Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: ford_prefect on December 06, 2009, 11:47:12 PM

Title: making the mod an exe.
Post by: ford_prefect on December 06, 2009, 11:47:12 PM
I hope after ALL this work that you guys did on the mod that your gonna make it an exe. patch right? I mean you will get A LOT more downloads if you do
Title: Re: making the mod an exe.
Post by: nbeerbower on December 07, 2009, 12:14:17 AM
They've said this already. They'll make an installer for the mod.
Title: Re: making the mod an exe.
Post by: ford_prefect on December 07, 2009, 02:33:07 AM
They've said this already. They'll make an installer for the mod.
yes thank you
Title: Re: making the mod an exe.
Post by: Loupblanc on December 08, 2009, 12:55:56 AM

 He's lying you know :D
Title: Re: making the mod an exe.
Post by: ford_prefect on December 08, 2009, 12:58:30 AM

 He's lying you know :D
right just like you said they canceled the mod right loup  ;)
Title: Re: making the mod an exe.
Post by: Loupblanc on December 08, 2009, 01:08:55 AM
 But they did cancel the mod.
 It's just PR, now. All alpha and betas were completely
 deleted and done away with. And, and...

 ... Living in denial. Because it's better than torturing myself ;)
 (For something I can't have right away) lol. Look no further
 than Starcraft2. Some people understand what I mean, right?;)
Title: Re: making the mod an exe.
Post by: ford_prefect on December 08, 2009, 01:14:46 AM

 But they did cancel the mod.
 It's just PR, now. All alpha and betas were completely
 deleted and done away with. And, and...

 ... Living in denial. Because it's better than torturing myself ;)
OK loup what ever you say......................now were gonna put you in the intuitions rubber room........
Title: Re: making the mod an exe.
Post by: Loupblanc on December 08, 2009, 02:11:48 AM

 Now, if the game came to be released, it'd be different.
Title: Re: making the mod an exe.
Post by: ford_prefect on December 08, 2009, 02:40:41 AM

 Now, if the game came to be released, it'd be different.
lets put it in political sense the more the people support the goverment the more they can get done less people shouting at them saying "YOU WILL NEVER GET THIS DONE!!!!!" but their the only ones stoping them..............
Title: Re: making the mod an exe.
Post by: Loupblanc on December 08, 2009, 02:50:17 AM

 So if I go to HolyDorito's home, and scream at him to finish it,
 get it done, it'll happen faster? :)

 Why, thank you. I never saw it that way before ;D

 Hmm, where's my whip?
Title: Re: making the mod an exe.
Post by: ford_prefect on December 08, 2009, 03:24:12 AM

 So if I go to HolyDorito's home, and scream at him to finish it,
 get it done, it'll happen faster? :)

 Why, thank you. I never saw it that way before ;D

 Hmm, where's my whip?
no no no not ancient Egyptian "support" just you know some nice "we belive in you" kind of support
Title: Re: making the mod an exe.
Post by: Loupblanc on December 08, 2009, 03:35:26 AM

 ... But it's more fun with a whip :p
 At least the ancient egyptians got things done within
 deadline, none of this sissy do-gooder 'feelings' things.
 Results, man! Results!!! *Cracks whip!!*
Title: Re: making the mod an exe.
Post by: ford_prefect on December 08, 2009, 03:55:51 AM

 ... But it's more fun with a whip :p
 At least the ancient egyptians got things done within
 deadline, none of this sissy do-gooder 'feelings' things.
 Results, man! Results!!! *Cracks whip!!*
Dick Cheney would be proud my friend
Title: Re: making the mod an exe.
Post by: Loupblanc on December 08, 2009, 05:52:58 AM

 I know... brings a tear to my eyes, really.
 Of sadness... that more people aren't like that...
 We'd have more wars, then. What a glorious epoch it would
 be. Why, the profits I would make... would be stupendous! :D
Title: Re: making the mod an exe.
Post by: ford_prefect on December 08, 2009, 06:23:54 AM
back on topic PLEASE!!!!

can I hear it from a dev its a simple "yes or no" answer
Title: Re: making the mod an exe.
Post by: Voop_Bakon on December 08, 2009, 06:38:33 AM
Check mod db comments, i know I read that it will be a .exe somewhere
Title: Re: making the mod an exe.
Post by: Loupblanc on December 08, 2009, 08:17:46 AM

 I'd rather we had an option...
 I'm rather at ease with modding, etc, my COH, and other
 games ;) Just need a lil text file explaining how to change it.
 Back up original files, though... ;)

 But, really no biggie. It's usually copy to folder within COH, and
 use a different prefix to start up the game :p

