Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: SavageWorld on May 12, 2010, 06:17:10 PM

Title: Lieutenant vet
Post by: SavageWorld on May 12, 2010, 06:17:10 PM
I just read that when the Lieutenant gets vet 3 it add 4 population cap to the player. Can this be added to conscripts, so they all give +1 population cap, but also take up a population cap? If so it might be possible to see how many men you have back in the squad. Just a thought.
Title: Re: Lieutenant vet
Post by: Seeme on May 12, 2010, 08:52:21 PM
Dont know what you mean, anyone help?
Title: Re: Lieutenant vet
Post by: Blackbishop on May 12, 2010, 09:04:32 PM
He thinks that the fact that conscripts doesn't show its numbers(or how many solders left :P), its caused by having no pop cap, so he says, give each one conscript +1 to pop cap, to know their exact number and then -1 in order to allow them to have their initial pop cap cost(Nullifying). Am i wrong?
Title: Re: Lieutenant vet
Post by: Headlock on May 12, 2010, 09:26:34 PM
Only 3 posts and I'm already totally confused...

HDLK
Title: Re: Lieutenant vet
Post by: Blackbishop on May 12, 2010, 09:49:50 PM
Sorry... my mistake :P i get confused too...

He says that conscripts are unable to represent how many soldiers have because they have no pop cost. So they will now cost pop, and you will know how many are. But you are changing the concept of that unit, free pop cost in exchange for counting how members have, so as bonus, he gives +8 to player's total pop cap each time he creates a conscript unit. By example:

You start a game and build a conscript squad and now costs 8 pop cap. Hypothetically, your cap is 50. So player's total pop will increase from 50 to 58 and the count of "used/available" cap will be 8/58(of course ignoring the mgs and engeneers cost). Do you think is better now ???

P.D. If I use 8 as base number because i barely remember that conscripts have 8 soldier per squad.
Title: Re: Lieutenant vet
Post by: Rikard Blixt on May 12, 2010, 11:38:46 PM
Interesting idea.
Title: Re: Lieutenant vet
Post by: Seeme on May 13, 2010, 02:35:41 AM
Rizz!! you have a icon too! Like warty. Hmmmm

On Topic: Its a interesting idea. Wouldnt that beat the point of them?
Title: Re: Lieutenant vet
Post by: Blackbishop on May 13, 2010, 03:03:24 AM
Well, i think it could work; besides if devs implement such feature, conscripts will work as always, cost "no pop" literally, and when the squad suffer casualities the total pop cap should decrease by 1, until is the unit is anihilated. I don't know if its possible to code something like this though.
Title: Re: Lieutenant vet
Post by: cephalos on May 13, 2010, 09:27:02 AM
but who cares about conscripts squad sizes- I think devs dcided to not show the number of man left to show that soviet commanders weren't so intrested in conscripts losses.
Title: Re: Lieutenant vet
Post by: Headlock on May 13, 2010, 07:00:48 PM
but who cares about conscripts squad sizes- I think devs dcided to not show the number of man left to show that soviet commanders weren't so intrested in conscripts losses.

Exactly.
Personally, the lack of info re their number is perfect- i throw those poor saps away like confettie, which is exact5ly how they should be treated.

Cheap, nameless, and lots of 'em.

Why go through hoops to satisfy a accounting urge?

HDLK
Title: Re: Lieutenant vet
Post by: Seeme on May 14, 2010, 12:53:23 PM
I had 5 constcips, sent it to kill an at gun and mg, 1 and a half came back alive.
Title: Re: Lieutenant vet
Post by: cephalos on May 14, 2010, 02:06:51 PM
I had 5 constcips, sent it to kill an at gun and mg, 1 and a half came back alive.

you mean 5 squads of conscripts?
Title: Re: Lieutenant vet
Post by: Blackbishop on May 14, 2010, 05:36:27 PM
I had 5 constcips, sent it to kill an at gun and mg, 1 and a half came back alive.

you mean 5 squads of conscripts?
He should mean that :P... i can't imagine a man and a torso returning to base :-\.
Title: Re: Lieutenant vet
Post by: Cranialwizard on May 16, 2010, 08:47:23 AM
By Medic, DUH! (XD Just Kidding ;))

100% sure if your troops get hit with a mortar and they stay partially in-tact, with a leg missing, medics STILL can't fix them.


Pity. If I had a new troop for every arm I've sent flying from bombarding the enemy I'd have 125 NKVD Conscript Squads. :D

On Topic, the idea is interesting but sounds really complicated.
Title: Re: Lieutenant vet
Post by: Zerstörer on May 16, 2010, 10:28:53 AM
100% sure if your troops get hit with a mortar and they stay partially in-tact, with a leg missing, medics STILL can't fix them.
.
Not true. You never get 'partial dicapitation' in the game(which would have been alot better/realistic) and only intact guys are picked up
Title: Re: Lieutenant vet
Post by: Cranialwizard on May 16, 2010, 05:42:12 PM
Not true. You never get 'partial dicapitation' in the game(which would have been alot better/realistic) and only intact guys are picked up

That's what I was trying to say V.V