Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Balance Discussion => Topic started by: ebevan91 on January 24, 2010, 08:15:14 PM
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It's something that they need. The other factions have ways of securing resources.
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If you give them that - then they`R invincible, I personally like them not securing points, Soviet`s don`t need SR, they have a lot of cheep inf to compensate.
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Agreed, secure resources mean they will have waay more upgrades than normal. I do not want to fight shock gaurds, strum ingenery, t-34/85s and upgraded mortar
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any plans to shut the hell up. they already getting so much resource for everything, and now you want to secure it?
how about try fighting an russian and a brit? Truck secures way too much munition for the russians, they would do off map and criping .. :s god.. maybe the beta testers never thought of playing it with russians, or the resource sharing for them..
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I agree, the Russians need a way to build Out Posts.
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Every faction has a way to secure recources. It is an interesting mechanic which allows the player to make a strategic decision: do I try and invest some manpower right now in the hope of getting more fuel or munitions later in the game, or do I just spend my manpower on combat units. It also changes the value of a certain area of map. If I know my opponent has OP'd something, I will try to either cut off that part of the map, or try and attack it, knowing that he has 200 manpower less of combat units.
I believe that the Russian faction should also have this mechanic, like every other faction. They can implement it in a different and interesting way. I can't think of anything on teh spot, but I'm sure some creative people out there can.
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NO, just no.
It's not how they are supposed to work, being aggressive is their way of securing resources, if you can't do that, then play another faction.
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Is that so. The US and PE are very aggressive factions, and they both have access to observation posts, so why can't the SU.
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Because it will allow the Soviet Union quick tech up to upgrades and higher fuel income for tanks.
This will destroy balance.
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Because the soviets with secured resourcing will have way too many upgrades and way too many elite units.
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Yeaah, we`R OP such as it is. What do you want - to see us conquer the world :)
Seriously dough, Soviets need no OP`s, having Brits suck fuel and mun. in 2v2 is bad enough for Axis, this would finish them off...wait a...come again, why are`nt we doing this? ;D
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Because the soviets with secured resourcing will have way too many upgrades and way too many elite units.
Then perhaps some of their units need to be toned down a bit? When you start ditching fundamental game mechanics because they don't work with your faction, perhaps you need to take a closer look at your faction, rather than saying that this proven mechanic no longer works.
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Or you can think of it differently. Its not about ditching game mechanics to balance the soviets. Its about making the faction unique to all the others. The way people like you talk, you want soviets to be a skin/voice pack with some modified stats of a current faction.
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they don't need it in 1v1 and in teamgames they get allieds.
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No, if USSR secure points they will be too powerful being able to get new techs faster than its opponents.
The fact that Soviets have a shit logistic make the faction of USSR balanced. Remember that. :)
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Or you can think of it differently. Its not about ditching game mechanics to balance the soviets. Its about making the faction unique to all the others. The way people like you talk, you want soviets to be a skin/voice pack with some modified stats of a current faction.
if you dont already realise,... right now the current russian voice pack besides the tanks i dont know about ..e very speech is actually the russian version of .. USA. they call T34s Sherman... and you dont know how many times they say sherman during a game unless you know russian LOL. TRUE story
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Why does everyone keep claiming the Soviets will be too powerful with resource securing?
As of right now Soviet resource production is UTTER CRAP. Manpower is very good, obviously, but fuel and munitions are SLOW AS HELL. They take FOREVER. Before 1.01, this used to be OK, because weak-ass conscripts could be spammed somewhat to make up for the lack of sophisticated upgrades.
But now it's a huge problem early/mid game since the 1.01 patch, which slowed down production times for the Soviets. Quick production times were supposed to be the main advantage of the Soviets, in order to make up for crappy early units and expensive upgrades. Thanks to the 1.01 patch, the Germans can now match Soviet infantry production early in the game, despite the facts that their infantry (volks and grens) are much better and they get HMG's off the bat. So playing as Soviets is pointless. It used to be that, although conscripts sucked, you could pump out a lot of them. Now it's 1 volks squad for every conscript squad, and it's pure destruction for the Soviets. It's way too easy for the Germans to pin down the Soviets in the first 5 minutes of battle (GG).