 I don't like big .exe... it's like unsafe sex with someone
 saying 'trust me'... :p
Title: Re: making the mod an exe.
Post by: ford_prefect on December 09, 2009, 12:25:18 AM
'I don't like big .exe... it's like unsafe sex with someone
 saying 'trust me'... :p"
Oh my God..............and how does it make you feal like that?? I just like having an exe. and pluss A LOT more people download the mod
Title: Re: making the mod an exe.
Post by: luz777 on December 09, 2009, 02:12:09 AM
Well Ford thats clearly because you enjoy unsafe sex with people...  ::)

Seriously Loups ability to take a normal topic and turn it into some Final Destination-stylee pile up of a thread is almost admirable....almost  :P
Title: Re: making the mod an exe.
Post by: ford_prefect on December 09, 2009, 02:37:52 AM
Well Ford thats clearly because you enjoy unsafe sex with people...  ::)

Seriously Loups ability to take a normal topic and turn it into some Final Destination-stylee pile up of a thread is almost admirable....almost  :P
ahhhhhhhhhhh you got me ;D no no I don't lol thats funny never thought of Loup as a final destination film
Title: Re: making the mod an exe.
Post by: Loupblanc on December 09, 2009, 03:13:10 AM

 Luz777 : I've always known Ford_Prefect loves having unsafe
 sex with people :p That's how his computer died an ugly death
 , rattling and smoking while spurting noxious bodily fluids.
 Nasty, man. Really nasty. Is why he won't be playing COH:EF
 with us when it comes out :(
 
 Woah, it's interesting you said that, because I've been told
 so a few times before. Final Destination as well as Time
 Machine, and groundhog day are my some of my fave
 movies ;) Check out how Time Machine is obviously the
 prototype source for Final Destination (Can't save people
 who are DESTINED to die - it's just their time...)(It may
 look like luck, a fluke, or... no. It isn't. It's just their time).

 And was challenged by someone to turn a topic, any topic
 into something similar... and I succeeded brilliantly. It had
 to do with a girl walking barefoot around her kitchen with
 a cagefull of Ginea Pigs on the counter ;)

 It's a gift, I tell you :)

 Ford_Prefect : So essentially, you mean more people would
 eat food if there were no labels saying what's in the food?
 Interesting... :) I weep for your kids :)
Title: Re: making the mod an exe.
Post by: waaaaaaaaaaaaaat on December 09, 2009, 11:24:57 AM
I would prefer a compressed file to be honest.

In my opinion saying they would get "A LOT more downloads" if the .exe is a huge exaggeration. If one wanted to play this mod enough (and I am fairly certain that this is quite a lot of people), I believe that they would make the effort to extract a .rar file and make a shortcut for the mod or seek assistance in installing the mod.

It's also great for those of us who do not have the best (or even inadequate to some people) internet service. Perhaps releasing the mod in two formats could be considered?
Title: Re: making the mod an exe.
Post by: Loupblanc on December 09, 2009, 06:26:54 PM

 Uncompressed, Compressed, and .exe for Ford :)

 I'm all for .zip or .rar. I use rar myself ;) It's like RAWR!
 So I love it a lot :) Winrar is just awesome, dude.
Title: Re: making the mod an exe.
Post by: ford_prefect on December 10, 2009, 12:46:50 AM
Loup go to a little web site called "making history.com" its an old game that I enjoy any who look at the two ww1 mods one is an exe "deadlock" the other is not "great war" if you look the "deadlock" mod got a **** load more downloads it was almost the same exact mod I have them both they are almost the same so that is my point more people download exe.'s then they do other things its kind of the American way you get some one to do it for you!
Title: Re: making the mod an exe.
Post by: waaaaaaaaaaaaaat on December 10, 2009, 03:21:57 AM
Loup go to a little web site called "making history.com" its an old game that I enjoy any who look at the two ww1 mods one is an exe "deadlock" the other is not "great war" if you look the "deadlock" mod got a **** load more downloads it was almost the same exact mod I have them both they are almost the same so that is my point more people download exe.'s then they do other things its kind of the American way you get some one to do it for you!
I'm assuming this was supposed to be directed towards me and not Loup as I was the one to bring up that "A LOT more downloads" was an exaggeration.

Eastern Front is a one-of-a-kind mod, much different and arguably superior to any other that many look forward to playing.

My point was that if Eastern Front was released as a .rar file or otherwise was not an .exe people would still download and play the mod if that was the only option.

What you are pointing out is that out of two different mods which are "pretty much the same" there was a large difference in downloads and thus any mod not in .exe form would become a failure of sorts.

My point here is that Eastern Front has no competition, there is basically no alternative available if one wanted to play Soviets on CoH and cannot be compared with any other mod in this sense. Due to this, the only way Eastern Front or Soviets in CoH could be played is by downloading and installing Eastern Front, a task which is in reality quite simple.

