS2, ISU... xcept for the KV2 ;)

 I *DO* have one question, though...
 
 PPSH *AND* DP28 ? WTF? Please explain?
Title: Re: Tank Riders...
Post by: ford_prefect on December 05, 2009, 05:16:53 AM
(should blowup like kittens in microwaves)
that institution has a microwave loup?
Title: Re: Tank Riders...
Post by: Loupblanc on December 05, 2009, 06:13:13 AM

 Well, look up 'Saving PRivate Ryan' when they start firing
 that push-FLAK-Quad thing (20mm?) at american riflemen
 atop a german tank (forgot the type) they pretty much
 exploded like kittens in the microwave. Look at the scene
 again. Atop a tank is NOT where I want to be when the
 shooting starts.
Title: Re: Tank Riders...
Post by: WartyX on December 05, 2009, 01:34:54 PM
A quad flak gun will make you explode like a kitten whether you are sat on a tank or not.
Title: Re: Tank Riders...
Post by: FriendlyFire on December 05, 2009, 05:58:02 PM
Well, look up 'Saving PRivate Ryan' when they start firing
 that push-FLAK-Quad thing (20mm?) at american riflemen
 atop a german tank (forgot the type) they pretty much
 exploded like kittens in the microwave. Look at the scene
 again. Atop a tank is NOT where I want to be when the
 shooting starts.

It wasnt a "Quad" gun silly, its was a FlaK 30 20mm,

(http://upload.wikimedia.org/wikipedia/commons/5/53/Bundesarchiv_Bild_101I-301-1953-24%2C_Seine-et-Oise%2C_Soldaten_mit_Flak-Gesch%C3%BCtz.jpg)

 
Title: Re: Tank Riders...
Post by: Voop_Bakon on December 05, 2009, 06:12:27 PM

 ... Can Tankriders go atop IS2 as well as T34s?
 I think they ought to ride anything of T34 (SU, T34) vintage
 and up. IS2, ISU... xcept for the KV2 ;)


No I dont think so since the T-34 riders are a call in unit and only those t-34's can be rode on, I believe

Quote

 I *DO* have one question, though...
 
 PPSH *AND* DP28 ? WTF? Please explain?

Actually I was wondering about that

Title: Re: Tank Riders...
Post by: Aouch on December 05, 2009, 07:18:46 PM
Tank riders are a Doctrin-specific unlock (-> Breakthrough Strategy).
I'm personally fine with inf can only ride on T34s, however, I think Strelkies should also be able to do so. Guards are only 4-men-squads and they look a bit odd and "lonely" on those tanks.  :)
Title: Re: Tank Riders...
Post by: Loupblanc on December 05, 2009, 10:10:17 PM

 How Saving Private Ryan Should Have Ended (http://www.youtube.com/watch?v=yzRQG7EqKeo#normal)

 Actually. Oh, and you guys will also see ME in this.
 Guess which character :) Cmon, tell me, tell me :)

 - No. Tankriders is not a call-in. PAIRS of T34s should be
 a call-in :) Tankriders is a doctrine upgrade of guards to
 jump unto tanks. I think it should be both ;) Both unlock
 and a call-in ;) But that'S just me ;)

  I'm fine with Strelky and JS2 being included in the mix.
 Completely :)

 - Friendlyfire : A Flak37?? Really??? I'm 500% sure it was
 a quad AA thing... for guns... Look at my movie. You'll see!

 - Wartyx : Well it's like being Jesus nailed to a cross...
 It's like there are big fat crosshairs painted on infantry :p

 And, see, a dev agrees with me that FLakAA guns make
 people explode like kittens :p I'm not insane!! :p

 ... Now all we need to do is make models of uniformed kittens to place instead of soldiers in-game complete with soft mews
and... wait... where's my medication again?
 
