Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => General Discussion => Topic started by: Panzermann on February 28, 2008, 04:42:42 PM
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I understand that the vehicles etc in COH are "low polygon" models but I was wondering, what scale are they?
I've seen a few 3D modeling Tutorials & for flight sims at least they say that the models used are 1:1 scale life size!
does it matter what scale you make them or does the COH engine automatically scale the models for it's "world"?
thanks.
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I am not 100% sure to tell you the truth. The way the importer works is really weird, and I have found it very difficult to properly scale the vehicles. Once they release their object editor it will be much easier I'm sure.
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Hi thanks for your reply.
I hoping to build some models, but without a scale starting point I'm stuck.
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You could easily re-scale it couldn't you? I would say try 1:1, and you could rescale it later couldn't you?
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Possibly??
I really don't know, I've only just started to use a 3D program, still finding my way about, & I'm not sure if the models can be rescaled, they may have to be completely rebuilt in the new size.
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Panzerman from BGF? Well at the moment you can get models from coh into max so you could for example export the sherman and use it as a reference for a tank you are modeling.
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what's BGF?
Yeah good idea, I was about to go a do something similar only the hard way round, I was going to build the model, import it to COH World Builder & sit it alongside a COH vehicle.
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oh, one more thing.
What Polygon count do you guys use (range), I usually get yelled at cause the models I supply are too "detailed" (high polygon count)
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Battlegroup Frontlines (http://www.moddb.com/mods/7830/battlegroup-frontlines) is a mod for BF2, its a WW2 Eastern Front mod. First release is no where near as good as FH2 though, mainly due to balance issues, such as weapon damage and strength. Their next version is underway, and they have also started work on a Crysis version. The leader and one of the mods coders is called Panzaman.
I think the polygon limit is 2000.
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sorry for not replying earlier, have been playing about with the program.
Yes, the models are "scalable".
However, I have no idea how to import/export models from COH to max, vis versa, Hell I can't even find the models in COH!! not in the main directory, only through world builder.
I've made this CV 35 Flamethrower version of the CV 33.
Yeah my rendering is pretty crappy, never been my strong suit with my 1/35th scale models.
(http://img503.imageshack.us/img503/3852/cvl35fj3.jpg)
(http://img147.imageshack.us/img147/7001/l35uz1.jpg)
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Nice model ;)
http://forums.relicnews.com/showthread.php?t=141166
there are the export tools ;)
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Thanks for the link! :)
I have started work on a Marder II based on the Panzer II chassis.