Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Balance Discussion => Topic started by: hgghg4 on February 04, 2010, 09:34:22 AM

Title: 1.05
Post by: hgghg4 on February 04, 2010, 09:34:22 AM
I (and I am sure most of the rest of the community) am wondering an approximate date for 1.05 release and what are some of the fixes to be initiated (hopefully mandatory patching.)

Thanks to all the hard work and dedication to the Devs.
Title: Re: 1.05
Post by: Loupblanc on February 04, 2010, 09:48:17 AM

 Well reward units for starters... ;)
 Other bugs to be fixed... ? Ahh, well suicidal conscripts
 would be nice. (Giving unarmed men 0 damage invisible
 guns to shoot with)!! But I guess making them flawed and
 stupid is perfect initially.
Title: Re: 1.05
Post by: Zerstörer on February 04, 2010, 05:41:47 PM
They ain't stupid...just had too much vodka before the battle...takes alot to get you to run around a battlefield unarmed with only the guy next to you carrying a gun  ;)
Title: Re: 1.05
Post by: Razz on February 04, 2010, 06:23:40 PM
Not really......

When they guy behind you will shoot you if you don't run out in front.

Die now or later. Which is it?

Maybe you be lucky and survive.
Title: Re: 1.05
Post by: Artillerist on February 04, 2010, 06:32:36 PM
Actually, 1 rifle to 2 soldiers is the idea of EatG.

Even in Battle of Moskow, there were many "civil" divisions of Volonteurs - but all of them had a weapon! And other large volonteur appearing took place in Battle of Stalingrad, where workers of factoryes drew tanks directly from buildings and after minutes were shooting at germans. The last volonteur appearing was in late 43, at crossing Dniepr river. But again, all soldiers had not enough military uniform but all of them had rifles.

1 rifle to 2 men is noncence, a insuilting fairytale from EatG.
Title: Re: 1.05
Post by: Foxfort on February 04, 2010, 06:37:17 PM
I like that conscripts have armed and unarmed men,but I don't understand why the unarmed can't take enemy's weapons???

Or to take their fallen comrade's weapons (they automatically get weapon when their armed comrade is killed)?

And to fix inaccuracy of all soviet infantry.

Anyway I love this mod.
Title: Re: 1.05
Post by: Happycat on February 04, 2010, 07:11:57 PM
I too like that there are unarmed conscripts in each squad, but I second the idea of them automatically getting their fallen comrade's rifles.

And one very annoying bug that i hope gets fixed is not being able to call more than 3 "special" squads (this bug affects ALL factions). I use LGF's and Fallschims a lot, it also affects the campaign missions where calling lots of paratoopers is obligatory.
Title: Re: 1.05
Post by: Voop_Bakon on February 05, 2010, 02:34:57 AM
Unarmed ones are programmed to die first, so don't worry
Title: Re: 1.05
Post by: hgghg4 on February 05, 2010, 05:29:04 AM
doesn't always happen like that though haha
Title: Re: 1.05
Post by: Artillerist on February 05, 2010, 05:45:37 AM
May be condcripts is not correct, if You want "unexpirienced stupid badly-armed soldiers". More correct will be "Militia volonteurs", with skin of "Partizans". And partizans could be replased with Navy Infantry :)
Title: Re: 1.05
Post by: ravenarh on February 05, 2010, 09:01:14 AM
They ain't stupid...just had too much vodka before the battle...takes alot to get you to run around a battlefield unarmed with only the guy next to you carrying a gun  ;)
problems with the lack of weapons for the new recruits were only in the first months of war, because people who want to fight for their country was more than the possibility of supply, but they are spoiling for a fight with their bare hands ready to kill Nazis,fought even children. Regular troops were always armed and they drank  only 100 grams of vodka before the serious attack.
Title: Re: 1.05
Post by: funnyme on February 07, 2010, 04:36:05 PM
I (and I am sure most of the rest of the community) am wondering an approximate date for 1.05 release and what are some of the fixes to be initiated (hopefully mandatory patching.)