Title: Re: Tank Riders...
Post by: FriendlyFire on December 08, 2009, 01:58:29 AM
And I'm OVER 9000% sure that your dead wrong!!!!


final battle in Saving Private Ryan (2/3) edited (http://www.youtube.com/watch?v=e8SebJtPKuk#normal)

PAY ATTENTION AT 0:49
Title: Re: Tank Riders...
Post by: ford_prefect on December 08, 2009, 02:01:59 AM
And I'm OVER 9000% sure that your dead wrong!!!!


final battle in Saving Private Ryan (2/3) edited (http://www.youtube.com/watch?v=e8SebJtPKuk#normal)

PAY ATTENTION AT 0:49
yup cause Forest Gump is always right ;D

Post Merge: December 08, 2009, 02:03:39 AM
And I'm OVER 9000% sure that your dead wrong!!!!


final battle in Saving Private Ryan (2/3) edited (http://www.youtube.com/watch?v=e8SebJtPKuk#normal)

PAY ATTENTION AT 0:49
also the sniper shoots 6 rounds hmmm wow I think the springfield only holds five........... so I don't think we can trust this
Title: Re: Tank Riders...
Post by: FriendlyFire on December 08, 2009, 02:20:11 AM
"also the sniper shoots 6 rounds hmmm wow I think the springfield only holds five........... so I don't think we can trust this"

Well... if you look more carefully under the title of this vid you see the word edited, ::)

This isn't the full version, I should know i have it on DVD
Title: Re: Tank Riders...
Post by: luz777 on December 08, 2009, 02:23:35 AM
Ugh this has just reminded me how much of an absolute tard Upham is.

I know hes supposed to be the "emotional one" who is all aware of the horrors of war but damn...his uselessness is just cringeworthy.

Aaanyhow, FriendlyFire is right, tis a flak 37.
I think theres one in Band of Brothers too, where Donnie Whalberg gets shrapnel in his crotch  :-\
Title: Re: Tank Riders...
Post by: BurroDiablo on December 08, 2009, 02:27:21 AM
lol, Hollywood... always limited blood and gore.

If a 6.5mm Mannlicher-Carcano rifle could blow a hole the size of a fist in JFK's head... I'm pretty sure a 20mm Flak cannon that was designed to shoot down AIRCRAFT will do some serious bodily damage to whoever gets in its way. Not that Hollywood "Ohh, i'm shot, I die" bullshit...

Quote
- No. Tankriders is not a call-in. PAIRS of T34s should be a call-in  Tankriders is a doctrine upgrade of guards to
 jump unto tanks.

Just to clarify for the people that are not you... this isn't true.
Tank riders are a Call-in... you get a T-34 (76 or 85 depending on upgrade) with 4 elite Tank Rider Guards armed with PPS-43's. Nobody else can ride the tanks...

Quote
I *DO* have one question, though...
 
 PPSH *AND* DP28 ? WTF? Please explain?

Who knows... apparently this is to keep the mod 'streamlined'. Not my line of business...
Title: Re: Tank Riders...
Post by: Loupblanc on December 08, 2009, 02:32:15 AM
 - 'They've got a 20mm' he said. singlebarrel 20mm_Flak?
 Doesn't look like a very wide barrel, either. Spent casings
 looked pretty big, however.

 'edited' uh? Took all the bloody kittens exploding away :p
 Now it reminds me of GI Joe : People running left and right,
 no one using cover. Firing billions of rounds. Tanks exploding
 from handguns, yes. No one, not a single person getting hurt. Yes, son. This is how real wars are :)

 - Wow - What I took to be a rather crappy Tank mock-up
 turns out on 2nd viewing to be quite the Marder !!! :D

 - Friendlyfire : I knew it was a flak gun thingie. I knew
 it made soldiers explode like kittens. I - thought - it was
 something like a quad Flak, I was wrong on that, mea
 culpa. Mea Maxima culpa ;)

 But I'm still wrong on the essentials that being atop a
 tank being fired upon with all the ricocheting rounds...
 Is not a good place to be on :)

 - 6 round springfield?
 Look at Arnold Schwartzenburger in Last Action Hero.
 He fires an Uzi for 24 minutes straight non-pause without
 ever reloading... :)

 Now that's real life :)

Title: Re: Tank Riders...
Post by: ford_prefect on December 08, 2009, 02:35:48 AM
"Arnold Schwartzenburger"
ahhhhh I lol'd ;D
Title: Re: Tank Riders...
Post by: Loupblanc on December 08, 2009, 02:46:00 AM

 Holy Burrito :
 - Tank Riders :  Tank Riders
T-34s can now mount Guard infantry. Or was it vice versa?

