Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Bugs & Tech Support => Topic started by: thatguy on June 04, 2010, 11:35:30 AM

Title: BUG list
Post by: thatguy on June 04, 2010, 11:35:30 AM
Lets help the devs out, post bugs here. Only post bugs that u have confirmed from testing.
Bug no.1 when NKVD cons use fire up no squad member dies.
no.2 tank hunters in ambush wont fire at vehicles even when revealed.
Title: Re: BUG list
Post by: wordsmith on June 04, 2010, 12:15:20 PM
1st - good idea but wrong section, devs please move it "Bug" section"

2nd - state EF version no. [1.11] in subject of topic

3rd - there is I believe bug, sometimes unit's ability icons magically disappear and reappear as discussed here:
http://easternfront.org/forums/index.php?topic=3615.0 (http://easternfront.org/forums/index.php?topic=3615.0)
Title: Re: BUG list
Post by: Seeme on June 04, 2010, 10:30:16 PM
Answer to no.1- Where they suppressed?
Title: Re: BUG list
Post by: Cranialwizard on June 06, 2010, 12:24:45 PM
There is a legit answer.

If you have a command squad, and you lose your commander, you lose the abilities.

RARELY is he the first to die. Normally he is the 4th person to go.

You can reinforce him at any time, and you get the abilities back.

But think of it this way:

If you lost your commander who was right next to you, wouldn't you be a bit demoralized and not want to run?
If you lost the commander, who calls in the arty? The Conscripts? They'd probably be like "DUDE OVER HERE" and then run into that space. :P
Title: Re: BUG list
Post by: PanocAxisRules on June 08, 2010, 04:50:46 PM
Well if you haven't noticed yet , the 76mm Sherman via lend lease from the U.S. ability  has NO TURRET ! should be fixed ... :))
Title: Re: BUG list
Post by: Cranialwizard on June 08, 2010, 08:44:41 PM
Again, please search before posting.

It's a problem with low graphics, turn Shader AND Model quality  to high.
Title: Re: BUG list
Post by: Theologos18 on June 16, 2010, 06:05:07 AM
HI, this is my first time on the forum. I really like the EF mod, but i d like to report an AI bug i noticed.

During mid game, if AI pick the no1 doctrine, propaganda war, after he has the karyusha (not sure about the name) artillery track, he keeps spamming these, instead of building a well rounded army.
So after wave of attacks, he loses most of his infantry and AT weapons only to spam artillery. (not only spams, but most of the time it drives it through enemy fire).
Therefore, he becomes 'useless' having defenceless artillery tracks and I end up winning (i was playing Wehrmacht) long games even though Soviets have a major advantage.

In other words, plz fix the AI bug with no1 doctrine (so that they dont spam artillery and do NOTHING) or just deny use of no1 doctrine on AI.

And another little thing. when i played as Soviets, i hired the 'medical track'. It as an ability that it is supposed to lock down the vehicle and heal nearby infantry. When used, it heals infantry but i expected the track to become immobilized, but it will keep moving. Plz check it out.

I hope that you take my comments into account.
Thx in advance, I did not mean to offend anyone.  :D

Title: Re: BUG list
Post by: Eldrad Ulthran on June 16, 2010, 05:35:19 PM
It seems that I can build the IS-2 with both "extensions" of the.. ehm... tank building (don't know English name^^), even with the one extension for light tank support. I guess, this should not be^^
Title: Re: BUG list
Post by: sid on June 25, 2010, 01:14:13 AM
tank riders are firing a bit funny, aiming one direction, while bullets fly the other way. (all inf should be able to ride tanks imo)
IS-2 ico on mini-map is screwed. and IS-2 i missing a lot even thou he's not moving.
Title: Re: BUG list
Post by: KaPaull on June 30, 2010, 07:53:06 AM
Greetings. I play in Eastern front from the very beginning, and I very much like this mod. I have noticed in it a small bug. Only one howitzer is accessible to Russians but if many resources, probably to start to build of several howitzers at once. As a result probably to construct 4-5 units or even it is more
P/S sorry for my bad english
Title: Re: BUG list
Post by: Strike0ut on June 30, 2010, 02:56:05 PM
i haven't played this eastern front mod that much, but i think i have seen a "bug".

if you upgrade russian snipers so that they can call in artillery for 75 ammonition, there isnt appearing any icon to call in arty. you do the upgrade and it cost you 75 ammo, but you cant do anything with it.

sorry if this already is posted somewhere. really good mod though.

