Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Ostheer Suggestions => Topic started by: Blue_fenrir on March 14, 2010, 08:11:44 AM
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Ostheer concept
Building
1.Main HQ is building and other unit builder are tent like the US counterpart.
2.Defensive building are MG nest in a trench reinforced by sandbags or wood and covered by leaf net and branch (hey they were attacking. So no time to build using concrete), thanks to this setup this MG nest can be camouflaged
3.ostheer able to upgrade civilian building into Forward HQ. Forward HQ have the same buildable unit as to main HQ and infantry HQ
Infantry
Another thing that differentiate Ostheer from other faction is the Waffen-SS because from historical fact that Waffen-SS play a major part at eastern-front battlefield and there were at least 2 division per army group (see detail at http://en.wikipedia.org/wiki/Waffen-SS (http://en.wikipedia.org/wiki/Waffen-SS) ) also from http://en.wikipedia.org/wiki/Wehrmacht (http://en.wikipedia.org/wiki/Wehrmacht) we can see that Waffen-SS is de facto fourth branch of the Wehrmacht
Note: this is just historical based game so no SS related discussion ok? Also I just emphasis based on their record which I found at wikipedia and other reading material.
Vehicle
Ostheer have the most varieties of vehicle due the fact that Hitler allocate more resource against the USSR and the Africa corps get less attention. http://en.wikipedia.org/wiki/Rommel (http://en.wikipedia.org/wiki/Rommel)
Veterancy systems are the same as PE
Ability : some consume munition point ,some are not.
Buiding and the unit produced
Note: this is just a concept and I don’t speak German language so feel free to give suggestions for unit names
Main HQ
Research:
Improved civilian structure: Forward HQ is reinforced with MG nest and field engineer Able to repair it
German design implementation: increase resource rate
emergency field repair: increase repair and vehicle recovery rate
unit: field engineer
Weapon:98k x 2
Number of man per unit: 2
Ability:
build building and defensive things (MG nest, sandbags, barbed wire, tank barrier
scavenge munitions and small number of fuel
plant explosive
plant mine
unit: radio recon (capture sector faster than normal unit)
Weapon:98k x1, lugerx1 for radioman
Number of man per unit: 2
Ability :
camo: (sniper camouflage)
hold fire
binocular : FOV surrounding get bigger but unit cannot move
sector lockdown : give additional resource rate and sector cannot be captured unless unit is destroyed
Infantry HQ
Unit: rifleman
Weapon : 98k x4
Number of man per unit: 4
Ability:
stick grenade : throw grenade
Unit: assault-squad
Weapon : MP 40 x4
Number of man per unit: 4
Ability:
stick grenade : throw grenade
Unit: AT-squad
Weapon: PzB 39 x 2, 98k x2 ( see detail at http://en.wikipedia.org/wiki/Panzerb%C3%BCchse (http://en.wikipedia.org/wiki/Panzerb%C3%BCchse) ) lower damage compared to Panzerschreck
Number of man per unit: 4
Ability
snipe tracks : render tank immobile
stick grenade : throw grenade
Unit: MG-squad
Weapon : MG34 x1, 98k x1
Number of man per unit: 2
Ability: none
Unit: mortar-squad
Weapon :mortarx1, MP40 x1
Number of man per unit: 2
Ability:
incendiary shell: burn effect
Unit: sniper
Weapon : sniper rifle
Number of man per unit: 1
Ability:
camo: (sniper camouflage)
Unit: Storm-squad
Weapon : flamethrower x1, MP40 x2
Number of man per unit: 3
Ability:
stick grenade : throw grenade
Waffen-SS HQ
ss unit cost more and build time also longer but they are stronger, faster (Waffen-SS only recruit people with height 1,8 M+ at early time of WW II) , more accurate, less suppressed and recover from suppression faster (better training).