 So it's a change from previous guide? Makes me happy :)
 Although I DO feel that call-in T34s should by far be something
 basic to the soviets (Like PE calling pair of Panthers). Specific
 tank riding infantry, uh? Fine :)
 - I want to make a movie where a guy gets shot 4-5 times
 to the face with a 152mm HE round, guy does melodramatic
 'oh... et tu brutus' style slow over talkative death... then
 tank commander can't take it anymore, orders driver to go
 drive the tank up to the guy, and over him. Doesn't work.
 They get out, push the guy into the tank threads/wheels
 and go do a few laps. Guy survives. Finally, they succeed
 by using the Tank Cannon (ISU152) as a hammer to pummel
 the guy into a bloody mess. Guy rises up again, unsteadily
 muttering between bloody, broken teeth : ahah, missed me
 again... . Tank commander can't take it anymore, pulls out
 sidearm, and empties clip into his temple... when the smoke
 clears, he's still okay. Stares into the gun barrel in
 amazement. Then booming voice from above begins laughing
 maniacally... just god having a good time... ;)

 Or the movie producer, in this case ;)

 Would make an awesome recruiting demo for the army, though.
Title: Re: Tank Riders...
Post by: BurroDiablo on December 08, 2009, 02:49:08 AM
This isn't back on topic... you're talking about Strelky weapons :P
Title: Re: Tank Riders...
Post by: ford_prefect on December 08, 2009, 03:27:05 AM
This isn't back on topic... you're talking about Strelky weapons :P
I would like to see Strelky units on the t34's (the red flag would be a nice touch :)) also I like loups idea of a two t-34 call in like the PE does with panthers
Title: Re: Tank Riders...
Post by: Voop_Bakon on December 08, 2009, 04:09:33 AM
For the second time, i agree with Loup on the two T-34's call in standard ability idea. Would be a helpful "Oh **** my armor just got raped, need halp" recovery. Just make sure its at least 800 MP, im thinking 900-1000 MP
Title: Re: Tank Riders...
Post by: ford_prefect on December 08, 2009, 04:57:30 AM
For the second time, i agree with Loup on the two T-34's call in standard ability idea. Would be a helpful "Oh **** my armor just got raped, need halp" recovery. Just make sure its at least 800 MP, im thinking 900-1000 MP
and some ammo so they can spend it on SOMTHING
Title: Re: Tank Riders...
Post by: Loupblanc on December 08, 2009, 05:03:48 AM

 - I wrote another article in suggestions, mebbe about how
 a late middle dual call-in of T34's would be good. Not 1000MP
 (PE get two Panthers for that price) 600-700-800? It would
 help put T34s on the map even though people might prefer
 SU85's or IS2's. The T34 HAS to be around. Spammable, even.
 
 And it's a nice comeback/emergency move, as per historical
 soviets broughts to their knees only to jump right back up.
 
 - I want to see red flag infantry on T34s too :) But I kinda
 figure that the 'special tank riding infantry' is to solve an
 animation/behavior issue, I guess?

 ... Can you do something about the Dual T34 call-in
 Burrito?
Title: Re: Tank Riders...
Post by: Voop_Bakon on December 08, 2009, 06:08:21 AM

 Burrito?