Thanks to all the hard work and dedication to the Devs.

Patch 1.05 will be out next week with further multiple significant changes

http://forums.relicnews.com/showthread.php?p=3765765#post3765765 (http://forums.relicnews.com/showthread.php?p=3765765#post3765765)

Regards
funnyme
Title: Re: 1.05
Post by: maxi1991 on February 07, 2010, 05:40:45 PM
They ain't stupid...just had too much vodka before the battle...takes alot to get you to run around a battlefield unarmed with only the guy next to you carrying a gun  ;)
problems with the lack of weapons for the new recruits were only in the first months of war, because people who want to fight for their country was more than the possibility of supply, but they are spoiling for a fight with their bare hands ready to kill Nazis,fought even children. Regular troops were always armed and they drank  only 100 grams of vodka before the serious attack.

who says that?
Soviet Propagandaministry?  ;)
Title: Re: 1.05
Post by: PSIHOPAT on February 07, 2010, 06:00:05 PM
What you talk about?

No one in that time selected people with low IQ,and use it as a shield.

If some people don't have military training not mean they are idiots.
You can be surprised to see how many troubles can make one person without military training.

One hunter who don't even know to write can kill 10 soldiers with a sniped rifle,and may go where he want without being observed.

One shepherd can cut a throat without problems.

 





Title: Re: 1.05
Post by: panzerjager1943 on February 07, 2010, 07:47:26 PM
Yea, sure, but you seem to make it sound like an untrained person is 10x better than a Soldier, so why arn't armies composed entirely of untrailed civilians?

Quote
No one in that time selected people with low IQ,and use it as a shield.
No ONE did but the Soviets used deserters, PoWs, and dogs to clear minefields. Sounds like shield to me.
Title: Re: 1.05
Post by: Zerstörer on February 07, 2010, 07:56:59 PM
Guys, once again this ain't historical realism...one man dies the other picks up the rifle and continues' is simply put...fucking cool!...so its here to stay end of.

On another note, I'm hoping our resident coding magicians will have the patch ready by next weekend with crap loads of changes, as you'll see, that will make the soviet faction more balanced and interesting faction to play.

Tweaks in teching means you'll have alot more options on how you tech and what options you get.
Title: Re: 1.05
Post by: Happycat on February 08, 2010, 03:32:20 AM
Guys, once again this ain't historical realism...one man dies the other picks up the rifle and continues' is simply put...fucking cool!...so its here to stay end of.

I agree and I'm happy you guys are keeping the conscripts based on EaTG and CoD despite the whining from some people. I NEVER see them complaining about the vCoH 3 man squads of elegantly-dressed Knigth Cross-wielding bullet-resistant supermen that never existed in reality.
Title: Re: 1.05
Post by: ravenarh on February 08, 2010, 09:48:20 AM

problems with the lack of weapons for the new recruits were only in the first months of war, because people who want to fight for their country was more than the possibility of supply, but they are spoiling for a fight with their bare hands ready to kill Nazis,fought even children. Regular troops were always armed and they drank  only 100 grams of vodka before the serious attack.

who says that?
Soviet Propagandaministry?  ;)
My grandfather said this, he fought in Stalingrad. The weapon was lying under the feet - "pick up a rifle and shoot".
Title: Re: 1.05
Post by: HeNeArKrXeRn on February 08, 2010, 03:01:42 PM
Guys, once again this ain't historical realism...one man dies the other picks up the rifle and continues' is simply put...fucking cool!...so its here to stay end of.


Ok then if you're not aiming for historical realism, then make the soviets be able to fight the Americans & Brits also... I think alot of people will like this idea
Title: Re: 1.05
Post by: PSIHOPAT on February 08, 2010, 04:26:31 PM
I think is wrong to say about this mod to not be historical accurate.