Well I prefer .rar files because they are small(er) and are easily (arguably) and quickly installed

My solution was to have Eastern Front released in two formats so it would be a lighter download for those of us who prefer it.

Let me also explain this with a metaphor. Assume that one brand of potato chips is sold in packaged and unpackaged varieties, and both are sold for the same price/amount say $1 for a kg, unrealistic but a nice round figure. Now of course if you buy 1 kg of unpackaged, you could eat it right away and if you bought 1 kg of packaged you would have to open it to be able to eat it. However the packaged kg is easily portable and could be kept quite compact while the unpackaged kg, not so much. It would be good to keep sell them in both varieties to satisfy both the consumers who want to eat their potato chips straight away and those who would like to carry them around (let the assumption be that these are the only two types of consumers).

Now if this was the only brand of potato chips and they decided to sell it only the packaged variety, the consumers who wished to eat them right away would now only have to open the packet in order to eat them straight away.
 
Title: Re: making the mod an exe.
Post by: ford_prefect on December 10, 2009, 03:27:50 AM
"Let me also explain this with a metaphor. Assume that one brand of potato chips is sold in packaged and unpackaged varieties, and both are sold for the same price/amount say $1 for a kg, unrealistic but a nice round figure. Now of course if you buy 1 kg of unpackaged, you could eat it right away and if you bought 1 kg of packaged you would have to open it to be able to eat it. However the packaged kg is easily portable and could be kept quite compact while the unpackaged kg, not so much. It would be good to keep sell them in both varieties to satisfy both the consumers who want to eat their potato chips straight away and those who would like to carry them around (let the assumption be that these are the only two types of consumers)."
another point I was trying to say was that many people (mostly the kids who shouldn't have the damm game due to law don't know how to "s well as the older  people who play) people don't know how to package those 'chips' is what I'm saying
Title: Re: making the mod an exe.
Post by: Loupblanc on December 10, 2009, 07:20:24 AM

 If they don't know how to open a damn bag of chips, then
 how can you expect to play the damn mod??! Much less
 the vanilla game ;)
Title: Re: making the mod an exe.
Post by: ford_prefect on December 10, 2009, 07:29:21 AM

 If they don't know how to open a damn bag of chips, then
 how can you expect to play the damn mod??! Much less
 the vanilla game ;)
hey he brought up the chips I just picked em up and rolled with it ;D
Title: Re: making the mod an exe.
Post by: Loupblanc on December 10, 2009, 07:39:22 AM

 I think it's illegal to roll up bags of chips to smoke them :(

Title: Re: making the mod an exe.
Post by: ford_prefect on December 10, 2009, 07:41:01 AM

 I think it's illegal to roll up bags of chips to smoke them :(

:-\ http://icanhascheezburger.com/2007/01/11/you-make-bunny-cry/#comments (http://icanhascheezburger.com/2007/01/11/you-make-bunny-cry/#comments)
Title: Re: making the mod an exe.
Post by: Loupblanc on December 10, 2009, 08:25:57 AM

 I don't care. I'll smoke the bunny if I have too.
 Dipping in lighter fluid, then setting it on fire :D

 Then smoking the smoking, smouldering remains... ;)
Title: Re: making the mod an exe.
Post by: waaaaaaaaaaaaaat on December 10, 2009, 10:21:37 AM
Rather than continue talking about smoking chips and... more...

I'd like to get back on topic (for now :P), so wouldn't you agree that releasing the mod in two formats one of which being .exe and the other a compressed file e.g. .rar would be worth suggesting to the developers rather than just one release in .exe?
Title: Re: making the mod an exe.
Post by: bastex on December 10, 2009, 11:33:09 AM
the beta is an exe so guess it will be a exe file so yes propably maybe i dont know
Title: Re: making the mod an exe.
Post by: ford_prefect on December 10, 2009, 02:32:21 PM
the beta is an exe so guess it will be a exe file so yes propably maybe i dont know
woot
Title: Re: making the mod an exe.
Post by: Loupblanc on December 10, 2009, 06:40:42 PM

 Dude, people want this so much that it could probably be
 on a sheet of paper, and people having to code it in themselves
 and they WOULD do it.
Title: Re: making the mod an exe.
Post by: Voop_Bakon on December 10, 2009, 07:26:38 PM
I would do it. Give me a PDF on how to make the mod and ill be up day and night until I have it
Title: Re: making the mod an exe.
Post by: Polkovnik_Petr on December 11, 2009, 12:08:24 AM
I am surprised it takes you all day and night to just copy/paste a PDF into Java
Title: Re: making the mod an exe.
Post by: Voop_Bakon on December 11, 2009, 09:14:23 AM
1. Im pretty sure this mod isnt written in java  :P