Ok that made me laugh. Buy yah i actually like this idea for the soviets
Title: Re: Tank Riders...
Post by: Chancellor on December 08, 2009, 06:15:24 AM
Personally I think it'd be great if all USSR troops could ride tanks...or even at least all Guards...(so long as they take proper damage from small arms like they should)...unless its not possible to mod it that way...
Title: Re: Tank Riders...
Post by: ford_prefect on December 08, 2009, 06:21:04 AM
"I wrote another article in suggestions, mebbe about how
 a late middle dual call-in of T34's would be good. Not 1000MP
 (PE get two Panthers for that price) 600-700-800? It would
 help put T34s on the map even though people might prefer
 SU85's or IS2's. The T34 HAS to be around. Spammable, even."

now the word "spammable" is a touchy word I'd preffer calling them the "shermans of the east" thats a better way of putting it
Also yes I would LOVE to see Strekly on the tanks infact.......you would think that only the medium infrantry the regulars of the army should be able to do that
Title: Re: Tank Riders...
Post by: Loupblanc on December 08, 2009, 06:47:45 AM
 - Sorry. Yea, I'm not good with names :p My bad.
 The thing is, other factions have a lot of neat little
 gadgets. Wehr have Tank repair Bunkers, can eat
 tank corpses for munitions... American have that
 economic upgrade thing (for low low upkeep), PE have
 insta-call in of dual panthers, and lots of nice little inter-locking
 upgrades. Soviets while neat... are kind of... ... simple?

 No vetting, no corpse recovery to make fresh armies,
 No sector locking (like all other factions), realllllllly weak
 initial soldier (As per beta/conscripts vs V0WE-Volks),
 no neat economic niceness... straightforward, yes, though.

 M8 drops mines. T17 stuns vehicles. HT-AA replenishes
 troops and is anti-air... PE-Pz4 locks for extra reloadspeed.

 Models are sweet as hell, yes :)

 SU85 (while I love 'em to death) seem a little too strong
 if the comparison is to the T34/76. Especially in light that
 older T34/76 won't upgrade to T34/85.

 I have a few suggestions?
 - SU85 crew/viewslits are sucky before/85 upgrade?
 (Exact same faults as early T34).
 - Need a T34 built before a SU85 can be built (British
 HQ tank for Firefly mechanics)
 - Limit to SU85's being built (It's a Marder3 with ARMOR)
 2-3 max at a time is fair. So they can't be spammed non
 stop. T34's GOT to be called in to fill the void.
 - T34 call-ins. At a mid-date. Perhaps only one at first.
 then updatable to 2. This also guaranteed there will be
 a few around despite SU85 yummyness. Around the same
 time as Americans pay for first Support Depot upgrade.
 Heck. Pay for summon 1 ability (early) Pay for Summon 2
 ability. Even make them separate, perhaps? So can still
 summon only 1 at a time? Although I 1, then 2 at a time.
 The idea is to make attractive to USE the T34/76.
 Can upgrade to T34/85's call-ins after the upgrade.
 Perhaps again pay to translate the call-ins to the upgraded
 T34/85. This would help still keep some older T34/76's
 around (for variety?) until the player is serious about going
 '85's for real.

 It's not overpowered early on, and will be a life-saver.
 And will help soviet tank groups reach 'critical mass' later
 on. Especially in context that it's going to be hard to
 repair all those tanks.
 
 - No PE wehr super repairers (Wehr Pe are 2 pop and
 bunkers are 0 pop) or 1 pop /4(Melded with Infantry)...
 Brits have SUPAH-repairer engineers (give extra health)
 American have AOE all vehicles repair for 150 Munis...

 Soviets have zilch.
 I'd figure a Truck with tank-AOE repair ability? (as in
 Codename Panzer?). Or, yes, an ability to spam/ressuply
 rapidly new tanks to the battlefield (Call-in T34s).

 Heck, they don't even have Vet. (But then neither do
 PE Panther duo) Not like Wehr Panthers who come in
 with automatic (previously paid for Vet).