It IS historical accurate,but in the limits of gameplay balance.

Correct ?
Title: Re: 1.05
Post by: WartyX on February 08, 2010, 05:06:52 PM
Ok then if you're not aiming for historical realism, then make the soviets be able to fight the Americans & Brits also... I think alot of people will like this idea

No. End of.
Title: Re: 1.05
Post by: hgghg4 on February 08, 2010, 06:41:37 PM
Ok then if you're not aiming for historical realism, then make the soviets be able to fight the Americans & Brits also... I think alot of people will like this idea

No. End of.

I wouldn't... It would be spam out the ass... and then Soviet armor would roll them...no balance against each other
Title: Re: 1.05
Post by: Artillerist on February 08, 2010, 06:58:59 PM
My grandfather said this, he fought in Stalingrad. The weapon was lying under the feet - "pick up a rifle and shoot".

My granfather sayd other thing.

There was a lot of guns, but very small of ammunition. Also, there were SO MUCh gunfire, mine blasts, bomb explosions in infantry positions, that even lying weapon was smashed and useless. All rifles, MG's, even helmets were shot up many times...

Soldiers had to care about their weapon not to lost it. And be accurate with ammunition, because of bery hard way of supply - across the Volga. Attacks of Ju87/Ju88 made ship supply extremly hard in day light.

Average life length of private soldier in september "meat-grind" in Stalingrad was ONLY ONE DAY.

My grangrandfather fought all through the aug and sept, all the time in frontline, and in mid october was badly shellshocked my bomb exlosion, almost killed him.

He sayd - in october we alsmost had no ammo to our rifles, so the only way to get weapon - take it from germans. We had to attack german positions with steel bars, bricks, knifes and bajonettes. "Urrraaaa! and forward!". He got Officer's Orden of Red Banner for saving a life of his commandeur, when he armed with 2 grenades and steel barrel, killed 8 germans and bring his wounded officer to his positions.
Title: Re: 1.05
Post by: guynumber7 on February 09, 2010, 12:28:04 AM
Holy shit artillerist. You have some history.
Title: Re: 1.05
Post by: ravenarh on February 09, 2010, 05:55:14 AM
My grandfather said this, he fought in Stalingrad. The weapon was lying under the feet - "pick up a rifle and shoot".

My granfather sayd other thing.

There was a lot of guns, but very small of ammunition. Also, there were SO MUCh gunfire, mine blasts, bomb explosions in infantry positions, that even lying weapon was smashed and useless.
Ok, it is true in October 26 1942,Front chief of staff Major-General Malinin reported: on the each kilometer 74 45-76mm guns,and we have 12 76-120mm. mortar regiments.At the same time Germans bombed marinas,But the supply of ammunition lasted continuously
Title: Re: 1.05
Post by: PersianImm0rtal on February 10, 2010, 07:48:11 AM
Guys, once again this ain't historical realism...one man dies the other picks up the rifle and continues' is simply put...fucking cool!...so its here to stay end of.

On another note, I'm hoping our resident coding magicians will have the patch ready by next weekend with crap loads of changes, as you'll see, that will make the soviet faction more balanced and interesting faction to play.

Tweaks in teching means you'll have alot more options on how you tech and what options you get.

I cant wait!
Title: Re: 1.05
Post by: SavageWorld on February 11, 2010, 01:19:38 AM
Tweaks in teching means you'll have alot more options on how you tech and what options you get.
I am this happy  ;D
Title: Re: 1.05
Post by: patronsaintescort on February 11, 2010, 12:05:13 PM
Hi! I would like the salvage wrecks ability removed from tank assault doctrine.It's kinda lame IMO to have four man repair a destroyed tank,and they do it pretty fast too.Just put something like su-100 has thredbreaking ability or something else...
Gret mod btw!
Title: Re: 1.05
Post by: Iglooman on February 11, 2010, 12:38:51 PM
Hi! I would like the salvage wrecks ability removed from tank assault doctrine.It's kinda lame IMO to have four man repair a destroyed tank,and they do it pretty fast too.Just put something like su-100 has thredbreaking ability or something else...

