Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Red Army Suggestions => Topic started by: ThGermanElite on February 12, 2010, 04:51:13 AM
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A lot of people have been talking about a Russian Troop Transport, so heres what I came up with: It carryies 12 men, no fuel cost but costs 150-200 ManPower, the fact that it doesnt cost fuel should be balanced because the men being transported are in danger if they are inside the truck when it dies(50%-75% damage to infantry inside upon destruction). The armor should be that of a jeep or bike, so if it gets hit with one Pak round or a Panzershrek, its toast, forcing the Soviet player NOT to rush the trucks, but to tactically deploy his troops from them, either on the flanks or close to the frontlines. So heres my "two cents":
-Troop Carrier-
-Armament: None
-Upgrades: Improvised Armor (More protection vs. small arms fire, EX: MG42s, STG44s, etc)
Gunner's Hatch: A soldier gets into a MG mounted on top of the vehicle and give some MG fire. (Doing German Bike damage and some minimal suppression)
Observation Point: Just like the PE's Scout Car, the Truck can be upgraded to Hold down Points
Extra Seats: Upon Upgrade the capacity is increased from 12 to 21. (Upgrade through armory)
-Health: That of a Jeep, then an un-upgraded Greyhound once the improvised armor is purchased.
-Abilities: Hall Ass!: Gets the truck to double its speed for a short while (Unable to do once Improvised armor is purchased)
***Expenses***
-Troop Carrier GAZ-AAA: 150-200MP
2 Population cap
-Upgrades: Improvised Armor: 45 Munitions
Gunner's Hatch: 15 Munitions
Lockdown: 30 Munitions
Extra Seats: 50 Munitions
-Abilities: Hall Ass: 25 Munitions
Lock down: Free
-Available in the Infantry Support Center, after you build a Barracks
Note: All the upgrades can be purchased on the same truck, so you can have a Armored Truck locking down a point, with a MG and men can be stationed inside it to provide a quick reaction to incoming enemy threats. ;D
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If this is implemented the Resources should just be secured from caping and not increased. That would be against the Dev's wishes
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If this is implemented the Resources should just be secured from caping and not increased. That would be against the Dev's wishes
I already think an outpost should do that. But that's just me, I guess
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Brilliant, maybe a little cost tweaking here and ther, since someone could just rush fully upgraded trucks if they remain that cheap , but still a great idea.
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Brilliant, maybe a little cost tweaking here and ther, since someone could just rush fully upgraded trucks if they remain that cheap , but still a great idea.
Well, the Improvised Armor should still take just one Pak round into it, and if they have any infantry inside, they all will suffer some major casualties if the truck dies, but I totally agree with you, but you can't really determine "cost tweaking" unless its actually in game, then you just adjust it from there. Good point though ;)