(extra info: i have all my settings on highest)
Title: Re: BUG list
Post by: Griptonix on June 30, 2010, 08:40:52 PM
I only play as the Germans. Wehrmacht and PE, whenever I destroy a Katyusha rocket truck or studebaker or whatever they are reffered to by the Russians, the Germans say something along the lines of "We have just destroyed the enemies T-34 calliope!" This is almost identical to what is said when you destroy the sherman calliope. Just a small typo or some glitch in the voices.
Title: Re: BUG list
Post by: HansBlix on July 01, 2010, 04:10:33 PM
First of all, you should call this thread:

[1.11] Bug List

Here what I've found:

#1   There is NO ICON for the SU152 call-in hvy tank

#2   small tank upgrade in Tank hall lets me build hvy tanks (SU85 & IL2)

#3   Basically all speech files of the germans refer to the russians as "Americans". Though I dont know if thats a bug or just difficult to change... ;)

#4   When I use Tank-Doctrine (3rd) and go for "Infantry rides tanks"-ability, I pay 750 MP to get a T34 with mounted Guards? Is that intended?
Title: Re: BUG list
Post by: Blackbishop on July 01, 2010, 05:49:06 PM
@EF Devs:

Guys, do you already fixed the sherman turret bug on low shaders? Because I took the trouble to do it :-X.

I just replaced the value of shader on the "sherman76.rgm"
from this:
    "dx9_unit_dirt_norm_oclu_spec_1bit"
to this:
    "dx9_unit_dirt_norm_oclu_spec_uvoff_1bit"

Result:
(http://i46.tinypic.com/669lxf.jpg)

P.S. I also attach the picture above as fail-safe ;)... sometimes in my browser don't appear all the pictures.
Title: Re: BUG list
Post by: HansBlix on July 02, 2010, 01:20:04 AM
...

#5   Sometimes Units are build and when they're finished they are just stuck in the production queue, like when pop cap is reached. Already costed me a few games... ;)

#6   Partisan cloak seems to work at random. sometimes they're invisble... sometimes not... already costed me a few partisans.. xD 
Title: Re: BUG list
Post by: sid on July 03, 2010, 01:13:20 AM
i'm playing EF with few friends of mine. game crashes to all of us 2 times out of 3.
we'll dropping EF for now. no use, losing too much nerves.

EF :(((((
Title: Re: BUG list
Post by: Rikard Blixt on July 03, 2010, 11:44:40 AM
Does all crash simultaneously (at the same time) or is it just one or two?
Title: Re: BUG list
Post by: sid on July 03, 2010, 01:31:39 PM
Does all crash simultaneously (at the same time) or is it just one or two?

when we played "vimoteurs" map it crashed too (3) all of us at the same time.
later we played "st.lo" map from gr contest and it also crashed to all of us.
few days ago i played 1v1 and it crashed only to me. also i tried 1v1 against comp. and it crashed 2 times out of 3.
also, we played 2v2, friend of mine and myself against comp. we managed to finish one game out of 2.
:((((
Title: Re: BUG list
Post by: Jimbosmith on July 03, 2010, 01:55:48 PM
Have you got the latest Eastern Front patch?
Title: Re: BUG list
Post by: Rikard Blixt on July 03, 2010, 02:52:05 PM
Like Jimbo asked, because if you are using 1.10 there's a known crash bug in it, that causes crashes when Red Banner Sterlky Squads dies. This bug was fixed in 1.11.
Title: Re: BUG list
Post by: sid on July 04, 2010, 10:59:10 AM
hm..no. i'm updting as we speak. i hope that will solve it. i thought it will auto patch, even thou theres a button :P. i really hope it will do. cuz it crashed again a few minutes ago, so i came here to check if anything new is up.

thanks. i'll keep u posted if buggs continue after the patch.
Title: Re: BUG list
Post by: Jimbosmith on July 04, 2010, 03:32:45 PM
OK This update should fix it, like rizz said there was a bug with one of the units, causing the game to crash when ever the unit died.

