Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Red Army Suggestions => Topic started by: Svyatogorec on January 26, 2010, 04:28:38 PM

Title: Soviet machine gun
Post by: Svyatogorec on January 26, 2010, 04:28:38 PM
RUSSIAN ARMY IN WW2 IN COLUR \ ВТОРАЯ МИРОВАЯ В ЦВЕТЕ-РОССИЯ (http://www.youtube.com/watch?v=3t-lFgF8BZU#normal)
Quite well, there was do soviet side a heavy machine gun!
http://en.wikipedia.org/wiki/DS-39 (http://en.wikipedia.org/wiki/DS-39)
(http://s006.radikal.ru/i215/1001/4d/e78fabcb5a85.jpg)
http://9e-maya.ru/forum/index.php?topic=465.0 (http://9e-maya.ru/forum/index.php?topic=465.0)
 ;D
Title: Re: Soviet machine gun
Post by: Capt. Malashenko on January 26, 2010, 05:04:59 PM
Maybe a mobile HMG should replace MG Dugout, it already costs 3pop, and it would be a nice change since no one is building MG Dugout`s . ..
Title: Re: Soviet machine gun
Post by: Venoxxis on January 26, 2010, 07:50:52 PM
no MG for the soviets, please stop that!
Title: Re: Soviet machine gun
Post by: basic369 on January 26, 2010, 08:32:39 PM
I agree. All factions need those kind of defences. And soviets early defences suffer from this, as the MGs are very important in the begining!
Title: Re: Soviet machine gun
Post by: Simon on January 26, 2010, 09:03:33 PM
What about "Maxim"?
Title: Re: Soviet machine gun
Post by: SauerKRAUT on January 26, 2010, 10:30:20 PM
not portable enough this game in general does not like to take that into account like how the heavy mortar needed to be wheeled and was a pain on rough ground, towed, or broken into 4 parts. The DS-39 on the other hand is rape damage wise compared ALL the infantry Mg's in the game. The PE are the same way though they do not have machine guns at all and even the FlaKvierling gets pwned so easily while the mg bunker does not get killed so easily. They both have strong inf early game pretty well matched in the end, a 3 man gewhr squad is overmatched by matched against 2 conscript squads a lot of the time and their starting resource is MUCH lower as well as Soviet infantry rush ability is crazy early game once the heroic charge comes up.
Title: Re: Soviet machine gun
Post by: xenotype on January 26, 2010, 10:54:37 PM
2 conscripts = 400mp.

quite a bit more than 255mp for Pgs.  You probably didnt count the command squad in there too.

Pgs IMO rape conscripts.
Title: Re: Soviet machine gun
Post by: Laufer.fr on January 26, 2010, 11:12:12 PM
I agree. All factions need those kind of defences.

The difference would be that the Maxim could'nt take cover in a building, first.
Then it would be like an AT gun (ans as slow as it). And it could be a reward unit who would replace the doctrine's MG Nest?

(Sorry if my english is bad)
Title: Re: Soviet machine gun
Post by: ford_prefect on January 26, 2010, 11:34:17 PM
its called the T-90 people
Title: Re: Soviet machine gun
Post by: WhiteFlash on January 27, 2010, 12:29:33 AM
the soviets DO NOT need an early mg that isnt doctrinal.  the PE dont have one because they are an agressive faction, and it works fine.  its the same thing with the russians. if you really want to bunker down go the doctrine that allows it.  the t90 also suppress after a bit.
Title: Re: Soviet machine gun
Post by: SauerKRAUT on January 27, 2010, 05:26:07 AM
the soviets DO NOT need an early mg that isnt doctrinal.  the PE dont have one because they are an agressive faction, and it works fine.  its the same thing with the russians. if you really want to bunker down go the doctrine that allows it.  the t90 also suppress after a bit.
Basically what I was trying to say thanks
Title: Re: Soviet machine gun
Post by: Saavedra on January 27, 2010, 11:15:18 AM
Use the T-90. Rush it into enemy infantry, suppress, and let the Strelkys and mortars deal with them.
Title: Re: Soviet machine gun
Post by: ford_prefect on January 27, 2010, 03:00:27 PM
I already made this comment a while back you could have just went through the "suggestion" area and found it
Title: Re: Soviet machine gun
Post by: Sovereign on January 27, 2010, 08:32:32 PM
Or maybe just give them the option to steal heavy mgs?

