Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Ostheer Suggestions => Topic started by: Paciat on February 08, 2010, 01:13:48 PM

Title: Nazi spy.
Post by: Paciat on February 08, 2010, 01:13:48 PM
Simple.
All allies feared a nazi spy. Soviets even killed hundreds of thousands! citizens to find those spies.:/
Binoculars ability, camo, booby trap divert supplies(while not in camo) and plant demolition charges(long cooldown).
And a luger to "defend" himself.
Less HP than a sniper.
Cant cap points.
If someone feels offended this spy can be a non nazi german.
Its in ma ostheer army concept.
Ostheer army - Siege, Manouver, Europes Support.
http://easternfront.org/forums/index.php?topic=2681.msg26259#msg26259 (http://easternfront.org/forums/index.php?topic=2681.msg26259#msg26259)

Some posts say is should be a combat unit(More than 1 men). Sounds good but I like the sneaky spy concept better.
Its up to the Developers.
Title: Re: Nazi spy.
Post by: Loupblanc on February 08, 2010, 01:38:01 PM
 
 Why not? Sounds like a weaker sniper.
 Divert supplies, though? If anything, soviets did it to the
 germans :)

 And if there was such a thing, he'd probably be giving as
 much info to the russians (Nazi spy showing all German
 territory to the soviets, while showing only his own vision
 to the germans) ;)
Title: Re: Nazi spy.
Post by: PSIHOPAT on February 08, 2010, 01:39:44 PM
No.

Germans feared allies spies more.
Also very few people liked and helped germans for simple reason because they was invading force.

SS killed allot of people for finding partisans.
Entire villages was burned sometimes.
With this things cannot be attain sympathy from the population.
Also when such "events" happen frequently,very few strangers get help,and  german spies was very difficult task for getting trust/support from local population in attempt to find any valuable informations.

Title: Re: Nazi spy.
Post by: Hpt.Berger on February 08, 2010, 02:16:19 PM
I cant believe no one has remembered the 'Brandenburg commandos'. Basically they were special trained units, fluent in other countries language, customs, uniforms, and military structure, and they were used to infiltrate and-or seize/disable vital enemy positions, such as bridges , comm centers , and the like. They could work like the PE fallschirmjagers, infiltrate out of a building, wearing enemy uniforms and weapons,  have cloak ability and of course demolitions and 'misdirecting traffic-supplies' ability, or something similar to it.

http://forum.axishistory.com/viewtopic.php?f=50&t=7554 (http://forum.axishistory.com/viewtopic.php?f=50&t=7554)

http://www.thirdreich.net/Brandenberg_Commandos.html (http://www.thirdreich.net/Brandenberg_Commandos.html)
Title: Re: Nazi spy.
Post by: Paciat on February 08, 2010, 02:20:42 PM
SS killed allot of people for finding partisans.
Entire villages was burned sometimes.
With this things cannot be attain sympathy from the population.
Also when such "events" happen frequently,very few strangers get help,and  german spies was very difficult task for getting trust/support from local population in attempt to find any valuable informations.
Thats why his a spy, not a partisant squad.
You cant call him out of unoccupied buildings. You cant cap. He needs to walk thru the battlefield undetected like a sniper.
Germans used these kind of spies (in US uniforms) at the Ardenes offensive (diverting supplies ability).
Title: Re: Nazi spy.
Post by: Loupblanc on February 08, 2010, 02:32:14 PM

 Oh, hey. I remember the 'Bradenburg' commandos ;)
 I sure do!!! Amazing troops, lol. THEY did amazing work
 in belgium, preventing the popping of the dams for flooding,
 and so on. Nice work in Soviet, as well. Even staged commando
 raids on german facilities (for practice). Completely irregular
 unit. They had pictures of their 'soviet' girlfriends and had
 vast background and everything!

 There's one weird fight, where there was this Panzer
 column, and they had a captured T34 leading it. They
 encountered a genuine T34 column who just waved them
 through !! (But doubled back and chased them afterwards)
 lol!
 
 A lot of snafu in there :)

 I got ample documentations on this if interested :)
 
Title: Re: Nazi spy.
Post by: ford_prefect on February 08, 2010, 02:34:14 PM
loup you ok? you go on about random crap a lot
Title: Re: Nazi spy.
Post by: Loupblanc on February 08, 2010, 02:47:36 PM

 :p It's not random.
Title: Re: Nazi spy.
Post by: Venoxxis on February 08, 2010, 03:11:06 PM
I like that idea A LOT.
finally something new. A new one man show, not just another sniper.

I will take a spy in my upcoming cocept if ur ok about that ;)
Title: Re: Nazi spy.
Post by: Toorstain on February 08, 2010, 05:58:33 PM
Yes! And the spy could also get an anti-sniper/sharpshooter ability. He can sneak up to the sniper and shoot him at point blank.
Title: Re: Nazi spy.
Post by: WartyX on February 08, 2010, 05:59:59 PM
Certain people are definitely on the same wavelength as us.
Title: Re: Nazi spy.
Post by: orenda on February 08, 2010, 06:39:10 PM
Nice idea. However, real spies are not some commandos and they never acted on the battlefield. Their job was to collect intel and if possible to infiltrate and blend with the enemy. Some spies were even "working" for the enemy in order to get to higher positions in their hierarchy - of course with the idea to be able to collect more intel.

My suggestion is to make him a call in unit which can feed you information about enemy's building and unit production, similar to the British. You can also make him really hard to detect (if it is possible) in order to infiltrate the enemy' base and plant some explosives or just make him spawn in the enemy's base/building or any building on the map.

Another option is to act opposite to Wehr officer's supervision - to delay enemy production process (again if it is possible).

Another idea is to have ability similar to propaganda - like he has supplied false info and ordering a unit to return to their base.

Of course, it can be made to detect snipers easier than motorcycle/jeep as a passive ability.
Title: Re: Nazi spy.
Post by: DenViper on February 08, 2010, 07:59:11 PM
Maybe its possible for him to infiltrate the buildings of the allies to delay unit creation and stuff like that. Slower upgrades, global cooldowns take longer if you infiltrate into a HQ etc. He would have a 50 %(or lower/higher) succesion rate so not all attempts would succeed. I don't know if this is possible though.
Title: Re: Nazi spy.
Post by: guynumber7 on February 09, 2010, 12:40:20 AM
Maybe its possible for him to infiltrate the buildings of the allies to delay unit creation and stuff like that. Slower upgrades, global cooldowns take longer if you infiltrate into a HQ etc. He would have a 50 %(or lower/higher) succesion rate so not all attempts would succeed. I don't know if this is possible though.


This sounds exactly like the spy from red alert 2/3 and the sabotour from C&C Generals Zero Hour. Temp shut down of production facilities.