Unit: elite rifle-squad
Weapon : G41 x4 (earlier version of G43, less range than G43) http://en.wikipedia.org/wiki/Gewehr_41 (http://en.wikipedia.org/wiki/Gewehr_41)
Number of man per unit: 4
Ability
barrage : suppress enemy infantry
careful aim : kill 1 enemy infantry
smoke grenade: throw smoke grenade to indicated place
Unit: elite assault-squad
Weapon: MP 40/II x4 (MP 40 with dual magazine) http://en.wikipedia.org/wiki/MP_40#Variants_and_developments (http://en.wikipedia.org/wiki/MP_40#Variants_and_developments)
Number of man per unit: 4
Ability :
smoke grenade: throw smoke grenade to indicated place
assault : throw 2 stick grenade
sprint : (like us-airborne ability)
Unit: elite AT-squad
Weapon: PzB 39 x 3, G41 x1
Number of man per unit: 4
Ability :
snipe tracks : render tank immobile
AT-grenade: throw 2 AT-grenade
smoke grenade: throw smoke grenade to indicated place
Unit: Waffen-SS officer
weapon: G41
Number of man per unit: 1
Ability :
Strategic retreat: set a retreat point so any retreating unit will go there instead Main HQ
Air cover: call BF 109 to give air cover (will attack any air unit for a few minute)
Stuka dive bomber : Junkers Ju 87 drop 1 bomb and 2 smaller bombs at indicated target (no smoke indicator but you can hear it's Distinctive sound)
Armory : upgrade and equip weapon
Rifle unit upgrade : G43
MG upgrade : MG42 (light machine gun)
SMG unit upgrade : STG44 or was it MP44?
AT unit upgrade : panzerschreck
ZF 4 optical sight upgrade : G43 upgrade receive scope resulting in squad get increase in accuracy and range
Note :
1.here your infantry unit can upgrade (consume munition point) or downgrade (receive munition point and return to default weapon).
2. If a unit pick up a weapon and upgrade: ex 98k x3, MG 42 x1 and chose upgrade to MG42 you pay less for the upgrade since you already 1
3. If AT-squad chose to upgrade to panzerschreck they lose the track sniper ability but they will retain it if they downgrade the weapon. This also apply to elite AT-squad
4. the maximum number of weapon equip able depend on their weapon slot. ex rifleman 4 weapon slot chose MG 42 upgrade, the result is MG42 x2 , 98k x2
Half-track HQ
Unit :Sd.Kfz. 250 ( versatile recon unit ) http://en.wikipedia.org/wiki/Sd.Kfz._250 (http://en.wikipedia.org/wiki/Sd.Kfz._250)
Weapon: MG 34 x1
Ability:
squad carrier (6 man , 2 slot squad) : people inside can fire their weapon
Upgrade:
20 mm turret :20mm KwK 38 autocannon coaxial with an MG34 in a low, open topped turret (replace squad carrier ability and mg 34 in its place) good vs infantry
37 mm PaK 35/36 (replace squad carrier ability and mg 34 in its place) good vs light armor
Mobile armory : squad doesn’t need to go back to HQ to change weapon (need armory HQ)
Unit :Sdkfz 251 SUV (support unit variant) http://en.wikipedia.org/wiki/Sd.Kfz._251 (http://en.wikipedia.org/wiki/Sd.Kfz._251)
Weapon: 20 mm Flakvierling 38 (good vs infantry and air unit) http://en.wikipedia.org/wiki/Flak_38 (http://en.wikipedia.org/wiki/Flak_38)
Upgrade:
Ambulance : heal infantry nearby (mobile) also automatically pick up wounded (deploy mode, 4 man pick up --> 1 rifle squad)
Pionierpanzerwagen: deploy Goliath, detect mine , repair weapon health (mortar or mg34) and vehicle (When deployed)
Unit: Sdkfz 4
http://en.wikipedia.org/wiki/SdKfz_4 (http://en.wikipedia.org/wiki/SdKfz_4)
Weapon : nebelwefer x1 (artillery) , MG34 x1
Unit: Sd.Kfz. 9 Famo
http://en.wikipedia.org/wiki/Sd.Kfz._9 (http://en.wikipedia.org/wiki/Sd.Kfz._9)
ability : recovery vehicle
Panzer HQ
Research:
Additional MG 34 : enable MG 34 on top turret of all panzer
Armor research : reduce side damage for all panzer, give side skirt for STUG III, PZ III, and PZ IV, and enable panther unit
cannon research : Enable Jagdpanzer IV upgrade and panther unit
Engine research : Enable Brummbär upgrade and panther unit
Call Heavy tank division ( this research appear when Armor, cannon and engine have been researched) : Call Panzer VI Tiger from off map only 1 available per map
Unit: STUG III
Vanilla COH but with periscope upgrade for increased Field of view
Unit: Panzer III (http://en.wikipedia.org/wiki/Panzer_III (http://en.wikipedia.org/wiki/Panzer_III) )
Primary Weapon : 50 mm kwk 39 / L 60 (same as puma)
Secondary weapon : MG 34 hull and mg 34 coaxial
Upgrade:
Flammpanzer: main weapon are replaced by flamethrower
75 mm (KwK 37 L/24): Replace main gun with the one same as PE’s PZ IV)
Unit: Panzer IV
Primary Weapon : 75mm KwK 40 L/43
Secondary weapon : MG 34 hull and mg 34 coaxial
Upgrade:
Brummbär (Sturmpanzer IV): replace turret and main gun with 150 mm StuH 43 L/12 artillery (ability same as PE’s marder III I forgot the name but it should be the one that sacrifice mobility for range, accuracy, and rate of fire (if I’m not mistaken)). This unit have less range and accurate than the hummel due to shorter barrel
http://en.wikipedia.org/wiki/Brummb%C3%A4r (http://en.wikipedia.org/wiki/Brummb%C3%A4r)
Jagdpanzer IV, Sd.Kfz. 162 :replace turret and main gun with 75 mm Pak 42 L/70 (the one use by panther) good vs tank http://en.wikipedia.org/wiki/Jagdpanzer_IV (http://en.wikipedia.org/wiki/Jagdpanzer_IV)
Unit: Panther (need armor, cannon, and engine research)
Vanilla COH
Doctrine
Hammer and anvil
Left: Anvil
Fortified: infantry able to build sandbag, barbwire, tank barrier. field engineer able to build trench
Reinforced building : garrisoned owned building and defensive structure can take more damage.