Problem solved, if they are foolish enough to lose them to conscripts in the early game and they remain intact then they should be able to use them.
Title: Re: Soviet machine gun
Post by: Greg on January 27, 2010, 10:08:01 PM
agreed... the Russians cant capture any object, no mortar, mg, At's, accept guns like MG42s ,panzershreks,  etc...
Title: Re: Soviet machine gun
Post by: ThGermanElite on January 27, 2010, 10:14:19 PM
LOL!!!! You arent satisfied with the artillery style mortar?? LOL, that thing makes up for the fact you dont have an MG. If that comes into the issue they will have to take your mortar away and make the Artillery instillation part of the "Propganda" or "Cuty Fighting" Doctrine. Besides....cmon, did the Russians actually use the MG against the Germans? If anything it will be used to kill your own suppressed infantry  :P

[Don't worry for all you history nutjobs, I joking, Im majoring in history in College, but I can joke about things]
Title: Re: Soviet machine gun
Post by: Laufer.fr on January 27, 2010, 10:31:05 PM
When i see a Nebel without its crew, i put mines behind it, and I wait  :)

Because the German players know that  soviets can't recrew heavy guns, they try to recrew it themselves.

So the soviet player just need to wait for the german near empty weapons  :)

(Sorry for my english)
Title: Re: Soviet machine gun
Post by: stufu on January 28, 2010, 06:28:57 PM
When i see a Nebel without its crew, i put mines behind it, and I wait  :)

Because the German players know that  soviets can't recrew heavy guns, they try to recrew it themselves.

So the soviet player just need to wait for the german near empty weapons  :)

(Sorry for my english)

haha! what a good idea, i mean about mines behind empy nebel =))))) yes soviet sniper can wait for the crew 2 play with them. =)
Title: Re: Soviet machine gun
Post by: Greg on January 28, 2010, 08:51:17 PM
okay than there is PLAN B!!!!

ever heard of the GAZ AA Mg truck? i perfer this because it has a double AA machine gun... like:
-250 Mp
-15 Fuel
- pop: 3

Title: Re: Soviet machine gun
Post by: efx on January 29, 2010, 12:59:01 PM
Use the T-90. Rush it into enemy infantry, suppress, and let the Strelkys and mortars deal with them.

yes. but T90 become too late!
Title: Re: Soviet machine gun
Post by: ford_prefect on January 29, 2010, 01:11:28 PM
Use the T-90. Rush it into enemy infantry, suppress, and let the Strelkys and mortars deal with them.

yes. but T90 become too late!
not really.........Skip the 2nd building go straight for the tanks
Title: Re: Soviet machine gun
Post by: efx on January 29, 2010, 01:37:41 PM
Use the T-90. Rush it into enemy infantry, suppress, and let the Strelkys and mortars deal with them.

yes. but T90 become too late!
not really.........Skip the 2nd building go straight for the tanks

yes I agree, but you haven't AT power. PUMA or STUG and you die.

The problem is early game to middle game.
Incredible power of MG42 pin your troops and all unit die.
sniper+volkgrenadier prevent all flank from command squads or other unit. All this whermacht unit are formed in T1 krieg barracks.

Free arty have a long recharge and avoid it with simple retreat button (shit I'm a soviet! don't have).


Title: Re: Soviet machine gun
Post by: SauerKRAUT on January 29, 2010, 04:13:42 PM
I wholly agree, but I am gonna be a specifics nazi and say that it's the Werhmacht Quarters no the Krieg barracks :P
Title: Re: Soviet machine gun
Post by: Svyatogorec on January 30, 2010, 09:38:13 AM
Once again I remind of necessity to include in initial armies a machine gun!
DS-39

(http://s61.radikal.ru/i173/1001/76/77ecad7e5d0dt.jpg) (http://s61.radikal.ru/i173/1001/76/77ecad7e5d0d.jpg)

Degtyarev DP DPM RP-46
http://world.guns.ru/machine/mg34-e.htm (http://world.guns.ru/machine/mg34-e.htm)[/url]
Title: Re: Soviet machine gun
Post by: efx on January 31, 2010, 11:19:10 PM
I wholly agree, but I am gonna be a specifics nazi and say that it's the Werhmacht Quarters no the Krieg barracks :P

ops! obviously T1 building.
Title: Re: Soviet machine gun
Post by: HaroldSax on January 31, 2010, 11:55:52 PM
Technically, the command squad can easily overwhelm MG positions that the Wehrmacht put up.

I've noticed with Russians, rather than advancing slowly, I send in Conscripts early on and do whatever I can to impede their advance while I am moving up with the better troops. If it works, naturally, they're weaker than they normally would be, turning it into more of a mop-up operation.

The lack of an MG may seem like a disadvantage, but the Soviets have ways to deal with them. Given, you need either the Command Squad or get the T2 building of theirs and use their artillery mortars against them; but the point being, if you move fast enough, smart enough, and stealthy enough in the beginning, you're probably going to overwhelm them.
Title: Re: Soviet machine gun
Post by: efx on February 01, 2010, 11:50:35 AM
Technically, the command squad can easily overwhelm MG positions that the Wehrmacht put up.

