Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => General Discussion => Topic started by: Headlock on April 26, 2010, 12:51:02 AM
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any updates?
bated breath and all that :)
HDLK
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Soon.
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Soon.
Doesn't get much simpler. Sorry my friend ;)
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lol soon as in the mesozoic era was after the....watchamacallit era?
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The patch is soon about to enter internal testing, both balance testing on it, and bug testing.
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I know that you want EF to be like an expansion to CoH and I must say that telling people than they will get an update next week and than say nothing for servel weeks is truely in the spirit of relic. However this is the part of relic that most people don't like, I will urge you not to learn from relic when it comes to keeping promises.
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I dont think iv read the bit about an upate will be coming next week. You have to remember the devs work on this mod during their free time. Patching takes alot time, first you have to read alot of threads on the forums, then you need to test to see if you can recreate the problems, after all that you can then start working on fixes, with debugging and such. Then you test again all this takes time.
I dont see promises being broken. I see good news
The patch is soon about to enter internal testing, both balance testing on it, and bug testing.
so i think the patch will Be done when its done
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Like Jim said,unlike Relic we're not a company and certainly not get paid to do this so there shouldn't be any comparison nor misunderstanding of this fact.
The way this works is that people work on the mod when they have free time. Some times there will be a number of people working on it which makes us believe that its possible to finish something on a set date and we announce it.
But, people being people, will then stop unexpectedly and not finish what was needed because of personal issues (be it that they're bored, got other work, software/hardware issues etc....any number of reasons)
Complaining about it and lecturing about keeping on time blah blah blah honestly doesn't do anything.
I can appreciate where you're coming from but you have to accept the above.
We can also simply adopt the Blizzard like saying nothing more than...when its done you'll see it. No promices or comments on anything...
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And we bring this prayer to a close.
*Ominous chants of choir in the back*
Aaaaaaa....meeenn...
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Basically the mods couldn't have said it better. ;)
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Didn't mean to be rude or anything, but many of the thing that I have argued would be good for the mod for months should be in the next patch, I look forward to see how it turns out.
The waiting time is killing me.
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Didn't mean to be rude
hilarity guaranteed to ensue after an opener like that...
if above re internal testing etc is true then its quite possible patch 1.05 = at least 2 weeks from now :(
ah well, cant wait see the mp forums refilling!
good luck, guys
HDLK
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What is patch 1.05 supposed to do, add a better skin for the Russians, add vet/retreat, or do more balancing?
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Rebalance of the entire Soviet Faction along with bug fixes, graphical fixes and a few reskins.
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Rebalance of the entire Soviet Faction along with bug fixes, graphical fixes and a few reskins.
Excellent. It will be like getting an all new mod again. Thanks for the hard work guys.
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Rebalance of the entire Soviet Faction along with bug fixes, graphical fixes and a few reskins.
Awsome, but I would reccomend posting some news on the front page. Its been a month, and it still says "Don't worry, we will post some real news soon..."
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Maybe the news is that there is no news......
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Lovely EF-Team, from my point i wish that your mod becames the honor that they mod must be earn.
I think after lots and lots play - the soviets must have a "retreat button and a "level-function". If this only able to mod if you delete one fraction, then delete it...
I`m also very dissapointed because the informationspolicies, but - on the other side, your work is a work from your freetimes..
I understand that questions as " patch? patch" you meanwhile see like a red flag in a big spanish arena, but please understand that the question say out that a great fanboys wish with the soviets to play like the other fraction..
A bit more informerspolicies, a bit less rude Post from the fanboys - and all was good..
Germane
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Uhm, what?
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Ahhh the trouble with google translator and the like....I've no clue what you're saying, sorry.
Plus...the patch is now....wait for it....1.10! YEY!
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Lovely EF-Team, from my point i wish that your mod becames the honor that they mod must be earn.
I think after lots and lots play - the soviets must have a "retreat button and a "level-function". If this only able to mod if you delete one fraction, then delete it...
I`m also very dissapointed because the informationspolicies, but - on the other side, your work is a work from your freetimes..
I understand that questions as " patch? patch" you meanwhile see like a red flag in a big spanish arena, but please understand that the question say out that a great fanboys wish with the soviets to play like the other fraction..
A bit more informerspolicies, a bit less rude Post from the fanboys - and all was good..
Germane
he said delete a faction and make that the russians so they get stats and veterancy and retreat
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Wait the patch just evolved into 1.1?
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Indeed...as the faction has been radically re-designed from what it was in 1.04...
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? ??? ? What are you guys doing.
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WAYHEY 1.1!!
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We're...developing...being devs and all...
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We're...developing...being devs and all...
Are we? Ooh, fuck...
