Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Ostheer Suggestions => Topic started by: HyperSniper999 on February 07, 2010, 04:07:03 AM
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I was playing Rostov and near the HQ at the upper right corner of Rostov (the one with the airfield), there is a set of bunkhouse-like buildings. I was thinking it would be interesting if these could be used as the Ostheer Infantry Barracks but with sandbags stacked around it instead of using a reskinned US tent like the Soviets. It'd make the Germans look more professional.
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picture please
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I would but whenever I hit prnt scrn I get just black.
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ok well can someone else take a picture
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OK, I think you meant those buildings:
(http://img31.imageshack.us/img31/3827/relic00003e.jpg) (http://img31.imageshack.us/i/relic00003e.jpg/)
(http://img515.imageshack.us/img515/9788/relic00002.jpg) (http://img515.imageshack.us/i/relic00002.jpg/)
And I agree, would be awesome to have them as infantry-camp for the Ostheer, some sandbags and a flagpole and voilĂ , new base-structure!
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Even for USSR can be found another better buildings,who can keep some infantry.
For command post can be wonderful if will be replaced with a small building.
Allot of wonderful models can be found.
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i think the problem is making the animation of how any building is buing built
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There are many problems with making custom base buildings, whether the models already exist in CoH or whether they are made by us.
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At last HQ must be replaced with something special.
This is possible ?
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A few of those problems being? (Other then the obvious Construction animation, and building a unit animation, skinning or reskinning, and actual design of the building)
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Skinning and design is not a problem. Animation is. Custom anims might as well be impossible in CoH for modders.
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I did not say to be created another new model.
I told about HQ to be replaced with a wonderful building from CoH,who already exist.
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Yes, but the problem remains; no construction animations and no unit training animations. However, those particular barracks seem quite fitting to be a HQ.
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Yes, but the problem remains; no construction animations and no unit training animations. However, those particular barracks seem quite fitting to be a HQ.
Fully undamaged, of course. ;)
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couldnt you simply use the skin on an existing building? like the Krieg Barracks or one of the PE buildings?
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They could but where is the fun and originality in that?