Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Balance Discussion => Topic started by: CrazyCelt on January 25, 2010, 08:03:44 PM
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Ok so this weekend I played this through a few games. Unlike others I will not say that Russians are OP. There are a few thing I did notice, and I am sure they have been mentioned, But I am mentioning them here as a fyi.
1. Teching - I do think there should that T2 should be a must to be constructed before T4. I do see that there is no T3 Buildings but being able to construct a T4 building from the start does seem a little unfair.
2. Crush - Ok I can see Why maybe the T34 does not have heavy crush, but the other tanks should.
3. Steam overlay - I noticed that even if I add the EF_Laucher to my steam games, The Steam overlay is not accessible in game, leave me having to alt-tab to respond to chat messages. Is there a way to launch this mod without the use of the launcher
4. Arty - Yeah the range of the arty is a little excessive.
5. Munition Costs - I would like to see the times for the special abilities from the Doctrine trees reduced, and the abilities cost munitions. I realize all the upgrades cost munitions, so initially that is where it goes, but once fully tech-ed, there is no reason to use munitions except for laying mines.
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2. Crush - Ok I can see Why maybe the T34 does not have heavy crush, but the other tanks should.
I'll settle for tanks to be able to roll over simple wrecks like the Katyusha first.
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Building t4 first only gives you access to t-70 and t-90. Not really than unfair when you consider it cost 150 fuel to get there
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it is pretty fair, m8 costs 125 fuel, pe p4 costs 150, stuart about the same ammount as the m8. All the while the russians don't use fuel for upgrades.
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i would like overlay too
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go to steam
Add non-steam game
select the CoH.exe file
add CoH to the steam list. Then right click, launch options
paste this
-mod Eastern_Front -dev
i think that willl add the steam overlay
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Thanks.