I've noticed with Russians, rather than advancing slowly, I send in Conscripts early on and do whatever I can to impede their advance while I am moving up with the better troops. If it works, naturally, they're weaker than they normally would be, turning it into more of a mop-up operation.

The lack of an MG may seem like a disadvantage, but the Soviets have ways to deal with them. Given, you need either the Command Squad or get the T2 building of theirs and use their artillery mortars against them; but the point being, if you move fast enough, smart enough, and stealthy enough in the beginning, you're probably going to overwhelm them.

yes, technically. ;)
the problem is in early game, with only T1 for me and axis.
If MG42 leave alone --> no problem
sniper+volk+MG42 in a cut off point ---> ouch! :'(

If soviets have a Machine Gun, probably could better defend cut off point.
 
Title: Re: Soviet machine gun
Post by: PSIHOPAT on February 01, 2010, 02:08:10 PM
Mg42+volk+sniper+flak+mortar => ouch more!!!



Title: Re: Soviet machine gun
Post by: Bauer on February 01, 2010, 03:23:51 PM
Mg42+volk+sniper+flak+mortar => ouch more!!!

You thing we get it for free on start?
Title: Re: Soviet machine gun
Post by: PSIHOPAT on February 01, 2010, 06:14:14 PM
Nothing is free in this game or this world.

But if russian army encounter that force will be unable to survive...is minimal possibility of victory...or will be very costly....

That mix can be made without much effort or price,and will make  russians to be almost unable to stop them....or will pay great for attempt...

Russians will loose about three time manpower in the attempt to stop that small aggressive german force.In this time,german manpower will go for another units or upgrades,and russians just will struggle for survive.

That force will make massacre and very easy can be reinforced with another 1-2 pack,or mortar,or MG-42,or snipers....or whatever will be need...and after support from few armored vehicle....russian fate will be even more worse...and germans seems to be always  able to bring more fast armored cars or tanks in battle...

After any confrontation between that mix of german army and russian force,in early game...germans will loose very few units,able to be reinforced fast after retreat command,and continue onslaught....and other side will suffer horrible...and will be very hard to counter the threat,and go to counter attack with powerful force....
Title: Re: Soviet machine gun
Post by: Leving on February 01, 2010, 09:43:14 PM
I personally think the Soviets need an MG. Hard not to get swamped early game.

Anyway, I noticed that a model of a Soviet MG was made, but not put in the game?

Perhaps one could choose between having MGs or Mortars.

Just a thought.
Title: Re: Soviet machine gun
Post by: Leving on February 01, 2010, 10:10:13 PM
yeah I dont understand your english at all.
Title: Re: Soviet machine gun
Post by: Leving on February 02, 2010, 01:04:56 AM
Okay, so still no idea what this guy is going about but whatever.

Soviets need an MG. Would be great.
Title: Re: Soviet machine gun
Post by: ford_prefect on February 02, 2010, 01:19:27 AM
ATTENTION!
I declare strike! I will not eat, smoke, drink beer, to have sex with the girl and to play Eastern Front until then yet will not make for Soviets army MG DS-39!
ok well the food I understand the drinking is usualy a good thing to off the smoking to but the other things no no no no! you know they wont add a mg dude
Title: Re: Soviet machine gun
Post by: Strayker on February 02, 2010, 10:49:57 AM
Yeah soviets definetely need an MG, because there is no way to suppress enemy units in early-game...only way is with a Guards upgraded to Shock Guards and that happens in mid-game or even in late-game. Soviet troops are very vulnerable, weak and need support so why not with an MG? I mean US have MG squad, Wehr have MG squad, Brits have a Bren and PE have a Infantry halftrack. All of these units can suppress and are early-game support for the infantry...so why not an MG for soviets as well??
Title: Re: Soviet machine gun
Post by: funnyme on February 02, 2010, 11:26:34 AM
Hi,

Try four units of conscripts with one motar ....

Regards
funnyme
Title: Re: Soviet machine gun
Post by: 1richard on February 06, 2010, 11:12:40 PM
I agree. All factions need those kind of defences.

The difference would be that the Maxim could'nt take cover in a building, first.
Then it would be like an AT gun (ans as slow as it). And it could be a reward unit who would replace the doctrine's MG Nest?

(Sorry if my english is bad)
i aggray with your idee, there are not yet reward yet.
but can only propagando stragegy make these heavy MG's?