Soviets are pretty good late game (their tanks beat most German tanks), but now the problem is SURVIVING until late game. If you take away the Soviet manpower advantage, they have no advantage.
So in 1.02, the Soviets either need their conscript/infantry production times quickened, or need the ability to outpost resources.
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Are you an Allied fanboy who is annoyed because he can't completely overwhelm the bad germans with 50 squads to his 3? The production times for soviets are less then germans still... so stop complaining
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i actually agree with OP. i don't think it makes any sense that the soviets are the only faction that doesn't have some sort of access to secured resourcing. low fuel/muni maps basically force them to send out conscript spam for 5/10 minutes until they can get their support barracks up. any half decent wehr player is going to stomp them out easily in that time.
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If you give them that - then they`R invincible, I personally like them not securing points, Soviet`s don`t need SR, they have a lot of cheep inf to compensate.
A question:compensate all?
the problem isn't only NO secured resourcing, but....
NO secured resourcing+NO recrew+NO retreat
it'a problem in 1vs1.
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A question:compensate all?
the problem isn't only NO secured resourcing, but....
NO secured resourcing+NO recrew+NO retreat
it'a problem in 1vs1.
Good point.
I think if they will have option to build limited number of watch towers for securing resource....will be ok.
Maybe 2 for small maps,4 for medium,6 for large...and 8 for extra.
I don't know if this can be possible...but will be great if is...
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A question:compensate all?
the problem isn't only NO secured resourcing, but....
NO secured resourcing+NO recrew+NO retreat
it'a problem in 1vs1.
No recrew is a Relic issue, it has been stated in about 10 threads already you twat and no Retreat... um...the russians didn't retreat so it was intended to be like this! no secured resourcing, um ok? there are more then enough NON FUEL consuming units to take on the Wehr or PE and Ammo is only used for Upgrades so I am failing to see the validity of your argument...
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A question:compensate all?
the problem isn't only NO secured resourcing, but....
NO secured resourcing+NO recrew+NO retreat
it'a problem in 1vs1.
No recrew is a Relic issue, it has been stated in about 10 threads already you twat and no Retreat... um...the russians didn't retreat so it was intended to be like this! no secured resourcing, um ok? there are more then enough NON FUEL consuming units to take on the Wehr or PE and Ammo is only used for Upgrades so I am failing to see the validity of your argument...
Conscripts, non-upgraded strelky and one command squad is literally all you get without spending significant amounts of fuel. All upgrades cost 200 or 300 munitions.
Why not have the Soviets be able to outpost resources, but have their outposts cost more manpower than everyone else? Currently there aren't enough conscripts to suficiently counter volksgrenadiers (keep in mind that conscripts only get 4 rifles per 8-man squad; they're basically just cannon fodder). So the Germans just send a few volks and a couple MG's and take over the whole map with ease. Non-upgraded strelky can go toe-to-toe with volksgrenadiers, but barely, plus, you need a Russian Tank Hall (100 fuel) or Soviet Support Barracks (50 fuel) to get them. This is especially tough considering the 1.01 patch took away the Soviet 25 starting fuel.
I understand why the Soviets originally couldn't outpost resources before the first patch, because they had a distinct production time advantage. They could rely on pure numbers. But they don't have that anymore.
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The only unit from the Support Barracks that requires fuel is the Medic Truck.... so you spend 75?? fuel and you got everything you need to kill anything the Wehr throws at you...
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Yep, I agree needs to be fixed.
Right now its just SPAM conscripts vs spammed VG.
Without securing resource the Wehrmact upgrades much faster.
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dont change this... this is what makes the Russians unique because they have to decide what they are going to spend their resources on... and if you play a 2v2 play with an american or brit and there you go you have secured resources
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A question:compensate all?
the problem isn't only NO secured resourcing, but....
NO secured resourcing+NO recrew+NO retreat
it'a problem in 1vs1.
No recrew is a Relic issue, it has been stated in about 10 threads already you twat and no Retreat... um...the russians didn't retreat so it was intended to be like this! no secured resourcing, um ok? there are more then enough NON FUEL consuming units to take on the Wehr or PE and Ammo is only used for Upgrades so I am failing to see the validity of your argument...
Conscripts, non-upgraded strelky and one command squad is literally all you get without spending significant amounts of fuel. All upgrades cost 200 or 300 munitions.
