Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: Hawk on January 24, 2010, 09:40:44 AM

Title: Patch 1.01
Post by: Hawk on January 24, 2010, 09:40:44 AM
Please see http://easternfront.org/forums/index.php?topic=2091.0 (http://easternfront.org/forums/index.php?topic=2091.0) for more information.
Title: Re: Patch 1.01
Post by: Zamiel on January 24, 2010, 10:38:51 AM
So far so good, I played a few skirmishes and things are looking up.  I'll need to play some more to get a better idea of some things, but for the time being I will just say that you accidentally made the cost of the mortar teams 250, instead of 350 as the notes suggest.
Title: Re: Patch 1.01
Post by: GreenApple on January 24, 2010, 10:43:13 AM
Quite nice => Thumbs Up
Title: Re: Patch 1.01
Post by: seq13 on January 24, 2010, 10:54:50 AM
that's great ;] I suppose it will need more adjustments but it's really amazing that you can came up with a patch within days!
Title: Re: Patch 1.01
Post by: Forlorn on January 24, 2010, 11:27:47 AM
Just played a few skirmishes and the soviets don't seem so overwhelming anymore. Good job on the patch.
Title: Re: Patch 1.01
Post by: DestroAnt on January 24, 2010, 11:39:41 AM
Very nice..now i can play a game without fear of that awful ingenery spam
Title: Re: Patch 1.01
Post by: szaman on January 24, 2010, 12:01:09 PM
I've left my quick feedback there:

http://easternfront.org/forums/index.php?topic=2091.0 (http://easternfront.org/forums/index.php?topic=2091.0)

A lot of hard work has been done!
Title: Re: Patch 1.01
Post by: LeRagpicker on January 24, 2010, 12:18:24 PM
all changes are justyfied ! good job on this! (especially on the speed of the patch ;D)
Title: Re: Patch 1.01
Post by: Iglooman on January 24, 2010, 01:07:32 PM
When i did "Check for updates" it told me "Beta" Patch. Does it mean that we can't play multiplayer with this patch or actually it is ok and everyone should download it?
Title: Re: Patch 1.01
Post by: nbeerbower on January 24, 2010, 01:08:51 PM
I agree with all the changes! Great job guys, can't wait to play. :)
Title: Re: Patch 1.01
Post by: Rikard Blixt on January 24, 2010, 01:13:32 PM
When i did "Check for updates" it told me "Beta" Patch. Does it mean that we can't play multiplayer with this patch or actually it is ok and everyone should download it?

Typo, has been fixed.
Title: Re: Patch 1.01
Post by: Iglooman on January 24, 2010, 02:18:08 PM
Ok thx :)
Title: Re: Patch 1.01
Post by: Shadowmetroid on January 24, 2010, 07:06:54 PM
Great patch, devs!
Title: Re: Patch 1.01
Post by: mystic-eye on January 24, 2010, 08:20:07 PM
You are all to be applauded for your quick fixes. There are many things that still need adjustment, but your quick response to the most glaring issues with the MoD are most welcome, appreciated, and scream 'stfu' to all those who blasted the devs and the MoD after only one day of being 'live'.

Congratulations, thank-you, and keep up the great work.

signed,
the-package.net online gaming community.
Title: Re: Patch 1.01
Post by: w00tm0ng3r on January 25, 2010, 12:50:35 AM
Awesome patch guys, but you accidentally DECREASED the cost of the mortar to 280 instead of increasing it to 350. The zis 2 price doesn't seem to have changed contrary to the patch notes saying it's been increased to 300. That's about it for weird stuff I've noticed so far.

On a side note, what were the previous values for the zis gun? The ones in the patchlog are rather strange as the thing has nearly double (and against some units like the hetzer and jagdpanther more than double) the penetration of the 57mm and uncloaked pak along with significant damage bonuses against heavy tanks that no other at gun gets. Why is this?
Title: Re: Patch 1.01
Post by: Someone on January 25, 2010, 12:55:58 AM
Awesome patch guys, but you accidentally DECREASED the cost of the mortar to 280 instead of increasing it to 350. The zis 2 price doesn't seem to have changed contrary to the patch notes saying it's been increased to 300. That's about it for weird stuff I've noticed so far.

On a side note, what were the previous values for the zis gun? The ones in the patchlog are rather strange as the thing has nearly double (and against some units like the hetzer and jagdpanther more than double) the penetration of the 57mm and uncloaked pak along with significant damage bonuses against heavy tanks that no other at gun gets. Why is this?

