Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Topic started by: DasReich on January 14, 2010, 04:43:03 AM
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I saw that a lot of ostheer doctrine suggestions has an SS doctrine, so I thought I would come up with one of my own. In my opinion, the SS doctrine should be focused on elite units and "shock and awe" tactics, and would be mix of the blitzkrieg and terror doctrines. Also, the grenadier unit is replaced by the stormtrooper unit, which costs 375 manpower and is identical to the blitzkrieg doctrine unit.
Left Side "Assault Unit" Tree
• Sturmpioneers-50 munitions-1 cps
allows you to build sturmpioneers from your headquarters. They are identical to regular pioneers exept that they all have flamethrowers, they have more health, and can place powerful explosive charges, and cost 250 manpower.
•Brummbar-550 manpower-3 cps
calls in a Brummbar assault gun, which has heavy armor and a 150mmm gun that has a huge splash radius and large splash damage. However it is very slow and its high-explosive shells are useless against heavy tanks.
•Jagdtiger-free-4 cps
calls in a jagdtiger, which has more health than a king tiger a a massive 128mm gun that can one-shot most medium and light vehicles. However, it is pathetically slow, has a slow turning speed, a huge firing delay, and a huge reload time. It does not gain veterancy and can only be called in once.
Right hand side "terror" tree.
•"Unrelenting Assault"-50 munitions-1 cp
gives infantry the "unrelenting assault ability which makes them take less damage, move faster, and fire faster for a short period of time.
•"Terrorizing Propaganda"-100 munitions-2 cp
instantly suppresses all enemy infantry in its large target area.
•SS training-100 munitions-3 cp
doubles the rate which all units gain veterancy, makes infantry unsurpassable, and increases vehicles sight range and rate of fire.
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Mmmm that propaganda support ability is awefully familiar to the one in my Ostheer concept :P
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It sounded good. I coudnt decide between that and an artillery based support power, and i went with the propaganda one instead, since it seemed more unique. plus mix the propaganda ability with the superheavy barrage ability (or any artillery barage ability) and you could wipe out huge blobs of infantry very quickly.
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Well, I dont the SS as an artillery based doctrine I see them more like an Assault doctrine with a little propaganda...instead of including the Brumbar and the Artillery Strike I would include elite infantery squads and heavy tanks.
Another thing, If you are going to use some of my ideas at least give me some credit ::)
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The brummbar is an assault gun. It was used to destroy fortified positions and urban targets. As for the artillery, I needed a kind of "shock and awe" ability that would decimate large numbers of enemy troops and vehicles (like the v1 or the creeping barrage). I was thinking or replacing it with a call in unit (such as a karl-gerat mortar), but I thought the artillery strike would be better, and it would give players using the doctrine the ability to destroy large numbers of enemy fortifications or troops, something which many doctrines lack. Plus it would be a greta way to counter infantry blobs when combined with an ability that could suppress them and make them unable to retreat. And you said i need more heavy tanks and assault units. The whole left hand tree is exactly that. As for the "copying your idea" i got the idea from "spartasman", not you. It sounded useful, but I think it should appear later in the tree, not at the very beginning, since I think the beginning of the tree should be devoted to infantry upgrades that would increase there power in early game skirmishes.
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As for the "copying your idea" i got the idea from "spartasman", not you.
Ok, sorry for that.
About the whole artillery thing, I would not include artillery in a SS doctrine just doesnt seem compatible to me. I see artillery and assault guns in a Urban Warfare Doctrine or something like that. If your want shock and awe think in special abilities for the Ostheer army or doctrine units that the same thing.
Just my opinion :P
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I think ill replace the artillery barrage with an upgrade or support ability. An idea of mine is a passive upgrade which doubles the amount of veterancy units get and reduces the amount of suppresion infantry take.
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An interesting idea for a SS doctrine is for example a passive ability that enbles de squead to break though supression or to perfrom charges, something like that.
But first of all you should see in what kind of army your doctrine can be implemented because many Ostheer concepts have different veterancy sistems or such.
Vennoxis suggested a very interesting SS Doctrine that was based on Elite Panzers Aces and Veteran Infantery.
When talking about the Waffen SS dont forget that the Schutzstaffel was meant to be the elite assault force of the Thir Reich,and that the reason of why I just cant imagine them using artillery or suchs.
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Im sorry, but that just seems ridiculously overpowered and over the top. Tone it down a bit.
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Sry, but now i have to ask for it...
Whats up with all of u???
Why does everyone wirte new DOCTRINS oO
DOCTRINS! God!
This is just a SMALL PART of
a nation! When u creat such a faction head,
think about the BODY!
I think it is stupid to think just about the doctrins.
Ostheer should be a new faction, a new gameplay, new ideas! And this new things were most represented by the hole faction-concept and not just by doctrins!
So PLZ! Stop this "shit" and think about the HOLE OSTHEERS and not just DOCTRINS!
Thanks!
Edit: I think all of us will help the dev team that the Ostheer get special but i think that just this small pieces like just one dokctrine or one/two abilities wont help the guys! So think about more ;)
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I think Lord Rommel meant FACTION not NATION :)
Or else OstHeer would have 0 germans ;)
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yes i guess rommel is rigth
another thing is that some players(including me) problably
wont like playing a "sympathetic" bunch of guys
like the SS
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I think Lord Rommels points isnt about having a problem with a SS doctrine, but the problem is there are people who are still proposing doctrines when the real is need is the whoel faction.
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He's saying start with the skeleton, not the earrings? ;)
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He's saying start with the skeleton, not the earrings? ;)
Yeah I think So...
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Yes. I have no problem with the Waffen-SS, but during the last days some new members spam this board with senseless things and posting e.g. just one doctrin ( 1 of 3 and 1 part of a hole faction ) is such a senseless thing!
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Well, he's right. Before you design coats and booties for it, you got to know what the cat's gonna look like, first ;)
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And talking about that...hans anybody thought about "merging" the Ostheer concepts or something like that?
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I thought of something. Was talking about how we'd be
better off adding doctrines to Wehr... ... why not make Wehr2
with some changes and 3 new doctrines?
- Replace VolksGrenadier, of course, etc :)
But too many units in Wehr 'GOT' to be in mod... OstHeer :p