Post Merge: February 06, 2010, 11:20:28 PM
Once again I remind of necessity to include in initial armies a machine gun!
DS-39

(http://s61.radikal.ru/i173/1001/76/77ecad7e5d0dt.jpg) (http://s61.radikal.ru/i173/1001/76/77ecad7e5d0d.jpg)

Degtyarev DP DPM RP-46
http://world.guns.ru/machine/mg34-e.htm (http://world.guns.ru/machine/mg34-e.htm)[/url]
this 1 look's better.
btw think this 1 can fit i a building
Title: Re: Soviet machine gun
Post by: UeArtemis on February 07, 2010, 12:31:21 PM
Other way
(http://waralbum.ru/wp-content/uploads/2009/09/200090905-zenp.jpg)
Title: Re: Soviet machine gun
Post by: PSIHOPAT on February 07, 2010, 12:45:46 PM
This one have AA job
Title: Re: Soviet machine gun
Post by: WartyX on February 07, 2010, 01:42:14 PM
This one have AA job

So do Bofors, Ostwind, Wirbelwind, Quad MG Halftrack, and Flakvierling, and what is their primary purpose in CoH? It sure isn't shooting down planes.
Title: Re: Soviet machine gun
Post by: PSIHOPAT on February 07, 2010, 01:48:36 PM
Because planes have little importance in this game,more or less.

Planes are used in very small proportion.

New revolutionary concept about air battle and struggle for air superiority,would make EF truly without equal.
Title: Re: Soviet machine gun
Post by: WartyX on February 07, 2010, 02:09:23 PM
My point is, what is wrong with an AA tripod MG to shoot infantry?
Title: Re: Soviet machine gun
Post by: PSIHOPAT on February 07, 2010, 02:23:12 PM
Is a matter of logic.
Why is need two types of tripods where one is enough for both jobs ?
Simple.

AA tripod don't allow to MG to target and kill ground units,and expose soldiers to high risk to be shotted.

Tripod against infantry,don't give possibility to target planes,or is very limited this possibility.
Title: Re: Soviet machine gun
Post by: Venoxxis on February 07, 2010, 02:49:51 PM
unbelievable that people who actually should be
thinking about balance are suggesting a MG for the soviets.

The soviets are the most multiplex faction by far ingame.
Who doesnt see that is just a guy who just wants a MG. if you got what i wanna say.

There is only one way to include the mg, and thats the way replacing the mortal. Adding it the usual way what just be rediculous.
Title: Re: Soviet machine gun
Post by: PSIHOPAT on February 07, 2010, 03:00:17 PM
What you talk about ?

Russia don't have many things....
If Mg will be added will be no unbalance.

All other factions have that weapon,and mortars,light vehicle,and armored cars,and tanks,and AT,and better snipers useful also as scouts,and infantry,and howitzer,and is no problem.

Why this will unbalance the game?You can explain ?
Title: Re: Soviet machine gun
Post by: Venoxxis on February 07, 2010, 04:26:21 PM
Just to name a few pionts, i will compare the soviets with the PE to show you the problem.

Take a look at thier units:

- the soviets got a commando squard which pwn pritty much everything at start
- the soviets have a mortel which costs only manpower and powns the PE one easily.
- the Soviets have tankhunters, ok - the PE got schrecks, but the soviets also got a PAK! (this is one hell of a piont) that means the pe do need to build a marder which costs a lot of fuel (remember, you need a upgrade to get it) the pak only costs manpower, and it costs less than the schreck troops you can build right away.
- the soviets got a heavy buildable art. , PE doesnt even think about having that.
- at least the soviets got super heavy tanks, even buildable.
that powns hell out of the PE.
- and also man, the pe doesnt got a MG which costs only manpower.

But man please, you should know that by youself. Every faction should have something the others dont have. That makes them unique, and gives them tactics to beat the other faction on their very own way. If you give one faction everything, its just boring and unbalanced as well, and just as i said - the soviets are by far the most complex faction already.
This is how it is and how it should be. if you dont like that you dont like funplay!
Title: Re: Soviet machine gun
Post by: Red_Stinger on February 07, 2010, 07:08:05 PM
Soviet need MGs because the only building which can suppress infantry is the MGBunker, and its a doctrinal building which cost 300 MP, 15 fuel and... 3 population.

MGBunker should stay a doctrinal building, but it shouldnt cost 3 population.

I think soviet mobile MG should be a universal unit, which can be upgrade for 200 munition and available in support center.
I propose: MG squad- 3 or 4 men

1 guy with a maxima PM1910, which cannot go in building
2 or 3 guy with mosin nagant

the squad cost 250 or 300 MP, and it can be upgrade for 200 munition: the maxima PM1910 is replace by a Dshk (or something that is more efficient/modern), and a other guy join the squad.

with this support, soviet can suppress ennemy infantry, but if I am for a soviet MG, I dont know if its very, very unbalance for the game. What do you think?