If you go to the settings tab in the launcher you can set it to auto update, which will check when ever you start the launcher
Title: Re: BUG list
Post by: sid on July 04, 2010, 03:56:51 PM
thanks guys, i patched. but..

first game, 3 of us vs comp went ok. second game kicked us all out. crashed big time :/
what now?
Title: Re: BUG list
Post by: Rikard Blixt on July 04, 2010, 05:25:19 PM
Do me a favor, build a Red Banner Strelky (play 1v1 or so) (note you need to upgrade in armory first)

2. Give it a weapon upgrade (eg. PPSh)

3. Suicide it

4. Does it crash?
Title: Re: BUG list
Post by: sid on July 05, 2010, 05:26:53 PM
i did that. game went on just fine. any other suggestions?
Title: Re: BUG list
Post by: Blackbishop on July 05, 2010, 05:37:27 PM
i did that. game went on just fine. any other suggestions?
Do you use "Ultra" settings on EF? Are your video card drivers up to date?
Title: Re: BUG list
Post by: sid on July 06, 2010, 01:14:17 PM
drivers are updated. and tbh i  don't believe in drivers solving the problem. not in here, not in any game tbh. i'm in game world for 20 years :).
and i'm playing on mixture of high and medium. shader is high.
Title: Re: BUG list
Post by: Seeme on July 06, 2010, 09:56:01 PM
Try makeing some of the highs mediams and some of the mediams low.
Title: Re: BUG list
Post by: sid on July 10, 2010, 08:20:12 PM
i dont wanna play on crappy graphics :). i barely go with medium. but i have to on extra large maps.
Title: Re: BUG list
Post by: Seeme on July 10, 2010, 08:24:51 PM
really its not that different.
Title: Russians - Ammo bug and Beasthunter bug
Post by: thorns on August 05, 2010, 11:11:33 AM
Just tried this mod for the first time.
Russian Ammo generation not working. Will have several ammo points but the amount generated eventually drops to zero.

Russian Beasthunter self prop gun, doesn't fire.

P.S. Very nice mod though. Probably just added a few years to this games lifespan.
Title: Re: BUG list
Post by: Rikard Blixt on August 05, 2010, 12:18:00 PM
Guys, the ammo thing is NOT a bug!! It's balance.

Quote from: 1.20 Changelog
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
Title: Re: BUG list
Post by: GreenApple on August 06, 2010, 12:46:37 AM
My Guards have no sound (firing), only the one man with the PPSh/PPS-43 has firing sounds. More over the smoke grenades are already available without the upgrade from the Amoury.
Can anyone confirm?
Title: Re: BUG list
Post by: seadragon on August 06, 2010, 06:46:18 AM
well if thats balance then it sucks.. I've lost to many maps to this so called balance cause i couldn't upgrade to better weapons to fend off the Germans. I think its to balanced.
Title: Re: BUG list
Post by: Mad hatters in jeans on August 07, 2010, 03:56:42 AM
Guys, the ammo thing is NOT a bug!! It's balance.

Quote from: 1.20 Changelog
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
so that's why i had the ammo problem. 
I think that is a terrible way to try and balance the game.
Title: Re: BUG list
Post by: Rikard Blixt on August 07, 2010, 11:26:29 AM
Guys, the ammo thing is NOT a bug!! It's balance.

Quote from: 1.20 Changelog
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
so that's why i had the ammo problem. 
I think that is a terrible way to try and balance the game.

Soviets uses a lot less munition then other faction (eg. no ammo for throwing nades), hence their muni got to go somewhere to stop Mine Spam.
Title: Re: BUG list
Post by: Desert_Fox on August 07, 2010, 11:42:52 AM
Guys, the ammo thing is NOT a bug!! It's balance.

Quote from: 1.20 Changelog
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
so that's why i had the ammo problem. 
I think that is a terrible way to try and balance the game.