I don't agree. Just let it as it is. You just need to destroy the wrecks and apart from wreck of ISU 152 (and IS2 , not sure), your tanks can just walk above it and destroy it or just shot it. Anyway, mechanics are also vulnerable and cost 300 mp which is a lot ( 1 mechanic = 2 ingeneys = 1 guard) so getting the salvage ability make them more interesting.
Title: Re: 1.05
Post by: Paciat on February 11, 2010, 01:34:58 PM
Hi! I would like the salvage wrecks ability removed from tank assault doctrine.It's kinda lame IMO to have four man repair a destroyed tank,and they do it pretty fast too.Just put something like su-100 has thredbreaking ability or something else...
Gret mod btw!
Soviets dont have medics, they have salvaging mechanics. (Like PE and the BergeTiger). Maybe if they salvaged slower...
A powerfull unit like SU-100 cant tredbreak. PE needed a special halftrack and a Marder or a shreck to benefit from tredbreaker. A single powerfull mobile AT gun that can stop any tank to finish it of is OP.
Title: Re: 1.05
Post by: hgghg4 on February 11, 2010, 05:30:34 PM
the SU-100 has a bonus modifier against the heavy tanks correct? I thought I saw that in the changelog
Title: Re: 1.05
Post by: Zerstörer on February 13, 2010, 12:15:34 PM
Yup, its a bit of a beast vs heavy armour but fairly fragile vs heavy armour. What it does best is combine with other armour to take down even the heaviest tanks. Block a panther/tiger path with a T34 and let the SU eat away large chunks of health from them
Title: Re: 1.05
Post by: PSIHOPAT on February 13, 2010, 01:03:53 PM
1.05 will be released this week ?
Title: Re: 1.05
Post by: funnyme on February 13, 2010, 08:34:53 PM
1.05 will be released this week ?

Hi,

Was just wondering why didnt this post appear sooner .we are into the new week here ... ;) , The weekend is still not over though ....

Regards
funnyme


Title: Re: 1.05
Post by: hgghg4 on February 13, 2010, 10:36:28 PM
Well I didn't press the subject after I posted initially because I know that they gave some hint as to when its comin out but I also know they are workin hard (I am betting that they are just using us as a Beta test to market to relic :P )
Title: Re: 1.05
Post by: WartyX on February 13, 2010, 11:44:47 PM
It is taking so long because it is a massive patch with alot done to it. Hopefully one of the last major faction edits for a very long time.
Title: Re: 1.05
Post by: nbeerbower on February 13, 2010, 11:54:40 PM
Forget 1.05, let's shoot for 1.1!  ;)
Title: Re: 1.05
Post by: hgghg4 on February 13, 2010, 11:58:28 PM
Awesome Warty can't wait :D
Title: Re: 1.05
Post by: PSIHOPAT on February 14, 2010, 12:14:51 AM
Forget 1.05, let's shoot for 1.1!  ;)

That mean allot of time until 1.1 will come.

Right ?
Title: Re: 1.05
Post by: TheEmployer on February 16, 2010, 10:38:16 PM
Can't wait for the update for our Glorious Red Army.
Title: Re: 1.05
Post by: boc120 on March 12, 2010, 07:57:37 PM
Any updates on how 1.05 is coming along?  It has been almost a month since the last post here, so I figured that I'd try to get any new info if there is any.
Title: Re: 1.05
Post by: omya on March 15, 2010, 12:08:41 PM
Any updates on how 1.05 is coming along?  It has been almost a month since the last post here, so I figured that I'd try to get any new info if there is any.

same here guys
change log or wot ever ??
Title: Re: 1.05
Post by: DrCashpor on March 15, 2010, 03:07:20 PM
I can't wait for the 1.05 it sounds like its gonna be a massive bomb off huge changes + new content. Anyway im hopeing its working out for the devs as they wantet, with the new patch. Im getting quite nervous that something isent working out?