2. it would be instructions on how to mod the game, including making/finding the models, setting the values etc. That would take a while

3. Go back to Men of War you little bastard
Title: Re: making the mod an exe.
Post by: Loupblanc on December 11, 2009, 08:32:44 PM

 I DO play Men of War.
 A lot :D
Title: Re: making the mod an exe.
Post by: Voop_Bakon on December 11, 2009, 11:02:56 PM
Not you. Your the derailer. Petr is the bastard  :P
Title: Re: making the mod an exe.
Post by: ford_prefect on December 12, 2009, 01:42:57 AM

 I DO play Men of War.
 A lot :D
yuck none of you have faces of war shame on any one here who has men of war that does not have faces of war
Title: Re: making the mod an exe.
Post by: Loupblanc on December 12, 2009, 12:30:11 PM
 
 Faces of War??
 Facebook?
Title: Re: making the mod an exe.
Post by: ford_prefect on December 12, 2009, 07:32:57 PM

 Faces of War??
 Facebook?
no look it up ITS THE SAME DAMM GAME but $10 cheaper!
Title: Re: making the mod an exe.
Post by: Loupblanc on December 14, 2009, 06:47:13 PM

 Oooh, I'll look it up.
 Never heard of that. Now I'm curious, damn it.
Title: Re: making the mod an exe.
Post by: ford_prefect on December 15, 2009, 03:35:48 AM

 Oooh, I'll look it up.
 Never heard of that. Now I'm curious, damn it.
same bloody game with less advertising trust me advertising does wonders 
Title: Re: making the mod an exe.
Post by: luz777 on December 15, 2009, 04:15:18 PM
I had Soldiers: Heroes of WW2 but no Faces of War...should I be shamed?

Bah, why would you need to get Faces of War when someone has remade its entire campaign as a mod for Men of War  ;D
Title: Re: making the mod an exe.
Post by: ford_prefect on December 15, 2009, 11:27:46 PM
I had Soldiers: Heroes of WW2 but no Faces of War...should I be shamed?

Bah, why would you need to get Faces of War when someone has remade its entire campaign as a mod for Men of War  ;D
lol their gonna get sued
Title: Re: making the mod an exe.
Post by: BurroDiablo on December 16, 2009, 12:55:11 AM
Not if nobody's making money from it. Somebody put up the entire collection of new vehicles included in the MoW Red Tide expansion for download and 505 games couldn't care less.
Title: Re: making the mod an exe.
Post by: ford_prefect on December 16, 2009, 01:08:12 AM
Not if nobody's making money from it. Somebody put up the entire collection of new vehicles included in the MoW Red Tide expansion for download and 505 games couldn't care less.
WOW erm...........ok so does that mean somebody could do that to this mod?
Title: Re: making the mod an exe.
Post by: luz777 on December 16, 2009, 02:49:43 AM
In theory they could, but then I imagine the community would send them away to a remote island and never communicate with them again....like some kind of modding leper.
Title: Re: making the mod an exe.
Post by: ford_prefect on December 16, 2009, 04:25:30 AM
In theory they could, but then I imagine the community would send them away to a remote island and never communicate with them again....like some kind of modding leper.
right but they only have power on THIS island  ;) the bigger island of Moddb would be happy to bring them in
Title: Re: making the mod an exe.
Post by: luz777 on December 16, 2009, 05:29:26 AM
Fuck their island, lets drop anthrax on it.

Christ, staying up late and writing a 3,000 word essay on the Comintern and world revolution has put me in a grand old mood  ;D

Cheers
Title: Re: making the mod an exe.
Post by: BurroDiablo on December 16, 2009, 08:48:50 AM
Not if nobody's making money from it. Somebody put up the entire collection of new vehicles included in the MoW Red Tide expansion for download and 505 games couldn't care less.
WOW erm...........ok so does that mean somebody could do that to this mod?

No, because we would give a shit.. you know, theres a difference...

In theory they could, but then I imagine the community would send them away to a remote island and never communicate with them again....like some kind of modding leper.
right but they only have power on THIS island  ;) the bigger island of Moddb would be happy to bring them in

You'll find we have the power where ever our work ends up. If we say "Take this down, it contains unauthorised use of our work", the bitches have to comply...
Title: Re: making the mod an exe.
Post by: ford_prefect on December 16, 2009, 02:51:10 PM
OK then thank you that's what I was waiting for ;D

Post Merge: December 16, 2009, 02:52:09 PM
Fuck their island, lets drop anthrax on it.

Christ, staying up late and writing a 3,000 word essay on the Comintern and world revolution has put me in a grand old mood  ;D

Cheers
right....................3,000 words isn't that much to me but ok (just ask Loup he can do it for you in about I'd say five minutes ;D)