Cannon deployment : enable the 50 mm AT-gun at infantry HQ and field engineer able to build AT 75 mm pak 40 and AA 37 mm Flak 43 like the British counterpart.
http://en.wikipedia.org/wiki/7.5_cm_Pak_40 (http://en.wikipedia.org/wiki/7.5_cm_Pak_40)
http://en.wikipedia.org/wiki/3.7_cm_FlaK_43 (http://en.wikipedia.org/wiki/3.7_cm_FlaK_43)
Right : Hammer
Luftwaffe glider : Gotha Go 242 can land at any place contain Fallschirmjaeger and have armory HQ function
http://en.wikipedia.org/wiki/Gotha_Go_242 (http://en.wikipedia.org/wiki/Gotha_Go_242) (not historically accurate because they are not used at eastern front. Oh well)
Unit :Fallschirmjaeger
Vanilla COH PE faction
Hummel : call hummel from off map
Unit: Hummel (better range and accuracy than brummbar but it’s armor are weaker)
Weapon: 150mm sFH 18 artillery
Ability : same as brummbar
Karl-Gerät heavy artillery: artillery fire from Karl-Gerät deal heavy damage to building and units. http://en.wikipedia.org/wiki/Karl-Ger%C3%A4t (http://en.wikipedia.org/wiki/Karl-Ger%C3%A4t)
Meine Ehre heißt Treue (My honor is loyalty)
Left side
Advanced camouflages : waffen-ss infantry unit are camouflaged when standing still, they also able to hold fire
Hitler’s favouritism: all waffen-ss infantry unit are free to upgrade their weapon
Leibstandarte SS Adolf Hitler : call Hitler’s personal unit LSSAH from off-map
Unit: LSSAH
Weapon: Scoped MP44
Number of man per unit: 4
Ability:
selective-fire: single: accurate for long range, automatic : medium to close range
smoke grenade: throw smoke grenade to indicated place
assault : throw 2 stick grenade
sprint : (like us-airborne ability)
PanzerFaust: all 4 man fire PanzerFaust at the target
Right side
APCR shell: improved armor penetration
SS-panzer crew: replace current panzer crew. Increase Accuracy, rate of fire and armor penetration chance (targeting enemy tank’s weakest point) also give smoke canister ability to all panzer
Michael Wittmann: call Waffen-SS ace tank commander in his tiger tank http://en.wikipedia.org/wiki/Michael_Wittmann (http://en.wikipedia.org/wiki/Michael_Wittmann)
Unit: Tiger ace
Vanilla COH with additional ability
Smoke canister: prevent enemy from targeting tiger ace
Emergency repair : repair damaged tank parts. ex: barrel, engine
Armor warfare
Left side
Flesh and iron : infantry unit now able to attach to tank, give maximum cover status (green shield) to infantry even thought not in cover and enemy AT-squad’s accuracy are lower
Mechanized infantry: halftrack unit are cheaper to build
Hitler’s priority : vehicle build time are lower while this in effect
Right side
Coordinated armored attack: enable Panzerbefehlswagen IV (Pz.Bef.Wg. IV) command tank to be build from panzer HQ (same as normal PZ IV no upgrade but same ability as British’s command tank)
Hull down: enable panzer to dig in (same as british counterpart)
Jagtiger : call in heaviest Tank of WW II http://en.wikipedia.org/wiki/Jagdtiger (http://en.wikipedia.org/wiki/Jagdtiger)
Unit: Jagtiger
Weapon: 128 mm pak 44 L/55 (!!?!)