PS: PE is an aggressive faction, and even if the halftrack is costly for early game, its also a powerful unit, which can rape any soviet infantry except tank hunters, so ... 
Title: Re: Soviet machine gun
Post by: Venoxxis on February 07, 2010, 07:28:13 PM
Soviet need MGs because the only building which can suppress infantry is the MGBunker

Not every faction needs something which can supress, the soviets got enough to do it another way.
Title: Re: Soviet machine gun
Post by: PSIHOPAT on February 07, 2010, 08:00:08 PM
Ok.

Agree...if you think if giving MG to USSR,will make them to be OP or appear "boring" or not different from others.You say that because don't like to play with Russia...just against...but no matter...

I come now with a suggestion,for strengthening the russians in  the point where they was historical superior.This point is SNIPING.

Lets give to partisans one sniper in the team.Sniper team to be the most effective in accuracy and rate of fire,and to have two snipers...with cost increased for balance and without ability to walk camouflaged how they are.

Russian snipers was the worst nightmare for germans,if you don't know that.In Russia allot of civilians was very good snipers.Childrens and females armed with sniped rifles was a pain even for elite german soldiers.   

Watch this
Stalin's sharpshooters! ww2 Russian snipers (http://www.youtube.com/watch?v=IqLrkbALg20#normal)

russian female sniper, ww2, gudovantseva (http://www.youtube.com/watch?v=AU0DJGidzpI&feature=related#normal)

Soviet Partisans Tribute (http://www.youtube.com/watch?v=iOgNXxY-EOA&feature=related#normal)

Also this documentary.Is formed by 5 parts.Watch them all.you will understand something after that.
Battlefields Stalingrad 1/ 5 (http://www.youtube.com/watch?v=3vET3Fui9l8&feature=related#normal)



Title: Re: Soviet machine gun
Post by: Red_Stinger on February 07, 2010, 08:40:05 PM
The only way to suppress for soviet is to build a T-90, which come later than other MGs, and half track.

T-90 is useless: mini 145 fuel to build it, it can suppress infantry with some difficulties and 2 hit of schreks mean dead for him.
 So soviet need another weapon to suppress early infantry.

A soviet player has no chance vs a german player who know what he do: soviet infantry cant retreat, mean that they need officer or "For the motherland!" abilitie to go out from MG. german player can destroy every soviet unit in the early game, and whereas soviet player is building a new army, the other can capture some position and make tanks, arti, etc with some veterancy upgrade.
Title: Re: Soviet machine gun
Post by: Venoxxis on February 07, 2010, 09:12:14 PM
Ok.

Agree...if you think if giving MG to USSR,will make them to be OP or appear "boring" or not different from others.You say that because don't like to play with Russia...just against...but no matter...


Acutally, i love to play as russia!
I just want them to stay a serious faction!
Thats all man! russians are great for sure!

I just always try to stay neutral to get the best solutions!


Regards
Title: Re: Soviet machine gun
Post by: mystic-eye on February 07, 2010, 09:18:53 PM
The soviets do not need MG's for suppression. They have the command squad and sniper squads with portable nukes. You drop your artillery slightly behind advancing wehr troops and block their advance with your own infantry. If they move forward their men stop firing accurately and die, if they go back they go boom, if they retreat...well then you've done your job stalling them until you can make tanks.

The one thing, and ONE thing only, that keeps wehr as a viable faction vs the soviets in early game is the LACK of suppression units available to russian troops. Wehr's ability to suppress and Russia's ability to outnumber and overwhelm create balance between the factions. Adding an MG to the soviets creates imbalance in favour of the REDS. Wrong wrong wrong.

I think that some folks just don't understand what 'game balance' really means. Having two factions play against each other using the same units and abilities makes the game boring and predictable. Two mg's beat one mg...gg....he who makes the most mg's wins. Bullshit. Balance is about giving reasonable strengths and weaknesses to each faction. Each faction has abilities and units that others do not, and each faction has abilities and units that counter those other unique abilities. Balance is achieved when all factions have equal opportunity to beat any other faction they are up against; skill and knowledge of the game and its mechanics are the only imbalance...I suppose luck is also in the mix.

" yeh. but the computer just walks right into my russian troops and kils them!"  Talk to the hand buddy....this is a multiplayer game. It isn't meant to be balanced verses the computer..it's a C-O-M-P-U-T-E-R...it already knows your a noob. It knew the moment you hit the start button with computer opponents, and it's designed to make you feel that way.
Title: Re: Soviet machine gun
Post by: Red_Stinger on February 07, 2010, 09:52:27 PM
I disagree with you: the command squad can call arty (like sharpshooters), but german player can retreat immediately and come back, and the arti abilitie take a long time to reload.

And when german infantry come back with MGs, what do you want to do? You cant retreat you infantry, so if your guys are suppressed, werh pios with flames or panzergrenadier with G43 (or MP44) can ripe off your infantry.