Why not have the Soviets be able to outpost resources, but have their outposts cost more manpower than everyone else? Currently there aren't enough conscripts to suficiently counter volksgrenadiers (keep in mind that conscripts only get 4 rifles per 8-man squad; they're basically just cannon fodder). So the Germans just send a few volks and a couple MG's and take over the whole map with ease.
No they wont.
Did you not notice the free artillery which costs wehr 100 munitions that you get from the command squad?
Did you not notice the fire-up ability which makes it possible to storm any and all early defenses?
BTW how long is the cooldown on that artillery? 3 minutes or something? That's like getting 33 munitions/minute.
Oh and don't forget, those conscripts only cost 17 to reinforce and the reinforcement time is insanely short.
dont change this... this is what makes the Russians unique because they have to decide what they are going to spend their resources on... and if you play a 2v2 play with an american or brit and there you go you have secured resources
But that's the problem. If a faction is balanced in 1v1 WITHOUT secured resources then that faction becomes unbalanced WITH secured resources from other factions.
Giving the Russians the ability to secure resources with outposts and balancing them with this in mind would solve the issue.
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No recrew is a Relic issue, it has been stated in about 10 threads already <removed offensive wording - WartyX> and no Retreat... um...the russians didn't retreat so it was intended to be like this! no secured resourcing, um ok? there are more then enough NON FUEL consuming units to take on the Wehr or PE and Ammo is only used for Upgrades so I am failing to see the validity of your argument...
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No recrew is a relic issue?
no, it's a game style!
"
No Recrewing
Our honorable soldiers would never pickup axis heavy weapons to use them. They would not know how to use them anyway. And, the German weapons are prone to breakdown. But this lack of training means the same for our own guns. Soviet Union infantry cannot recrew heavy weapons. As compensation, Soviet weapon crews number four men."
No retreat, it was intended? ok but this is a great handicap ---> more micromanagement than other faction
no units compensate no fuel for tank.
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No its a Relic Issue... the Devs stated that they where not allowed recrewing because CoH would crash every time they recrewed weapons with the Soviets due to an Issue with Relic's coding or some crap like that...
Could I get a Dev to confirm this please?
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no-recrewing is a relic issue. Just use the search function on the forums.
But the whole no recrewing thing is a big problem. It is verry irritating to see AT guns being sniped. And before you know tanks roll over you and you at gun is still building in you base.
I dont know how others think about it. But I hope that the relic issue will be fixed, so that the soviets can recrew their weapons.
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no-recrewing is a relic issue. Just use the search function on the forums.
But the whole no recrewing thing is a big problem. It is verry irritating to see AT guns being sniped. And before you know tanks roll over you and you at gun is still building in you base.
I dont know how others think about it. But I hope that the relic issue will be fixed, so that the soviets can recrew their weapons.
I understood that it refers only for axis weapons, and as written in my copy/paste from this site (see above), suggests that it was a choice of developers.
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dont change this... this is what makes the Russians unique because they have to decide what they are going to spend their resources on... and if you play a 2v2 play with an american or brit and there you go you have secured resources
But that's the problem. If a faction is balanced in 1v1 WITHOUT secured resources then that faction becomes unbalanced WITH secured resources from other factions.
Giving the Russians the ability to secure resources with outposts and balancing them with this in mind would solve the issue.
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- Ahh finally someone who gets it :) I am for soviet OP
ability of flags, as a *NERF* to them. Not a buff. It would
give them something else to spend their MPs on, slow
down the game from the 'captures 20 flags in first minute'
approach, and it would remove the 'Uber because US/brit
ally gives 'em more fuel/muni than they are calibrated to
use. OF course, they'd need to be recalibrated otherwise
(1/2 of conscripts being armed with 0 dmg invisible guns
comes to mind... so they stop charging tanks and HMGs
with their bare fists... no?) :)
Give pistols xtra range, as well. For same reason. I hate
when a squad that has a pistol and rifles comes charging
in on it's own OUT OF COVER because pistol guy felt
rambo-ish) :)
Not saying I want soviets nerfed out of existance.
Saying rather that - Well, making outposts work like
OPs would work very nicely. Maybe cost 25 muni for
the upgrade :) *Like PE scoutcars*
Yes, I ramble, but it's a valid point.