Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => General Discussion => Topic started by: danny on January 22, 2010, 02:35:40 PM
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hmmm why did u guys made EF mod ONLY on V2.601? :S
whats the difference between V2.600 and V2.600?
Fixed an issue where mines could be used to destroy newly spawned enemy tanks and prevent further respawn
- Fixed a couple of issues to make COH easier to mod ?
cant u guys ALSO apply EF to 2.600 please?
Post Merge: January 22, 2010, 02:36:41 PM
v2.601 and v2.600*
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- Fixed a couple of issues to make COH easier to mod ?
This is exactly why we can't use 2.600
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but how BK mod works on V2.600 while it was tested in V2.601?
Post Merge: January 22, 2010, 03:09:51 PM
u have released your awesome mod so what problems will u encounter IF u made it compatible with V2.600?
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Because then theyre working backwards not forwards, if you get what I mean.
Also, something to enable the addition of a new faction was added in the 2.601 patch
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well Why not patching to V2.601? this mod is amazing and worth patching for lol :D ty for the infos ty alot.
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Blitzkrieg mod doesnt use the same features as we do, specifically new factions. If you use 2.600 or below, then the Soviets appear locked.