Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Red Army Suggestions => Topic started by: figgy on March 15, 2010, 09:12:44 PM

Title: Red Army AI
Post by: figgy on March 15, 2010, 09:12:44 PM
Hi, I don't know about you guys, but after playing the Soviet AI, I notice a severe problem. After extensive fighting (if you can survive that long,  :o) the Soviets seem to always pick Propaganda Doctrine and spam Katyushas. And I mean spam to the point where they only buy Katyushas. It effectively ruins the game.  They basically stop playing and allow you to steam roll them as they only build katyushas.

Here were the circumstances for my observations: I played normal AI as Wehr, and all on the new Eastern front maps. I've seen them do this roughly 5-6 times now.


Title: Re: Red Army AI
Post by: Shadowmetroid on March 16, 2010, 03:00:15 AM
Noticed this as well. It is very annoying. -_-
Title: Re: Red Army AI
Post by: Paciat on March 16, 2010, 09:42:43 AM
There was a post like this before. Anyway when Im plaing vs Soviets they usually spam breakethru mechanics. Once I 1 shot killed the same T-70 4 times with a PAK!
Title: Re: Red Army AI
Post by: 250.Inf. Div. on March 16, 2010, 12:11:35 PM
There is a mod that improves ai,is called nurbisco improved ai mod there is a chance to mix with Eastern Front mod.

download link

http://home.earthlink.net/~oghemp4/ (http://home.earthlink.net/~oghemp4/)
Title: Re: Red Army AI
Post by: figgy on March 16, 2010, 08:52:19 PM
It's not necessarily that I want improved AI, as much as I just want them to not throw the game out the window and seemingly lose on purpose.

But is that Mod any good?
Title: Re: Red Army AI
Post by: Akalonor on March 16, 2010, 10:23:10 PM
since it's going towards mods... why isnt the Blitzkreig mod adaptable to EF ?
Title: Re: Red Army AI
Post by: Seeme on March 17, 2010, 01:16:56 AM
I noctied something simaler, I was playing soviets they only made Kv-2s.
Title: Re: Red Army AI
Post by: figgy on March 17, 2010, 08:11:37 PM
One thing that was weird though, was while playing a 3 on 3 on Seelow, (after getting nearly pummeled into the ground) 2/3 Russian AI commenced on building purely a Katyusha army. They were both on normal, but one AI I decided to put on easy to not get steamrolled as easily. After we were outside their bases, I did see the easy AI still producing infantry and such, and he did not use Kats.

I'll have to investigate that farther, as he may have not even reached enough command points for kats yet. This problem really is game crippling though against AI
Title: Re: Red Army AI
Post by: Akalonor on March 17, 2010, 08:32:24 PM
put hard US and Med USSR , when they spam Kats the US will still be problematic with kat support haha
Title: Re: Red Army AI
Post by: figgy on March 18, 2010, 08:18:17 PM
New thing I just found, easy AI spams partisans instead of kats.
Title: Re: Red Army AI
Post by: Akalonor on March 18, 2010, 08:28:29 PM
:D How irritating !!
Title: Re: Red Army AI
Post by: figgy on March 23, 2010, 12:31:32 AM
The AI simply just needs a revamp. I don't even care if they remain brutally hard to beat, just fix them so that they play the game instead of noob it up 15-20 minutes in.
Title: Re: Red Army AI
Post by: Serenissima on April 07, 2010, 11:06:42 PM
I found the AI spammed Katyushas... and then sent them suiciding into my base, one by one, never firing them...
Title: Re: Red Army AI
Post by: Akalonor on April 09, 2010, 02:56:58 AM
I wonder what it would be like to play a game of Katayusha's and Nebelwerfers/walking stukas ..... I think Wehrmacht would win.
Title: Re: Red Army AI
Post by: DrCashpor on April 09, 2010, 05:47:28 PM
I think theres 3 different play styles the cpu have as soviets.

1 - KAT spam
2 - Partisan Spam
3 - Mech salvage spam

they happen on all difficulties, but the kat spam is just the common one where the other twos are kinda rare, and nasty ^^

Those are the things ive tried so far.
Title: Re: Red Army AI
Post by: figgy on April 17, 2010, 01:43:55 AM
Yeah man, exactly what I've seen is one of those 3. Once the Soviets get enough Command Points, gameplay changes to that.

I also see them drive katyushas toward me (like charging..?)

I would really like to see the Soviets continually use like a combined arms kind of thing throughout the entire game on any difficulty, and not spam a unit. It's just no fun when they keep you so excited trying to hold them off early game, but then crap out as they switch over to spam.

Playign as Soviets is very fun, because they Wehrmacht AI generally has a balanced force that poses multiple threats.

Title: Re: Red Army AI
Post by: comrade2012 on April 17, 2010, 04:55:16 AM
how can you spam Katyushkas??? you can only make 3.
Title: Re: Red Army AI
Post by: stryker on April 17, 2010, 01:59:21 PM
how can you spam Katyushkas??? you can only make 3.
They just produce them every time they're available.  I have only seen this a couple of times, but on the Moscow map I had a normal AI just produce Kats, and roll them toward my base where they got destroyed before they fired a shot...over and over like a parade.  I've not seen it often as some of the other posters here though.