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And I'm playing the mod everyday?
Ooh, fuck...
XD
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We prefer '1.10' so it is less confusing, given earlier patches.
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Make it 1.11 and it would be even less confusing ;D
1.10 for what is done now and 1.11 after intensive testing...
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We're...developing...being devs and all...
Are we? Ooh, fuck...
haha nice ;D
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I think it's all a ruse, personally :)
Why don't you make british an 'extra' faction, and replace it
with Soviets? (So soviets can recrew at British can't?)
Temporarily, of course.
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Well the Brits are centered around Emplacements....
yet they don't really have much in terms of "Mobile" emplacements(i.e. Mortars)
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Is there a new patch out???
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not yet, they evolved it into 1.10 sonce they changed so much in Soviets
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will this patch fix the america rangers and airborne unit cap of three or was that ??? intintional
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can u guys post a change log of a new patch which will b out in some time ? :)
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the changelog will be posted once the patch is out as normal on the notes
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can u guys post a change log of a new patch which will b out in some time ? :)
There is no sense in rush things.
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Don't even think about removing the cap on airborne or rangers, it's so much more enjoyable when the noobs cant spam anymore.
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I think that would be changed in next patch.
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ugh I hate rangers, they can take out ANY German tank in-game
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That's normally why I send in 1-2 Halftracks filled with Grenadiers. And in some cases, a Puma.
The Rangers normally will target weaker targets first. As soon as the halftrack is gone, they get a facefull of bullets from LMGs and Panzerschrecks
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Lol wizard, that's quite the expensive solution even if it is logical.
Rangers are pretty terrible against anything heavier than an ostwind. Kiting + facing front armour makes it so the rangers rarely hit and when they do, usually bounce off. A hint for those unaware, bazookas (unlike shreks) get massive damage bonuses when they hit the rear armour to make up for them being statistically worse. If you always face your front to rangers they rarely do any damage at all.
Personally I like the limit on airborne and rangers but I'm not a fan of limiting the callin arty to 2. Also, asking for a changelog before the release of the patch is like asking a surgeon how the operation went, while he's applying the anaesthetic...
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Can the dev's confirm at this point that they are/are not removing some of the other factions from CoH in order to help with the bugs involved with the soviet faction?
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Can the dev's confirm at this point that they are/are not removing some of the other factions from CoH in order to help with the bugs involved with the soviet faction?
We are not removing any faction in the 1.10 update. Future still has to be discussed.
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The future should always be discussed and the past recognised :)
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Well you missed the bloody big discussion about our future then :-X
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the max of 3 units is most harsh on airborne and if you think rangers are noobish lets not discus PE greniders and, the blitz krige storm troopes both are more powerful and do not have a cap. ;)
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Seriously though guys, you gotta put up a new message on the front page.....summarizing what you've mentioned here?
It looks very bad for a website not to update even at least once a month...and very dispiriting for passersby :)
HDLK
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the max of 3 units is most harsh on airborne and if you think rangers are noobish lets not discus PE greniders and, the blitz krige storm troopes both are more powerful and do not have a cap. ;)
You're overlooking something though. When blobbing PGs or Stormtroopers, one or two machineguns opening up on the blob and you've basically been checked. Break suppression is not an ability that the axis units have in their inventory. Thus americans and brits can EASILY counter mass PGs or stormtroopers, with MG bunkers, .30 cal teams, Maxon Mount M3 halftracks, Bren carriers with MG upgrade, etc.
Airborne and Rangers have no such vulnerability. They can easily break suppression. En masse they can be almost impossible to counter. While it is very expensive to get such a blob up, it's even more expensive to buy the units you need to counter such blobs.
Keep the damn cap. 3 airborne or ranger squads is enough for any battlefield situation.
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+1 BDN, Rangers are More elite than KCH in several ways.
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Seriously though guys, you gotta put up a new message on the front page.....summarizing what you've mentioned here?
It looks very bad for a website not to update even at least once a month...and very dispiriting for passersby :)
HDLK
Only things we have said here is that we are working on it and it will be called 1.10?
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the max of 3 units is most harsh on airborne and if you think rangers are noobish lets not discus PE greniders and, the blitz krige storm troopes both are more powerful and do not have a cap. ;)
You're overlooking something though. When blobbing PGs or Stormtroopers, one or two machineguns opening up on the blob and you've basically been checked. Break suppression is not an ability that the axis units have in their inventory. Thus americans and brits can EASILY counter mass PGs or stormtroopers, with MG bunkers, .30 cal teams, Maxon Mount M3 halftracks, Bren carriers with MG upgrade, etc.
