Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Balance Discussion => Topic started by: guynumber7 on January 23, 2010, 12:37:25 AM
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honestly, it is. I was facing aganist the AI who were spamming hetzers and pz4s and some infantry and it just got raped. the armor on this thing is abysmal and a pak can kill it in like 3 shots. the gun also shoots why too slow and does shit damage to vehicles, altho i guess its good aganist infantry.
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Yep but not only that, the whole urban combat doctrine is silly underpowered compared to the other two super doctrines.
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Then try to keep it just out of harms way, its no worse than a StuH and functions like a better one of those. Dont send it towards tanks, its not designed for that.
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dude, but its armor is worse than a stuh and its slower. worse turnign turret, and for the arc it shoots in its range sucks. not to mention its a 4 point end tier unit, where the stuh isint. and it does the same damage as the stuh.
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It 3 shots a panzer command. It better die fast.
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It 3 shots a panzer command. It better die fast.
Oh, so its an anti base unit. Well good luck getting it to an enemy base cause of all the things i just said.
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I managed to get mine to the enemy base, by that time in the game you should have plenty of mortars and IS-2's to take out any potential threats to it. It probably will suck if you leave it out undefended though.
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I had a Kv-2 that killed 4 enemy vehicles and 18 infantry. the armor is pretty good too.
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It is great for knocking out German emplacements and defenses making gaps for your infantry to break though used in conjunction with your Expert snipers artillery it is a good doctrine.
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Up the Armor just a little.
It's great against buildings, bunkers and infantry.
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you already have magical commander arty
sniper arty
truck arty
SUPER motar howiser, and your still worry about bunkers?
wtf~ you want to make bunkers paper?
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3 shot's from a pak and it's dead? Well i last called in 2 kv-2's against 3 hard cpu's and they nailed like 1 entire base with only little infantry support. The armor is pretty good and the gun is like that one from a stugh. But still i think the Urban doctrine is the most Under Powered..
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honestly, it is. I was facing aganist the AI who were spamming hetzers and pz4s and some infantry and it just got raped. the armor on this thing is abysmal and a pak can kill it in like 3 shots. the gun also shoots why too slow and does shit damage to vehicles, altho i guess its good aganist infantry.
well, comparing the KV-2 to these tanks is not quite fair that's why i think it is ridicullous to put it even in the game lol.... hiostorically seen, in 1942 the KV-2 was already out of service when the Germans introduced Panzer IV and Hetzer. That's why the KV-2 has no chance against almost all german tanks that came after 1942. its armor was not able to resist german anti tank guns and the 152mm was more a large calibred mortar than a howitzer. for example, the ISU-152 had the same caliber but it was a very long howitzer gun while the KV-2's gun was more short so it had a much lower velocity. It could barely break the side armor of a Panzer 4 not more...
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At this point it is still a super unit. Entire squads are knocked out by it in a single shot. So what you actually have to support it.
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KV2 is a very powerful anti infantry/Anti building unit...it's not AT really. Its quite resilient too but don't expect it to be an IS
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The AI rush KV-2s into enemy lines with PTRD squads, Katyusha and SU-85 with the KV-2's and Katyushas usually in front.
What's up with that?
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Sounds like the KV-2 is more similar to a churchil. Use it so I guess.
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well, comparing the KV-2 to these tanks is not quite fair that's why i think it is ridicullous to put it even in the game lol.... hiostorically seen, in 1942 the KV-2 was already out of service when the Germans introduced Panzer IV and Hetzer.
That's why the KV-2 has no chance against almost all german tanks that came after 1942.
May be because it NEVER saw action after december 1941?
its armor was not able to resist german anti tank guns
What a BS :) Where did You found that? KV-2 had a 110/80/80mm armor allaraound, and Pak36/38 and Stummels of Pz.III/Pz.IV were a "mosquito bites the elephant" when shooting on KV :) Once, KV had over 200 direct hits and undamaged closed the combat :)
and the 152mm was more a large calibred mortar than a howitzer.
Another BS.
KV-2 had M-10T, tank variant of M-10 152mm Howitzer, mod.1938. Actually, it became large caliber CANNON, with max vert. angle +18*.
40kg shell of this gun was lethal for every axis panzer of 1940-42, and could pierce 75mm of armor on a distance of 1.500m.
It could barely break the side armor of a Panzer 4 not more...
LOL, what a nice fairytale :)
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Interesting discussion guys.
My question about this beast (which I found to be very useful in CoH so far fwiw) is about the decision to limit its range. In CoH you can keep your Priests out of harm's way and conduct long range barrages, whereas the KV-2 cannot.
The stats I found after a quick google show the real world M10 (field gun version of KV-2's M10T) to had a superior range to the M101 mounted on the Priest. (12.4km versus 11.2km), so extending the KV2's reach would also have historical support it seems.
Would it be possible to increase the KV-2 range (at a trade-off for accuracy perhaps to maintain game balance) therefore addressing some of the concerns in this thread, while maintaining the KV-2 as a CoH superunit?
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Stryker - google ML-20, and compare its maximum range with that ... what Sov's have in game. Even if DEVs will change 152mm ML-20 to 122mm M-30 - it still has great range... And look - what range (without posibility to increase as Brits) "25pounder soviet analog" :)
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Yep but not only that, the whole urban combat doctrine is silly underpowered compared to the other two super doctrines.
This is 100% wrong, the Urban doctrine is far and away the most overpowered doctrine in the entire mod and the main reason why Soviets are OP. Actually, you can take everything out of the doctrine except for the first two upgrades, the double flames and partisans, and it's still overpowered. Those two upgrades are all you need to annihilate your enemy.
As for the KV, it's fine as it is. If anything give it a tad more armor, but if you make it much better, you go from making an already overpowered doctrine, totally unsalvageable.
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agreed kv2 is fine
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KV2 , should be like AVRE ... which cost munition to shoot.
if its going to be like a STUH. then keep it the way it is..
An anti Infantry tank.
and there should be a limit of such as 2 for this tank.
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kv2 2-shots marders
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Ya they do O_o but the ISU-152 1 shots them on occasion...