 : Sector lock-in. I was thinking why not Zis6 trucks
 (Like PE Jeeps but no MG, and no pop). Same health/armor.
 or a special bunker that's on top of the flag (Like OP) but
 needs a special upgrade (like Wehr Bunkers). And can be
 crewed with infantry (gives conscripts a reason for being)
 and There are similar, in COD... 1? the add-on... ah, with
 tanks. There's a capture the flag with bomb variants
 with bunkers.

 Use tanks to kill bunker, then send in troops to set off
 dynamite. First team to kill the other team's 3-4 Bunkers
 wins. And they were spawn points, too.

 ... Soviets lost whole armies a lot of times. Hitler knew
 for sure they were meat and done for... and then, miraculously, the soviets threw yet another army at them,
 and then another... where did those #$($((! come from?

 ... So, what about it? :)
 
 oh, and...
 Cage for T34 :)

 SU85 is a sniper. T34 is a squirmisher... ;)
 It's the one who needs the cage ;)
 
 Shermans of the East...
... Well, Shermans can get top MG, vet, they can be
upgraded with a mineflail (although I think only 1-2 should
have it at a time, tops). Croc is an added variant of Sherman.
The Firefly and the Priest are shermans. The M10 is a Sherman. The M10 used a Medium Tank M4A2 chassis (M10A1s used M4A3 chassis) ;) so lots of variants, etc.

 The T34 has got 3 variants. The Far superior SU85 can
 be built before the weaker T34/76 of which it is a VARIANT
 :) (But then the StuG4 is a variant of the Pz4, so, meh)
 And what can they do?

 ... Can they get extra speed like cromwells?
 ... Can they tie-on any extra goodies? (Exception the SU85
 cage which should go on T34)...

  Sounds to me like their redeeming quality is speed of
 construction and cheapness... aka : Spam ;) Give 'em
 a racial call-in and you got that enshrined as their true-
 to-reality virtue. Heck, it's even historical, what with how
 they just rolled 'em off to battle without paint on when
 they were like 80% constructed, with factory workers
 as the $#@($\ crew!

 Heck, I'd even give a general racial upgrade to remove
 the '-2 Vet initial T34' thing. But, please, please, please...
 Slap the initial SU85 with the same problem as T34/76
 until general upgrade for them both :)

 ... If one is too good, the other will be ignored.
 No?

Title: Re: Tank Riders...
Post by: ford_prefect on December 08, 2009, 06:56:11 AM
down in Texas loup you know what we would say " L I B!" " Well I'll be!" or maybe "by Gorge I think he's got it!" even if he did take up half a page maybe Obama can change that.......... I found the change! http://laidofflawyer.files.wordpress.com/2009/08/spare-change.jpg (http://laidofflawyer.files.wordpress.com/2009/08/spare-change.jpg) (yeah yeah I know I already used that one)
Title: Re: Tank Riders...
Post by: Loupblanc on December 08, 2009, 07:14:42 AM

 Ford Prefect :
 ... Hmm, I'm confused...
 What are you trying to say?
 
 Voop Bakon : you're not allowed to agree with anything
 I said ;) So there!
 
 : My call-in idea works with T34, but can work with troops
 too. Add an extra upgrade modifyer to make infantry run
 in as well. A little similar to USA-Infantry call in small
 battalion thing. But that can be improved upon. It's
 limited by pop, and helps compensate munition/fuel disparity
 due to lack of point-OP. And gives face-time to units which
 otherwise might not be seen much. Gives them 'ahah! You're
 dead! oops, nope, you're not dead. NOW you're dead! Shit,
 you're not dead yet, but...' they historically had.

 And gives 'em a non-vet (wehr/PE/Economical US) thing
 for soviets to spend on.

 British don't have one of those to spend on, but they keep
 losing bunkers along the way to non-recuperable self-
 dismantling due to pop need and advancing battle line
 issues.

 And yes, I start ranting when I get excited, sorry :D
 But I really think it's a good idea. Easy to implement as well,
 and it doesn't need any special animations.