They probably made the Mortar Unit 70mp per man (that's how it's done in the game) in hopes of making the total cost 350mp but later made the mortar a 4 man unit. It looks like a oversight but could be seen as somewhat fair.
Title: Re: Patch 1.01
Post by: xenotype on January 25, 2010, 01:24:46 AM
ZIS seems a bit OP for a 57mm gun.  Its acting much more like a 75mm+ gun.
Title: Re: Patch 1.01
Post by: w00tm0ng3r on January 25, 2010, 01:44:24 AM
ZIS seems a bit OP for a 57mm gun.  Its acting much more like a 75mm+ gun.

Really in this game, take gun calibers with a cargo ship full of salt. Particularly in regards to gun range, where a dinky little 37mm, notorious for being so ineffectual it was nicknamed "army doorknocking utensil", mounted on a halftrack outranges the legendary 88 of the tiger (though not of the flak 88, which ostensibly is the exact same gun) and the 90mm of the pershing.

That said, the fact that it's penetration is so much better than the other at guns, along with a trippy damage bonus against heavy tanks that makes it do as much damage per shot as the 57mm against tigers/king tigers and MORE damage per shot than even the king tiger and jagdpanther against the jagdpanther, and this BEFORE AP rounds is activated, makes it a bit suspect in my eyes. Especially since the cost hasn't actually gone up contrary to the changelog.
Title: Re: Patch 1.01
Post by: thebomb on January 25, 2010, 02:23:36 AM
I don't know why they didn't put the ZIS-3 76mm (M1942) gun instead - was reliable and accurate and looks way cooler than the current AT gun.
Title: Re: Patch 1.01
Post by: w00tm0ng3r on January 25, 2010, 05:16:31 AM
I don't know why they didn't put the ZIS-3 76mm (M1942) gun instead - was reliable and accurate and looks way cooler than the current AT gun.

Probably because it's not actually an AT gun. It's just a regular artillery piece.
Title: Re: Patch 1.01
Post by: BurroDiablo on January 25, 2010, 06:18:20 AM
I don't know why they didn't put the ZIS-3 76mm (M1942) gun instead - was reliable and accurate and looks way cooler than the current AT gun.

Same reason Relic chose the Pak-38 over the Pak-40... it's too powerful. ZiS-2 was 57mm, ZiS-3 was 76mm.

Current AT gun is just a reskin anyway, we should be getting the ZiS-2 model in in the no-so distant future, I think it may need a reskin though.
Title: Re: Patch 1.01
Post by: w00tm0ng3r on January 25, 2010, 06:28:38 AM
Oh and after a bit more attentiveness I discovered that conscripts still don't show squad numbers (still always 0/0). Just so you guys know.
Title: Re: Patch 1.01
Post by: WartyX on January 25, 2010, 09:24:34 AM
For a start, AT Guns no longer use AT rounds (read the changelog) and additionally, we can't fix the Conscript 0/0 glitch without increasing the pop cost.
Title: Re: Patch 1.01
Post by: w00tm0ng3r on January 25, 2010, 11:22:21 AM
For a start, AT Guns no longer use AT rounds (read the changelog) and additionally, we can't fix the Conscript 0/0 glitch without increasing the pop cost.

Ah ok that explains it, as well as why I couldn't find the AT rounds ability while playing today. Sucks about the conscript glitch, though they're so expendable I guess it hardly matters  ;D
Title: Re: Patch 1.01
Post by: Eihger on January 25, 2010, 11:32:06 PM
Its not letting me update, saying something about connection timing out.

And because of this I cannot play the game.
Title: Re: Patch 1.01
Post by: WartyX on January 26, 2010, 12:21:06 AM
Try downloading the patch from our ModDB page (http://www.moddb.com/mods/coheastern-front).
Title: Re: Patch 1.01
Post by: darkmatterx on January 26, 2010, 02:49:32 PM
hi all, is it just me or does it lagg alot,do any of u get players just dropping of the blue,even when u are winning,and its the same in comp stomp
Title: Re: Patch 1.01
Post by: Blizzer on January 26, 2010, 04:17:15 PM
The installation guid says I need to have Company Of Heroes installed ... which of them?

Company Heroes - Opposing Fronts

or

Company Of Heroes - Tales Of Valor

or

the first Company Of Heroes?

EIDT: I found the answere myself in FaQ ... any of them will do.
Title: Re: Patch 1.01
Post by: Svyatogorec on January 26, 2010, 10:24:04 PM
Patch 1.01 -good!!!