Airborne and Rangers have no such vulnerability. They can easily break suppression. En masse they can be almost impossible to counter. While it is very expensive to get such a blob up, it's even more expensive to buy the units you need to counter such blobs.
Keep the damn cap. 3 airborne or ranger squads is enough for any battlefield situation.
Storm troops can cloke, PG have at and incenderary grenades panzersheikes and mp44s sprint and group zele; mg teams, nest, halftraks, and bren cariers are only a minor pest to these units used right ;D
volks grenaders with mp40s can kill airborne with ease and often rangers (VGs are much cheaper than rangers and airborne)
but i agree with one thing rangers and airborne can be anoying
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Don't forget that rangers can lulzpwn nearly any German tank.
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And especially in groups, airbourne can lulz-i keel you a Puma or StuG.
Ostwind-Airborne
Volks=MP40 WITH Grenadier MG42-Rangers
(Volks take care of them when they are in Fireup, and then when cooling down, Grenadiers can LOLHEADSHOT.)
Ostwinds are Gods VS Airborne, especially because they can target them while landing. I've landed squads in enemy bases that have 1 man left because of Ostwinds, and when he finally gets his rifle out, ostwind goes ROFLCOPTER BOOM.
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I suppose Ostwinds are a somewhat viable counter to Airborne. But I never seem to be able to get the damn things up in time, because in addition to having to tech all the way to tier 4, and spending the manpower and fuel for each ostwind, I don't like to start sending out tanks until I've got at least veterancy 2, preferrably veterancy 3. Tanks get torn to PIECES by the damn RRs and Bazookas until you get skirts. Building them before that just feels like I'm throwing fuel out the window with how quickly they die.
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Ostwinds have 38mm of penetration, Now how many times have I seen an Ostwind shot bounce off a 16mm Greyhound?
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Is that with or without the skirt upgrade for the greyhound?
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Without.
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the max of 3 units is most harsh on airborne and if you think rangers are noobish lets not discus PE greniders and, the blitz krige storm troopes both are more powerful and do not have a cap. ;)
You're overlooking something though. When blobbing PGs or Stormtroopers, one or two machineguns opening up on the blob and you've basically been checked. Break suppression is not an ability that the axis units have in their inventory. Thus americans and brits can EASILY counter mass PGs or stormtroopers, with MG bunkers, .30 cal teams, Maxon Mount M3 halftracks, Bren carriers with MG upgrade, etc.
Airborne and Rangers have no such vulnerability. They can easily break suppression. En masse they can be almost impossible to counter. While it is very expensive to get such a blob up, it's even more expensive to buy the units you need to counter such blobs.
Keep the damn cap. 3 airborne or ranger squads is enough for any battlefield situation.
If he AB spams why not piospam him back? Or you could try mg with mines. Ostwind is NOT a hard counter IMO. Even if you kite, they can still get a few lucky shots in, and repairing is a pain.
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Ostwinds have 38mm of penetration, Now how many times have I seen an Ostwind shot bounce off a 16mm Greyhound?
Not neccissarily the gun, more over, the rapidness it can fire with. It's SUPER effective VS Airbourne because the gun can point up, and it can RIP those targets to shreds.
Other than airbourne, it's pretty effective VS All infantry, maybe Rangers are your exception.
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ostwinds can handle rangers pretty well to you just have to keep them repaired and unfortunaty they never get skirts like Pzk.pfw IV
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Seriously though guys, you gotta put up a new message on the front page.....summarizing what you've mentioned here?
It looks very bad for a website not to update even at least once a month...and very dispiriting for passersby :)
HDLK
Only things we have said here is that we are working on it and it will be called 1.10?
Yup - and thats better than the two month old, badly formatted announcement up at the moment....
A sure fire way to lose public interest is to appear dead, on the front page.
C'mon, it takes, what, 5 mins to update?
HDLK
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He has a point. If you want to attract more people to the mod, make sure to keep the front page showing the most current news. Not everyone who expresses an interest in the mod is gonna pop into the forums to see if there's some more recent news that isn't on the main page.
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i'm sure that there will be a post as soon as there is some news ;)
right now it would be like "there's an upcoming patch called 1.10" and everybody would spam the forum asking when it will come and what it will be like... ::)
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Well there really isn't any news other than "Uh yeah, we just raised the cost of a unit by 10% and now we might test it. Kwl download EF today peeps."
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I think that would be better than atleast:
"April Fools Doctrines!"
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Well it may comfort you to know that I have just finished writing up the introductory newspost for the next patch.
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I think it shouldn't matter if they don't post any news since april 1st, sooner or later they'll.