Secondary weapon : MG 34 hull
Ability: none
Note:
Cons:
slow
low rate of fire
unit also very vulnerable to flanking attack
only once per map
pro
very high damage and armor penetration
very accurate over distance
great armor 250 mm(front) higher than king tiger 180 mm (front)
high damage tolerance
thanks for reading my concept
oh yeah almost forgot. sorry if there are any miss spelled, grammar and so on. English’s not my native languages
Alternative heavy tanks (thanks to kingtiger)
Call Kurt Knispel : call Kingtiger ace from 503rd heavy tank battalion from off map
Unit: kingtiger (the one appear at PE's campaign)
ok not historically accurate since by the time he get the kingtiger he fought at westernfront but his battallion did fought at eastern front
http://en.wikipedia.org/wiki/Kurt_Knispel (http://en.wikipedia.org/wiki/Kurt_Knispel)
http://en.wikipedia.org/wiki/503rd_heavy_tank_battalion_%28Germany%29 (http://en.wikipedia.org/wiki/503rd_heavy_tank_battalion_%28Germany%29)
call the Elefant: call Panzerjäger Tiger (P) from off map
http://en.wikipedia.org/wiki/Ferdinand_%28Tank_hunter%29 (http://en.wikipedia.org/wiki/Ferdinand_%28Tank_hunter%29)
Unit:Panzerjäger Tiger (P) aka the Ferdinand, (originally built under the name Ferdinand, after their designer, Ferdinand Porsche)
Weapon:8.8 cm PaK 43/2 L/71
secondary weapon: MG 34 hull
Note: both king tiger and elefant use the same cannon (8.8 cm Pak 43 http://en.wikipedia.org/wiki/8.8_cm_Pak_43 (http://en.wikipedia.org/wiki/8.8_cm_Pak_43) ) the front armor of elefant are thicker than kingtiger. ( elefant 200mm; kingtiger 180mm)
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about Jagdtiger: discussed before
Sry man BUT i see this all the time at the concept ideas here at the forum;
the JAGDTIGER and the STURMTIGER.
But for an eastern front both units are senseless!
Why?
Thats really simple: Both units never fight against red army at eastern front. Sturmtiger fought against the polish rebels at Warsaw and so NOT at the eastern front
and Jagdtiger fought PERHAPS!!! ( 1 or 2 Tanks ) at Vienna
( Wien ) during the last 3 or 4 days of world war 2 in Europa; not very much for a faction who should represent the hole eastern front!
So when u want to include heavy tanks then take Kingtiger or Ferdinandt Tankhunter.
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lol I thought the same thing bout that
for the jagtiger I thinking bout balance because soviet have the slow firing 122 mm http://en.wikipedia.org/wiki/IS2 (http://en.wikipedia.org/wiki/IS2)
I haven't played the eastern mod yet because I uninstall my COH and recently I move to a new place and now i'm still looking for my COH disk
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first
DEVs stated there wont be a designated Waffen-SS (which is good that way)
and second why is there every squad twice?
you have the AT-squad...why on earth do i need a second squad that does the same thing?
Also the Doctrines seem boring and some of the abilitys seem a bit too "Nazi" if you know what I mean
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1. Sorry didn't know bout that
2. Waffen-SS are the de facto 4 branch from wermacht force Heer (army), the Kriegsmarine (navy) and the Luftwaffe (air force). so I assume they want to difference themselves from heer like the equipment, training and redude dependency from other branch
3. if the too "nazi" thing's you mean Meine Ehre heißt Treue (My honor is loyalty) docterine I took it from Waffen-SS's motto from wiki to show how the nazi fanatism affect wermacht at that time.
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i like the idea of the elite guard having selective fire.
and does he armory spawn weapons at it for mumitions? or how does it work?
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to simplify mod yeah, but in case for anyone wanna downgrade the weapon the squad can garrisoned at the armory and click the downgrade weapon icon for their default weapon.
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The Waffen SS WHERE NOT linked to the Wehrmacht in anyway OTHER then the fact they took orders from Hitler, the Wehrmacht actually looked down upon the activities of the SS as dishonorable and horrible, but they where in no place to tell Hitler that the SS was wrong, they where not allowed to speak badly about Hitler's pet army.
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Is this myth of the clean and nice wehrmacht coming up again??
:'( :'(