Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: JW82 on January 14, 2010, 10:29:37 PM

Title: AT Dogs ? idea ??
Post by: JW82 on January 14, 2010, 10:29:37 PM
Dear communitie ,
a play COH few years realy love the setting ,
am happy to see how this Eastern Front Mod/ going ,
here is a idea from me
Antitank Dogs !! i don't know  if possible to moddel, but it will be fucking great, and give the russian the ''bad'' look .
make a dog and a foodsoldier as squad  give them invisible in cover plase them on the map , send the dog to a panzer..  BAM !!
Title: Re: AT Dogs ? idea ??
Post by: Voop_Bakon on January 14, 2010, 10:43:26 PM
Already shot down mate. Biggest problem is that devs don't want to model/animate dogs. You can make them some AT dogs and im sure they will be happy to add
Title: Re: AT Dogs ? idea ??
Post by: BurroDiablo on January 14, 2010, 11:07:31 PM
Voop hit the nail on the head. Been suggested so many times its not even funny... for god sake, killing humans is alright but please think of the puppies :(

On another note... it would be fun to have and would be easy to model, but we have no idea (yet) how to create custom infantry animations.
Title: Re: AT Dogs ? idea ??
Post by: thebomb on January 15, 2010, 04:11:25 AM
and give the russian the ''bad'' look .

what's that supposed to mean???
Title: Re: AT Dogs ? idea ??
Post by: Panzerjager on January 15, 2010, 04:31:05 AM
For a second when I read the title about dogs I was immediately thinking Call of Duty World at War but I see it's about AT dogs. You do know the russians did actually train AT dogs but they failed because sometimes they would get scared and run back to their soldiers.
Title: Re: AT Dogs ? idea ??
Post by: Ryousan on January 15, 2010, 04:38:54 AM
I wonder what would happen if the dog returned when the charge was already on...
Title: Re: AT Dogs ? idea ??
Post by: BurroDiablo on January 15, 2010, 05:01:26 AM
Quote
You do know the russians did actually train AT dogs but they failed because sometimes they would get scared and run back to their soldiers.

They hid food under T-34's for training so the dogs would always look under Tanks for food... but when put into practise, the Dogs would run towards the T-34's instead of the Axis tanks because that's where they thought the food was  ;D
Title: Re: AT Dogs ? idea ??
Post by: Voop_Bakon on January 15, 2010, 05:07:25 AM
That must of been scary, and yet very fun to watch the reactions of the infantry around the dog
Title: Re: AT Dogs ? idea ??
Post by: BurroDiablo on January 15, 2010, 05:13:18 AM
"Nyet Laika, NYET, towards the fascists!" BOOM "Chort, we should have used Bratwurst instead of Borscht!"
Title: Re: AT Dogs ? idea ??
Post by: GI John 412 on January 15, 2010, 08:36:16 AM
AT dogs worked about as well as replacing Navy SEALS with actual seals.

http://sale.images.woot.com/Navy_Seals1f7Detail.png (http://sale.images.woot.com/Navy_Seals1f7Detail.png)
Title: Re: AT Dogs ? idea ??
Post by: Ryousan on January 15, 2010, 02:48:32 PM
I read somewhere that US Navy trained dolphins to swim below warships and then the trainers activated tan explosive charge attach to them...
Title: Re: AT Dogs ? idea ??
Post by: funnyme on January 15, 2010, 03:20:42 PM
I read somewhere that US Navy trained dolphins to swim below warships and then the trainers activated tan explosive charge attach to them...

Hi,

Seems like the plot of the movie , Deep Blue Sea..., It mught be true i dont know ...

Regards
funnyme
Title: Re: AT Dogs ? idea ??
Post by: Loupblanc on January 15, 2010, 05:24:18 PM

 Well there's a recent movie about US guys being trained
 to develop psychic powers to kill at a distance. Namely turning
 out that they hypnotise goats and sheep...
 
 True story :p

 Yea, well done in COD :) / MrScruffs would know how to
 animate infantry. Or, if someone could, he would have been
 the one to figure it out :( (Just ask Relic, damn you) Lol.

 Hmm...
 
 Yea, been mentionned WAY too often. Would be interesting
 to implement! :) Way I suggest is PE AT mine punch, from
 a dog. Make a trainer + Dog. Dog reacts as per proximity
 to tank, like an uncontrolled goliath (fragile, though) and
 can be re-inforced if trainer survives. This way, if player
 isn't careful, it'd blow up his OWN tanks :)

 Problem would be to make thus squads with different
 members :( ALL-Dog squads might be ok?