Soviets uses a lot less munition then other faction (eg. no ammo for throwing nades), hence their muni got to go somewhere to stop Mine Spam.

Right  ;)
Title: Re: BUG list
Post by: GreenApple on August 13, 2010, 04:14:53 AM
Little bug:

It should be called "Reinforce Command Sqaud", but it is called "Conscription".
Title: Re: BUG list
Post by: Cranialwizard on August 13, 2010, 06:10:07 AM
Pretty sure it says "Conscription" for reinforcing Strelky and Guard too, not sure about others.

Also, to point, normally you hover your mouse over a squad and it'll show up in a little black background with white letter and tell you the name of the vehicle/squad. Not sure it's a bug, but every infantry squad says "Strelky" and I'm not sure about tanks. I'll look into it more.
Title: Re: BUG list
Post by: GreenApple on August 13, 2010, 10:28:02 AM
Tanks works fine.
Title: Re: BUG list
Post by: crack on August 23, 2010, 02:27:49 AM
Guys, the ammo thing is NOT a bug!! It's balance.

Quote from: 1.20 Changelog
* T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
* T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
* IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
Yes but the problem is instead of it taking away muni as it should, at least it seems fair, it reduces the amout you are getting which doesnt make sense why should a tank cost more and more the longer you have it .. instead of just taking away a certain amount of muni every cycle.. this bug leads to boring gameplay because ALL the russian upgrades need munitions and when i play i can usualy only get like 2 or 3 upgrades before im stuck at +0 or +1 lol ... so then no tanks mortars At guns healing trucks or anythin useful :( .. anyways i would like to know if you meant to do that and if so why ??? why not just make an upkeep cost ?? like the more units you have the more it takes away but from your munitions stockpile  .. so you can stock up on muni to make sure your vehicles have some ... why should your factories make less muni when you have more units ? no it shold be so that the more units on the field the more munitons they use and the faster your stockpile goes down :D .. plus it realistic this way tov should have done it i mean the tanks need shells to shoot no ? but pls no reducing the income because with just one healing truck .. on a small map youll be down to +0 muni in no time .. how does that make sense ? or is balanced ? thx for ur time :D great mod btw
*edit* i just figured out you were trying to do like the manpower  ;) but thats ok since it can never go down to 0 if you keep puttin down the speed your getting muni instead of just taking away what you allready have then at least put a minimum amount like +10 or somethin .. ill let you figure out the proper BALANCED number lol :D
Title: Re: BUG list
Post by: Dex on August 23, 2010, 10:52:50 PM
Just registered to help improve this great game changing mod.

I first thought the munition thingy was a bug, but according to the above posts, it's a balance decision. Not so much fun and I would love to see that changed. Either by making the soviets less dependent in their upgrades for ammo, or by any other solution. Either way, it's pretty lame you can't do upgrades, or use weapons (god of war) you received late game, because your ammo is empty for sure in the late stages.

Also, my men were stuck in the production queue, which is quite annoying. But I believe that has already been noted too.

Anyway, thanks for this great mod!
Title: Re: BUG list
Post by: Seeme on August 24, 2010, 12:29:04 AM
That happens when you are building men and then you upgrade them. If that happens, delete what you are building and try again.
Title: Re: BUG list
Post by: PitbullTerr0r on August 28, 2010, 12:32:43 AM
hi guys,
I noticed a little mistake with the grammar:
In the russian Tank Hall the description of the SU-85 says it has a powerfull anti air defence gun, but it could also be in the description of the gun and armor upgrade at the armory.
Thats all as far as i noticed :)

looking forward to read an update on what you guys have done, im curious when the ostheer is finally ready to see some action:)

Greetz
Title: Re: BUG list
Post by: cephalos on August 28, 2010, 04:31:25 PM
Why Il-2 squadron cost munitions? It's ridiciolous when I want to use it and I have +0 munitions per minute....
Title: Re: BUG list
Post by: Unruhe on August 31, 2010, 12:56:18 AM
First of all, you should call this thread:

[1.11] Bug List

Here what I've found:

#1   There is NO ICON for the SU152 call-in hvy tank


+1

I also noticed that Conscripts don't have squad numbers in their badge? Is this intentional?
Title: Re: BUG list
Post by: Blackbishop on August 31, 2010, 12:59:31 AM
First of all, you should call this thread:

[1.11] Bug List

Here what I've found:

#1   There is NO ICON for the SU152 call-in hvy tank


+1

I also noticed that Conscripts don't have squad numbers in their badge? Is this intentional?
Yes because CoH cannot handle "free pop squads", so they have 0/0 and that's the reason that NKVD costs 1 too.
Title: Re: BUG list
Post by: redtail666 on November 27, 2010, 12:51:42 AM
Noticed a bug with the Brit expert AI during a replay.  The first infantry squad that is actually produced from the command truck at the start of a game comes out with a Leutenant(not the squad you start a game with.  It happens whether I play with them or against them, about a minute into the game.

This bug happens in vanilla Coh also, looks like another one for the Relic to-do list
Title: Re: BUG list
Post by: IJoe on November 27, 2010, 01:06:15 AM
There was a strange occurrence, when I played on the map "urban city nights" as a soviet along with US ally against wermaht and PE. A strange unit in the US army appeared - it was named something like a "command unit" and had a visual bug - a red square instead of the blue shield sign near the unit and a mancount of 1. I had never seen anything like this before nor later.
Title: Re: BUG list
Post by: Blackbishop on November 27, 2010, 04:21:32 AM
There was a strange occurrence, when I played on the map "urban city nights" as a soviet along with US ally against wermaht and PE. A strange unit in the US army appeared - it was named something like a "command unit" and had a visual bug - a red square instead of the blue shield sign near the unit and a mancount of 1. I had never seen anything like this before nor later.
Did you save the replay?
Title: Re: BUG list
Post by: IJoe on November 27, 2010, 05:06:16 AM
Unfortunately enough, I didn't. Kind o' like got carried away by the fierce fight, and right after that I started a new game, so there is no auto replay. I recalled it only when started reading the bugs' thread, but I give you my word on it, I am not joking nor messing you up on that issue, it really was as I described. I'll try to get that same effect tomorrow, if any successful, I'll print it here and send you the according replay at your request.
Title: Re: BUG list
Post by: IJoe on December 09, 2010, 07:48:24 PM
There was a strange occurrence, when I played on the map "urban city nights" as a soviet along with US ally against wermaht and PE. A strange unit in the US army appeared - it was named something like a "command unit" and had a visual bug - a red square instead of the blue shield sign near the unit and a mancount of 1. I had never seen anything like this before nor later.

It was a map issue: certain buildings can produce these unconventional units, when occupied.
Title: Re: BUG list
Post by: Blackbishop on December 09, 2010, 08:02:49 PM
You should provide some evidence to support that :-\...
Title: Re: BUG list
Post by: IJoe on December 09, 2010, 08:18:09 PM
You should provide some evidence to support that :-\...

Sure, I have a savegame. Where do you want it.
Title: Re: BUG list
Post by: Blackbishop on December 09, 2010, 08:23:09 PM
You can zip it and upload it here(Additional Options->Attach).
Title: Re: BUG list
Post by: IJoe on December 09, 2010, 09:35:08 PM
By the way, is it a bug, that a german officer can force-retreat a penal squad (the one that is supposed to be executed on retreat)?
I think, it is, and it needs a fix (just MHO).

Post Merge: December 09, 2010, 05:45:07 AM
Yeah, it's a replay (attached). I can make a new savegame though, if you desire.
There are about 6 or 8 buildings on this map (they all use the same model), which, when occupied by any player, give the latter the ability to produce a "forward unit", a sapper team, and a sniper. The sniper is inaccessible to soviets, and the game would CTD every time the sappers, acquired by soviet player from any of these buildings, would try to capture any heavy weapon.

Post Merge: December 09, 2010, 11:53:05 PM
Screens added
Title: Re: BUG list
Post by: Blackbishop on December 10, 2010, 05:28:40 PM
@IJoe
Thanks ;D!
Title: Re: BUG list
Post by: IJoe on December 10, 2010, 10:00:15 PM
@blackbishop
You're very welcome, my good man  ;D, it is always a pleasure to be of any use.