The focus on mech salvage I see in the standard CoH AI play also.  Sometimes you seem to see bergtigers produced well before you see offensive tanks on the field.  But agree have played AI where I had multiple animal-killers on the feild because wrecks were being rebuilt - that's a strat we've used ourselves now.
Title: Re: Red Army AI
Post by: Akalonor on April 18, 2010, 12:02:27 AM
Which in my opinion should'nt be fixed as a bug hehe.
Title: Re: Red Army AI
Post by: Cranialwizard on April 19, 2010, 12:22:41 PM
When I first encountered this problem I was on a team with a USSR playing as US VS 2 Wehr. I blew 2 bridges and set up about 4-5 MG post, a couple AT guns, and was set.

I was making an assault force preparing to destroy one of the CPU's when I see 3 Kats come running through my defensive outpost.

I'm like "Er...Okay?  :o"

I send in a tank to help them.
A StuG comes out of no where and one shots them all, and I leave with my tank.

While I was concentrating on that, I hadn't noticed the CPU had produced 2 in the time I was gone, and within 2 minutes, there was a 3rd rolling to my base.

Eventually a Tiger and some panzerIV had come rolling to the base. They took the AT guns out and a bunch of the mg post while they were at it. The Shermans saved me.

But I couldn't rebuild because the CPU was bringing nothing to help but Kats. And they were blowing up. Everywhere.
I had to use my shermans to open fire on the burnt pieces of *%)@#%

EVEN WHEN I BROKE THE DEFENSES OF THE GERMANS, I headed for a CPU base. I figured the Russian would help me or go to the other CPU. It sent Kat's.
They got destroyed.
It sent them again.
They got destroyed.
It sent them again.
They got destroyed.
It sent them again.

This time they lived because I had sent a sherman to burn out the ATs, Kreig Barracks, and Panzer Command.

Title: Re: Red Army AI
Post by: Akalonor on April 20, 2010, 01:25:03 AM
Those are times when I am tempted to send an airstrike throught their base.
Title: Re: Red Army AI
Post by: Cranialwizard on April 20, 2010, 01:27:43 AM
Or just howy the support barracks to death (:<
Title: Re: Red Army AI
Post by: comrade2012 on April 20, 2010, 03:38:17 AM
I dont know why so many people think the Russian AI is so good. I mean they are pretty good, but if your clever you can still beat them. I've done it several times.

I was playin some guy the other day and he had two Normal German AI on his team, and he gave me only one Normal Russian AI. That means it was 3 vs 2. I finally convinced him to give me an easy cpu too. All my AI did was make conscripts. He was winning for a while, but I eventually pushed him back. I was about to finish him and then the game crashed............
Title: Re: Red Army AI
Post by: Akalonor on April 20, 2010, 05:32:01 AM
Quite Rude on his part -.- It should ALWAYS be an even match.
Title: Re: Red Army AI
Post by: Cranialwizard on April 20, 2010, 12:10:31 PM
For the Russian matches, yes. Because you don't know their skill level.

But if your a level 3 VS a level 15, you have to think in your head (OH SHIT OH SHIT)

If you were to give him CPU's I'd give him 2 hards, while you have experts. Just one step up to even the ranks out.
Title: Re: Red Army AI
Post by: Toorstain on April 20, 2010, 09:34:35 PM
I'm not certain about this, but you get annoyed by your allies AI, i think you can order him to hold position or defend somewhere and the AI builds a lot of different units. Then you can ask him to attack.

I'm not sure if this works cause' I can't remember that I have done it with soviets :-\, but maybe some of you can try...
Title: Re: Red Army AI
Post by: comrade2012 on April 21, 2010, 12:14:06 AM
Yea it works. If you tell them to attack, they will attack.
Title: Re: Red Army AI
Post by: Akalonor on April 21, 2010, 01:46:59 AM
With ALL of their units, showing no distribution or strategy what so ever.
Title: Re: Red Army AI
Post by: comrade2012 on April 21, 2010, 03:46:01 AM
true true. that doesnt matter to me. As long as they keep the enemy busy, while I plan the real attack.
Title: Re: Red Army AI
Post by: Daiwiz on April 22, 2010, 02:43:05 AM
They aren't spamming Katyushas, those are Kamikazes. They got the Japanese from the East, and got them to drive.

Perhaps they plan to use the rockets like a shotgun?
Title: Re: Red Army AI
Post by: Akalonor on April 23, 2010, 02:41:58 AM
hehe , but I hope that is fixed, look on the bright side , in BK mod, if you have three or more allies of the same faction on a team, atleast one will do nothing but produce pioneers or their equal.This would be okay with AI, but it only happens to MY team.
Title: Re: Red Army AI
Post by: comrade2012 on April 30, 2010, 02:26:46 AM
I hate it when you play CPU's and all the do is make a bunch of PUMAs!!!!!!!!!

Or even worse......AT guns!!!!!!!!

Its so annoying!!!!!