 ... Maxim, dogs... CMON!!! FULL PRIORITY! HOW TO ANIM
 !!!! :D (I recall animating tanks was a problem, no?) :)
Title: Re: AT Dogs ? idea ??
Post by: funnyme on January 15, 2010, 08:19:02 PM
True story :p

Hi Lou,

If half of what hollywood says is true , We would be living in mars by now .... ;)

Regards
funnyme
Title: Re: AT Dogs ? idea ??
Post by: Loupblanc on January 15, 2010, 08:29:40 PM

 - Well, apparently it's a true story. Wouldn't know, myself.
 - Living on the moon would be very nice :) Mars, as well,
 but not there just yet :)
 
 There's a nazi on the moon movie in the works :)
Title: Re: AT Dogs ? idea ??
Post by: GI John 412 on January 15, 2010, 10:17:15 PM
Quote
Problem would be to make thus squads with different
 members :( ALL-Dog squads might be ok?

Many squads have different members already.

Rifleman: Radio Guy
PE Tankbusters/Assault : One guy has black gloves
British scout squad: one guy has Scoped Lee Enfield
Command squad: one guy is Major Ivan Danko

I don't think that making members different would be a problem, just making one of the members a dog would be taking it to the next level.
Title: Re: AT Dogs ? idea ??
Post by: Loupblanc on January 16, 2010, 10:26:47 AM

 How about this : The trainer is treated like a vehicle ;)
 (Vampire PE drops goliaths, kind of). He is '2 units' (3?)
 1 trainer, 2 dogs ;) And he is in ambush ... waiting...
 
 Then sending dogs is like 'throwing a grenade'
 *send off the dogs* Vanishing his 2 dogs and 2 new
 'goliath dogs' appear, speeding to their target? With
 trainer free to go 'reload' ? (via reinforcements)?

 Would that work or did it sound to complex to code?
 I worked it in a way that could be using already
 existing code, kinda?
Title: Re: AT Dogs ? idea ??
Post by: Ryousan on January 16, 2010, 10:29:13 AM
The problem is that the devs have to fidn a way to fix the "no recrewing" bug for the Soviets
Title: Re: AT Dogs ? idea ??
Post by: Loupblanc on January 16, 2010, 10:43:12 AM

 No, no, no, no, no, no... :)
 REINFORCE is fine (buy new troops)
 RECREW is putting fresh unrelated troops (engineers/
 soldiers) to recapture an abandonned AT gun/HMG/Mortar? :)

 So no problem :)
 Since 'Trainer' survived his 2 goliath's dog charge.
 
 Small detail : dogs go kaboom if hit, with trainer, but
 like a Pioneer/Flamethrower critical hit, not a Goliath
 (Charge isn't armed yet) :)
Title: Re: AT Dogs ? idea ??
Post by: Ryousan on January 16, 2010, 10:52:47 AM
Quote
No, no, no, no, no, no... :)
 REINFORCE is fine (buy new troops)
 RECREW is putting fresh unrelated troops (engineers/
 soldiers) to recapture an abandonned AT gun/HMG/Mortar? :)

Sorry my mistkae. But there was not a bug also for the reinforce thing?
Title: Re: AT Dogs ? idea ??
Post by: Loupblanc on January 16, 2010, 11:31:13 AM

 Nope. Only the recrew thing.
 Reinforce works fine, as we saw in-game (next to bunker)

 I'd love for there to be an auto-reinforce option, though,
 when within range of outposts, barracks, etc, no?
Title: Re: AT Dogs ? idea ??
Post by: Panzerjager on January 21, 2010, 04:27:01 AM
Well it wouldn't be recrewing because the vampire halftrack dosn't recrew it just buys more goliaths to place.
Title: Re: AT Dogs ? idea ??
Post by: Loupblanc on January 21, 2010, 05:16:18 AM

 Sigh. I meant the Handler soldier + 2 AT DOGS only has
 to replenish the missing dogs. It's not a vehicle. It's a
 squad!
Title: Re: AT Dogs ? idea ??
Post by: Paciat on January 21, 2010, 02:39:50 PM
For a second when I read the title about dogs I was immediately thinking Call of Duty World at War but I see it's about AT dogs. You do know the russians did actually train AT dogs but they failed because sometimes they would get scared and run back to their soldiers.
Goliats were a fail too but there in coh...
The real problem with dogs si that they need an animated dog skin. You cant just redo any soldier. Everything is different with a dog.