Also, why giving MGs for soviet can make the game boring? your example is pretty silly (no insult to you!), COH isnt a MGs fight... German player can counter every soviet unit in early game with better infantry and decent support, in middle game with shrecks, paks and units build before, and in late game with panzer's vet3 spamming (dont talk about IS-2 which can be easily destroyed by vet3 german unit).

Soviet player need a unit to make the early game balance (and interesting - conscript spam is boring).
Title: Re: Soviet machine gun
Post by: Artillerist on February 07, 2010, 10:22:08 PM
Also:

from 1.01. to 1.03, Arty of Major had a delay 3 seconds, wich meaned even german player see splashes and red smoke and react on it, ordering MG to remove , he anyway lost all MG because unpack time was longer than arti time.

Now, arty time delay is over 5 seconds, and if german player see red smokes arond MG - it just unpack and runaway, and Major spent arty without use :(
Title: Re: Soviet machine gun
Post by: Strayker on February 07, 2010, 10:23:27 PM
I disagree with you: the command squad can call arty (like sharpshooters), but german player can retreat immediately and come back, and the arti abilitie take a long time to reload.

And when german infantry come back with MGs, what do you want to do? You cant retreat you infantry, so if your guys are suppressed, werh pios with flames or panzergrenadier with G43 (or MP44) can ripe off your infantry.

Also, why giving MGs for soviet can make the game boring? your example is pretty silly (no insult to you!), COH isnt a MGs fight... German player can counter every soviet unit in early game with better infantry and decent support, in middle game with shrecks, paks and units build before, and in late game with panzer's vet3 spamming (dont talk about IS-2 which can be easily destroyed by vet3 german unit).

Soviet player need a unit to make the early game balance (and interesting - conscript spam is boring).

I absolutely agree with you...Soviets really need some extra firepower in early game phase. I mean not exactly extra firepower as suppresive fire. Apart from upgrading Guards, which happens in mid-game and/or building a T-90 there is no such option for soviets. Axis infantry are far better then yours even when you have 5 squads, that are firing on one (in green cover ofcourse). In early game stage the Volksgrenadiers or Panzergrenadiers will rip your conscripts apart. The MG will give you at least some option to keep them at bay. I dont think the MG will make Soviets OP...actually every faction in vanilla COH has a suppresive ability in early game...that makes them OP? In addition if the devs will make MG possible, you as a player have always an option not to build it, if you dont want so...so where is the problem then?
Title: Re: Soviet machine gun
Post by: Venoxxis on February 07, 2010, 10:28:08 PM
I think that some folks just don't understand what 'game balance' really means. Having two factions play against each t giving reasonable strengths and weaknesses to each faction. Each faction has abilities and units that others do not, and each faction has abilities and units that counter those other unique abilities. Balance is achieved when all factions have equal opportunity to beat any other faction they are up against; skill and knowledge of the game and its mechanics are the only imbalance...I suppose luck is also in the mix.


Right what i said, and this guy is right.
This one should be closed.
Title: Re: Soviet machine gun
Post by: Red_Stinger on February 07, 2010, 11:15:40 PM
"Each faction has abilities and units that others do not"

You are wrong:

-soviet infantry is counter by almost every german infantry
-soviet mortars and sharpshooter are counter by same werh unit or by MHT and armored car of PE
-soviet tank hunters are useless compared to panzerschreks...
-soviet AT gun is like werh AT gun or PE marder
-soviet medic truck (which cost population) can only heal, and cant recrew new soldier. Werh can build a bunker (that isnt a doctrinal building!) who can recrew fresh soldier for no cost.
-T-70 and T-90 are useless over Stug which come about the same time
-T-34 even with upgrade, cant stand over a panzer 4, or with a lot of luck. Su-85 or SU-100 are costly compared to their effectiveness.
-IS-2 is powerful, and fortunaly costly, but shrecks infantry or panther/tiger vet3 can destroy him.
-soviet arti is inefficient because of his precision. Werh has nebel and PE has Hummel (doctrinal unit I know) and there are far more precise!
-Werh and PE can suppress and DESTROY every soviet unit in early game
Of course, these comparrison between unit are stupid, but in fact soviet player had to counter MG or lose the game immediately . And a MG supported by german infantry is unbeatable by soviet.
Title: Re: Soviet machine gun
Post by: Venoxxis on February 08, 2010, 12:08:17 AM
come on this is totally crap man.
you are comparing one faction with 2 factions.
What the hell are you doing?

Your name shows us that you do like soviets. I do like them as well. We just mentioned facts which are acutally true, and you tried to retort which something senseless.

Every point you mentioned is just rediculous.
Just for example:

"-IS-2 is powerful, and fortunaly costly, but shrecks infantry or panther/tiger vet3 can destroy him."
what the hell should that be? a argument?
surely they can otherwise their would be no balance.

