Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Balance Discussion => Topic started by: ECFOTHERINGLL on June 03, 2010, 07:44:05 PM

Title: [1.11] Limit on Units
Post by: ECFOTHERINGLL on June 03, 2010, 07:44:05 PM
Am I correct that there are still unit limitations?
Title: Re: [1.11] Limit on Units
Post by: nomad52 on June 03, 2010, 09:27:34 PM
If you mean hard caps then yes. To my knowledge conscripts , LL Sherman and the  ISU-152 are all capped I may be missing some.

Not positive on the 152.
Title: Re: [1.11] Limit on Units
Post by: Strayker on June 03, 2010, 10:36:10 PM
Yeah they still are...if you are refering to call-in units. They are hard capped at 3. Its annoying because devs said they will not change existing factions in any matter...and this decision has hard impact on vanilla factions. F.e. i play as PE and i cant call fourth Hetzer because they are capped at 3...that sucks.
Title: Re: [1.11] Limit on Units
Post by: Versedhorison on June 04, 2010, 06:11:18 AM
are hummels still capped at two? I haven't been able to check yet.
Title: Re: [1.11] Limit on Units
Post by: Relaxx on June 08, 2010, 05:31:07 PM
That's a shame. They really should stop messing with the other factions if they want more people to play EF.
Title: Re: [1.11] Limit on Units
Post by: Seeme on June 08, 2010, 06:52:09 PM
Hmm, it problay was a mistake though... we should tell them
Title: Re: [1.11] Limit on Units
Post by: Strayker on June 09, 2010, 01:09:36 AM
I dont think it was a mistake. Some Dev said that they have done it intentionally to not allow AI spamming the of-map units.
Title: Re: [1.11] Limit on Units
Post by: sovietwarmachine on June 09, 2010, 02:46:25 AM
i agree the cap should be incresed or removed on off map units because most of them are under powered in small groups  :( and one of the most powerful units of the game are non doctrinal basic units ie PE infantry
Title: Re: [1.11] Limit on Units
Post by: Newbie. on June 09, 2010, 11:22:48 PM
are hummels still capped at two? I haven't been able to check yet.
Hummel's are 3.

Heh, the capping's probs not a mistake, AI spamming as anouther user said.
Title: Re: [1.11] Limit on Units
Post by: Ressy on June 10, 2010, 08:20:30 AM
Well, can they at least take the limit off of the calliopes? The AI only generally fires those off once from the arse end of the map and then runs it directly into my guns thereafter.

computer spamming of hummels and priests is a bit of a pain, if only because the cpu tends to just lock them down and then call in precision strikes on guys they can't see...
Title: Re: [1.11] Limit on Units
Post by: Strayker on June 10, 2010, 02:01:57 PM
Well, can they at least take the limit off of the calliopes? The AI only generally fires those off once from the arse end of the map and then runs it directly into my guns thereafter.

Calliopes are capped at two in vannila COH v2.601 so EF devs doesnt have anything with it.
Title: Re: [1.11] Limit on Units
Post by: Versedhorison on June 11, 2010, 07:11:16 AM
It would appear that the soviet AI tends to spam partisans and katusha's ALOT
Title: Re: [1.11] Limit on Units
Post by: TomaSkTemplar on June 11, 2010, 08:02:23 PM
dont forget KV-2

they spam because sometimes their production buildings are halted by a never finished production of an upgraded unit.(AI doesnt know how to cancel it) But Im tired of when they completely do nothing except call ins, sometimes not even that.
Title: Re: [1.11] Limit on Units
Post by: Paciat on June 11, 2010, 08:25:04 PM
dont forget KV-2

they spam because sometimes their production buildings are halted by a never finished production of an upgraded unit.(AI doesnt know how to cancel it) But Im tired of when they completely do nothing except call ins, sometimes not even that.
It makes sense now.
I fought it was an AI bug but if all 3 buildings will be blocked by upgrades than AI will only be able to use call-ins.

Tier blocking bug needs to be fixed.
Title: Re: [1.11] Limit on Units
Post by: PoldekPL on June 11, 2010, 10:55:29 PM
No, blocking production in not the reason. It's old hard-coded bug made by Relic (even in vCoH if you play long enough (1,5-2 or more hours) AI starts to spam off-map units).
Title: Re: [1.11] Limit on Units
Post by: TomaSkTemplar on June 12, 2010, 01:09:17 AM
I did not see every building being blocked, but still, it would help it by reducing resources and making AI work better for the time.

Also Fallschirmjager is capped at 3
didnt use Storms so far.
Wirbel/wilber I dunno :-) is capped at 2
Title: Re: [1.11] Limit on Units
Post by: comrade2012 on June 20, 2010, 04:41:40 PM
conscripts should not be capped. i miss the conscript spam. it wasn't like it was unbeatable, when i played as germans i never had any trouble slaughtering Russians by the dozen.

Katyushas should be capped, but at four or five, not three.

and as for the firebase..... its just sad. not only because it is capped at one, but because its so gosh-darned inaccurate. yesterday i was using it and i just deleted it, and instead made mortars.
Title: Re: [1.11] Limit on Units
Post by: Seeme on June 20, 2010, 06:55:31 PM
Firebases= Waste of pop, fuel, and time. Its dosent help me at all and you can only get 1!
Title: Re: [1.11] Limit on Units
Post by: TacticalNuke on June 20, 2010, 09:29:51 PM
Yeah defiantly get rid of the cap on conscripts. The whole point of the Russians is the Red Horde. However, I don't agree with raising the cap on Katyushas.
Title: Re: [1.11] Limit on Units
Post by: Zerstörer on June 20, 2010, 09:59:58 PM
Only time we'd get rid of hardcap for conscripts is when we give them the correct pop of 8 and a higher price tag....take your pick, no other inbetween choice  ;D

US get 2 Calis, Soviets get 3 Katys...that's more than enough...its not like its your only arty choice

Mindless spamming=Ruined COH
Title: Re: [1.11] Limit on Units
Post by: xenotype on June 20, 2010, 10:03:25 PM
What about the cap on AB and rangers you guys put in?  "Spamming" those units is par for the course for vCoH, AI or human.
Title: Re: [1.11] Limit on Units
Post by: Zerstörer on June 20, 2010, 10:14:21 PM
Any hardcaps not part of vanila coh will be removed at some point, yeah
Title: Re: [1.11] Limit on Units
Post by: TacticalNuke on June 20, 2010, 11:07:34 PM
fair enough