Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Mapping => Topic started by: nbeerbower on January 31, 2010, 03:49:42 PM
-
Final version of Cottbus. Includes AI fixes, as well as some visual add-ins. Also fixes the weather options.
(http://img641.imageshack.us/img641/2042/relic00051.jpg)
(http://img36.imageshack.us/img36/9968/relic00052y.jpg)
(http://img40.imageshack.us/img40/5994/relic00050.jpg)
Download! (http://www.filefront.com/16567927/4p_cottbus.sga)
-
Awesome map!!! By FAR! :)
xcept for one thing... cmon dude... would it kill you to add
some munitions? :) 4x Medium/high fuel and ONLY a few +5
munitions? WTF! :)
Otherwise, amazing...
... xcept for the Cromwell tank, that is ;)
-
Cromwell's gone in this version. ;)
I'll be sure to add more muni. :P
Thanks.
-
why can we walk trough the woods ? :P
-
is the forest fixed so that you can't walk through it anymore?
-
is the forest fixed so that you can't walk through it anymore?
Yes.
-
thanks
now, where do I put the map? xD
-
3/1/10:
New resources due to high demand (you guys are lucky, I have a paper due soon :-X) as well as some visual tweaks.
-nbeerbower
3/6/10:
Couple more updates, ugh, it never ends.
-
Noticed a bit of a glitch as far as the woods are concerned. All the units can still shoot at each other through the trees if they are within range, no matter how many forest tree bushels are in between.
I would recommend putting in some shot blocking in the densely wooded areas, only because the soldiers and vehicles shouldn't be able to see each other to get a shot off through the dense bushes and trees. But that's just my opinion. At least you can't run through them anymore.
PS: I think there's still a carcass of a Cromwell tank at the southern bottleneck.
-
(No Download)
8/2/10
-New Grass types.
-Second base MG.
-Corrected Loading Screen.
-Movement and Shooting blockers.
-
Hi people. Besides i like the design of this map (i always remember Band of Brother's Battle of Ardennes), he need some changes. I will make a edited print screen tomorrow showing the points. The map is too "static" atm, but have a potential to be much more. The main changes in my opinion:
- Need to remove 1 of the VP's. 4 VP's are not good because if one side take 2 vps and the other too, tha game last forever.
- More flanking possibilities on the mid. The West start location, for example, have to go to right road/mid to flank because there is no flanking entrances in the forest on this side.
Will post other sugestions tomorrow.
cya!
-
dl link doesn't work
-
dl link doesn't work
You don't need to download it, it comes with EF.
-
thnx maxi,
but do you mean it comes in a future version of ef or should it already be in the ef 1.51 version? (Can't find it there)
-
It's included in EF since it was finished ;).
-
Please consider enlarging the 3 & 4 start locations a bit more 1.501 is better than previous but with PE HQs it is still difficult to get all 4 sited on map, particularly in the heat of micromanagement.