I could own everyone of you arguments just like that. But please man, thats not needed, you know that by youself. I would suggest we try to stay cool and forgot about that mg if we dont find a good way to get it in.

Title: Re: Soviet machine gun
Post by: mystic-eye on February 08, 2010, 03:48:14 AM

-soviet tank hunters are useless compared to panzerschreks...


Apparently you've never set them to ambush, waited for a vehicle to come to you, decloaked them as he passes and tossed an AT grenade, then finished it off with regular shooting. If you are smart you play them like stormtroopers. decloak and move when you are not in range of enemy units, then go into cover and set to ambush. Upgraded AT squads are very useful, and cheaper. They may not pack the same punch as a shrek squad one on one, but you can spam them a little....and they lay mines...mines for free.

Back to topic. Suppression via an MG. I don't think they need it. There's talk of upgraded wehr infantry owning conscripts...well duh! That's why there are better soviet infantry choices, and upgrades to make those even better. Shrelky with upgrades are GREAT for killing moving wehr infantry, as are the guards. Let's not even discuss wehr infantry with vet because we all know they are hard to suppress with an MG anyway.

I just don't get the arguement about NEEDING an MG. The US players have the option to get one but more players choose a barracks start to spam rifles. Some upgrade to BARS and do get suppression, but some skip BARS entirely to get the M8's fast. The fast M8 circumvents the wehr MG totally...as will the russian armour.

NEED and WANT are two different animals. The Devs think you don't NEED an MG as Russians (as do a couple of other people around here) and I have faith that they will tweak the soviet units in future patches so that you wont WANT them anymore either, or maybe you'll find a strat/build order that will fulfill your NEEDS better.

By all means, if you are that sold on having an MG then keep fighting for it. If enough voices speak, perhaps someone will listen, but don't EXPECT to win the fight using garbage arguments like " And a MG supported by german infantry is unbeatable by soviet" . Statements like that PROVE nothing, and are as believable as a sock in the pants.
Title: Re: Soviet machine gun
Post by: efx on February 09, 2010, 08:47:22 PM
BLA BLA BLA
Not enough to compare the units.
Soviets can't retreat, can't recrew, can't build OP.
This is the problem... but not a problem for me:I decided switch to german (only vs soviet) for easy win  ;D
Title: Re: Soviet machine gun
Post by: SauerKRAUT on February 12, 2010, 06:39:16 PM
Talk to the devs they keep powering down soviet stuff and increasing costs, worry about that first
Title: Re: Soviet machine gun
Post by: seantje12 on February 12, 2010, 07:30:50 PM
i think this is a more better mg
12.7mm DShK Heavy Machine Gun on Tripod
Title: Re: Soviet machine gun
Post by: SauerKRAUT on February 12, 2010, 08:01:57 PM
i think this is a more better mg
12.7mm DShK Heavy Machine Gun on Tripod
there is no denying they had mgs its not the point however
Title: Re: Soviet machine gun
Post by: Paciat on May 25, 2010, 05:15:08 PM
"Each faction has abilities and units that others do not"

You are wrong:

-soviet infantry is counter by almost every german infantry
-soviet mortars and sharpshooter are counter by same werh unit or by MHT and armored car of PE
-soviet tank hunters are useless compared to panzerschreks...
-soviet AT gun is like werh AT gun or PE marder
-soviet medic truck (which cost population) can only heal, and cant recrew new soldier. Werh can build a bunker (that isnt a doctrinal building!) who can recrew fresh soldier for no cost.
-T-70 and T-90 are useless over Stug which come about the same time
-T-34 even with upgrade, cant stand over a panzer 4, or with a lot of luck. Su-85 or SU-100 are costly compared to their effectiveness.
-IS-2 is powerful, and fortunaly costly, but shrecks infantry or panther/tiger vet3 can destroy him.
-soviet arti is inefficient because of his precision. Werh has nebel and PE has Hummel (doctrinal unit I know) and there are far more precise!
-Werh and PE can suppress and DESTROY every soviet unit in early game
Of course, these comparrison between unit are stupid, but in fact soviet player had to counter MG or lose the game immediately . And a MG supported by german infantry is unbeatable by soviet.
You are wrong:

-soviet infantry (Strelky) outnumber almost every german infantry
-soviet mortars 1 shot kills whole squads (balance - germans cant allways retreat and cheaply reinforce)
-soviet tank hunters cost less than 2/3 compared to panzerschreks. They also can ambush like PIATs and throw AT nades that work well vs heavy tanks
-soviet AT will kill a PE marder
-soviet medic truck can move, Werh bunker  can recrew fresh soldier only when defensive. Soviet outpost can recrew allways.
-Stug  is useless over SU85 which come about the same time
-T-34 is faster than any german tank with 85mm upgrade (churchills armor) it can kill anything but a panther. Its also cheaper than PzIV.
-IS-2 is the mos powerfull non doctrinal allied tank. It has Pershing armor!
-soviet arti can be seen time and time again on the battlefield. Sharpshooter arti upgrade costs 75ammo but bost arti strikes are free.
-Soviet Strelky are more powerfull than volks and 4men PG squads and are cheaper. Tank hunters and Mortars come early to deny motorbikes, halftracks MGs...
Of course, these comparrison between unit are stupid, but If MG wont be supported by german infantry and well microd germans will loose.
Title: Re: Soviet machine gun
Post by: Red_Stinger on May 25, 2010, 08:43:19 PM
I like the guy who reply after 3 months after the topic was dead... And after the patch 1.10 is out!

Of course, strelky can now rape almost every german infantry. It's a well-known problem now, and I think too that they are overpowered.

You need now to upgrade your mortar to kill whole squads, which happen later than before, because other upgrade are more essential.

"AT nades that work very well vs heavy tank" --> If you play against computer, it could, but most of COH players know how do move their tanks quickly...

"soviet AT will kill a PE marder" PE marder is a vehicle, but the equivalent of AT gun of other army. Of course, an AT gun can destroy a marder because it cant aim correctly the gun. I mean that every faction has a UNIT to counter tanks.

Soviet ouptost can always recruit, because soviets cant retreat. Nazi unit can retreat and save their live!

Now, stug come at almost the same time as SU-85 but not always. But thats not the point, and I think this is a potential balance problem.

T-34 are an other problem for german player now. They are much more powerful than before.

IS-2 is of course an awesome tank for allied, as historically.
This is a HEAVY tank, so it is strong! And now its more powerful over buildings, so, yes it IS the most powerfull non-doctrinal allied tank.

"Sharpshooter arti upgrade costs 75ammo but bost arti strikes are free" You seem to forgot that there is a cooldown between every arti shot, mean that you often pay 75MU for a single arti strike because sharpshooter are very vulnerable to even a motorbike, and cant retreat. "time and time again" oh god stop to play against computer AI. Of course, with the boost of ammunition it can make sniper and arti upgrade over and over.

"Of course, these comparrison between unit are stupid, but If MG wont be supported by german infantry and well microd germans will loose." It's so easy to flame an other guy, when you counter what he said 3 months before. The word "now" , so used in this post, show you how your immature reply is.

"NEED and WANT are two different animals. The Devs think you don't NEED an MG as Russians (as do a couple of other people around here) and I have faith that they will tweak the soviet units in future patches so that you wont WANT them anymore either, or maybe you'll find a strat/build order that will fulfill your NEEDS better."

--> NOW, I dont really want a soviet MG, because of the new patch, which make soviet incredibly more interesting to play.Also now they can counter MG more easily than before.
come on this is totally crap man.
you are comparing one faction with 2 factions.
What the hell are you doing?

Your name shows us that you do like soviets. I do like them as well. We just mentioned facts which are acutally true, and you tried to retort which something senseless.

Every point you mentioned is just rediculous.
Just for example:

"-IS-2 is powerful, and fortunaly costly, but shrecks infantry or panther/tiger vet3 can destroy him."
what the hell should that be? a argument?
surely they can otherwise their would be no balance.

I could own everyone of you arguments just like that. But please man, thats not needed, you know that by youself. I would suggest we try to stay cool and forgot about that mg if we dont find a good way to get it in.



What the hell are YOU doing??

My name as nothing to do with the soviet faction dude. It's my nickname in every game I play since 5-6 years.
Your reply is so ridiculous that I've laughed about a long time like a retard! Since EF was out, I was always playing Werh in COH vanilla.

Seriously, how can you say that, just seeing my nickname?
My purpose is to bring idea to balance soviet and make them more interesting.

When I say "IS-2 is powerful, and fortunaly costly, but shrecks infantry or panther/tiger vet3 can destroy him." , its obviously to say that IS-2 is a great tank, but it can be countered.
"I could own everyone of you arguments just like that. But please man, thats not needed, you know that by youself" Thats why I've put this in the end of my post : "Of course, these comparrison between unit are stupid" , precisely the sentence that Paciat turned in derision like a child.

Why, by the simple fact that I want to discuss here about an MG that would make early soviet game more interesting, am I getting flamed by members that are, normally, guy who like to discuss carefully and politely?
Or maybe this is because you like the fact that soviet werent an interesting faction? Because its not a topic about an Ostheer MG?
I dont want to know why, but reply posted here a long time ago or recently are senseless.
 Anyway the topic is useless NOW, because of the new patch.