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The patch it's almost here, I can feel it. (http://img32.imageshack.us/img32/5362/crosseyedclapplz.gif)
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Yes, I just clicked " check for updates" and it didn't say cant connect to sever. Instead, it was working.
I agree with you 100% Happycat. :D
April Fools Doctrines- that wasn't funny, I almost deleted EF.
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Good work WartyX! We're counting on you guys! :D
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OFF TOPIC:
Someone said earlier that storms have cloak and PE have sprint and compared these to fire up. These are both proactive powers that must be accounted for and activated beforehand. Fire Up! is a reactive ability in that not only does it stop suppression, it breaks it as well. Thus, the forethought required by the other abilities is not there and is inherently much easier to use.
Also just want to point out that pumas effectively hard-counter airborne. The dodge bonus + speed + damage + immunity to strafe make them good all round. Add in the fact that they destroy falling airborne as well and you have a powerful unit. Nebels destroy AT guns and blobs as well.
Not to mention that a standard grenspam is very effective against airborne anyway. Airborne is usually a poor doctrine choice against wehr unless he's pushed off the field already.
Like everyone else, I'm eagerly awaiting the patch.
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this morning the dl server was working, but it is down now :(
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If I EVER play Airbourne, I secure all my ammo, and then use this tactic:
1. Send a scout plane right to the enemy base.
2. Drop a paratrooper squad somewhere BEHIND a MG post so they don't get destroyed.
3. Call in a bombing run on the more valuable buildings.
If anything remains, use the Satchel Charges.
And if it doesn't look good, retreat. Reinforce and get them slightly outside the base. Repeat 1-2 (3 as an optional)
Have the new squad use satchel charges on the MG bunker, and move the 2 squads in.
I RARELY use airbourne though. It is probably the weakest of the doctrines. PE has very effective AA emplacements available, and like stated, the Ostwind and the Puma is OVERKILL against them.
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Who has the time and money to build pumas in late game anyway? ??? I always use airbone and its a very hard choice and for you players who quit easily, that's why you think its so hard >:(. I can tell by the forums that you never really tried them out and use it wrong. Airbone is SNEAKY. You don't look for pumas to drop you guys on it. Once they get there antitank weapon, and you have MORE THAN ONE. 1 or 2 pumas are dust. Maybe 53543634 Pumas could win.
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Weakest in my own opinion.
If I offended you, apologies, but the bonuses of the armor company along with the Pershing, and the Howitzer and Rangers of the Infantry, I think they beat the Airbourne infantry.
Pumas arn't the problem.
The problem is that Pumas have a +1 VS Airbourne when they are landing. That is when the infantry is helpless because they can't fight back.
By late game, Ostwinds solve that problem, making the infantry MORE risky. Well, while landing anyway.
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have you even thought about landing airborne in friendly territory and somewhere safe...
Also paratrooper's recoiless rifle is better than the rangers bazooka since the lower cooldown properties and better penetration.
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Don't use Pumas. Learn to use flames and mines/wire noobs. MGs and volks still do damage; they're not godlike.
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oh FFS... 3 Pumas kiting will tear an AB blob to hell and back they are rapid firing and have a very small hitbox AND it has the "Puma Phase Armor" that is loving used to counter a large blob because out of 8 RRS fired 1 will hit and maybe a 2nd.... and with 3 they out range and are able to win... against ranger spam use ostwinds and keep front armor facing them and two osts will beat 4 ranger squads microed properly...Ostwinds are not the counter to an AB blob because unless the player is a dumbass and drops right on the Ost you won't live long enough to get 10 shots off with your Ost....
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IMO Airborne doctrine could be very effective (speaking about 1v1 500VP automatch type game) especially vs PE :(
Don't forget that AB paratroopers have one very good ability - to reinforce anywhere on field so usually don't need to retreat to base. Just pull back a little and reinforce to full strength and quickly return to battle. Same is applied to AB 57mm.
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you guys killed this thread lol congrats
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you guys killed this thread lol congrats
Hehe you're welcome! Since there will be no 1.05 this thread is killed anyway ;)
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oh FFS... 3 Pumas kiting will tear an AB blob to hell and back they are rapid firing and have a very small hitbox AND it has the "Puma Phase Armor" that is loving used to counter a large blob because out of 8 RRS fired 1 will hit and maybe a 2nd.... and with 3 they out range and are able to win... against ranger spam use ostwinds and keep front armor facing them and two osts will beat 4 ranger squads microed properly...Ostwinds are not the counter to an AB blob because unless the player is a dumbass and drops right on the Ost you won't live long enough to get 10 shots off with your Ost....
Didn't know you're still around. Wanna schedule another few 1v1 rematches so you can get your a$$ torn out of you again? :P I can play USA this time. PM me if you're in.