 Can even throw in a malus...
 A travel-to-battlefield timer. Works like unit being
 constructed, but offmap. Of course, the initial building
 (Tank hall) must exist. The upgrades would be made in
 the HQ (which lacks any such things) Other races have
 little fun upgrades in HQ. Soviet one is barren except for
 Make Ingineer and make Major HQ Guy (once)
Title: Re: Tank Riders...
Post by: ford_prefect on December 08, 2009, 07:18:39 AM
"Ford Prefect :
 ... Hmm, I'm confused...
 What are you trying to say?"

Loup I'm saying that little thing in your noggin is working "tic tic tic" sounds fine to me

Voop Bakon : you're not allowed to agree with anything

I lol'd

Post Merge: December 08, 2009, 07:20:58 AM
I'm in a happy mood "when I am I ramble my kind of comedy"
Title: Re: Tank Riders...
Post by: Loupblanc on December 08, 2009, 07:25:24 AM

 I lost one of the pins on my watch's wristband, I couldn't
 think of anywhere else to put it, where I wouldn't lose it,
 and... wait, my watch is Digital, it doesn't go tic tic tic...
 it's an IronMan Black Timex I bought in 2004, and...
 Damn, where did it go now? I remember I put it someplace
 safe, where I wouldn't lose it...

 Anyhow ! :D

 - http://easternfront.org/forums/index.php?topic=1248.0 (http://easternfront.org/forums/index.php?topic=1248.0)

 I'd already made the suggestion on November 25. No one
 replied. Got 59 views though :(
Title: Re: Tank Riders...
Post by: ford_prefect on December 08, 2009, 07:32:23 AM
"I remember I put it someplace
 safe, where I wouldn't lose it..."

I know how you feal...............God that sucks any ways thats an old watch get a new one
ANYWHO BACK TO THE TOPIC: I sugest the 2 tank thingymabob with add on infantrylabloobs to go with them so you get two t34's WITH two infantry to go nicely with them so the Germans cant just panzershrek the **** out of them without some fight

Title: Re: Tank Riders...
Post by: Loupblanc on December 08, 2009, 08:07:55 AM

 - Watch : It still works well, just lost a wristband pin, I'll
 fix that tomorrow, if I remember to :)
 - As for the 2 tank call-ins, I suggested upgrades to the
 ability. As well as initial maluses to the uber SU85 :)
 
 * Can't summon SU85 before T34/76 (Like British Firefly vs
 HQ Cromwell).
 * First SU85's get weak crew until T34/85 upgrade.
 (Which also fixes the -2 vet of T34/76's?)
 * Limit on how many SU85's (2-3 is nice)
 * Cage on T34 not SU85 :)
 * Make the xtra range be an global? Upgrade. Perhaps
 part of the T34/85 upgrade. Increase cost of T34/85
 upgrade, reduce cost of SU85.
 
 --- Call-ins :
   Call-ins is ability which can be researched once got all
 Soviet buildings ? They are not instant. They work like an
 off-field Tank Factory (Ural Mountains?) The 'build' time is
 actually 'transport' time until they come in-game. They
 are called from the HQ and this call-in can be upgraded
 upon.
 
 Initial : Cost 900 (does not change)
 Only 1 T34/76 (does not upgrade to T34/85
 when the upgrade is paid for)
 - Improvements :
 *Double the call-ins. (Same cost)
 *Add Infantry (Svelky?) 1 Squad per Tank.
 Or better yet, tank rider squads (They got a ride!)
 * T34/85 upgrade (Only purchasable after 'normal'
 T34/85 upgrade has been bought.

 All of these upgrades are completely independant of
 other upgrades. This ability starts as being overpriced and
 emergency-only, to being cost-efficient, but the investment
 for this is somewhat steep.

 Note : The T34/85 upgrade (normal one) removes the
 conscript vet from T34/76's and SU85.

 Advantages :
 No new models needed. Easy to code. Historical.
 Comes with built-in balance. And is not overpowered at
 first.
 Can be tweaked as desired, of course.