OH SHIT PATCH PARANOIA KICKING INN !!!  :o
Title: Re: 1.05
Post by: WartyX on March 15, 2010, 05:34:42 PM
The Ostheer, DLC, real life issues and the lack of a systems programmer are what have been holding up 1.05.
Title: Re: 1.05
Post by: TheEmployer on March 15, 2010, 06:36:43 PM
The Ostheer, DLC, real life issues and the lack of a systems programmer are what have been holding up 1.05.

O_o

If I'm interpreting that right, Ostheer's being included in the next patch?
Title: Re: 1.05
Post by: WartyX on March 15, 2010, 06:52:47 PM
No, sorry. All those things are being worked on separate to the current patch.
Title: Re: 1.05
Post by: nbeerbower on March 15, 2010, 08:10:07 PM
the lack of a systems programmer

So does anyone know where Hawk is? :P
Title: Re: 1.05
Post by: Blackbishop on March 15, 2010, 08:59:23 PM
the lack of a systems programmer

So does anyone know where Hawk is? :P

On which language do you program?
Title: Re: 1.05
Post by: Jimbosmith on March 15, 2010, 09:25:35 PM
Lua
Title: Re: 1.05
Post by: DrCashpor on March 15, 2010, 10:21:12 PM
the lack of a systems programmer

So does anyone know where Hawk is? :P

yeah did the guy disappear  :'(  ?
Title: Re: 1.05
Post by: Akalonor on March 16, 2010, 04:59:16 AM
As of this time 1.05 should be out correct? Yet I can not update my version of EF it says 1.04 is up-to-date.
Title: Re: 1.05
Post by: boc120 on March 16, 2010, 05:56:39 AM
This thread is here expressly to talk about the future patch 1.05 which has been slowed down due to other work and lack of a member of the team.

(so yes, 1.04 is currently up to date)
Title: Re: 1.05
Post by: Akalonor on March 16, 2010, 02:48:52 PM
Okay thank you.
Title: Re: 1.05
Post by: Seeme on April 03, 2010, 06:42:21 PM
Its not programed to kill unarmed ones first. I something find only men without rifles are letf sometimes
Title: Re: 1.05
Post by: doomlord52 on April 04, 2010, 01:22:46 AM
Its been like 2 months, with no news on the next patch.... All we keep seeing is "soon"... when?
Title: Re: 1.05
Post by: Akalonor on April 04, 2010, 06:07:41 PM
Be patient , havent they done enough Already ?
Title: Re: 1.05
Post by: doomlord52 on April 06, 2010, 07:23:40 PM
The mod has almost completely died due to balance issues that have not been fixed in the last 3 months. Its a good mod, with a lot of effort, but if its unbalanced no one seems to care.

Title: Re: 1.05
Post by: Ghost on April 06, 2010, 08:19:41 PM
the new patch 1.05 will come in the near future, so just be patient. the devs are trying to fix the balance issues and test the new version rather than rushing it out...
Title: Re: 1.05
Post by: GodlikeDennis on April 11, 2010, 11:53:12 AM
 
The mod has almost completely died due to balance issues that have not been fixed in the last 3 months. Its a good mod, with a lot of effort, but if its unbalanced no one seems to care.
I would say it died out before that due to the imbalanced release which is obviously the ex-lead's fault. People just aren't willing to give it a 2nd chance yet. They need some pro players from gamereplays to give it a shot and report back the balance changes in order to get the competitive crowd back in. Spreading by favourable word-of-mouth is the most effective type of advertising.

I would also suggest they release a brand new installer so that people don't patch to 1.01 with the old one and think that's up to date.